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Leifinator

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. I think I figured out how to do towns. maybe.
  2. you do make sense :) well, I will keep making maps and honestly I don't know if I will touch mugs. maybe at some point. I just like the huge diversity you have with maps, with even custom tilesets and all.
  3. hm, that makes sense. sometimes I try to explain what I think how a map could be used when I post it but still, it would be nice to get some more criticism on how to improve my maps, even if it is just tile errors. or even positive feedback so I know what I'm good at.
  4. Why do so many more people make mugs and sprites compared to maps? Is there a specific reason to it? It feels like there are only a handful people who try making maps while pretty much everybody has their collection of mugs and splices. Also I noticed mugs and that stuff getting way more "attention" (as in responses & helpful criticism) than for example my map topic, where I posted more than all the people who answered me combined >_> .. or at least it seems that way to me.
  5. did someone say pirate invasion from the south? no but I still made a map for it
  6. all of these are completely intentional, after all there are hidden paths and traps all over the place so in some spots the characters could see gaps in the wall and assume there's something behind it. also this ancient civilisation apparently had some weird tastes in architecture and design... (I plan to make more maps like this in the same fashion) I like having the walls like this in the red circles, I think it gives the ruins a bit of a maze like feeling (although the map is a bit too small for that) with potential paths opening up and closing around every corner.
  7. solved version. will probably use this to practice eventing when I get around to learning it.
  8. some ruins with lots of traps and hidden paths to find
  9. a water shrine thing, because everyone LOVES FE6 14x :^) two versions because tilechanges much
  10. indoor maps, yay might have a height error in the first one until I figure out how to do one tile high vertical stairs second one is more of a second half map honestly... maybe I will make a first or just bigger (including this) one later
  11. I let the mountains be mountains for now and tried a swamp / river delta type of map. Heavily inspired by FE8 13b. Maaaaybe I overdid it a bit with the river branches... also tree bridges. Why are these so uncommon? Possible boss location: top left fortress. Longbow/Flying rescue drop cheese included.
  12. I don't have own characters, mugs, sprites or anything like that but I could make maps if you need help with that. :)
  13. yeah. if this map was to be used in a hack I'd obviously redo it but for now I basically just make maps which look pretty. I made it super cramped on purpose to give it kind of an untouched/untamed nature feel, just an almost unpopulated area except for some woodcutters and villages to the north. also I wanted to experiment with making a valley "inside" a mountain range :) seriously though, is there a tutorial on the mountain shading? I have no idea which tiles to use to make a smooth transition.
  14. aaaaand done. (for now.) whew. I don't know if I'm completely happy with it but I think it would be only minor tweaks, if anything.
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