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About Touya

  • Birthday 03/17/1993

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    Cardfight!! Vanguard, Fire Emblem Cipher

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Absolutely not. This is both unethical and illegal. Currently all it would take to the send the CFV wiki crashing down in flames is a single notice to Wikia's copyright office from any of the artists they've stolen from. Uploading artworks downloaded from Pixiv breaks the limited license Pixiv grants you to reproduce the work on your machine; unless you have the artist's direct consent to do so, adding those artworks to the wiki is an act of plagiarism, which would put Serenes' service provider in trouble the moment anyone takes notice. Sites that host these illegally uploaded artworks are time bombs waiting to blow. The only reason infringers like the CFV wikia stay operational is because the predominant attitude of Japanese artists right now is to delete their Pixiv entirely and give up on web exposure, than to try to address legal representatives in a language they don't understand. And this is ultimately a really shitty place to force them into, because Pixiv is where artists get scouted by corporations to do work--without that web portfolio, getting a job becomes much more difficult. Eventually someone's going to get angry rather than afraid, and the moment that person tries to stand up for their copyright, there's going to be a net panic as every website that's stolen art from Pixiv in the last eight years shuts down or tries to clear out its supply of stolen work before that happens. Those artworks were uploaded to Pixiv because the artists intended them to be viewed on Pixiv. If you want to reproduce the artworks on the wiki, you're going to have to e-mail them outlining exactly how you want to reuse the art and asking for permission to reuse it. The artist has total creative control here; if they make demands, you have to comply in order to use the artwork. And if they refuse, there's no arguing with them. ふみ's page even specifically states in English "No reproduction or republication without written permission:" http://www.pixiv.net/member.php?id=2567140
  2. Both Corrins' entire names are localizations. As far as Corrin (F) is concerned, she's not a crown-princess, she's not from Nohr, and her name isn't Corrin. Her literal name is "Princess of Anya Kingdom, Kamui (Female)." But Anya was changed to Nohr in official materials, Kamui became Corrin, and near as I can tell the reason Crown-princess/Crownprincess caught on in fantranslations of Cipher is to avoid conflating the terminology for 王女 with プリンセス. We already have "Princess, Minerva" who uses プリンセス while her cost 1 print "Princess of Macedon, Minerva" uses 王女. This becomes an issue if we ever hit the (completely possible) stumbling block of there being a 白夜王国のプリンセス and all of a sudden there's two cards called "Princess of Nohr, Kamui (Female)" in English with completely different effects and different Japanese names. Crown-princess as a translation prevents that, but it becomes a stumbling block when not all cards that use 王女 are actually crown-princesses in canon.
  3. This question came to me as I was starting up a playthrough of FE4. The game's noted for its huge map sizes and how necessary cavalry are to play the game. Across the whole series, what are the maps that stick with people in Fire Emblem? Both what you'd consider the pinnacle of Fire Emblem's gameplay and design, and the maps that you just remember most strongly. I know of a few people that would say Cog of Destiny is their most memorable, and it's certainly one that jumps to mind for me, but that also made me wonder if Cog of Destiny was specifically designed in response to a strong reception for The Sword of Seals back in FE6. Pirate Ship is another one that stuck in my mind because of the setpiece--you're fighting aboard several moving ships, which was really creative at the time even though it was effectively an indoor map.
  4. I would recommend buying boxes from AmiAmi, but doing so with a group of others that are also buying boxes. That way you can all place the order as one, do combined shipping and split the cost of shipping by however many number of people are in your group. ~$30 EMS shipping can plummet to $7 per person if you have enough people.
