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Sandora

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About Sandora

  • Birthday 09/07/1997

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  • Member Title
    SEXUALLY GRATIFYING

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  • Favorite Fire Emblem Game
    Blazing Sword

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    Percival

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  1. Why are you all ignoring this guy? There is no A+, it's just A.
  2. But we've already seen LoliFeMU...
  3. Can you read Chinese? http://tieba.baidu.com/f?kw=%E7%81%AB%E7%84%B0%E4%B9%8B%E7%BA%B9%E7%AB%A0&ie=utf-8
  4. FeCorrin/character creation screenshots.
  5. Yeah, it may not be the best answer per-se - the uniboob is indeed a better design - but there's nothing inherently wrong with giving space for breasts in armour. If a person with excess stomach fat needs extra room for their belly, why wouldn't someone with excess chest fat need extra room for their boobs, especially if they have big ones? Either way, I wouldn't be worked up with it too much; it's only armour. At least she has some.
  6. At first I thought that this was gonna be a thread complaining about the sex appeal, mostly of the female characters. I am pleasantly surprised. I agree, they do look way better than in Awakening, especially in terms of not looking like toilets, rockets, or droidekas. I particularly like Leon's armour, those claws look awesome and make him look intimidating and yet not over-the-top; it also reminds me of a dark version of Kamui's own armour, which I really like because the stomach section in particular makes me think of a dragon, which makes sense enough considering Kamui's powers. For your Joker comment, he's actually really popular where I usually hang out, so it's little surprise at all. I agree that Joker looks quite excellent, I'm gonna hope that the name is gonna be changed when the game goes overseas, though. Yikes. Only one I kinda dislike is Camilla, not because of the sex appeal, but because I have no idea what's going on with the bottom half in terms of logistics. Top half is totally fine, even the booby belt, though it does look kinda like a boner in the middle of her boobs in her most recent art. If anything, that's kind of fitting. I'm loving the utterly bewildered reactions from other people here. I guess they think this type of question is odd? For me, it was Tuesday. I admit that calling the armour "orgasmic" might be a bit of a stretch, but hey, I love a nice (regular) suit, so I can see how one might really like armour. Especially if they are a determined, overzealous armour knight named Kjelle. Which you are not. But it is still acceptable.
  7. Yes, I'd argue that it is. First of all, in terms of raw gameplay, it's somewhat neat in the sense that you can use a variety of units for different runs through the game - which you'll need to do if you want to unlock all of the Trial Map characters, or just do it because you really love the game. The problem, though, is that while there are lots of units, a lot of them aren't really that special combat-wise; they're just inferior or superior versions of another unit, and not really that unique in terms of their capabilities setting them apart so that there's an actual reason to use one over the other gameplay-wise aside from novelty. There's also the issue with pure characterization. Sure, there are lots of characters, but a lot of the time, there's little to no reason to use one character over the other flavour-wise barring their looks. Not only do most of them get no real relevance in the story and no real characterization before their recruitment, the sheer amount of supports that they have to do to accommodate means that they more or less have to shit out a lot for quantity over quality, thus taking away from polishing a smaller amount of supports or making more supports for a lower amount of characters to flesh said character out more. Another problem in general is that a lot of the units are shit or just poorly balanced and so it's not really worth using a shitty unit even if you like them (considering FE6 does actually pose a pretty decent challenge, especially in the beginning), and while Fire Emblem is relatively unique in its having to account for the very real possibility that units have died, it doesn't change the fact that if a unit is so shit that they're shit even at their joining time (never mind having benched them for a while due to having the other unit and then needing them, which can somewhat be compensated for via the use of the arena), it makes sense to just pour the exp into the decent units you have left instead of trying to baby units that won't pull their weight for most of the game or even ever, and thus turn into a liability rather than an asset just to fill a deployment slot. tl;dr what a good amount of people said, it robs units of their individuality in both a gameplay and flavour sense, and many are so shit or outclassed that they're not even worth it anyway unless you really like them.
  8. It'd be one that'd take relatively little collateral damage to get up to Awakening's standards if they decided to go with them, that's for sure. Not only is the World Map (complete with shops and skirmishes) already present, as you said, but the Lagdou Ruins already decides their Spotpass characters, if they just want to be lazy (though, knowing my luck, Eirika wouldn't be able to support with Lyon...) Fitting an MU in sounds difficult, though. It wasn't really a game made with a player character that's somewhat important in mind. I'm guessing they might give them the Kris treatment and have the MU steal some of Seth's lines as well as make some new ones. There's also a roadblock in the viability in such a game's creation in the form of the game just not being outdated mechanically. FE1 (and FE3 to a lesser extent) has a lot of bullshit/weird design elements/just plain ugliness (mostly in the case of FE1 there) that would turn people off of playing them. FE8 still plays well and looks good, at least enough that they're not trying to sweep their mess under the rug and pretend it never happened like they seem to be with older Pokemon games. FE8's only real problems are that it's somewhat short - which can be fixed up with Gaidens aplenty like Awakening - and that it's easy - which, if anything, is a good reason to remake it , as rebalancing it (especially since it seems like it was rushed and so they could simply not have anyone breathing down their neck to release before the console the game is on is no longer relevant {NDS released in 2004 in the west, Sacred Stones released in 2005}), seems like a good idea to make it more appealing to a wider demographic. To be honest, I doubt it'll seriously be made, since Intelligent Systems doesn't really seem intent on playing the Pokemon game, but it seems plausible enough and I'd absolutely buy it if it came out on a system I had. Sacred Stones is a very underrated game.
  9. Honestly, it looks really good. The movement is quite smooth, and I especially like the little flip it does as it returns to starting position. The axe looks really cool, too. One question, though, does the "warp" from the bottom left of the screen to the top look more natural in-game? It looked a little fast, like it was teleporting rather than flying.
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