Jump to content

Metal Flash

Member
  • Posts

    681
  • Joined

  • Last visited

About Metal Flash

  • Birthday 05/20/1998

Profile Information

  • Pronouns
    He/Him
  • Interests
    Video games

Previous Fields

  • Favorite Fire Emblem Game
    Awakening

Member Badge

  • Members
    Robin (M) (Cipher)

Allegiance

  • I fight for...
    Ylisse

Recent Profile Visitors

3,631 profile views

Metal Flash's Achievements

  1. Gilbert from Three Houses. Him staying close enough for Annette to notice him, only to pull away the second she tries to talk to him aggravates me to no end. Either talk to your daughter (and wife) and ease her worries or leave and never see her again.
  2. Started with Marth, now we have Ike. Guess we`re getting Emblem heroes in a random order then. Good God he has two screen length skill descriptions. Laguz Friend... I have no idea what this skill is meant to do.
  3. I think Jake could make a fun returning character, he could take the Balistician class with him, but even just a NPC cameo would work. Seeing a character like Myrrh or Fae get the Awakening Tiki treatment could be neat.
  4. Basic bi*** opinion incoming Sacred Stones has my personal favourite character designs. They just look so nice and clean, with the bright colors making characters pop. Armor looks nice too. Elibe designs are a close second. It`s a close tie between pre-timeskip Three Houses and Engage for my least favourite. While post-timeskip TH chars get unique designs, their academy looks are a tad too same-y for my liking. Meanwhile, Engage suffers from many designs being overly busy with too much going on and overly bright colors. Dishonorable mention to Awakening and Fates for having some really dumb class outfits (Awakening Armor Knights and Fates female Cavalier/Paladin/Great Knight/Dark Knight)
  5. If future games are gonna include Avatars, I believe they should go all the way. Let us determine their appearance, class, stats, personality, gender etc. Make them actually feel like "MY unit" instead of "unit you can somewhat alter". If they insist on continuing with the current style, at least go back to them being side characters like Kris and Robin.
  6. I agree with this, the attempt at putting each country on the same level fails. Having some variance in the amount of units from each region would help make each country feel more unique.
  7. I agree with this, While having some build up to the romantic relationship would be nice, I`d rather not have characters semi-flirting with nearly everyone they support with (unless that is part of their character, like Sylvain or Inigo). A more gradual change from "just friends" to "feelings are developing" would be better imo. Three Houses and Engage have both moved away from the "everyone supports everyone" situation of the 3Ds games, which leans nicely into having fewer romance options. As an aside, I would also like to see future games have more platonic opposite-sex pairs and some romantic same-sex pairs for non-Avatar characters. Engage touched on the former with AlfredxEtie and FogadoxHortensia. The former pair cannot see each other as anything more than friends, while the latter never goes into romantic territory. Even as someone who enjoys romantic paired endings, I think some non-romantic ones would be nice to have.
  8. Fair point, I just don`t wanna have to look up weather a character I like has a romantic S-support or not again
  9. Because that way, we avoid the complaint people had with Engage where people had no idea which supports were romantic and which were platonic. Then people can more easily choose which type of ending they want. I just suggested the romantic rank still be S cause that is the letter that has been associated with romantic final supports for Avatars in recent games. But the symbols idea Eltosian suggested could also work just as well.
  10. Honestly, I find myself agreeing with this. I actually don`t mind Avatars having platonic final supports. Not all their endings need to be romantic. However, they should not both be labeled as S-supports. Have the romantic ones still be S-rank, while the platonic final support is A+-rank.
  11. - I tend to do the opposite, pair a weak unit up with a strong partner to give them kills - Usually, I pair units up based on supports I wanna unlock, or to train up weaker units by giving them a strong backup unit. I almost always use guard stance and nearly never use attack stance - I pair units up almost all the time in Awakening, in Fates I use guard stance pretty often - The latter, enhancing existing strengths - I usually find guard stance more useful, especially on Conquest. Less in Fates
  12. I didn`t think of that, but that is a good point. If the avatar is meant to be "my unit", then I should be able to decide what kind of unit they are.
  13. While it sounds like a cool concept, I worry how it would effect unit identity/individuality. I agree FE restricts classes arbitrarily, which is stupid. Letting players really build whatever units they want is a great way to let players craft their own experience. This would also increase replayability of the game. The different types of armor, mount and weapon combinations could also lead to some fun challenge run ideas. On the flipside, if anyone can be anything, it will make each unit feel less distinct (a problem I had with Three Houses and late game Echoes). Balancing would also be tricky, since the developers can`t know exactly what units players will bring to later chapters. This premise, while far from rare in modern stories, does offer some interesting opportunities. Letting the player switch factions midway through could offer some intense confrontations later in the game. I could see a potential problem if the factions were not created equal (like what happened with Fates), but that is just a possibility. As for it being better or worse than what FE currently has, that depends on execution. A simple premise executed well tends to be better received than a unique premise handled horribly.
  14. Never thought of this, but you make a good point. It gets hard to reference other characters when they could be dead/not recruited. Of those options, I like alternate support scenarios the most, but know it would be time consuming to write. A smaller cast might alleviate this a little.
×
×
  • Create New...