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#!/dev/haru

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Everything posted by #!/dev/haru

  1. 1) My greatest strength and my greatest weakness are probably the same thing -- I find it trivially easy to drop all emotional attachment to anything, if I need to. It means I can approach things from a pretty objective standpoint even if I would otherwise be biased by personal preferences, and it means I find it fairly easy to stay calm in most stressful situations (as long as I'm paying attention). It also means I find it difficult to force myself to do things, because as a consequence I find it very difficult to get emotionally attached to anything, and that includes myself or what might broadly be defined as my personal interests. 2) I think that would make life too easy. I like the process of getting better at understanding people based on what they choose to show. I like things how they are, mostly. If anything, I would just want names, because I cannot for the life of me remember names. 3) I can do top 3. I don't tend to really expand things beyond that -- my preferences change based on my mood and everything else is too broad-strokes. 3 - Reimu Hakurei - Well, there's a reason my bot's got a Reimu picture and motif. I love the aesthetic, and the general approach of 'view every problem as exactly the same'. 2 - Marisa Kirisame - She's pretty much me, tbh. Explosive, aggressively weird and not insecure about it, curious, fairly unkempt, and extremely creative in the strangest ways. You can probably thank @dekw for her making my top 5. 1 - Utsuho Reiuji - She's aesthetically perfect (incredible surreal cape, nuclear power, flight, fire, all of the Haru checkboxes hit in one). She's also fairly simple, and motivated by a desire I can relate to, which is just to have home the way she remembered it. 4) When I was fairly young: after two years of planning and practicing and teaching myself how to manipulate the RNG in really stupid roundabout ways, when I finished my route for Thracia 776 and saw the big, shiny SSS. 5) I live in this world. It's far from perfect, but that's part of the charm. 1) Favorite: Truth. Epiphany. Ignition. Acceptance. Eternity. Anything with some weight is good. You might think I'd put 'a' here, but you'd be correct; a. I don't really have any least favorite words. 2) Needed a moniker. Thought it was a name I'd heard on some show somewhere. It was not. Turns out it was taken nowhere. Took it. It's mine now. 3) People refusing to try to understand each other and treat each other like humans. 4) As listed above, mostly, which you appear to have addressed in your followup post... but I think I also have to mention the greatest game of all time, AI War: Fleet Command for being a little-known gem of a co-op strategy game which defies standard genre. Excellent music design, intuitive and interesting gameplay, and a whole lot of quality of life, along with a fairly active and reasonable developer make it easily the game I'm happiest to recommend trying. 5) I don't really pay attention to how popular or unpopular my opinions are. I think people need to pay less attention to that and more attention to the opinions themselves and why they exist. 6) The OG FFT. Though, probably with the War of the Lions translation. I just love the mechanics, love the tone, love the story, love the characters. You finish missions excited to unlock new skills and enter missions excited to try them out. It just feels really nice. 7) Protoss for days. Always gotta go with the technologically-advanced space-magicians and their cool ethereal themes and aesthetic. 'sides, Carriers are the best ship type and High Templars are rad. 8) I've been playing a long time, I'd say. I definitely prefer bossing to minigames -- I've got ~200 Corporeal Beast solos, for instance. 6) Kay has recommended Good Omens. Any recommendations of your own? 7) This one, bar none 8) I'm five-color. I'd probably say blue/izzet/jeskai just for historical reasons -- spell-based decks are my favorite and they just tend to have the most evocative mechanics, to me -- but I'm pretty firmly five-color by now, happy to play just about anything. Agreed. my answer stands
