Jump to content


  • Content Count

  • Joined

  • Last visited

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

Recent Profile Visitors

160 profile views
  1. I was having a conversation with my friends the other day and we realized that none of us really know what the Japanese script in FE8 is like. The only difference I know is that one line in the English version has Ephraim say that he used to stroke Eirika's face, but the Japanese version had it as tousling her hair or something. Specifically, we were curious as to whether Valter is any... well, worse. But any information would be interesting.
  2. I finally got to play PoR, and I'm using Dolphin to do it. I'm on chapter 20 right now, I've been dealing with this problem for most of the game, and... frankly, I need to know what's happening here. It's driving me bonkers. I looked at FE Wiki to get a better idea of the effects of a few items I wasn't totally sure about (namely, the Full Guard and the Knight Ward). And according to the wiki, the Full Guard protects from weapon effectiveness, and the Knight Ward gives a stat/growth bonus to knights, cavaliers, and soldiers. I've had the Knight Ward on Gatrie since I got it, and the Full Guard on Marcia since I got that. Neither of them have been working as intended. In fact, they haven't been doing anything at all. When Astrid had the Knight Ward, the def/res boost was visible on her stat screen. It isn't visible on Gatrie and he hasn't leveled up speed once (and I got him all the way to level 20 and promoted him, his only speed boost was when he promoted). Marcia's had the Full Guard the whole time and she still took effective damage from an archer the one time I meant to try it out (although she survived since her defense is through the roof). It doesn't bother me that much, and they're still good units, but... I was promised bonuses and I'm not getting them! Help!
  3. UPDATE. I TRIED RESETTING AND IT GOT WORSE. https://imgur.com/a/2wni3Jz In case you can't tell or you don't want to click on the link, Seliph is now occupying the same space as one of Arion's dracoknights, but the dracoknight in question is still there. Hovering over the space displays Seliph's current HP, but pressing R displays the information for the dracoknight and pressing A brings up the movement range for that same dracoknight. Seliph is unable to move. I ended my turn to see what would happen in this situation. All of the dracoknights directly surrounding Seliph attacked him (and he got ludicrous crits as usual), but the one he was on top of didn't do anything, and the rest didn't move, including Arion himself. The ones that he isn't directly adjacent to don't seem to realize that he's there, to the point that this almost seems like cheating since he kills them so easily (outside of Arion, of course, but like I said, he doesn't notice Seliph). I mean... shortcut, I guess? I'll try and play from this situation, since it's definitely more favorable than the last one, and post another update when I get to chapter 10. Oops, didn't see Vaxi. Nope, didn't try dismounting, and haven't done it at all yet. I'll give that a shot as well, I suppose. UPDATE: It took a few tries, since I made a couple bonehead mistakes, but I got Seliph out of that mess and finished the chapter. On to the home stretch!
  4. Alright, I'm back. I am on chapter 9 of FE4 at the moment, and I just got finished capturing Grutia. And for the love of god... this glitch started right before I started the fight against Judah, and it's driving me nuts. For no apparent reason, at the start of every turn, Seliph is greyed out as if he's already moved, even though he hasn't. As such, he's only capable of moving if Lene uses her turn to dance for him. In addition to that, because of this (apparently), the cursor at the start of every turn defaults to the tile at the top left corner of the map, instead of the tile Seliph is standing on, and when Julia spoke to him to trigger the conversation that gives him Res+3, the on-map appearance of the Res+3 message appeared on an off-screen tile directly underneath him. Anyone know what's doing this? It's driving me crazy. I can't play like this!
  5. Alright, I'll admit that I've never played all the way through generation 2; I finished up to chapter 7 on my last playthrough before I botched it. As such, I have no experience whatsoever on any of the kids that come after Tine. But I really like Diarmuid, Tine, and the murder twins. Partly from design (Tine is so friggin cute), partly from bits of gameplay, but yeah, I'd say they're my favourites.
  6. I was the same way the first time I gave it a shot, but I've tried going back to it recently, I'm up to chapter 4, and I'm having a lot of fun. I think it's partly because I'm using my head this time around more than last time. Either way, though, it's definitely not for everyone. I can recommend the Oosawa manga if you can find it translated, though, it's pretty darn good.
  7. Unless I'm mistaken, Lachesis' boys don't automatically attack enemies unless they're in their range; the rest of the time, they just stay glued to Lachesis. So unless I'm wrong, you can keep her away from the fight and they'll also stay out of it. I'm probably wrong, but feel free to give it a shot.
  8. There's some that rush you (10 total I believe, all cavs) and the rest stay put. There's a way to aggro the rest a bit earlier than you're meant to, but I'll let you figure that out.
  9. Damn, that complicates things a bit, then. It looks like I can do what Yojinbo said though. Ayra can buy the swords, pass them down to Larcei, and then sell them off for the rest of the kids.
