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About Cysx

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    Away but not really
  • Birthday 04/22/1989

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. He is, yeah. I believe the setup was a 100% crit vengeance with Cyril, but a mere Luna crit works too.
  2. It's definitely possible, you just have to brute force it. With Ashera there's no real way around it. https://www.youtube.com/watch?v=PELCHxak-C0&lc=UgxIsPhfz2BuHHOoJ014AaABAg.99OeQ68asb_9C39wO2VT48 ... she does auto refill a lifebar once, so she technically has five, but you don't have to deplete the first one completely either.
  3. I feel compelled to defend 3H's hard mode because I think many of you are being hyperbolic here and FE gets much easier than that, but eh, who cares really. All I have to say is, I'm completely fine with the easiest difficulty mode being easy; that's why it's there. I am, however, a bit frustrated when that easiest mode is called "Normal". Partly for dumb reasons admittedly, but mainly because it feels, how should I say... manipulative? Treating the player like an easily satisfied idiot? I think Sakurai said it best(or rather worst) with the introduction of elite smash in Smash Ultimate: "When you reach this level, feel free to pat yourself on the back, you're good, period." The subtext being that that wasn't true at all(at first anyway), and I'm pretty sure he knew that. ... I guess this isn't an isolated, or even recent issue, though, this case just happens to be directly in your face. We're also talking about a series that almost died in part because it was too hard, so... yeah. ... That is very true as well, the easiest modes in FE tend to actually be "Shallow mode" in disguise.
  4. Sure, why not. Saint S Faith Combat White magic x3 uses, White tomefaire, White magic range +2 Mag + 25%, Dex +10%, Lck +20%, +2 Move Mastery: Intervention: If HP > 50%, killing blows will leave you at 1 HP. Saint only. ---- Apparition S Reason, A Flying Received damage/2, Hover(has flier movement), Imbue(physical attacks get 25% of mag as added damage) Str +10%, Mag +20%, Res +20%, +2 Move Mastery: Phase: All the unit's attacks on player phase become brave, regular brave attacks are unaffected. Apparition only. ---- Commander(mounted) S Authority, A Riding Battalion slot +1(can equip two battalions at once basically), Canto, Battalion damage +10. Brave attacks are impossible. HP -10%, Str +5%, Mag +5%, Spd -20%, Cha + 30%, +3 Move Mastery: Supreme: Slot 1 battalion bonuses are shared with allied units within 1 range. Commander only.
  5. I mean, if what this is about is tier lists being accurate vs self-explanatory, I think it's tricky. Both are important as far as I'm concerned; if a tier list is unhelpful, it serves no real long term purpose and is only entertaining to make(which, to be frank, is fine as well, realistically people who need help probably don't primarily seek tier lists). And availability is very much not self-explanatory, its value varies depending on the game itself, its balancing, its difficulty progression. Availability is opportunity. Some games like 3H are opportunity-friendly early on, others have Seth. Importantly, past a certain point there is less place for opportunity left because of competition in deployment slots or a difficulty to contribute on base stats/with limited training. That's for general availability, there's also punctual availability(which honestly Athos falls under), aka being around for specific chapters where it matters. Fortunately that's much more simple and I think most of us agree that that's highly valuable. But that's still something you have to actually explain. The way I see tier lists is as a rating of how much each unit can reasonably contribute to clearing the game with ease, overall. As a result, obviously availability will often matter. But I do recognize that it might not be as helpful as a plain "unit good/unit bad". Now if the debate is if availability matters, I mean... yes, it does. It's a factor among others, it just cannot save an unit on its own if everything else about it is bad, and as I said, it's opportunity, if there's no room for it, then it's less valuable. We just need to not be all binary about it. An interesting example is Lara from FE5. Or it would be if capture baiting wasn't so potent and she was more of a combat unit; point is, she is available for a while before becoming the usual midgame dancer most FEs get, and I'd argue that yes, this is strictly a positive(there is the matter of her needing to survive). The only question is how much of a positive is it, it's not necessarily big. Edit: Last part was removed because I'm just going to derail the discussion with stuff like that. Re-edit: Last part is now actually removed, alcohol is bad even when you don't drink.
