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MageToLight

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    Finishes waiting for 3H only to have to wait for CS3

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  • Favorite Fire Emblem Game
    Genealogy of the Holy War

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  1. Name theming based around my friends' Runescape usernames. I don't know what led to them picking theirs. Even after I stopped playing RS I had found myself playing magic classes a lot during RPGs so I just kept it for the most part.
  2. I mean swords aren't even that straightforward to use since against armoured enemies they can be harder to utilise by untrained or low trained fighters. Swords also cost more to make and maintain compared to say a polearm. Honestly would want to see more heroes with bludgeoning weapons like a mace or something particularly in "zero to hero" situations since they can be used effectively with less training. Part of why swords probably have persisted is because they've been glorified, they were the weapon of the upper classes since you needed to be trained in them to use them effectively and beyond the reach of most people. Compare that to a spear which a farmer drafted into an army could adjust to compared to using pitchfork on the farm and begin to learn more easily the fact that it was unobtainable possibly lead to more stories being written about sword using heroes?
  3. I mean the extra benefit from having double white magic or double black magic only really matters if you're burning through their casts. Personally for black magic I've never burnt straight through a character's casts except at the early game(at which point this argument isn't pertinent to since can't have a mounted caster back then). The catch for black magic really is if they're male or not to dictate if they can go Dark Knight. For white magic I'd say it would depend on the unit, having a physic healer with double casts can be useful, also if they have warp and a high mag stat to get the most out of that(though this is only applicable to 3 characters and one of those doesn't get Physic) but the extra mobility can be useful in other situations, particularly if you're using a lot of other high mobility units. There's been a couple of times where I wish I had a healer on Holy Knight so I could get them into position to assist another unit more easily. The obvious drawback to mounted healers is of course actually training them, you can't be in both a mounted class and a magic class till master so you'll have to get up that riding prof. through group tasks and instruct which can be a pain since you need to get at least near A rank. If you already have the lance req. satisfied through normal play I wouldn't say this isn't quite so much of a problem since that's only one stat you need to focus up but if you've been going purely black and white magic then you'd be putting in a lot of extra work to get them into their mounted class.
  4. Well this caught me a little off guard, get the feeling if I answered Black Eagles I would've gotten Linhardt...or maybe Hubert. Time to go test that. ....Alright Hubert. Wasn't really expecting these results but ok I guess?
  5. So randomized FE8 and on Chapter 13 on Eirika's route when it bugs out upon Cormag's arrival. Any ideas or should i just change his class in Nightmare and be done with it? Didn't draft him anyway.
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