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    Blazing Sword

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  1. Paralogues to recruit the survivors. Smaller but more maps. An Avatar.
  2. As far as I'm aware, no.That's one sweet as Lyn. It only sucks if you use it on the wrong targets. Sol Katti is to be used against mages, Nergal and the Fire Dragon.
  3. The reasoning is, Sain and Lowen are now heavy knights (lance and axe type cavaliers who can promote into Great Knights), thus leaving Kent as the only cavalier. I made Isadora an cavalier, so there's two of them. Also, Isadora really needs to be more of an growth unit rather than a promoted filler, so I gave her the Silas REV treatment (nowhere as broken, though) by making her a high level cavalier with apropiate stats. I could make her a a Paladin with good growths, sort of like Seth, but I would rather there's an cost asociated to that by making you use an promotion item on her.
  4. There will be some rebalance. Some events will be slightly changed to allow for the Heaven Seals to be obtained earlier and for the story to still make sense despite that. Mani Katti will have lesser critical rate, and since Eliwood will have an edge over her with acess to lances, she kind of needs it to not be outclassed completely. Guy will have better CON to make up for the fact that Lyn outclasses him in most stats, since magic swords will have a high CON requirement and Guy is still the fastest of the two. Mostly a few bosses. Generics will have the heavy knight and great knight classes, just like the player.
  5. Something like that. I also want to fix the rankings so they are a better metter for good play and to fix some things that were clearly unecessary (Karla's recruitment being pointless for instance, due to not being worth the effort to recruit her.)
  6. Hello, everyone, I'm making an reimagined hack for Blazing Sword, which I dub as project Purging Flame. I call it a reimagination of the game, because It's less of a rebalance patch and more of what I would like Blazing Sword to be more like. My project is already quite advanced, but not yet finished, I could release a patch, but I I will wait until I've done testing certain chapters first before doing so. With that said, I shall be presenting here a list of changes, as well the new characters growths. Changes: -Most player unit stats and growths have been changed. - Enemy stats and growths have been changed. -Max caps for both promoted and base classes changed. Promotion gains changed as well. - A few classes have been added (Heavy Knight, Great Knight) -Enemy exclusive classes have been added. - Some player classes have been changed (Dorcas = Brigand, Farina = Falcon Knight, Isadora = Cavalier). - New weapons for both player and enemy alike. The lords have a unique weapon for their secondary weapon (Hector = White Fang, Eliwood = Nini's Lance, Lyn = Tempest Bow), as well upgraded ones for their main ones, with the exception of Lyn. (Hector = Alpha Beil, Eliwood = Noble Rapier) - Mani Katti has unlimited uses now, and had it's critical rate nerfed to 10%. -Eliwood can use lances in his base class. -Snow, Sand and Rain only penalize mounted units movement now. Infantry can move as normal under those terrain effects. Among other changes. For the growths and bases check this file: Purging Flame Growths and Bases.xlsx
  7. Sorry for not noticing you, been a long while since I visited. I'm afraid I had a bit of an accident with my Vindication project, so I won't be able to repost it anytime soon, since I will have to start a good part of it from scratch. No worries though, since I had text files detailing on how I planned to change the game and the character's stats and growth, so it won't take too long to do. However, right now I'm going to focus on my project for Blazing Blade first, then I will come back to this one to make a more definitive version of my mod.
  8. Is it just me, or Garon has lethality... You do realize that Bolverk is a 1-3 ranged weapon, right? Meaning that everytime I attack him, I risk a lethality. Not cool. EDIT: Never mind, those pictures I saw are outdated, after installing the mod, noticed that he has different skills. Good on you.
  9. Is there any way to restore the original title screen and make the unit stats screen to have FE7 colors and frames? Also, it would be okay if I used those assets for my FE builder project? I would make sure to credit you if you allow it.
  10. I've noticed something strange in one of my topics.

    This one:

    I was told that people can't download my file attached to my starting post. I signed out, and sure enough, I can't download it, despite the fact that I can download it when I'm signed in. What's the problem here? I tried to delete it and reupload it, but still not working.

    1. eclipse


      I think attachments can only be downloaded by people who are signed in.  If you want to offer this offline, you'll need to use an external service (Mediafire, Mega, etc.).

    2. DiogoJorge


      I see. Considering that before I deleted it, it had 65 downloads count. I thought everything was working as it should before this became an issue. Thanks for the feedback.

  11. Not sure if If I should bring this to you, or another mod, but I've noticed something strange in one of my topics.

    This one:


    For some reason, people can't download the patch file that is attached to my starting post. I signed out to check, and sure enough it says it's not available, even though I just deleted it and reuploaded it again.

    What's the problem here?


    1. Balcerzak


      I didn't catch this notification the other day, I'll look into it after work if it's still being a problem.

    2. DiogoJorge


      Sorry, but your friend Eclipse already helped me. Thanks for your attention anyway.

  12. Doing a H5 run of Shadow Dragon. Nothing that some HP management and javelin spam can't solve.
  13. Chapter 28 finished after taking a long break from the series. And for today's level ups, nothing to write home about. Priscila got a good one and Fiora is packing a bit more STR.
  14. As someone who currently uses FEBuilder, I do recommend it. It's more fun than using the nightmare tools, that's for sure, since FEBuilder has a much better interface and feels less "raw" compared to Nightmare
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