  6. I may be out of line here but I'll just say it, people on the internet will rarely love you just for being you. The good part is, as a result I strongly doubt it's anything personal. But yeah, if you want attention, you have to give people a reason to pay attention. That goes for any of us, really.
  7. I always hate that I can't give proper credit to even a fraction of them in those. I'll go with what comes to mind. "When couples spend many cold days together, their families will grow. Food will not last as long, so be careful!" - Random bookshelf in a random house, Shining Force III "Die like your father, you pinheaded son of an icecream maker!" - Geese Howard, Fatal Fury Special "Mm. Now if you'll excuse me, I must go set my own city on fire." - Selvan, Radiant Historia "I never cared about justice, and I don't recall ever calling myself a hero... I have always only fought for the people I believe in. I won't hesitate... if an enemy appears in front of me, I will destroy it!" - Zero, Megaman Zero 4 "But, I have to go... I don't have a choice. And every time I hear the word "impossible", it just makes me want to prove everyone wrong." -Vyse, Skies of Arcadia
  8. Would you believe me if I said I was going to include pretty much this exact first sentence but ultimately went "nah"? I blame Echoes swamps. I mean I blame myself and then Echoes swamps. They're the same color, too. Edit: Well some of them are, anyway.
  9. Brigand doesn't have range +1, but it does has a +2 str mod. That's also why people don't mind spending time in it. Beyond that, I'm not going to tell you how you should play the game(or at least not that directly, I like to hide that I'm actually a douche). It's more when it comes to a general discussion about how things work, that I couldn't really give you that it's cool to skip Deathblow. It's one of the best skills in the game for a very reasonable amount of investment, I mean it when I say it's pretty much universally expected for physical units to go for it. Does that make the earlygame a bit dull, arguably, yeah. Since people can use any weapon they want still, it's usually fine, though. Going back to your table, Ignatz does also have: +1 base strength if he went through brigand A Raphael damage support for +3 Hilda's passive to take advantage of, since he has flexible range; obviously that's if she's around Technically, access to the Failnaught on routes where it's available. So he can get by. It's just that the next two chapters get rough... and that not everyone is Ignatz. Honestly, I wish I could demonstrate but I kinda can't. In my head, if you have precisely a 1/2 chance for something to happen, on average it will happen half of the time, and in that case, half of 5 is 2.5. Maybe you took 3 as the center value as a result of it being precisely the middle between 1 and 5... but there's also 0 to consider? Idk. It's not impossible to have near perfect hit rates and it's 2 rn, so it doesn't always have to be a problem really... but yeah this would take a ton of work for sure. I mean, being a critic is the easier route, that's no secret. You put in the work and there's no taking that away, and yes, I'd definitely say those are valuable resources. Nope. That's a common question since the in-game description is unclear, but it doesn't. ------ Edits ------ But again, why would you want S+ rank if you don't want Death blow? Also, do you really make such a difference between Deathblow HV Ignatz, which you don't care much for, and Deathblow-less PBV Leonie, which you're defending? I just don't get your reasoning on that. But yes, as you said, Leonie's primary role is killing with PBV, so Deathblow solidifying that makes it an acceptable detour in general; you're also on a class with bowfaire, many people put her on a wyvern instead to get flight, which has a bit less damage and makes going through brigand a more... natural part of her growth. Either way, obviously one'd need to math it out(which is not my way of asking you to do it, please don't bother), but Im all but convinced that early PBV doesn't beat what Deathblow brings. For what it's worth. Finally, it's... it's not really a matter of preference(sorry, this is going to sound patronizing), I mean as I said, absolutely play however you like and screw me if I ever tell you not to. But the ability to kill more, it isn't advantageous in a subjective way; if one unit can kill more than another, and there's no other difference... the first one is better. This is true in easy FE games, but even more so in a context where not killing can easily mean dying. As for boosters, from my understanding we typically ignore them because it can't be assumed that any given unit will get them(outside of cases like Conquest!Xander or early FE5 Leif) and it's a genuine advantage not to need them in the first place; regardless of that, they do exist. If I'm not mistaken, people primarily fix the speed of a lot of characters so they remain competitive, and focus on maxing out the strength of one or two key units to take care of problematic enemies(such as endgame bosses), rather than spread them around. But full disclosure, I wouldn't know, I don't use them.