  5. The probability of Cipher's localization is approximately equivalent to the level of interest it sustains in the west. It may feel impossible, and I think FE fans are especially accustomed to the disappointment of things not coming over, but we're actually in a very good position for Cipher to get an English-language launch. Nintendo is a large company with a lot of resources, whereas other games like Vanguard are made by very small companies (Bushiroad) that have to actually create their international branches on the fly as they try to get their TCGs in the west. Nintendo of America is in the 1k~5k employees bracket; Bushrioad USA has eight permanent employees. So we know that Cipher definitely can come over, but it's a question of mitigating risk to the point where both Nintendo and NoA feels like it's a smart gamble to translate the game and market it. The company has to have the assurance that sustained interest will keep the product in demand with wholesale distributors, who in turn need to know that they'll have buyers--retailers like Wal-mart and Target won't cut it, they need local businesses and dedicated card shops that deal in both sealed product and single cards. The biggest orders for sealed product come from local distributors that are opening anywhere between two and twelve cases (16 boxes per case) to do mass online and offline sales of single cards at a ~$30 profit per box. Online stores like iDeal808 or Troll and Toad only deal in online and don't have to pay to keep a physical store running, hence they can both order more product and sell to a larger audience, but they alone can't sustain the game either because you need dedicated play spaces for players or interest plummets and you lose buyers. The fact that Nintendo & IntSys did launch the product at all means they know it's not a risky business decision in their home country. Japan has a much better infrastructure to support TCGs than the Americas or the European Union countries. The geography is better adjusted to having a sizable network card shops all supported by a huge urban retail network. The question for the west is: will 670,000 Awakening units sold in the US translate to that many players of Cipher in the US? Will 340,000 Awakening units sold in Europe translate to 340,000 Cipher players in Europe? Trading card games can be more profitable than video games on a large scale because each player has to invest more in their deck across a long period of time than they do in a video game. The single purchase of a video game with the cumulative DLC purchases added on will always be lower than the single purchase of a starter deck with the cumulative booster pack purchases added on. Marketing to the 20+ audience means marketing to an employed, affluent section of the population with leisure money available. That can be advantageous compared to marketing to children, because you're really trying to get the parents to buy in at that point, and they're unlikely to have an understanding of the TCG market or where and how to buy intelligently. But the barrier of entry for Cipher is that only Fire Emblem players are interested in it, and of those only a subsection are interested in TCGs. In order to win the crowd, Nintendo has to take advantage of its clout with the Pokémon TCG, and get tabletop gamers in general to be interested in Cipher. Introducing it at the next Origins Game Fair, or Anime Expo would be a great way to launch the game in the west because you have a huge accumulation of different populations with divergent but overlapping interests in one place. The main obstacle is that the game mechanics aren't very easily understood to someone who doesn't already have a background with Fire Emblem. The quick and easy way to get Cipher localized is to sustain the hype and create demand in the west for a product we don't have. If Nintendo gauges that demand and finds it above a key threshold where the game becomes profitable, they'll invest in localizing it. They've made worse business decisions on far less encouraging data; the collectible New Super Mario Bros. cards come to mind.
  6. If Virion fires an arrow and the target moves closer to him while it's flying, all they did was walk into an arrow More seriously... This is actually specific to Yu-Gi-Oh! In the Pokémon TCG if a Pokémon would be moved out of the active area during battle, it's always specified by effects whether the original Pokémon or the new one is dealt damage, and in Cardfight!! Vanguard if the target moves the battle ends because they are no longer the attacking and defending units, but the unit that attacked is still at rest so you can't start a new battle with it. One thing that could render this issue moot is if support skills are resolved after total attack power is calculated. I seem to have misplaced my copy of the rulebook while I was teaching the game to a group, so I can't actually check this right now. It's kinda dumb that it's not already available as a PDF.
  7. So I knew that there was something more going on with the Super Rare Marth. His illustrator is Hakoda Maki, author of the second FE1 manga! Have any other returning artists been noticed? I suppose Yamada Koutarou will be back for whenever Elibe support rolls around.
  8. I think the most interesting aspect of this is the targeted age range. I've seen girls-only events for Vanguard and other games that aren't age restricted at all (and obviously, aren't in a bar). This indicates that Nintendo is really shooting for the 20+ audience with Cipher. Joshikai's also been translated as "girl talk" elsewhere, which is basically the tone of these types of events, but it has an implication of a protracted gathering. Women's clubs/gatherings have been around for a while now in Japan, and companies like dear ol' Ninty have just coopted them to help promote products, and slap together nice looking powerpoints/event reports like audiotronica said. Girls like them because it's an opportunity to hang out, meet other girls and talk about things they can't in front of boys. If any of you have watched Cardfight!! Vanguard G, IIRC one episode this season showed a girls-only event that was pretty much in line with reality. Hosting a women's club improves Nintendo's portfolio by showing how inclusive they are and all the levels Cipher is taking off on. I'd be more surprised if the company didn't do this. As for the whole trans/genderfluid issue, Nintendo's unlikely to address it directly. The reality for a trans person is pretty similar to a cisgendered person; if they fit the marketing image, they'll probably be included. Gender issues are very hush-hush in Japan (the twist in Banana Yoshimoto's "Kitchen" is still considered shocking almost 30 years later) but this is also the company that lets men wear makeup and dresses in Animal Crossing. Conventionally attractive trans people that hone closer to what an OL is expected to look like are more likely to get the invites to these events than trans persons that don't; it's all about public image.
