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Everything posted by Blademaster!

  1. This doesn't use IPS for patching, but UPS. Try patching with NUPS or use the mobile patch link in the OP and see if that changes anything.
  2. Hope everyone had a happy new year! SGW V1.52 is now out at the usual download spot: https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0 Mobile patcher link: https://patches.emblemier.com/project/sungod/overview The change log is below: > V1.52: > > - Fixed various typos > - Added new class cards for female fighters, female warriors, ravagers, and angels > - Added boss conversations between the cav units and the boss of chapter 14 > - Added an extra conversation to the final map > - Attempted to remove ballista tiles from chapter 20 map > - Ricky can now use C rank staves and starts with a heal staff > - Gamble was changed to only lower hit by 20 and increase crit by 20 > - Boar tactics has been buffed so that on certain maps, unit gains +20 hit/crit and +2 Attack speed > - Chivalry now boosts atk, mag, def, and res +5 and AS +2 when foe HP is full > - Strong riposte now gives +3 atk/mag/def/res and +10 avoid when under attack > - Generic braves no longer have strong riposte and have pursuit instead > - Buffed Nicole's Str and skl growthes by 5% > - Buffed Derek's spd and def growthes by 10%, luk by 15% > - Buffed Nereid's HP growth by 30%, base str and con by 1, base def/res by 2, base mag by 5, sword rank boosted to B > - Buffed Oreades's base speed by 1 and base def by 2 > - Buffed Dullahan's res by 12 > - Buffed Jeff's HP by 10, speed by 4, but lowered luck by 7 > - Buffed secret character R's speed by 5 capping it (speed growth set to 0 as a result), buffed movement growth to 200% A lot of these are changes I wanted to make for V1.5, but forgot to do so... as such, this patch was released quite quickly. I have no other balance changes in mind for the foreseeable future, so the next patch should hopefully just be for the release of lunatic mode. Thank you all for your patience with lunatic mode and for putting up with all these updates for the past few months since the initial completed release. I hope you'll enjoy SGW in 2021 as well!
  3. Thanks for playing! V1.51 fixed up the promoted exp formula, so it should be easier to reach level 20 without being permanently stuck in tier 1 to do so. That bug with the unit spawning outside the map I'm assuming was Joe the lance armor? That bug has been fixed in later versions of the hack. Spending money on staffs/healing items seems to be what most people end up using money for. This hack is pretty generous in the amount of items it gives.
  4. We have our first 0% LP! Tez is doing a 0% growth rate LP that can be found here: https://www.youtube.com/watch?v=zg7R_OIjbpo&list=PLR0kOFrq7gs1rc7hgDBd6b4mHNljUgHmV&index=1 While the prologue is pretty simple in 0% growths, the later chapters will be sure to be more exciting, so I look forward to his progress! And on that note, happy new year again everyone! I'm always happy to share LPs anyone wants to do and I look forward to any that start next year!
  5. My sincere apologies for the double post. There was a game breaking bug with V1.5 that has now been fixed. Please download V1.51 that fixes the bug at the usual link: https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0 V1.51: - Fix game breaking bug with wind, blizzard, tornado, death, and jormungandr spells.
  6. Happy early new year! SGW V1.5 is now live at the usual link: https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0 V1.5 has the most changes of any release so far and is the last release I will be making this year unless a game breaking bug is reported. As mentioned in the change log, there are minor graphical bugs with five spells after I performed a ROM rebuild to make more space be available to complete a few of the updates in this patch. As such, the next update I hope to release will fix these minor issues, but with how many other fixes this patch has (including to one game breaking bug) I didn't want to delay the release over something so small. The biggest changes to V1.5 is that you can capture more enemies, enemy leadership has typically been lowered, and promoted units gain even more exp than before. I also want to take this opportunity to thank everyone that has supported and played SGW. It's been around half a year since the first release, and the feedback and support I've gotten on the hack and how to improve it has been overwhelming. I can never thank you all enough for taking the time to play this hack and provide feedback! It makes all the time I spent working on it more than worth it! This has been a challenging year for everyone in some way or form, so I hope SGW was able to provide even the smallest bit of joy to you during these troubled times! Here's to 2021! V1.5 change log below:
