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Laie

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  1. Difficulty of Invisible Kingdom on lunatic tends to come with enemies' abrupt stats increase,with how the exp scaling works,and the fact that respected tiers of grinding maps unlocked as you progress in the main story,some stages could still be pain in the ass even after certain amount of grindings done.
  2. 3rd route,married Aqua for the first time,I hate to admit this....while I found her voice to be a bit bland before,buuuuut strangely enough after our marriage her voice when facerubbing became so sexually attractive to me,I wonder if I could still marry anyone else in future runs as male Kamui
  3. Personally I've been using Kamui's dragon form quite a lot even up to final stages of Nohr on hard,with his skills+def/res bonus the dragon form could be a very good cornerstone for tanking and attack stance positioning. Especially going into a room full of hammers,beast killers and such,then dragon Kamui (and maybe Kanna but I wasn't using her that much) becomes my only reliable tank unit. Plus with how the exp scaling works in this game,Kamui tend to be overleveled most of the time,dragon form also makes exp distribution much easier. Been doing the same with my Nohr lunatic run,so far 2/3 into the run its working out well for me,but ofc I've given Kamui a few def/res boost items to make him more viable in this regard.
  4. From what I've heard and my own experience both Izana and Flora are tied to interactions with other players' castles,could be either visiting or doing battles or both. I forgot about the case with Izana,but mine came along before Flora,and I am fairly sure Flora joined right after I've done a castle battle among many that I've done.
  5. The only downside of marrying Aqua for me is her live2D model in the skinship part,a bit off from her concept art and her neck proportion looks weird imo
  6. Odin and his daughter plus their interactions with others gave me some of the best moments,they really out done themselves with all the chuuni punch lines in this one,something I am afraid would partially be lost after localisation.
  7. Gameplay-wise about half of the Nohr stages felt amazing for me on higher difficulty,and yes the harbour defense one is definitely the most noticeable beginning of all the goodies.
  8. Yup for story I feel pretty much what everyone is saying,Nohr for me is way worse than Awakening,especially the second half. I am actually surprised to find out that as much as someone who usually doesn't care that much about the main story in a fire emblem game,this one with Nohr is really distracting me from the amazing level designs overall.
  9. Oh that may very likely be the case then,would definitely check this out in later playthrough,thinking how the whole idea of the system is having children adjusted to your current progress,it makes sense. Or perhaps someone elsecould confirm on this.
  10. Yea,its what one of the Japanese wiki claims it to be,so far my situation appears to be exactly what it says but I only started gathering children after chapter 22 or so,so I am not really sure about that. Tho in this case I am curious,which one of the children that you found to be without a child seal? Oh didnt saw the earlier posts,my Kanna definitely had a child seal on her after i beat the stage and i used it to promote her,still haven't got to Sophie tho.
  11. Personal weapons like those are outright listed as unforgeable in the forging menu.With how things work this time I guess personal skills could play as more of the important factor in choosing one character over another for optimisation.
  12. While we are at it,shall we make a my castle sharing thread starting from now? Or should this merges into the official my castle thread with the use of google docs maybe?
  13. It's pretty easy even now,i found most of the skills i want for specific characters by just googling the key words,or simply searching in the related 2ch thread,where castle addresses and skills are listed there. People who dedicated their castles for skill attaining would take weapons off their characters,you can just go in and even do some support grinding along the way. It would be even easier as more and more people get deeper into the game,and imagine how it goes once the 3rd route is officially out. With how active this community appears to be these days,I am pretty sure my castle sharing would be quite convenient after the overseas release. Personally while I kinda miss the good old days of obsessive pairing theorycrafting,in the end I think its a good change for most players' experience with the game.Not to mention you could still do it the traditional way for your own pursue of challenge.
  14. Children units show up at lv20 as lower tier class,and all of them have child seals inside their inventory. By using those seals you can promote them to their corresponding advanced classes,and their level will go up according to how far you are into the main scenario,lv18 at max.If after promotion their level ended up high enough for certain class skills,they will automatically get those skills as well. The only difference being some of them could use seals right away inside their own related stages as they are playable as soon as they appear,while some like Foleo stays neutral throughout,and has to wait until you finish his map.
  15. Tried to search the my castle address thread on 2ch for buying skills i want today,then I realize (like many have already stated) that its really much more efficient to attain skills by this method,character pairing this time doesn't seem to be that important anymore,at least in terms of skill set. Tho this may very likely ruin difficulty of the game since you can mass produce a bunch of godtier characters in no time as long as you got enough gold.
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