Draft Attempt 2: Electric Boogaloo
Units: Oscar, Rhys, Nephenee, Astrid, Stefan, Devdan, Tauroneo
Prologue: 4 Turns/4 Total
Prologue is prologue, standard stuff.
Chapter 1: 3 Turns/7 Total
Got the Seraph Robe and the Steel Sword, Titania grabbed the boss kill. Was hoping Oscar could shave off a turn but I couldn't figure a way to do that.
Chapter 2: 4 Turns/11 Total
Titania grabs the boss kill per usual. Oscar heads north to clean up everyone there while Ike holds off the axemen until Titania shows up to save the day.
Chapter 3: 4 Turns/15 Total
This one was pretty frustrating. Missing the Hand Axe is the reason I reset my first run. 3 Turns plus Hand Axe is theoretically possible but I'm not resetting for a 2% crit. Titania charges the ship and gets hand axe and boss kill . Ike drops his sword and face tanks, distracting the Bandits from Gatrie who is carrying Shinon. Ike also uses the Seraph Robe (would've been helpful to have already used it but oh well). Miss the Elixir.
Chapter 4: 2 Turns/17 Total
Praise the lord for Titania. Hand Axe means I can reliably kill the boss on turn two without resetting for a crit.
Chapter 5: 6 Turns/23 Total
Defend map/Defend map. Titania manages to find a window to run out and murder the boss.
Chapter 6: 6 Turns/29 Total
God I hate this map. I'm sure there's an optimal strategy that I'm missing or something. But I can't for the life of me figure it out. Ike having the Seraph Robe is a godsend, my last run he died on this map. Over. And over. And over. Titania carries Ike down to the Escape point and murders the boss. Oscar stays at the top and keeps enemies from following her. Rhys heals Oscar from the brush.
Chapter 7: 7 Turns/36 Total
This one is also a pain. Titania has to get over the the left side of the map asap, both because she's the only unit who can kill the knights in a timely fashion and to protect Shinon and Gatrie from seeing combat. Ike follows her on her journey left to clean up the reinforcements, while Oscar escorts the undrafted units/Rhys up and right before linking up with Ike to finish off stragglers. Another map I'm sure is possible in at least one less turn but was waaay too much work. Titania got the boss kill and Oscar grabbed Miracle, other than that left the chests untouched.
Chapter 8: 8 Turns/44 Total
Defend map/Defend map. BEXP time: Rhys gets his +4.xx while Ike and Oscar cap off their levels. Ike and Oscar support. Rhys gets Miracle and Ashera Icon. Ike goes left, recruits Ilyana for that nice expensive Thunder Magic. Titania rips through the enemy lines and grabs the boss kill.
Chatper 9: 5 Turns/49 Total
50 BEXP to the boys, noone levels though. Titania and RHys support. Titania carries Ike down to the Seize point. In a pleasant break from tradition, Oscar gets the boss kill!
Chapter 10: 4 Turns/53 Total 50 BEXP to the team, Oscar gets a level from it. Titania ferries Ike to the Escape point and murders some watchmen for their keys. Got all the keys and none of the chests. Brom and Kieran die in prison =(. Nephenee recruited!
Chapter 11: 5 Turns/58 Total
Nephenee gets BEXP'd up 10. Everyone else gets their 50, with Ike leveling up. Ike and Titania support. Ike runs up and right, unceremoniously cuts down Zihark and grabs the Killer Lance. Nephenee runs down and left and grabs the dracoshield. Titania and Oscar charge up the middle, with Titania bee-lining the objective while Oscar provides tech support in the form of lances to the face, most notably to the boss. Two bosses in a row for Oscar!
Chapter 12: 8 Turns/66 Total
My kingdom for a flyer. Oh well, can't be helped. Everyone gets their 50 BEXP, and Rhys levels up from it, as well as using the Dracoshield. Oscar gets boss kill, promotes and I choose Swords for some reason.
Chapter 13: 7 Turns/73 Total
50 BEXP to everyone, no levels. Rhys uses the Seraph Robe and Secret Book looted from the crows last chapter. Oscar got the boss kill and I recruited Astrid despite her best efforts to die. She also recruited Gatrie on the last turn because everyone on my team uses lances!
Chapter 14: 3 Turns/76 Total
Astrid gets her +5.xx BEXP all the way to level 9! Everyone else gets 50, causing Rhys to level up. Rhys gets Speedwing. Oscar rushes the boss and kills him on turn 3 with a turn-saving crit. He's really replaced Titania in "Boss kill is mine" role. Titania grabs the Spirit Dust In other news, Ike hit 20.
Chapter 15: 5 Turns/81 Total/Rhys Ex Machina
This is it. The test. The level I have built my entire early game around. Everyone gets 50 BEXP, causing Rhys and Oscar to level up. Rhys then gets the Master Seal, Flare and Spirit Dust. I forge him a lightened light tome that his dainty form can carry. Also it has +4 Mt and +9 crit, so that's cool. Lethe ventures west to recruit Stefan, and somehow manages to avoid combat thanks to the efforts of Nephenee and her shoving master Ike. Sothe skirts the edges of combat and picks up Boots, Shine and Physic. Most admirably, Rhys ventures out directly into combat (with the Laguzgaurd of course) and solos his way to the boss. Could've brought down Muarim in 4 turns or 3 with a lucky crit, but needed to recruit Stefan. Titania Astrid and Oscar wonder loudly why they even brought their horses, although Astrid's horse did manage to limp its way left enough to pick up two kills. Stefan recruited, Occult acquired!
Chapter 16: 6 Turns/87 Total
50 BEXP to the team. Nephenee, Rhys, Oscar and Astrid level up. Boots go to Supreme Commander Oscar so he can ferry puny horseless Ike across the battlefield. Could have finished in four turns but needed Devdan, got a chest key out of it because of the extra turns though. Oscar is back in the boss killing business.
Chapter 17 Preparations
Devdan gets his +1.xx BEXP to level -/6. Everyone else gets their 50. Oscar, Rhys, Nephenee and Stefan level up.
That's where I left off! Kind of dreading 17 because no flyers = sad times but I'm looking forward to a promoted Ike! Also I've reached a point where it's very hard for any of my units to die, as Rhys is both an unkillable god and an incredible healer, and everyone else can at least pull their weight if not one-round most enemies.