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About Finalinsanity

  • Birthday 02/05/1995

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    Arcade Bunny
    bein' a pile of anxiety
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  • Favorite Fire Emblem Game
    Binding Blade

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  1. Chapter 8 (15/51): I could’ve seized by Turn 13, but I elected to delay a bit to grab some treasure. I’m very poor, and Lugh needs his promotion item. Chapter 8x (9/60): Yep. Allen promoted and Killing Edge’d Henning. Lugh and Noah picked up some scraps for EXP. I think I could’ve done this in 8 if my path didn’t get blocked at one point, but too lazy. Chapter 9 (6/66): Ran forward. Allen and Marcus dropped Roy on Turn 5 in seize range and Allen crit the boss. Only took one attempt to beat this map, somehow. Lugh and Noah got kills where they could. Deployed Shanna to buy a Torch on the last turn for 12x and 14. Chapter 10 (7/73): Geese cost like one or two turns. Not worth it, but the novelty of using THE GOOSE for once was too tempting. The Brave Axe might be useful too? One nice thing is he's just light enough for Marcus and Allen to carry him even when he promotes. Most of the EXP got focused into Noah and Lugh. Got the Swordreaver. Chapter 11 (9/82): Yep. Recruited Klein and Echidna, got all the villages, and got a lot of EXP onto Noah and Geese. Sadly couldn't recruit Tate. Deployed Shanna to buy another Chest Key and a handful of other things. Chapter 12 (6/88): Ran forward with Marcus and Allen. Geese got a lot of kills via the starting Fighters and the box full of Archers and Shamans, he’s already Lv 17. Lugh pulled + killed a Fighter through the wall and also pulled the Warrior, leaving him on low HP for Geese to kill with a Hand Axe. Allen killed the boss with the Wyrmslayer. Got all the chests on the right with Merlinus and Wade, Echidna and Klein just killed things for EXP. Wanted to feed the Sniper to Klein, but Echidna was too good with her Hand Axe hits. Lalum used the Angelic Robe on the last turn so she’s not perpetually OHKO’d by everything. Chapter 12x (5/93): Roy used a Torch on Turn 1. Promoted Lugh. Horses ran forward with Roy in tow. Lugh got the Elixir near the start, Marcus got the middle Elixir chest (near the Druid) and the White Gem, Allen Killing Edge’d the boss, and Noah, with help from Lalum, got the Red Gem. Lalum surviving on Turn 4 EP was super rough, she had to dodge 2 of a Myrmidon, Archer, and the Druid. Was worth it to get the Red Gem though. Geese just went up the left side and got more experience. Unit Lv HP Pow Skl Spd Luk Def Res Wpnlvl Roy 13.73 28 16 11 15 19 7 3 B Swd Marcus 6.90 37 11 14 13 11 10 9 D Swd C Axe S Lnc Allen 6.33 38 23 16 19 13 15 5 B Swd B Lnc E Axe Noah 15.27 33 13 10 15 9 10 2 B Swd D Lnc Lugh 1.33 28 18 17 19 11 8 12 S Anm E Stf Geese 18.31 40 16 12 15 13 9 2 A Axe Klein 2.03 27 14 14 12 10 8 6 A Bow Echidna 1.68 Base Lalum 2.83 22 1 2 11 10 2 4 SS+ Dance Benched: Wade, Lilina, Wendy
  2. Chapter 1 (4/4): Marcus picked up Roy turn 1 and just charged ahead. Allen 2RKOd the Fighter near the bottom on PP and EP, then cleared Marcus’ path on Turn 2 and cleaned a bunch of the enemies while Marcus ran forward and dropped Roy. Roy needed a Rapier crit to not have his path blocked but it WORKED OUT. Chapter 2 (6/10): Ran forward. Wade held off the right hand side and Marcus dropped Roy on the bottom-rightmost fort on Turn 3, where Roy killed a lot of things. Allen got the bosskill because Marcus whiffed an Iron Axe hit (used EP Steel Axe + PP Iron Axe) Chapter 3 (6/16): Ran forward. Wade went and recruited Lugh. Merlinus died stalling some Soldiers. Chapter 4 (5/21): Ran forward. Fed Lugh kills where I could using SLIM LANCE MARCUS to leave enemies on low HP. WADE tradechained Roy to Allen and then Marcus. Chapter 5 (4/25): Couldn’t