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TheIcarus

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    Sacred Stones

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  1. I noticed that Lonato (I think that's how its spelled, Ashe's adopted dad) was never added to character list for 3 houses. Also not as big of a deal, but Anna is still using the watermarked twitter icon, and not the one that was released with the recent famitsu article
  2. Have the portraits for the generic enemies been posted yet? I looked through here and haven't seen them.
  3. So how long is this chapter? Is it just a single dungeon or is there more to it?
  4. Yes. You can check out this for more info on the classes https://pastebin.com/WULRzEHx
  5. If you read his comment under it, you'd see that there aren't actually children in the sense you're thinking
  6. Quick question, is there a way to add portraits and sprites using FEditor without replacing any existing ones?
  7. Ah alright. Is there a specific size I need to set them to? Edit: Nevermind figured it out
  8. Hello fellow Fire Emblem Modders/Hackers/Whatever you call yourselves. I'm having an issue with FEditor and inserting and custom portrait. As you can see in the picture, the top loads fine, however the bottom portrait isn't working properly, is there a way to fix this?
  9. Cool thanks, I'll be sure to check out the video and take a look at those programs
  10. Alright so I'm trying to make an event, #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT 0x01 0x01 0x01 Level(1, Ally, 0) [14,9] [12,5] [0x016, 0x01, 0x6B] NoAI UNIT 0x03 0x02 0x01 Level(1, Ally, 0) [14,9] [13,6] [0x01, 0x6B] NoAI UNIT Bad: UNIT 0x3E 0x39 0x3E Level(1, Enemy, 0) [3,2] [3,2] [0x1F] Guard UNIT 0x5F 0x0A 0x3E Level(1, Enemy, 0) [3,2] [2,4] [0x01] AttackInRange UNIT 0x5F 0x0A 0x3E Level(1, Enemy, 0) [3,2] [4,5] [0x01] PursueWithoutHeed UNIT 0x5F 0x28 0x3E Level(1, Enemy, 0) [2,4] [6,3] [0x01] AttackInRange UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) TurnEventPlayer(0x05,Goodguys,2) TurnEventPlayer(0x07,Talk,2) End_MAIN Character_events: End_MAIN Location_events: End_MAIN Misc_events: CauseGameOverIfLordDies DefeatBoss(Ending_event) End_MAIN TrapData: End_MAIN Opening_event: OOBB LOU1 Good ENUN TEX1 0x815 REMA LOU1 Bad ENUN TEX1 0x816 REMA ENDA Ending_event: ENDA // Events Goodguys: LOU1 Goodguys ENUN ENDA Talk: TEX1 0x817 REMA ENDA // Manual Movement // Scripted Fights // Units Goodguys: UNIT 0x2F 0x28 0x00 Level(1, Ally, 0) [6,9] [6,9] [0x01] NoAI UNIT 0x30 0x28 0x00 Level(1, Ally, 0) [5,9] [5,8] [0x16] NoAI UNIT // Shop Data MESSAGE Events end at offset currentOffset As you can see from this, I'm trying to have reinforcements come on turn 2. However every time I try the dialouge plays, but the units don't show up. I've checked over this and it looks like everything was entered correctly (or at least as far as I know, since I learned how to mod yesterday) is there anything I'm missing?
  11. Alright, thanks for the help
  12. Hi, I'm new to hacking, and I've read a few guides, and tried hacking FE7, but I have a couple of questions 1. I have both Nightmare, Event Assmbler and FEditor, but are there are any other programs I need? 2. Where do I go to edit sprites on the map? 3. I imported Ephraim's sprite sheet over Eliwood's, the animation plays correctly, but the pallette is messed up, how do I fix that? 4. Since I imported Ephraim, who uses Lances over Eliwood who uses Swords, how do I make it so that Eliwood with Ephraim's animation can use lances, since i tried chaning it so that he could use lances, but then the animation didn't play 5. Is there a list of all the dialouge writing codes, as well as a list which tells me where I can find all the text without having to guess and scrolll through all the text? 6. Is there a list for codes for writing events? That's all i got for now, but I'll ask more questions if I come across something in the future Thanks for any help in advance
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