  10. Wow, that's pretty useful. Thanks, dude. Let's see... Good to know about Jamke. I hadn't thought of that. I'll throw the skill ring on him when chapter 5 rolls around. I'll keep a save state to find out if Lex and Beowulf can pass down the swords. And I can't exactly pass down the leg ring to a dancer, but yeah, I think this'll do. If Fee is that versatile, I might end up filling up her inventory with different stuff to fulfill whatever she needs to on the fly. Thanks. Yeah, I'm pretty sure the sleep sword works in arena. It's an instant win if she hits with it, but it's expensive af to repair, soooo... As for the elite ring, I can't pass it down to Leif, so Seliph it is. I might give it to Leif later, though. And the return ring tips, excellent. Thanks a lot! This is a huge help!
  11. Alright, I know there's already a topic about item inheritance on here, but that guy has different pairs than mine. I also didn't really want to derail things there, if it happened, so... either way, new topic. I've got a few plans for my item inheritance sorted out, but I'd like some pointers for the remainder because I've been agonizing over this for a few days now. I'm at the beginning of chapter 4 and I missed the Knight Ring and the Bargain Ring. To my knowledge, every other stat-boosting and skill-granting ring available up to this point in the game is in someone's inventory or the pawn shop (except the Speed Ring, I had that on Finn and forgot to unequip it before he left). Here's my pairs. Adean and Jamke: Obvious inheritance weapons are obvious, but I'm also considering giving Jamke the Power Ring to pass down because I don't know if I want to give Lester the Pursuit Ring. Ayra and Lex: Obviously, Larcei is getting Ayra's Brave Sword (what kind of idiot would I be otherwise). She's also inheriting the Skill and Leg rings from her mother, for the horse movement and Astra proc rate. However, I'm not totally sure what to do with Ulster. I know he gets an A rank in swords starting off. If I give Lex the Silver Blade (just a possibility, I have a spare Silver Sword he could use as well), would he pass it down to Ulster even though Lex can't use it? Lachesis and Beowulf: Naturally, Nanna is getting the Prayer Sword and her Heal Staff (and probably the Thief Sword and Earth Sword as well because I don't like using either of them). But the same question with Lex and Ulster comes up again with Beowulf and Diarmuid: Beowulf has a B rank in swords (I haven't been using him much) while Diarmuid has an A starting out. If I give Beowulf an A-rank sword that he can't use, will he pass it down to Diarmuid, who can use it? I also want to give Diarmuid the Shield Ring to make up for the fact that I haven't been using either of his parents too much, and if he can't inherit A-rank swords from Beowulf, I may also pass down the Defender Sword. Sylvia is unpaired, so her inheritance is moot. Erinys and Azel: I mostly went with this pairing so Ced would be at his second-best (since I've got Tailtiu with Lewyn this time around). Not really sure what he should inherit. On the other hand, I feel the best course of action with Azel as her father is for Fee to be my resident magic sword user. As such, I'm passing down those to her, plus the Magic Ring to give her that extra boost until her stats start to round out. She'll also get Erinys' Slim Lance because it has some kills on it and I don't want her to be locked to swords, plus the Barrier Ring to help combat the magic users she'll inevitably be going up against. Another question: does the trinity of magic apply to magic swords? Tailtiu and Lewyn: Again, obvious weapon inheritance is obvious. Arthur is getting Elwind and Forseti, and Tine... well, she can't inherit Thoron (I think), so she'll probably stick with her starting Elthunder for a while. These two are the reason that I'm on the fence about Lester getting the Pursuit Ring, however. They'll both have great speed thanks to Lewyn, but neither one will have Pursuit right off the bat (and I don't think they'll get it through promotion either). For the first generation, I've got the Pursuit Ring on Lewyn for gameplay purposes over inheritance purposes and I was planning to keep it on him, mostly because Tailtiu doesn't really have a whole lot of gold and I don't think she'll be able to buy it to pass it down to Tine in the first place. Thoughts? Briggid and Holyn: Of course, Febail is getting Yewfelle (and Briggid's also passing down her Silver Bow because I don't want his only weapon to be a holy weapon). Patty's a bit trickier, though, since she's not much of a combat unit. She has a starting sword rank of B, so she could inherit a Steel Sword, but not a Blade or a Silver Sword (I think), and I'd rather that be the case so she has something other than the Sleep Sword to use. Would it be worth passing something down to her and trying to make her a combat unit? I hear she's a pretty decent Thief Fighter on promotion, but lack of Pursuit leaves me skeptical. That's about it. I also have the Paragon Band, and absolutely no idea who to give that to, as well as two Return Rings, which I'm also totally baffled on, and I think that's about it. Any help would be greatly appreciated.
  12. Can't stand defense missions or survival missions. I play defensively, sure, but they're too much for me. Makes me feel like I'm not making any progress. Routing the enemy is way better. I've got a few missions I can think of off the top of my head that I don't like much, but chapter 23 from Binding Blade and chapters 14 and 26 from Blazing Blade stand out the most out of those.
  13. Well, okay. Thanks guys. With any luck, I won't have to come back... so expect me back here once I get later in the game.
  14. Wait, I have one more question. The jealousy page on this website says that the girl who gets the adjacent love point bonus depends on the girl's 'priority' with the guy. Thing is, in the table that lists priority, Tailtiu is at the bottom of it for Lewyn. I was intending to use the square formation listed with Ayra and Lachesis since they're already married, and that cuts down on the risk of pairing off Lewyn again, but if I do that (with the table saying that Lachesis has the highest priority with Lewyn), will Lachesis get the love points? Does the fact that they're married change this at all? So many questions!
  • Create New...