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Roysourboy

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  • Content Count

    26
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About Roysourboy

  • Rank
    #1 Canas fan in North America

Profile Information

  • Gender
    Male
  • Interests
    Anything Nintendo, especially Fire Emblem, Pokemon, Smash, and 2D Metroid. I hate COD and really don't like anything not Nintendo very much. Also like Awkward Zombie comics.
  • Location
    Lycia

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Roy

Allegiance

  • I fight for...
    Tellius
  1. I don't work on FEXNA but I read the whole thread so I will try FE5 Capturing I think is still up in the air but many people want it FEXNA has a map maker, and I believe you can transfer maps from older map makers Pair Up seems like a complicated thing to make and there was no mention of any interest to add it before
  2. Will there be a triangle attack? Also is there split promotion?
  3. Would you be able to set skills to be invisible, so they wouldn't show up on the skill screen?
  4. Is Canto already in the game as an ability of mounted units or does it have to be made a skill?
  5. So if there is no skill removal What happens when you learn a 5th skill? Do you not learn it? Is it there but it doesn't show on the skill screen? Does it forget the skill you have had the longest? What would happen if you had 4 skills and equipped a weapon with a skill attached to it?
  6. This may be more of a FE7x question but at the base can you remove skills? What would happen if you learned a 5th skill while having 4 equipped?
  7. Yeah I meant adding config data Do you open it and just edit/type in a line of code?
  8. Yay, thank you Also how would you change the source code I never really did something like that before Also I assume you would be able to replay and edit maps?
  9. public readonly static int TEAMS = 4; public readonly static int PLAYER_TEAM = 1; public readonly static int ENEMY_TEAM = 2; public readonly static int CITIZEN_TEAM = 3; public readonly static int INTRUDER_TEAM = 4; public readonly static int[] PLAYABLE_TEAMS = new int[] { PLAYER_TEAM }; // Teams that are human controll Does this mean that you can set it so you could control the enemy team? So if I made a map and had two people sitting at the computer, we could take turns fighting each other in a local multiplayer? Also thanks this answers alot of questions public readonly static int TEAMS = 4; public readonly static int PLAYER_TEAM = 1; public readonly static int ENEMY_TEAM = 2; public readonly static int CITIZEN_TEAM = 3; public readonly static int INTRUDER_TEAM = 4; public readonly static int[] PLAYABLE_TEAMS = new int[] { PLAYER_TEAM }; // Teams that are human controll
  10. FEFates has a weird version its not 1RN or 2RN but its some weird in between also what other toggles are there along with true hit?
  11. Is there a base like in FE9/10 in between chapters? How hard would it be to make a base chapter? As in something where you can buy basic weapons and items, trade stuff and promote, and talk to units with? Would I be able to do it by making a chapter in between chapters that you go to every time you beat a chapter(like once you beat chapter 9 you go to chapter 9x, which is just a base that you can escape out of with the lord to go to the next chapter) and just make a new chapter like this everytime there is a break in story? Also can you force deploy units so there isnt any battle preparations menu?
  12. One more thing right now Are skill scrolls possible A consumable item that gives you a skill when used
  13. I think someone may have asked this before but I can't find it How easy is it to edit weapon ranks Like rolling Wind, Thunder, and Fire all into one and adding Knives Can I just turn Thunder into Anima, Wind into Knives, and delete Fire?
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