make the 3-turn work out because my Marcus wasn't godly enough, but Lugh got a good amount of EXP as a result so it’s fine. Chapter 6 (4/29): Ran through the middle. Lugh got a bunch of EXP from just being thrown into the middle and praying he survived. It worked out! Marcus got a super rigged level off killing Wagner (HP/Str/Spd/Def), what a god. Chapter 7 (7/36): Yep. NPC Treck/Jerrot helped a ton, Jerrot was a huge asshole though and just sort of ran up the right side towards the boss area after all the enemies were gone so Noah couldn’t recruit him until the very last turn. I used the Door Key from Chapter 4 to open the gate with Marcus so he could canto and just destroy most of the boss area reinforcements with a Hand Axe. I think I could’ve 6-turned if I played a bit more aggressively but Jerrot would’ve probably fucked it up anyways by running away. Bought a couple sets of Chest Keys and some Door Keys, and a Thunder tome for Lugh. Lugh got a couple rounds at the Arena after all the enemies were gone, he got a bunch of levels here so he’s pretty competent now. Somehow rout'd the entire map. Lugh probably saved a few turns here by just baiting all the enemies to him while he sat at 6 HP on a forest and killed everything. Wade and Merlinus got villages on the right. edit: STATS for now since Ch 8 hates my guts Unit Lv HP Pow Skl Spd Luk Def Res Wpnlvl Roy 5.51 21 9 7 10 11 6 0 D Swd Marcus 4.71 35 11 14 13 10 10 9 D Swd D Axe A Lnc Allen 10.90 29 14 8 11 7 9 1 D Swd D Lnc Wade 5.50 31 10 6 5 5 3 0 D Axe Lugh 11.07 21 10 12 13 10 4 7 C Anm Noah 7.81 27 8 7 9 6 7 1 C Swd D Lnc
  3. In order to reunite Jerrot with his wife, Carmine will have to pull a bigbrain strat. Will he do it, in the name of love?
  4. Carmine gets an empty team slot aka Yuno.
  5. Carmine gets his favorite cleric girl, ELEN. @Carmine Sword
  6. @Carmine Sword gets the best prepromote, Garret!
  7. Carmine gets BARTH, enjoy Lego Knight for all he's worth (not very much). @Carmine Sword
  8. So I pick for Carmine, Carmine picks for Unaware, Unaware picks for Gradivus, and Gradivus picks for me. Congratulations, @Carmine Sword! You get... KAREL!
  9. Ever feel like you have too much control over whether or not you get terrible, horrible, no-good, very bad units? Boy, do I have the draft for you! Downsizing the player count to 4 so there’s no leftover units. It’s also probably more balanced than 5 players, but uh, it’s a SOYO, so... Drafting: 1. This draft is for 4 players. 2. Roy, Marcus, Merlinus, Lalum/Elphin, and Fae are free for all to use. 3. The game will be played on Normal Mode. 4. This is a SOYO (Screw Over Your Opponent) draft, meaning you will be drafting for somebody else. The drafting order will be 1-2-3-4 repeat, with no snaking. 5. You cannot give a player both Dayan and Juno, or both Echidna and Bartre. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, and opening Doors or Chests. 3. Use of the Warp staff is banned. 4. All Gaiden chapters are required to be visited. Chapter 20x (either route) does not count towards the total turncount up to 20 turns taken. 5. NPCs may do as they please without penalty. 6. The game must be played out to the True Ending. Penalties: 1. Undrafted units have a 4 turn penalty per unit, per chapter. Exceptions: 1. Undrafted Thieves may be used to obtain necessary Promotion items. Participants: 1. Carmine Sword (picked by ME): Karel, Barth, Garret, Igrene, Raigh, Elen, Shin, Yuno, Chad, Saul, Lance, Jerrot 2. Unaware Heir (picked by Carmine): Douglas, Gonzales, Bartre, Hugh, Ogier, Bors, Clarine, Perceval, Astore, Niime, Rutger, Deke 3. Gradivus (picked by Unaware): Sophia, Cath, Fir, Dorothy, Wolt, Yodel, Lot, Zeiss, Treck, Sue, Tate, Shanna 4. Finalinsanity (picked by Gradivus): Wendy, Geese, Dayan, Lilina, Klein, Wade, Lugh, Echidna, Cecilia, Noah, Allen, Milady
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