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Yang Kai(Yangfly)

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Posts posted by Yang Kai(Yangfly)

  1. 20 hours ago, InvdrZim13 said:

    I haven't played a whole lot of the new version, but I've gotten to ch4 and I've got to say I really don't like this one.

    The premise is fine but the loldier squad to the southwest with the one playable gets decimated by the mercs/myrms that are there since most of them are a lot better and have reaver weapons, meaning the greens barely do anything and the blue soldier doesn't last too long either. I also keep running into the problem of my thief getting killed, but I need to play it more before I can give a better response to it.

    The general strategy about chapter 4 is to get your greenies get killed before you and then use your door key to release Izarck, Marshall and Katy. With the four of them you can go and rescue the others or go right inoto the boss.

     

    Freitas respawn around turn 15 near Lya, Rafael, Leticia and Emilly's cell, there is two shamans there, each guarding a door. They've the Guard AI, so they won't move, but the archer on the pillar will move, so deal with him first.( The dagger is effective against archers) Other thing you can do is let the enemy thief(spawns one turn after your's) open the doors for you.

    What can be done to get this chapter WAY easier?

    Getting the Door Key at chapter 2 and the Lamp Sword at chapter 3.

    2:

    Door Key at the upper left tile close to the wall.

    3:

    Lamp sword at the forest tile on the mountains.

    @Bob of tha A

    Thank you.

     

    Off: What's with the spoilers?

     

     

     

  2. Update to Izarck's Quest!

    Update notes:

    Prologue redone(entirelly)

    Chapter 1-4 text changed a little.

    Chapter 6-10 created.

    Chapter 11 preview also added.

    Sleep sword now applies sleep effect.(Thanks to Cam's ASM)

    Some mugs, that previously were only recolors, were swapped to splices.

    And screenshots of chapter 10:

    tisMmnH.pngvD2ctmM.png3DjDI8E.pngNu6Cbfm.png

    This one is chapter 11:

    SrLUFB9.png

    New link:

    http://www.mediafire.com/file/ba417u1z9azcuza/Izarck%27s+Quest.rar

    As of a side note, I'm looking for someone to help me with typos fixing.

    I'll of course credit you for your hard work if you do accept.

  3. The one chapter that was pretty interesting was the fog of war chapter, I like the part where you have to go and make the fog itself, but if there's one thing that's bugging me is that the enemies deal a huge amount of damage and your units are super squishy, I wasn't able to get through the hack because of that.

    Chapter 4 is really hard I admit, I'll nerf it on the next patch. (The archers and the Cavaliers are supposed to hit hard because they're supposed to kill your thief)

    What is really annoying me, but I like because it elevates the difficulty of the game is the fact that the myrmidons are so strong and you don't have a lance user, i've had to keep relying on magic and bows to get through them. I'm really liking the challenge offered by the hack.

    Myrmidons are strong, but to compensate, most of them just use the Guard AI.

    Haven't finished playing so I don't have all my thoughts together on it but some stuff that stuck out to me (as of writing this I'm starting ch3):

    Player units not named Izarck seem to suffer from poor hit rates, the myrmidons with their 14/15 speed are near impossible for most of your units to hit (they also shouldn't be that fast at level 1), the chapters so far have been easy, the enemies were never really a threat, a number of the mugs need fixing, the plot is... boring, I tried reading through it but nothing really gripped me, so I ended up skipping the text entirely. There were also a large number of spelling/grammar mistakes so I suggest finding someone to proofread/edit your writing, since a fresh set of eyes catches more mistakes than your own can.

    The maps themselves felt kinda boring and definitely need some touching up from a mapping standpoint. There were many times where I was spending turns moving units toward enemies because none were near me.

    I'd argue that this is false, there's always some kind of good reason to fight. Grado invading Renais, Bern invading Lycia, Darin trying to take over Lycia, etc.

    I also didn't bother with any of the hidden stuff, mostly because it felt like too much effort.

    To be honest, no hack (to my knowledge anyway) has ever just started out and been good. We all start with something lackluster, but over time we refine it into something that's league better than what we started out with.

    It's a good start, and the fact that you have something puts you above all the concept posts with nothing but words in them, but you need to fix some issues before it can be considered a good hack.

    Thanks for your critique. :)

    "Player units not named Izarck seem to suffer from poor hit rates"

    I guess being the only sword user as of chapter 3 is the reason for that...