  10. I honestly recalled all foot units being slowed down a bit by the swamp(and mounted ones a lot). A'ight, I yield.
  11. I really don't get why you do that. Not only are you acting like he didn't provide proof when he very much did, but like, "bub"? Come on. Okay, stop me but (69 + 72) /2 = 70.5 +Sword prof = 90 +Keen intuition = 120 -Battalion = 110 Plus, getting three characters to act as support may not be a possibility. It's pretty much a given that people will have Claude as a flier so that's one, but yeah. ... not that this matters all that much. Reliability is nice, but only in an iron man DP-less run would her missing be that big a deal. And it's not like she's at <50 hit. That was dumb of me to even bring up.
  12. Thanks for the kind words! But frankly I think there's ample merit to both stances on this one, especially in a context where indeed, nothing stops you from just giving everyone strength/magic boosters, and indeed, you'll want S rank in your weapon. They also have limited enemy phase potential of course. Here's a list of the advantages the way I see it: - Killer weaponry durability is entirely sustained by money from very early on - There's an ample amount of 15 crit battalions; similarly, crit rings are in very low demand - Those builds don't really have weaknesses beyond very high def enemies, which are rarely dangerous or difficult to take down; they tend to deal with other generics fine with or without crits until lategame where they should have all of their tools - They shine brighter than any other when it comes to dealing with demonic beasts(since most have low luck and no proficiency, leading to easy 90+ displayed rates), and are also competent boss killers - They do not struggle with the final chapters the way many other builds do, since their ideal damage is consistently overkill - Just like in Echoes, you can abuse divine pulse to rig crits if needed, which gives them a reliability push as you have ample charges and there are few ways to use those offensively. Posting numbers for the sake of it. This is at level 30, enemies have around 25 crit avo at that point on Maddening. No S rank, it's possible but let's just not. Sniper: ~25 crit from (Dex+Lck)/2, + 35 from Killer+, + 5 from crit ring, +15 from battalion, +10 from HV = 90. 65 displayed, aka 88% chance. Grappler: ~20 crit from(Dex+Lck)/2, + 30 from Killer +, +5 from crit ring, +15 from battalion, +10 from FiF = 80. 55 displayed, aka 91% chance. Warmaster. ~20 crit from (Dex+Lck)/2, +30 from Killer+, +5 from crit ring, +15 from battalion, + Crit +20 = 90. 65 displayed, aka 88% chance. So yeah, them's the breaks. In practice, they're regular damage builds unless facing beasts or crit rigging for bosses, until the lategame where they've hopefully acquired their S rank and need to rely on crits to kill. As said, the good thing is that they're straightforward, and deal with problematic things well. But they do walk the reliability line a bit, and all of these classes are on foot as well. ------- Just as a disclaimer, haarhaarhaar did not repeat what I wrote, if anything it's the opposite(happened unwillingly, though) since everything under this is an edit. Wait, no, my argument never was that deathblow is indispensable, I was asking for a good reason to skip it. Though to be frank, guaranteeing kills on roughly half the maps, that doesn't sound awful, but then again, ch 20 has a lot of low def enemies. That's fair, though this is easy to calculate. It takes 50 rounds of combat to master Brigand, and Archer gets +2 bow exp per fight, so that amounts to a clean 100 Wexp loss. Added to the 180 *1.5(because boon) from earlier, that's 370 bow Wexp. Which isn't nothing, but still not that significant. Also, crit builds usually don't need S+ rank in the first place, as they deal enough damage already. Well, if they have Deathblow, anyway, but foregoing a +6 damage boost for most of the game in order to get a +5 one at the end... that just doesn't make much sense. Which I wish I brought up earlier. I agree, believe it or not. But wait, what was that about Deathblow getting in the way of getting S rank, then? Aaaaasutora And now I regret not looking lower earlier, because that's way more comprehensive than my walls of text... even though GD 22 isn't the kindest playground and she could easily have swordfaire² I mean she's goddamn Catherine too Out of curiosity, on what occasion did you screencap all of that? Just for research?
