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    Sacred Stones

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  1. ...You know what, that might've been it, but I'm not positive. I'll have to go back and replay the mission anyway, though, so I guess I'll have to pay more attention this time. Thanks!
  2. I've been playing through Thracia 776 on and off for a little while, and I'm currently on chapter 4x. Something really, really weird happened while I was playing. A couple units were in trouble and Lara had a vulnerary, so I had her trade it away to use it on the next turn. Once all the enemies were gone, I got my team healed back up and went to continue on with the chapter - and Lara's lockpick had disappeared from her inventory, so I was effectively soft-locked. The armorslayer that she was holding was gone, too. I don't remember if Lifis had a lockpick at the end of chapter 4, but I'm willing to bet it had broken or something, because it wasn't there at the beginning of 4x. Luckily, I had a save state at the beginning of the chapter, so I wasn't totally doomed, but that glitch still threw me for a loop. Any ideas on what the cause might be? I'd hate for this to happen again down the line.
  3. Wow, this blew up while I was gone. I did already know some of this, actually - this playthrough isn't completely blind, but I've never actually seen any gameplay footage. I just know some of the characters and mechanics. What I didn't know was how important staves apparently are in this game. I heard this is one of the best games for warp abuse, but all this is very interesting. This information is super helpful.
  4. Alright, thanks a lot! This is definitely something I'm looking forward to.
  5. With the advent of the updated translation patch, I'll be making my first run of Thracia 776 soon (I'm coming up on the end of another playthrough of FE4 and I'm gonna start FE5 after that's done), as the title says. Are there any traps I need to look out for, any characters I should use or avoid, stuff like that? I hear FE5 is one of the tougher games in the series and I'd just like a couple basic pointers. And, most importantly... should I play with Elite Mode on, or not? Thanks in advance.
  6. I was having a conversation with my friends the other day and we realized that none of us really know what the Japanese script in FE8 is like. The only difference I know is that one line in the English version has Ephraim say that he used to stroke Eirika's face, but the Japanese version had it as tousling her hair or something. Specifically, we were curious as to whether Valter is any... well, worse. But any information would be interesting.
  7. I finally got to play PoR, and I'm using Dolphin to do it. I'm on chapter 20 right now, I've been dealing with this problem for most of the game, and... frankly, I need to know what's happening here. It's driving me bonkers. I looked at FE Wiki to get a better idea of the effects of a few items I wasn't totally sure about (namely, the Full Guard and the Knight Ward). And according to the wiki, the Full Guard protects from weapon effectiveness, and the Knight Ward gives a stat/growth bonus to knights, cavaliers, and soldiers. I've had the Knight Ward on Gatrie since I got it, and the Full Guard on Marcia since I got that. Neither of them have been working as intended. In fact, they haven't been doing anything at all. When Astrid had the Knight Ward, the def/res boost was visible on her stat screen. It isn't visible on Gatrie and he hasn't leveled up speed once (and I got him all the way to level 20 and promoted him, his only speed boost was when he promoted). Marcia's had the Full Guard the whole time and she still took effective damage from an archer the one time I meant to try it out (although she survived since her defense is through the roof). It doesn't bother me that much, and they're still good units, but... I was promised bonuses and I'm not getting them! Help!
  8. UPDATE. I TRIED RESETTING AND IT GOT WORSE. https://imgur.com/a/2wni3Jz In case you can't tell or you don't want to click on the link, Seliph is now occupying the same space as one of Arion's dracoknights, but the dracoknight in question is still there. Hovering over the space displays Seliph's current HP, but pressing R displays the information for the dracoknight and pressing A brings up the movement range for that same dracoknight. Seliph is unable to move. I ended my turn to see what would happen in this situation. All of the dracoknights directly surrounding Seliph attacked him (and he got ludicrous crits as usual), but the one he was on top of didn't do anything, and the rest didn't move, including Arion himself. The ones that he isn't directly adjacent to don't seem to realize that he's there, to the point that this almost seems like cheating since he kills them so easily (outside of Arion, of course, but like I said, he doesn't notice Seliph). I mean... shortcut, I guess? I'll try and play from this situation, since it's definitely more favorable than the last one, and post another update when I get to chapter 10. Oops, didn't see Vaxi. Nope, didn't try dismounting, and haven't done it at all yet. I'll give that a shot as well, I suppose. UPDATE: It took a few tries, since I made a couple bonehead mistakes, but I got Seliph out of that mess and finished the chapter. On to the home stretch!
  9. Alright, I'm back. I am on chapter 9 of FE4 at the moment, and I just got finished capturing Grutia. And for the love of god... this glitch started right before I started the fight against Judah, and it's driving me nuts. For no apparent reason, at the start of every turn, Seliph is greyed out as if he's already moved, even though he hasn't. As such, he's only capable of moving if Lene uses her turn to dance for him. In addition to that, because of this (apparently), the cursor at the start of every turn defaults to the tile at the top left corner of the map, instead of the tile Seliph is standing on, and when Julia spoke to him to trigger the conversation that gives him Res+3, the on-map appearance of the Res+3 message appeared on an off-screen tile directly underneath him. Anyone know what's doing this? It's driving me crazy. I can't play like this!
  10. Alright, I'll admit that I've never played all the way through generation 2; I finished up to chapter 7 on my last playthrough before I botched it. As such, I have no experience whatsoever on any of the kids that come after Tine. But I really like Diarmuid, Tine, and the murder twins. Partly from design (Tine is so friggin cute), partly from bits of gameplay, but yeah, I'd say they're my favourites.
  11. I was the same way the first time I gave it a shot, but I've tried going back to it recently, I'm up to chapter 4, and I'm having a lot of fun. I think it's partly because I'm using my head this time around more than last time. Either way, though, it's definitely not for everyone. I can recommend the Oosawa manga if you can find it translated, though, it's pretty darn good.
  12. Unless I'm mistaken, Lachesis' boys don't automatically attack enemies unless they're in their range; the rest of the time, they just stay glued to Lachesis. So unless I'm wrong, you can keep her away from the fight and they'll also stay out of it. I'm probably wrong, but feel free to give it a shot.
  13. There's some that rush you (10 total I believe, all cavs) and the rest stay put. There's a way to aggro the rest a bit earlier than you're meant to, but I'll let you figure that out.
  14. Damn, that complicates things a bit, then. It looks like I can do what Yojinbo said though. Ayra can buy the swords, pass them down to Larcei, and then sell them off for the rest of the kids.
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