    I'll consider increasing the others Luck stat or the Skill.

    the myrmidons with their 14/15 speed are near impossible for most of your units to hit (they also shouldn't be that fast at level 1),

    Nerf coming.

    the chapters so far have been easy, the enemies were never really a threat

    Just like Lyn's mode, Izarck's mode is supposed to start a little easy, but the real chalenge waits you at chapter 4.

    a number of the mugs need fixing, the plot is... boring, I tried reading through it but nothing really gripped me, so I ended up skipping the text entirely. There were also a large number of spelling/grammar mistakes so I suggest finding someone to proofread/edit your writing, since a fresh set of eyes catches more mistakes than your own can.

    All of the mugs are just splices, save the one I borrowed from NIckT's collection(Lirianna, King Arcadio, etc)

    Yes, the texts from the prologue to chapter 2 all really need to be changed, (I'm actually planning to redo the Prologue, I admit it's plain stupid actually.)

    About grammar issues, I try my best, I'm not american native, my english is okay, not perfect, it's understandable at least.

    The maps themselves felt kinda boring and definitely need some touching up from a mapping standpoint. There were many times where I was spending turns moving units toward enemies because none were near me.

    Maps... I really need to either redo some of them, or change unit placements.

    I'd argue that this is false, there's always some kind of good reason to fight. Grado invading Renais, Bern invading Lycia, Darin trying to take over Lycia, etc.

    I guess I'll need to redo my sentence, what I meant was that the plot at the start are mostly generic(king X invaded the protagonist country, bandits attacking the town, etc) and my hack starts the same.

    I also didn't bother with any of the hidden stuff, mostly because it felt like too much effort.

    Just look for a suspicious tile or location.

    List of secrets:

    Chapter 1:

    Elixir at the botton right forest tile

    2:

    Door Key at the upper left tile close to the wall.

    3:

    Lamp sword at the forest tile on the mountains.

    4:

    Hand axe where the Mercenaries load at the top.

    4x:

    Berserker Sword behind the wall where Liriana and Eldigan are

    5:

    Elixir near the Ger.

    To be honest, no hack (to my knowledge anyway) has ever just started out and been good. We all start with something lackluster, but over time we refine it into something that's league better than what we started out with.

    It's a good start, and the fact that you have something puts you above all the concept posts with nothing but words in them, but you need to fix some issues before it can be considered a good hack.

    Thank you very much for taking your time to play this and even bothering to critique it.

    Thank you to everyone who bothered to play.

  4. XT7Mv1k.png

    I started this hack around the start of december, since I don't have much time on PC, the progress is kinda slow.

    About my last hack, the Dark Emblem, I accidentally courrupted the files and since the hack was kinda lmae and messed, I decided to start a new one.(No random-generated maps this time, I swear)

    Story: In the Melgen continent, there are two very powerfull countries, they're Arcadia and Petos, Arcadia suddenlly started to invade other countries, even though king Arcadio and King Petos are on good terms with each other, so wat's the reason that made king Arcadio suddenlly attack it's neighbors?

    Follow the story of Izarck, as he makes his path from a simple squire to a famous Hero.

    Features: No bandit chapters!

    New items.

    New icons for new items.

    Some new classes.

    7 chapters as of now(counting the prologue and chapter 4x)

    Some new music.

    New mugs.

    New events.

    New maps.

    Deep plot(Not much at the start I admit, but what FE game starts with a good reason to fight?)

    New custom battle animations.

    All chapters have hidden items and secrets.(Except for the prologue, don't bother searching)

    Some screenshots:

    Olds:

    IXRWrqL.png0nkigDo.pngtNW9gQU.png

    5AqVW1x.pngP4bK7zM.pngNc1AHuj.png

    EBEyYa5.png66bs2YU.pngmn0EUAZ.png

    OfrrfNE.pngcE0Zo6g.pngKR9DnEZ.png

    6IWKRgr.pngwuCVHKz.pngQVFacBW.png

    Recent:

    rbo937G.pngaCNCz05.pngPgdlnid.png3eUf7be.png1pjR2Df.pngGnUXuqH.pngNTWMJEb.pngRmc8b6Z.pngFPexNvU.pngQvu7SMm.pngWqpcdx0.png34MU8u3.pngFeIzORL.pngcwoGhni.pngGi6FJx7.pngaI0J7H3.pngdOHi8tH.png51Jg8Ss.png

    tisMmnH.pngvD2ctmM.png3DjDI8E.pngNu6Cbfm.pngSrLUFB9.png

    Download:

    http://www.mediafire.com/file/ba417u1z9azcuza/Izarck%27s+Quest.rar

    Update notes:

    Prologue redone(entirelly)

    Chapter 1-4 text changed a little.