  7. He does have some good support conversations. I wish I did more with his character.
  8. SGW is now going to be available for download on the new Emblemier Patch up! browser tool. I recommend reading the thread on FEU about what it is, https://feuniverse.us/t/emblemier-patchup/9814 , but it is essentially a tool for patching your rom on your phone. So for mobile users trying to patch their ROM, try this site! It also features many other ROM hacks as well. Enjoy! https://patches.emblemier.com/project/sungod/overview
  9. Hey, thank you for the feedback! Yeah, there's not much that can be done about the story at this point. Given that you are only at chapter 3, some feedback I've gotten before is that it gets easier to understand as the hack goes on when everything starts to come together, so perhaps that will happen as you play on. In regards to inventory size, I can't increase it to being a size of 6 or more. I do not believe there is currently any hack that does this and it would not only be a major effort to accomplish, but one that I do not think I am able to do as there isn't enough RAM in this hacks case. Weapons sell for very little just like they did in Thracia. This was knowledge I assumed a player might perceive based on how much this hack draws from Thracia. As the torch staff isn't required to beat the chapter, I don't want to make it be a free item, but rather one you would buy to teach the player that the prep shop can have valuable items in it that make it worth going to every map. So I don't want to change this, but I understand the situation you ran into and appreciate the feedback. I agree that you are right about light getting hit as a bonus is a bit excessive, so I will change that. Thank you for the suggestions and sorry I can't implement all of them! Yes, this should be mentioned in the readme. I apologize if it isn't in the version you downloaded. This is a very recently discovered issue.
  10. Visual Boy Advance 1.80-Beta3 is the recommended one. Older versions have been reported to have compatibility issues.
  11. V1.42 is now up. It contains a potentially important bug fix! There was no formal announcement for V1.41 as it was made within a day of V1.40 and had very minor updates. The changelog for these two versions is as follows: V1.42: - Fixes some typos - Fixed potential game breaking bug in chapter 12 V1.41: - Updates chapter 3 to have one less archer enemy - Fixes error with chapter 14 and 15 prep shop - Updates tier 3 promotion text in chapter 15 As always, the update can be found here: https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0
  12. SGW V1.4 is now out. This update came about due to feedback I got from a wide swath of people, and for that I am truly grateful to those who provided feedback. This update is largely just balance changes and some minor QOL improvements. The balance changes are primarily for some FOW chapters, among other things. As always, the update can be found here: https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0 The change log is below: V1.4: - Added prep screen to chapter 4 and 5 - Dialogue added to chapter three to explicitly mention what an enemy force is - Added torch staff to chapter 15 and 17 prep menu - Fixed issue with Odo and hezul scroll icons - Made dragon slaying weapons more expensive (they were 500 before) - Made the Fog gradually lessen every couple of turns in chapter 3 - Weakened certain reinforcements in chapter 3 - Janet and Nicole now automatically have their fatigue set to 0 at the start of chapter 12 - Made minor positioning adjustments in chapters 15 and 16 - Added secret shop to chapter 16 - Weakened solar shine magic users in chapter 16 - Lowered hero boss leadership by 1 in chapter 16 - Adjusted number of flying enemies in chapter 17 - Slightly buffed magic of non-magic units in chapter 19 - Enemy boss in final chapter now has 6 skills instead of 7 - Final boss had slight adjustments made to stats - Nihil now negates double lion - Lowered Camel mov and HP, and gave them a different skill than outdoor fighter - Lowered enemy pirate HP and str - Made adjustments to class movement sounds to improve on some and fix missing ones in others - Entombed/Mummies are now Muscle type - Fixed bug where enemy executioners and hell dragons had 5 class power - Lowered all tier 3 player class power to 4 (this means promoting to tier 3 no longer has an exp penalty) Unless there is a major bug, this will be the last update before lunatic mode releases. Enjoy!
