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Eckods

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  1. I updated the accessory values in the spreadsheet. Doesn't look like I can get any of the 4 swimsuits in question.
  2. What's with the 33a8 in the Enter 98 if MU is female option? I just tested Marth and Ike with their original IDs, along with their weapons (being Falchion and Ragnell), and I've gotten them to work fine. Note: I didn't change the support unit's base class from default though so I can't say if their class IDs are correct. I'm just planning on using the Heart Seal cheat to assign them to their default classes. Another note: Just tested it with Lucina as well. Works fine.
  3. ? Did you dump the memory? I use the browser exploit for my memdumps so I'm unsure of other methods.
  4. I like to search for the unit's LV, Exp, HP in hex so I can find their data block.
  5. Looks like some of the accessory IDs will need to be fixed for the US release so just be mindful that the game may freeze if you're trying to change those values, at least if you're using those in the spreadsheet.
  6. Values are posted on the following spreadsheet if you haven't already noticed
  7. There was no choice made in that footage. You've confused it for a later chapter.
  8. No problem. Glad I could help
  9. I looked at the character pointer to my MU, reversed it and added whatever Ike's ID was to the reversed value. Then I found the offset that held the character pointer for the generic unit and made the single line of code consisting of the offset and reversed value. The calculator in my spreadsheet should help make the process easier, at least I'd hope. Let me know if you're still having issues.
  10. I made a spreadsheet with a little calculator on the side for my own use so I don't forget how some codes work after US release. Thanks goes out to someonewhodied and VincentASM for all the information they've provided. Bear in mind there are some name changes I made for the purpose of text fitting on my english-patched rom. Anyways, you can find the spreadsheet here: https://docs.google.com/spreadsheets/d/1Bem9eu9IAEBm7d6PBZhtddDnDUnLpdoZ7ddenFSURmw/edit?usp=sharing If the calculator isn't generating the correct results, let me know so I can fix it. Thanks.
  11. Just noticed this post after I finished making my list for Accessory IDs, lol. Looks like I could've saved some time there. Oh well, I attached the text file with the IDs to the previous post I made.
  12. Don't mean to double post here, but I found the pointer to accessories (Indicated by the highlighter/neon green color): Each byte pertains to an accessory type as I listed. I just discovered this so I do not yet know what IDs pertain to what items, but I'll be making a list as I continue to play around with the values (will drop an attachment later). For certain, Marth's Tiara (Head acc.) has the ID 01. EDIT: ID text file attached AccessoryIDs.txt
  13. Just wanted to give thanks for all the information posted here. I took my first crack at generating some codes today and was able to change my hair color and transform generic units into the amiibo characters so I'm pretty content with that.
  14. Yeah it's this. It was explained on day 1 of the Nintendo Treehouse coverage. https://youtu.be/NybBZaVRtAU?t=22m40s
  15. Nice. This sounds right to me. Fits with having to choose a side as well.
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