    Chapter 6-10 created.

    Chapter 11 preview also added.

    Sleep sword now applies sleep effect.(Thanks to Cam's ASM)

    Some mugs, that previously were only recolors, were swapped to splices.

    Known issues and gliches:

    Lamp sword use effect works properly but it crashes the game if used right after resuming a chapter. Make sure to always savestate before using it's use effect.

    By grammar isn't the best, if someone could help with it would be of great help.

    The same can be said about my mugs.

    Credits:

    Eventer:

    Yang Kai
    Mapper:
    Yang Kai
    GraphicsCredits:
    Mugs:
    Yang Kai
    NickT
    Gradivus0
    Knight Resource
    Battle Animations:
    Yang Kai(Izarck Squire, Leticia, Succubus)
    Mage Knight404(Alternate Fighter)
    The Blind Archer(Armored Brigand)
    Michaiah (BladeMaster)
    Marshall Sage (Spud)
    Female Soldier (Dr0zz)
    Female Monk (Teraspark)
    HoodLess Shaman (Temp)
    IDK:
    Female Civillian
    Emperor
    TrueBlade
    Map Sprites:
    Yang Kai(Squire, Armored Brigand)
    Female Monk (Teraspark)
    IDK:
    TrueBlade
    Emperor
    Axe Cavalier
    Class Cards:
    Yang Kai(Female Nomad)
    IDK(All other female cards)
    Songs:
    All ripped from ROMs using Zahlman Song Editor,
    with Sappy being used to find the Header and
    GBA2midi when the ROM wasn't compatible with Sappy.
    Tutorials:
    Ultimate Tutorial by Blazer.
    Arch Event tutorial.
    Blazer Tutorial on adding new items.
    Programs:
    HxD Hex Editor
    Event Assembler
    Nightmare by lots of people
    FEditor by Xeld and Hextator
    GBAGE
    MAR array inserter
    FE Map
    FE Recolor
    BS Palette assembler
    Sappy
    Zahlman Song Editor
    Usenti
    GM8.1 Sprite Editor
    GBA2Midi
    NUPS

  5. I've two new animations for you.

    The first one can be used for a sort of lord, the second is long-haired cleric,

    now you're not forced to either use a rligious one or Serra.

    QVFacBW.png
    Credit: Yang Kai
    Description: Swordsman(Palette works with the myrmidon/Swordmaster one)
    http://www.mediafire.com/file/dye2eqi08brgqon/Izarck+Squire.rar

    0nkigDo.png
    Credit: Yang Kai
    Description: A long haired cleric.(Palette matches Serra's)
    http://www.mediafire.com/file/g5ofr7iyraoezbp/Long+hair+priest.rar

  6. You should use their versions _t versions. But some characters, like Erk and Serra, have no _t versions so you can use them without a problem. To avoid problem, I use only the characters that were already in lyn mode. If I remeber in The Last Promise, the reason why Blazer could not keep Noah's stats, was because he wasn't a "Lyn mode character".

  7. @CobyTheGoober

    Kinda like that.

    @urug99

    That's my bad splicing and eye framing for you. lol

    Ok, take your time.

    New classes and new songs are what is the best in this hack, plotline for the first part of the hack isn't very serious.

    But trust me, the second part of the hack has some real nice and serious plotline.

    Some updates, gave a lockpick to Kyle when he joins.

    Even though you could just give Natasha's to him if you wanted to.

    I also fixed the Cavalier's glitch animation.

    I'm also changing some texts to make it less silly. lol

    Also changed the chapters names and the player phase BGM on chapter 2.

    Also i'm changing the palettes from the portraits, instead of using MS paint like colors, to the original FE7 palette.

  8. The Dark Emblem

    Hello, this is my FE7 Hack, I've been working on this for some time last year, I had around 7 chapters done, when I lost my files, I didn't create backups online so I became sad and stopped the hack.

    This year, I decided to try again.

    Story:

    This hack takes place in the continent of Runanian, there are two major countries there. Valor, the military and knowledgeable country and Kishin, the Draconian country.

    The hack starts with the "Lyn mode" protagonist Kyle, the son of a great mercenary leader, he is an axe user that can uses lockpicks and can see at great distances in FOW, his personality resembles a lot Sain, from the original game, I should say it was greatly inspired on him.

    The second part of the story, the "Eliwood Mode", starts with prince Alester from a minor country called Runaan, on his quest for knowledge and self-discovery, because his father and his mother died from illness and it was having a fight at the castle to decide who would become king, him or his twin brother, Anthony. He then created this excuse of "quest for knowledge" in order to avoid conflict.