  2. 1) Too many players to release the whole list, but Top Tier consists of Arisu (Worthless One), dekw (but mostly in meta ways), Arcanite (always), and Reyson (who must eternally lose to Zea). 2) @dekw is like what would happen if you dropped napalm into the ocean. I will leave the meaning of that to the reader. 3) That one time someone ragequit the game because they couldn't get rid of the box was hilarious. 4) Top tier is @peener weener, whose identity I only just figured out. Everyone else will have to fight for it in the next season of the BRAGGART NATIONALS. 5) I uh... next... week? I... think? 1) I get the sense that MaRo low-key hates Kamigawa, so I'm gonna guess $0, but if he wants to pay me, I'm down. It's a long story, but that's good too. True
  3. To expand on this -- The main thing is, HaruBot was originally a dicebot for D&D. I made a command to automatically roll D&D statlines (4d6 best 3, repeated six times). Someone rolled up some particularly good stats and then lamented that they couldn't keep them, so I was like... 'Wait, yes you can.' And then I made a D&D character autogenerator, and played with making a bit of a game out of it. After some design, I realized I'd need to know far more about programming to pull off the story I'd want to tell, so I put it on the backburner and decided to try this idea I'd had in the back of my mind for a while. You see, two things have always really bothered me: 1) Chatbots that give you arbitrary levelups which are meaningless and can't be interacted with and 2) Every single Fire Emblem game that let you make a character, for making every character an amorphous uninteresting statball So I decided to fix both of those things. Then I decided to add quests and progression, and the rest is history. 1) I dunno, you'd have to ask the dancer cabal. 2) Lordy, I don't retain much of that, I see way too many characters. Well, I did see one of my new players get a Wrath manual on their Mage Fighter -- who had fairly bad bases but incredible growths -- and throw it all away to retire before level 20 (after using the manual). I don't think they really knew what they were giving up, and I sure wasn't going to say anything. I also did see an NPC autogenerate in one of my arena tests which was a +MAG Mage -> Mage Knight -> Berserker with the biggest, swolest Gale Axe I'd ever seen, which proceeded to defeat seven 20/20 (player) test characters before being taken out by an Impale Aura from Natalie. It made me want to make a Magzerker, though I have other plans. 3) Feels good, man. 4) We can celebrate the Arena update with a rousing game of Chess. I'll probably be disappointing. 1) a 2) Aside from the Historic Classes (particularly Worthless One, which got its own storyline), I'm particularly fond of the idea and workings behind the Shadowdancer. I'm pretty happy with the Mystic, as well. 3) Finding a place for the Pursuit skill made me pretty happy, but I think my favorite design -- even if it's fairly unintuitive and hard to follow -- is my design for crit weapons in general, which resulted in me being able to make the Occultist's Edge weapon have 1 WT and nerf Grafcalibur by lowering its WT. Really, just the whole design space of Constitution/Build as a limitation has a lot more dynamic in HaruFE than it ever did in Fire Emblem with the addition of equipment weights and skills that scale on it, and that makes me happy.
  4. 1) Decently! Almost done with a fairly major part of my next game update, feeling pretty good otherwise. 2) Strategy/tactics games in general are my jam, but I've also got a soft spot for anything that can carry a heavy atmosphere and a strong tone with its sound, environment and gameplay design -- things like Dark Souls/Hollow Knight, Final Fantasy Tactics, the old StarCraft. NetHack is another favorite, from an earlier time. (This is also why I prefer the older Fire Emblems, which were much better at holding a consistent and interesting tone.) I also play a bit of old school RuneScape, as it's very easy to idle in and pay little attention to and I'm fairly fond of a lot of the design. 3) Not in a long time. I've been meaning to crack open the Discworld series for a while, but I've had very little productive time lately that hasn't been dedicated to development or talking to my playerbase. 4) We'll see. I'll try to answer as many questions as I can. 5) EO, I can appreciate -- some of the designs are somewhat generic and not all of the mechanics are especially fun, but the games themselves have a lot of soul and passion put into them and it shows. I generally don't have the time and interest to get through them, but I can appreciate them for what they are. 1) This one deserves its own post, so I'll respond to this post with the answer to that. 2) I always greatly appreciate the passion people have shown for my game. It is occasionally tiring to watch, but I never really have any regrets. 