  13. Ah, cool! Mekkah mentioned this to me, but I wanted to ask you first before I shared a link. I don't use twitch very often, so I completely forgot and thank you for reminding me. If you're part of the discord, please feel free to share when you stream the hack if you like. I'll make an announcement in the announcement section and a post on FEU. Looking forward to your LP!
  14. Skills learned by each unit not mentioned in the personal data is based on their class. The class guide is in the discord too, but I will add it to the OP. I generally promote units around level 15 or higher or when they learn all the skills I want them to.
  15. @everyone SGW V1.32 is now out at the usual link. It fixes some minor bugs and adds in some balance changes, so be sure to update! https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0 I am hoping this is the last update for awhile, so I apologize there were so many in quick succession as of late. V1.32: - Fixed bug where recruiting a unit frozen with a Dragon Vein made the recruited unit stay frozen - Removed the imbue skill from the two enemy only units that had it and gave them renewal instead - Fixed odd memory issue with an enemy only animation - Made adjustments to certain Chapter 14 enemy AI - Dexithea's PCC was raised to 3 - Wind disciple now boosts hit +20 and crit +10. Avoid boost is still +10 - Battle veteran boosts stats based on every 5 levels instead of 10 - Joe now has the skill Quick Riposte. It works as it does in three houses I have also begun work on Lunatic Mode. Lunatic mode will not be designed for first time players and will be for people familiar with the game's mechanics, characters, and events. Do not expect lunatic mode to be a mode filled with stat and skill bloat. It will be a mode that restricts resources (there will be no exp or total enemy changes though), makes certain enemies/bosses more tricky to kill, changes up some enemy positions where possible, give them different items, and hopefully make for an experience that is more challenging than hard mode, but still fair.
  16. SGW V1.31 is now out at the usual link. It fixes some major bugs and balance issues, so be sure to update! https://www.dropbox.com/s/ck6l6c5ri3fwhon/SGW_Complete.zip?dl=0 The changelog is below: V1.31: - Fixes game freezing bug with succubus animation - Fixes issue where an NPC dies too fast in chapter 15 normal mode - Gives the mage in chapter 5 a vulnerary - Fixed some tile issues in chapter 9 - Renamed civilian in chapter 11 to Elder to make it more obvious he can be spoken too
  17. Thank you for your support over the years and for helping out as a playtester at one point! It means a lot! I hope you get the chance to play the hack one day, but hopefully not because of government mandate as I don't think that's the kind of thing we should hope for lol
  18. My apologies for the double post, but this is important of enough an issue that I believe warrants this. RandomWizard recently pointed out that he made mugs that showed up in this hack. While I credit him for music he made that is used in the hack, he was not mentioned in the mug section of the credits. This has now been fixed and I sincerely apologize for leaving him out. While the credits for this hack should probably be more organized, it doesn't change the fact that an intent of this hack was to use as much as I could from this community as I could and as such people should be properly credited where credit is do. Again, I sincerely apologize for the mistake and ask that if anyone else feels they are not appropriately credited for their work in this hack, please do not hesitate to let me know and I will update the credits file as appropriate.
  19. To the best of my knowledge, Sun God's Wrath now has its second LP, this time by Mekkah https://www.youtube.com/watch?v=czzWylUGuwo It's an honor to have Mekkah play this hack as his videos and various LPs he's done through out the community played a role in helping me shape this hack. He's mentioned specifically in the thank you message and credits for a reason. I look forward to any criticism that he has, good and bad, and hope he and others enjoy it! As always, if anyone does an LP of Sun God's Wrath, as Cornchip and Mekkah have, I am always happy to share it, so feel free to let me know if you do!
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