    Main Characters(Important ones):

    "Lyn Mode"

    Kyle Magnum (Protagonist)

    Nella Swift

    Natasha Swift

    Niele Swift

    Natan

    "Eliwood mode"(Importants, also only the one really not spoilering.)

    Alester Zell

    Anthony Zell

    Sheldom Swift

    Some screenshots:

    Ca613oU.pnglxa5svb.pngp7oebAi.png

    9EtAF1R.pngVNazYRi.pngUFiclO0.png

    a7oxmWu.pngJyGutE8.png

    Download Link:

    http://www.mediafire.com/download/byem1agve023i43/Dark+Emblem+NUPS.ups

    Credits:

    Will be added very soon.

    One ting, when should I post a download link? How do you guys do? Once a chapter is finihshed or only when a entire Arc's benn finished? (Lyn mode, ELiwood mode etc)

    Inb4: Bad Splices

  9. I've all the modules I downloaded from FEShrine and I see only "Custom Battle Animation Editor" module in the animations folder.

    (I've also looked into the other folders as well, and no other palette module.)

    Edit:
    Downloaded the modules from Arch post on this forum and found the modules I'm looking for.

    Thanks BladeMaster!

  10. Hello guys, I've been having a problem with linking Charas Palettes to the characters.

    In FE7 there were some bytes in the character module, that you set what was his palette for his normal class, abd his promoted class.

    However, there's no such bytes in Fe8's character module.

    What I want to do is this?

    I've replaced Gillian with Batta, replaced his Knight Palette index with Batta's Brigand palette, I loaded Batta as a Brigand, however:

    43W0dyZ.png

    He uses the Default Generic Color :(

    (Same happens with all other characters, whose corresponding characters in Vanilla, weren't the same as the new)

    I've assumed that the game uses the palette if the character is the class, that's why(I think) there's no palette byte in the character modules.

    So, my question is:

    How do I link palettes to characters?

    I know it must be possible, since Alfred's hack and Blademaster's hack have characters with custom palettes.

    I hope I've been as much informative as possible.

  11. Well... Here's some lots of custom animations.

    Tsukage(Female Ninja)

    2r6LCa0.png

    Credits: Sprites by Kramgnauh, animate by Yangfly Master

    http://www.mediafire.com/download/2bhg9nttr2ar769/Tsukage.rar

    Blue Eyes White Dragon

    MRsQsER.png

    Credits: Sprites from Jump ultimate, animated by me.

    http://www.mediafire.com/download/w9tw105u32p3skz/Dragon.rar

    Goblin

    hcfjzKK.png

    Credits: Sprites by Yangfly Master, animated by Yangfly Master(me)

    http://www.mediafire.com/download/rof4zbi17y0z6dv/Goblin.rar

    Kawaii Blader(BETA Lyn edit)

    uWoSIYf.png

    Credits: Yangfly Master

    http://www.mediafire.com/download/tdjxg6ha8deqjch/Kawaii+Heroine.rar

    Female Sorcerer

    UCZjJKz.png

    Credits: Yangfly Master

    http://www.mediafire.com/download/s2v1l97s1c84ejc/Sorcerer.rar

    Succubus

    a80fQec.png

    Credits: Yangfly Master

    http://www.mediafire.com/download/qvq7hibvjimrl6f/Succubus.rar

    Blade Master (Zack Fair)

    8T9ET6K.png

    Credits: Sprites by Lord Zymeth, Animated and lots of fixing by Yangfly Master

    http://www.mediafire.com/download/y8nhqt8hkb9q0ek/Kaik.rar

    Bandana Monk(Star Mage)

    RH4fiE2.png

    Credits: Yangfly Master

    http://www.mediafire.com/download/tuqrh1smw4p2bcy/YangRoyMaster.rar

    Bandana Bishop(Star Sage)

    kMVjJlN.png

    Credits: Yangfly Master

    http://www.mediafire.com/download/me6uyqes63vqcqm/Star+Sage.rar

  12. Hi, good night, so yeah, i know this thread is about SGW. But since Corrupt thecracy thread is locked...

    How do I promote Donovan? I mean, everyone in my party is promoved already and I tried using Hero Crest but nothing...

    I really dislike beating the sequel first than the prequel, but I made an exception to your hacks.

    Gotta say that CT2 really is helluva better than CT, you really improved pal. Keep up the good work. :-)

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