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Tori

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About Tori

  • Birthday 04/09/1997

Retained

  • Member Title
    Torrible

Profile Information

  • Interests
    Just a fella with ocd who likes to ramble about games and characters far more than most people are probably willing to listen.

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

Member Badge

  • Members
    Owain

Allegiance

  • I fight for...
    Nohr

Tori's Achievements

Newbie

Newbie (1/14)

  1. Happy birthday!

  2. I feel bad for only finding this thread now, but I'm glad the words of others have made Rena feel better regardless. Honestly, it was rather disheartening to see so many people sending her so much hate and disliking her so much. While I've been trying not to majorly spoil myself, I have heard Lost in Thoughts All Alone via the smash soundtrack, and once the point in the game where Azura is performing in front of Garon (Don't quite know the context for that yet) was leaked in english, I couldn't help but want to listen. Not only was Lost in Thoughts All Alone absolutely incredibly done by Rena Strober, but I've practically listened to it on repeat every day since I first heard it. And the Nohr version of that performing scene was absolutely stunning and just amazing to listen to. Oh, and as a bit of fun information, my mother has gained some interest in the Fire Emblem series as of late, and I'm planning on sending her a playthrough of the game to watch very soon. From what little she knows about Awakening, her favorite characters are Olivia and Inigo, and she's already gained interest in Azura due to the similar class to Olivia. I've sent her Lost in Thoughts All Alone and shown her the leaked performance scenes, and she absolutely loves your voice already. I hope knowing a slightly old mom is looking forward to getting to know your character very soon makes you feel happy as well. You deserve all the support you get and more, Rena Strober. I can hardly wait to listen to you once my copy of the game finally arrives in the mail. (Sadly that won't be until a few days after the release, but it'll be worth the wait regardless.)
  3. Overprotective: Def and Res +2 and Avoid +5 to all allies within two spaces, -5 Def and Avoid to the user I tend to be very protective and a worrywart towards really close friends, so maybe better buffs would apply to those with at least a C support, or something along those lines. Also, I feel like I'd probably be a tank-y unit with low resistance, so I'd probably die to magic attacks easily enough already. Another possible option, Cleanfreak: When user fights in terrain with no terrain effects, Speed +5 and Avoid +10
  4. For my first run through Nohr, I'm thinking of having my Kamui become a Blacksmith. As the Hoshido's Hero-esque class, that would've been interesting enough to me on it's own, but it's Smithy skill gives a lot of interesting possibilities. With a more luck focused Kamui, the chance of getting free Hoshido weapons without having to buy them definitely feels like it'd be fun, as well as a good possible way to get more money on the Nohr route. A hopeful encounter with a castle who's Kamui has the Easy Life skill could also help with that quite a bit.
  5. While I think Holy Bowman is overall the class you'd normally wanna go with, I'm very interested in Takumi as a Trueblade. Not only because he's a critical hitting machine, but he gets a unique model as one that looks way too good to pass up on. Plus, it's easy enough to get his supports with Hinata up to give him access to that class. Although, one class I feel tempted to use him in is Great Merchant. If only for my love of spears and bows with a little curiosity.
  6. Overall, I'm kinda liking what Fates is doing with stats. Stats caps and growths are a lot smaller, but each slight boost to them is worth a lot more. Luck having a slight boost like that feels like a fitting change, at the very least. While I'm still not 100% sure how I feel about killer weapons getting that extra critical damage, I do like how it's other features are handled.
  7. I absolutely love unique models to characters, and I got really curious as to what Trueblade Takumi looks like. I actually found a really good reference, and it's honestly making me want to reclass him to that in my playthrough for the look alone. (that and he'd be absolutely killer with Astra.) Here's the link! (auto play warning)
  8. While I'm not in favor of so much sexualization in video games and stuff, I can understand why it's there. Not accept it, but understand it. However, at some points it just gets way too ridiculous. Having classes that ride horses go without pants would be god knows how painful, especially into battle. Have you seen how those things jump for some attacks? I didn't even notice it until recently but the armor knight and general classes go bottomless too. While it's obvious that isn't the main target, you'd think protecting your own ass would be important for such a defensive class.
  9. I would've loved to see Arthur/Harold and Odin have some supports. An unlucky man with a passion for heroism and the dark, dramatic theatrics of the heroic Owain of old in the form of Odin would have been wonderful. Not only that, but with them both having a neat gameplay synergy between 'em with their skills and being able to get them each a chapter apart, it felt like there'd be some supports between these two wonderful losers. I could easily see them being rivals fighting to see who can be the most heroic and victorious, or maybe even have Odin trying to help out Harold with his horrible luck and give him some good ol emotional, well, support.
  10. I can definitely agree with you there. Its best use could probably be for flying units that can't counterattack, but that's a fairly niche situation. Nosferatu not being able to attack twice or inflict critical hits makes it a lot less useful too, and I feel like I'd only really use it after forging it to have a lot more might.
  11. While I did favor weapon durability in the older games, with how Awakening handled weaponry, you never really had to worry about weapon durability after a couple chapters. Durability felt more like a minor chore than an interesting and important part of the gameplay. In many of the GBA games, making sure your units even had enough weapons to fight was a fairly big worry, and one you had to plan for. Awakening made that much less of a worry, but in turn, made durability much less important to the gameplay overall. And with how Fates has built up and improved on a lot of Awakening's mechanics, it felt like a good move to give more strategy to weapon uses and take away durability. There's a lot of interesting weapons and I'm already planning a lot around which ones to use and where. Bronze weapons no longer having critical hits and weapons not meant for combat like sticks each have interesting options. A lack of critical hits could help with feeding kills to weaker units, and weapons not meant for combat could help for units you feel will gain a lot more kills with critical hits and skill attacks. However, there are some weapons that have downgrades that far outweigh any usefulness they have. Xander’s Guiding-lance is an absolutely horrible weapon, and the Expert Yumi seems far too weak and inaccurate to just have a range of 3. And with ballistas coming back in the form of the ballistician, there's probably gonna be even less use for it. The fact that there's really only one wind and dark magic spell now really bothers me. All in all, if they bring weapon durability back in future games, they might increase durability and have the effects of certain weapons be much more minor. If they don't and stick with Fate's system, I feel they'll build and improve on it and make the balance between usefulness and strategy a bit more fair.
  12. I'm hoping that the MT for throwing weapons will be boosted a bit to make up for not being able to double anymore. Not to the point that it's just as strong as a double, of course, but enough so that there's still some good incentive to use it.
  13. Tori

    Level Cap?

    I forget which thread I saw this information on, but apparently if you reclass and are a higher level then when you get that class' skills, you get one of its skills per level up. Same works for promoted units, I think.
  14. While I'm not too bothered by a majority of the designs, (I'll always prefer long flow-y robes when it comes to dark mages) but I will admit that the skinship stuff feels a bit iffy to me. I'm not too bothered by it, and since it's optional I doubt I'll make use of it much, but it does bring up some minor worries for the values of future games. Overall, I'm not too bothered, but still worried and slightly uncomfy here and there.
  15. I think I'll go with a male Kamui for my first playthrough of the Hoshido side, then female Kamui on my first Nohr run. Then probably vice versa on my second runs. Though I am somewhat tempted to go with female Kamui on my first run just to see more of Joker.
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