  9. Wrys is considered Really Funny in the Japanese fandom, sort of in the way that westerners think of Error in Zelda II. His introductory line is very quotable to them, hence the Cipher flavor text on the B01 Wrys is identical to the original while the promo is a humorous spin on it. The idea of Wrys, the feeble old man and humble curate, reclassing as a holy terror of a hero and rampaging through the battlefield breaking skulls, is just inherently funny for longtime FE1/3/11 fans.
  10. Kozaki may not have influence on the business end, but he is familiar with those in charge. Presumably the reason he's confident in giving any kind of answer instead of just labeling it a red question, is because the higher-ups were already talking about this. I'm all for the game coming over, especially since Nintendo's more likely to accommodate mixing Japanese and English cards. You can't do it in Pokémon anymore, but for a long time it was perfectly valid to do so if you had a printed reference for the English text on hand, and for a while a tenth of your deck could still be foreign while they were making the transition. Provided that the game does take off and Nintendo tries bringing it over here, I'll just sell my Japanese collection at its highs to come up with the capital for an English one.
  11. An interesting ruling that's come up: https://twitter.com/kito_part2/status/616530463776116736 It's perfectly valid to have your main character card in a different sleeve from the rest of your deck, or even a top loader. This means that only 49 cards out of your deck need to be in identical sleeves. Presumably this is because your main character never actually leaves the field, unlike in Vanguard and other games with a main character-like mechanic.
  12. Most recent tournament top: http://fireemblemcipher.blogspot.com/2015/06/news-sword-of-light-tops-masters-guild.html I should have just looked up the grammar for that in the first place. orz I do wish we had something like a BYOND client to play around with like in the first two years of Vanguard. It's easier to grasp the concepts behind these decks when you have more experience playing the game. Gameplay videos help, but even those have limits for teaching.
  13. Since the three versions of If come with promos for Cipher, and the starter decks and booster boxes of B01 come with DLC codes for Marth, Lucina, and Minerva, why don't we set up an exchange for the people that bought the Japanese editions of If and want the DLC characters, but don't want the promo cards they got? That way Cipher collectors can get the exclusive cards, and If players can get access to all of the characters. My box and deck should be arriving Monday, and I got a whole lot of people from my local community to import Cipher as well. I'm not sure how far I should take this collection, but I'm mainly just collecting and playing until Elibe rolls around, so I'll be fairly open to trading stuff around.
  14. Transcripts of decklists + summaries: http://fireemblemcipher.blogspot.com/2015/06/news-mulitcolor-inigo-harem-deck-tops.html So. Something I need to think about with regards to the Inigo list; there are an awful lot of units in this game that get +10/+20/etc power but don't specify "until end of turn/until the end of the attack phase." So if you increase your power by +10 and it doesn't specify when the power bonus ends, is that until end of game? Or is it built into the rules that power is wiped at the end of each turn unless a skill specifies otherwise? I wish we had scans of the rulebook. (Did we ever work out what the ST rarity is and why it occurs in booster sets?)
  15. Considering that cards have text on them that identifies if they're promoted or not, and promotion only occurs with units that have a promotion cost separate from their deployment cost, and the units that you would level up with don't have a promotion cost in the first place...I don't think it's particularly confusing. There's multiple indications on each card as to whether or not playing it over an existing unit counts as promoting. It's harder to keep track of how many bonds have been spent for deployment/promotion in a turn than it is that. It's also important to consider that if leveling up causes the card to be discarded, that means you can shuffle that card back into the deck when you run out, and most low-cost units have a support skill. Leveling up cost 1 Tiki to cost 5 in this way and putting cost 1 in the retreat area lets you effectively recycle a trigger unit. I don't remember seeing any rule that says leveling up causes a card to be removed, and I'd like to see where that came from.
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