Hello everyone. I'm presenting a project of mine, Fire Emblem Fates JSS (Stands for Justice, Strife and Silence) a reimagined balance mod for Fire Emblem Fates.
The goal of this mod, is to rebalance the game to make it more challenging in the Birthright and Revelation routes, while trying to fix some of their gameplay problems (mostly Revelation problems), as well improve on characters that were given the short stick in this game.
The tools used for this purpose are mostly Paragon, and possibly Exalt for story purposes if I go that far, since my priority will be the gameplay.
For that purpose various changes will be made, with some already having been done, as this project of mine is already in progress.
I will present the most notable changes in my mod:
- Modified item icons (I don't take credit for this. Credit goes to Moonling for providing those.)
- Most units will have a terciary class to reclass into (Normally you could only reclass into a secondary class line, or back into the default one)
- Useless weapons (most of the personal weapons like Selena's Blade), or weak weapons buffed and turned into something better and/or more defined (Sunrise Katana is now called an Akatsuki, a C rank sword that has better MT, although 5% less avoid for instance).
- Better weapon Rank system ( The points needed for each rank was 21, 51, 96, 161 and 251 for D,C,B,A and S rank respectively. Now it's 16,51,96,151 and 211). Samurai, Fighter, Dark Mage, Ninja, Archer and Shrine Maiden, can reach A rank in their weapons instead of B rank, allowing to make it much easier to accumulate weapon rank points to reach S rank, as it doesn't cap at B rank for those classes. Also, now there are two classes that can reach S rank instead of one, DLC not included. Those classes are the Hero for Swords, Buttlers/Maids for Daggers (Staves are no longer S rank for them), Generals for Lances, Oni Chieftain for Axes, Bow Knight for Bows, Strategists for Staves (Priestess and Great Master being the new S rank staff users foil). Tomes might be an exception to this rule.
- New S rank weapons and buffing of the original ones. Now there will be a foil for each S rank weapon that existed before, except Tomes. Hagakure and Gram for swords, Suisha (formely known as Waterwheel) and Arianrhod for lances, Aurgelmir and Shuten Doji for Axes, Zashin (formely known as Pursuer) and Athena for Bows, Kirigiri (formerly known as Chakram) and Deathcall for daggers. For staves, there are two additions, the Dawn Rod and the Dusk Staff, while keeping Bifrost.
As for Tomes, I'm still thinking about it, since giving S rank to Onmyoji feels like it would only make Sorcerer feel obselete. So I either give Sorcerers also staff usage, or make it so there is no alternative to Excalibur and just make Onmyoji an A rank class for both Tomes and Staves.
-Changes to enemy skills, weapons and stats, as well drops.
- 4 dark magic tomes, instead of one: Nosferatu, Miasma, Gehenna and Ginnungapgap (later one changed into dark magic, with more MT and whitout the MAG cutting penalty, instead being incapable of doubling)
-Modified weapon properties, such as the removal of Silver weapon original penalties (Instead of cutting STR/SKL per use, it has a -2 Effective Speed penalty instead, pretty much function like a straight upgrade from steel weapons. Still keeps the -5 dodge though)
Among various other changes, such as Jakob 2 or Felicia 2 joining you on chapter 6 Revelation along with their counterpart. Raijinto and Siegfried being magic weapons and so on and so forth.
Possible future plans that will need some consideration:
- Characters joining with a skill from another class already learned to make them more unique. (Hana having Quick Draw, Hinata having Strong Riposte learned when they join as examples. Similiar to how in Thracia characters had skills that would normally not go into their class (Halvan having Vantage for instance)
- Making a unique class for the traitor boss in Revelation.
- Changing Support Dialogue (Very likely) and story dialogue (far less likely to happen due to how much work it is to salvage the story of this game.
- Adding further dark magic.