3) ...Well, I guess I answered this question. No, not really. I might've, if possible, built the character infrastructure a little differently to make future updates easier, but I'm generally okay to work with what I've got and it's nice to look back and see how much I've improved. 4) Rule 1. "Always be respectful of other players and non-players." 5) Just decide that you are and roll with it. 1) Purple, and... q, probably, for reasons that have too much history to share. 2) Thracia 776 > Genealogy of the Holy War > Shadows of Valentia > Sacred Stones > Mystery of the Emblem, Bk 2 > Path of Radiance == Blazing Blade > Mystery of the Emblem, Bk 1 > Awakening > Binding Blade 3) Gwyn, Lord of Cinder from Dark Souls is the most wonderfully-designed encounter in any game I've ever played and an excellent climax to the game, particularly if you don't cheese it. (Then again, cheese is the mechanics of Dark Souls in a nutshell) 4) Mage Knight > Thief Fighter > Hero 5) Future Sight > Champions of Kamigawa > Lorwyn 1) Coding, mostly, these days. I also do a tiny bit of composing, a bit of writing, and a lot of talking to people -- conflict resolution is low-key one of my favorite things to handle. 2) It's really neat and I never would've seen it coming. 3) This is actually a fairly hard question to answer, because there are kind of four arcs to the series, to me. If you ignore the NES games -- which were mostly trying to find the series' footing -- the first arc is the Kaga games, which I really love for holding a fairly serious and immersive tone, taking a lot of risks mechanically, and just feeling like stories with some weight and clout to them. The second arc is the GBA games and Tellius, which started off quite weak -- it's pretty clear they weren't really sure what to do with them, at first -- but got quite a bit stronger over time, and I think after Binding Blade they managed to really excel at characterization despite some deep flaws in the support system making it kind of hard to write. The third arc was the dying gasps of the series during the DS era, where... they were just kind of grasping at straws. I did not like the DS games -- they felt generic, their designs gave me a headache, and reclassing felt way too immersion-breaking. The last era is the Awakening era, and while I respect that they managed to rise to the challenge of fixing a dying series, I have very little good to say about the most recent games, aside from Shadows of Valentia doing a fantastic job with the very limited source material Gaiden gave it. 4) No. :) 5) a 1) No, not really 2) I have no idea who you are, sorry. 1) GLORY TO THRACIA
  5. funnily enough, the 'vote brigading' joke I made was a joke, and I asked for none of this help
  6. mods please ban @#!/dev/haru for vote brigading and also I nominate @Integrity whether or not he's eligible because #CounterCulture
  7. For old times' sake, it is I, posting in FE4 THREAD; that is all.
  8. I've got 10001 warning points on SF, expiring never
  9. mods please issue me that plus one point so that I can still be the most warning points
  10. only boring people get bored that is my full contribution based entirely on the topic title
  11. A lot of the Walkers simply don't have good parables in FE's class system, just because FE's magic system is extremely simple. They're also all going to be magic users except MAYBE a few of the white walkers (Gideon, Ajani, Elspeth)... and even these ones make heavy use of magic. Nahiri shouldn't be using a staff. She'd be a mage fighter, as she has tons of very clearly combat-oriented spells along with her sword. Jace would never be a Bishop; faith isn't remotely in character and his magic isn't particularly light, or even aggressive. Sage would be the closest thing for him, but this is where the system really falls apart -- there really isn't anything in FE that's equivalent to what his powers are. He doesn't throw around elemental blasts or dark energy or beams of holy light, he's just... a telepath. Tamiyo has a calculated, shrewd intellectual focus that could be compared to characters like Lute, I suppose, and has enough support magic that staff/anima wouldn't be too far off. Liliana would just be a Witch or one of the necromantic class from FE2.
  12. EliteqSVBnに is Brighton's, and my vote is worth infinity
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