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Everything posted by DiogoJorge

  1. Is it just me, or Garon has lethality... You do realize that Bolverk is a 1-3 ranged weapon, right? Meaning that everytime I attack him, I risk a lethality. Not cool. EDIT: Never mind, those pictures I saw are outdated, after installing the mod, noticed that he has different skills. Good on you.
  2. Is there any way to restore the original title screen and make the unit stats screen to have FE7 colors and frames? Also, it would be okay if I used those assets for my FE builder project? I would make sure to credit you if you allow it.
  3. I've noticed something strange in one of my topics.

    This one:

    I was told that people can't download my file attached to my starting post. I signed out, and sure enough, I can't download it, despite the fact that I can download it when I'm signed in. What's the problem here? I tried to delete it and reupload it, but still not working.

    1. eclipse


      I think attachments can only be downloaded by people who are signed in.  If you want to offer this offline, you'll need to use an external service (Mediafire, Mega, etc.).

    2. DiogoJorge


      I see. Considering that before I deleted it, it had 65 downloads count. I thought everything was working as it should before this became an issue. Thanks for the feedback.

  4. Not sure if If I should bring this to you, or another mod, but I've noticed something strange in one of my topics.

    This one:


    For some reason, people can't download the patch file that is attached to my starting post. I signed out to check, and sure enough it says it's not available, even though I just deleted it and reuploaded it again.

    What's the problem here?


    1. Balcerzak


      I didn't catch this notification the other day, I'll look into it after work if it's still being a problem.

    2. DiogoJorge


      Sorry, but your friend Eclipse already helped me. Thanks for your attention anyway.

  5. Doing a H5 run of Shadow Dragon. Nothing that some HP management and javelin spam can't solve.
  6. Chapter 28 finished after taking a long break from the series. And for today's level ups, nothing to write home about. Priscila got a good one and Fiora is packing a bit more STR.
  7. As someone who currently uses FEBuilder, I do recommend it. It's more fun than using the nightmare tools, that's for sure, since FEBuilder has a much better interface and feels less "raw" compared to Nightmare
  8. If only Farina joined promoted with better stats, then she would be worth the money. I don't understand why some people do hire her, when you already have both Fiora and Florina, but to each their own.
  9. The face is Gwendolyn/Wendy's. Yeah, I will see how I can improve it.
  10. Been trying to create additional expressions to my characters with some sucess. Here's my Elvion (main character) with three expressions, normal, serious and slightly pained: The third one might need some more work, but I think I grasped the idea. In order to draw a open mouth, one has to paint the white dots below the lip dots. Although I'm not sure if that detail is visible on this resolution.
  11. Thank you. I will do that. EDIT: Where did you find the Knight Lord file? I subscribed to JAPANWeb's files, but none of his projects has them, unless I missed one. I was kind hoping for a female version of that.
  12. Can I have your permission to use the resources that are located in your Avatar Demo? There are a lot of new classes there that would spare me hours of frustration and work.
  13. She looks small, because I'm using a lower resolution. I tried using large face before, but didn't work out as it messed up the mugshots during dialogue, so that means I will have to stick with the regular face size of 96x96p. It's also the only way to avoid the pixel excess that mugshot of Roselia had.
  14. Actually she will be a fighter and a tanky one at that. That piece of long red hair is difficult to remove, since if I remove it, I have to place cloth in it's place since the hair is covering it, which would be difficult to build in a way that doesn't look off.
  15. I suppose so. I'm trying alternative forms to this and comparing to other faces to see what colors I can use for each part. EDIT: Guess I will just go with the normal size after all. It looks smoother at the expense of being a smaller mugshot, but it will do for now. Here's Mikah, which combines Karla's face with Eirika's hair, with a few adjustments. It's suprisingly easily to change a Karla's frown to a smile just by adding a single dot at the end of their lips. As for her hair, I'm trying to make it spikier and I cut off some length from Eirika's hair, which is a bit longer than what is shown here.
  16. Well then, I'm returning to this project of mine and decided to create mugshots for my characters using the GBA models: Here's Roselia's new face: Want to add some more volume to her hair and give her a more confident smirk as well make her armor a bit more pleasing to the eyes, but otherwise, looks good.
  17. Okay, I understood that part. But when I try to move them, they just eclipse the other. EDIT: Okay, seems like I've figured it out. Guess I will try to see if I can readjust the missing hair now. Well, I finished it. It's not the best thing ever. All that is left is to make the background transparent. used Graphics Gale, went to Layer1 properties, transparent color, picked the white color around as the transparent color. Made Alpha Channel, picked Opaque colors, only Antialias checked and is still not giving me a transparent color for some reason. EDIT: Finally figured how to do it using Graphics Gale. In order to make it transparent, all I have to do is to use the select tool drag areas that I want to make transparent and delete them. Basically I make the area around the mug cease to exist, so it has no color whatsoever.
  18. Do you mean trans? that option when doing select? It's active. Maybe you can tell something wrong from this pic: Maybe I'm using the wrong background color?
  19. Must be doing something wrong. Since when I try to join the parts together, I just can't seem to find a way to make them have their own separate layers from each other.
  20. I got those from the workshop subscriptions. SRPG Studio Official Pixel Art. All I had to do was "decapitate" the armor knight and place it on top of the head of the cavalier. Had to do some adjustements, since a straight copy paste usually also copies a few pixels that one doesn't want to copy but has not choice to do so.
  21. Okay, thanks, this will be very usefull. Since we are talking about SRPG studio, let me present to you my recent creation using Graphics Gale and hear your opinion. It's nothing groundbreaking as it's just a cavalier with a different head, but I think it looks good either way. I present my Heavy Knight charchip: You are free to use it, if you want to. Although, I only have the colors for player units. I have yet to edit the other colors (red, green and end turn colors).
  22. Thanks. One more thing. I have been trying to use GBA mugshots for the characters. I'm using a java program called Fire Emblem Character Creator, it works fine, but when I export the image, I get a mugshot that if edited into 95x95p the face is considerably smaller to what you get. How did you get those faces to be proportional to the window?
  23. Really? Strange. I was testing that Avatar demo thing and it had those blue bars ahead of the stats. EDIT: That's odd, I double checked, but seems like they are gone. Maybe it was a bug of some kind or I imagined it. Still I'm pretty sure I saw the growths when pressing the directional keys. How does one does that?
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