Jump to content

Naur

Member
  • Posts

    13
  • Joined

  • Last visited

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

Naur's Achievements

Newbie

Newbie (1/14)

  1. So it would go like these : Draw sprite // preferably as vector art ? so I do get different parts seperatly. How to animate them like these then ? It's flash ? ~~~Flower Knight Girl only in JP right now.
  2. I know users here deal mostly with pixel art, but I do hope to get some help :( Technology wise I mean. I see some poses but how are they animated like these ? If someone would explain / direct me to source / help me in anyway, that would be worth internet cookie for sure. other example
  3. @Up Thanks for feedback as always. I will keep posting new thingies when I am done ;) Tommorow will redo animation + Elf(a little) + Sword Bandit As for today :
  4. Animation fully reworked. Opinions ? What can I improve here ? Oh and I did use 1 speed on whole GIF for feedback purpose. Can obviously and will mess with speeds of certain parts. Quick Self Edit : Make 1 more cape rising frame. Rework hand Size Hair movement durning main casting. Cape fall down after casting
  5. Haha, thanks I love how u are pushing me :P I meant, that I want to do simplier... (move !~) animations before I go into fully blown out magics animations ;) K wait for me, i will try my best for 2 next day at work animating the magic ( full orginal without borrowing now ;P) Thanks for your effort. I did look at the example, will go with much mroe motion on character.
  6. Thanks for feedback ! I am posting precisly becouse I want my work to be corrected. In fact I would rly like more feedback. Guess my sprites are not yet interesting enough :P Anyways here is speed up animation. (about movement of characters - sure, when I am ready to do animation so complex)
  7. Time for first try at animating (well second...but let's forget that) 1) Circle effets + fire are not mine, so please don't bother comenting on their looks xD But feel Free about implementation ! 2) I know characters are static and aside from mage making small hand movmets are not moving at all. Wanted to keep it simple for my 1 try :( Now : How about animation timings ? Are there to many/few frames on certain point of animation ? Would u say its bad / passable / good ? What can I improve ? Come at me !!!! ... I mean comment please :>
  8. Thanks, just did read it. I will try to fix them now. Meantime my new work : It's 17 colors, dont bash me xD
  9. @UP Thanks, since our studio project is not GBA based obviously, guess as long as I keep it resonable those restrictions shouldn't concern me to much. But I guess, I will go with max 16 anyway just for training sake + feedback. That being said, here is today worth of my pitiful existence : (first post updated as well check out the Elf there) So few goblins, they are supposed to be trash enemies, wanted to keep them simple. I will be trying to animate them as my next quest. Feedback is welcome ! Kept within 16 colors. And here we go with some bandits. Doing the clock to look properly... I think I chewed to much for starters. Feedback please ? I think the sword wielding one is somehow not very natural. Tried FE black-outline. Feel free to mess around with my sprites for feedback purpose.
  10. First, thanks for so many suggestions. Big edit to my first post. Check it out and let me know if it's any better ! @Less Colors Ppl Obviously I am trusting on the colors part, just 1 thing bother me insanly. Why to trim pallete so much ? As for example the img which @Eliwan posted. Yeah true I can recognize 2 of them. The top one(more colors) being cleary superior. So why should I limit colors if u can make Sprite superior by adding better shading // lighting (with more colors). If I were a customer playing a game, I would surly prefer to have more detalied sprites to look at.
  11. Done the sprite again :P Here is the resoult : @Smirks Yeah as I said, its my first. Thanks for your effort! I am looking thru it now. EDIT : I KNEW SOMETHING WAS OFF. MY bow angle totaly sucks...... K next quest : Redo bow angle + reduce number of colors a little...(still dont agree with it xD)
  12. @ About colors > I am not planning to insert it into any FE game. Never said so I belive. So number of colors is not a problem. About Hips and Bow > I am fixing it right now :) Thank you for suggestions.
  13. Since this is my first post > Hello world :) My name is Naur and I am Lead Designer at middle scale game studio. Recently we was tasked to make-do sprites for upcoming project. Thing is ..... I never done sprites ! Fire Emblem sprites strike me as very elegant tho. So after 2 days of recoloring / shifting parts / making small parts etc I decided to do an original. After reading this guide : http://smg.photobucket.com/user/BwdYeti/media/FullCustomTutorial.gif.html + few hours of work ( sigh... I hope I will be able to do it faster) Questions : 1) Would you say I did menage to keep FE style ? 2) What would u improve in this particular sprite ? ( please do whatever u want with my sprite) 3) Is it suitable for animating ? ( bow to big perheps ? or other parts ?) 4) Overall opinion, tell me what should I do :P I know pratice makes perfect but any useful tips ? I have seen many amazing sprites on net ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sprite Revision History :) Female Elf Archer 3 x Goblins 3 x Bandit Mage Cheers ! I will be sure to post more of my....struggle with sprites. @ EDIT Added Revision Hisotry and... Thanks for so much feedback :) It rly helps a lot.
×
×
  • Create New...