  13. Yeah, that's part of the general reason(though I won't pretend that I had the math in my head or anything, it very much was an estimation); ultimately if Ignatz is left with only his P.skill as an advantage and has to play catchup too hard on death blow, Ashe starts to dominate. Probably best not to make this about Ignatz too much, but I do consider it top 10 in the game myself. Or I did before the dlc characters anyway, I'd have to look at it again. It's extremely useful in the earlygame, and even later on where some builds have enough accuracy, most would certainly appreciate it and for bow using classes specifically, there are some pretty obvious advantages(there's even room for making use of +40 hit). This also goes for brave axe wyvern builds, but then again, yeah, neutral axes/lances, and weak flight, that's too much work to overcome. I guess the question is if Ashe is better on a wyvern or as a sniper. I think I've made it clear that it's sniper afaic, but that's definitely debatable. Well the bigger thing imo is, a few dex points do not a build make. His advantage is completely negligible compared to what others have.
  14. Yeah, that's fair, Imma edit that.
  15. That's an interesting combination... I think I'd still rather just go for FiF, though it's admittedly not hard to justify spending some time in cavalier for Dedue. Man, it's unfortunate that we still don't seem to see eye to eye on that... Yup. That's what it does. I wasn't saying those two classes were "middling" in that sense, I am a big advocate for Grappler/Sniper over WM/BK on any character that cannot double reliably after all; what I meant is that they aren't the greatest. Swordmaster is unfortunately a lower movement class specializing in one of the more limited weapon types in the game. It's true that statistically it isn't bad per se, but yeah, let's just say that if mastering made Astra useable on every class, there's be limited reason to stay in SM. Assassin on the other hand absolutely is better, with 6 move ignoring most terrain +shade for survivability, but any Astra build couldn't ultimately take advantage of those. It's also ultimately hurt by also specializing in a low damage weapon, combined with having no Str mod or for what it's worth, growth. I also need to rephrase about Death blow; I wasn't saying that it was enough to kill everything, just going against your idea that characters might not have it, because there's almost no reason for them not to. It's the most valuable thing they can get from intermediate, especially if they're male, and brigand is a good class to be in. It also doesn't go against crit builds at all since intermediate classes provide next to nothing in that regard beyond +10% Dex growth from archer. At best it competes with hit +20 to hit reliably from farther. To be clear, in a theoretical context where those characters would need to deal 4 times their damage to start ORKOing, dex would look a bit better, it's true. But even they aren't that weak, and 3H brings up anyone with class bases and all the direct stat boosts it provides. You did forget str +2 and bowfaire in that table. For better or for worse, that's not how the game is laid down for us. S to S+ is 1080 Wexp, E to D+ is 180, boons don't come close to compensating for such a difference. Getting S rank and Death blow isn't unreasonable at all either(it typically means not having it for a month, at worse two), and even if it was, I'd definitely argue that going for +10 crit is the wrong choice. Nnot taking into account that you'd have Death blow for a good 10 more chapters, 10 isn't the difference between completely reliable and dangerously luck based, not on HV anyway. 60 crit(so 84% with the brave effect) falls into luck based, 70(91% as you said) into fairly reliable, 80(96%) basically into completely reliable, though you'd probably want a bit more still. Well uh, yeah. I thought that's what you were doing yourself to be honest, since as far as class progression goes, going through archer as opposed to brigand amount to +1 dex in 10 levels and all. Not trying to be a stick in the mud btw. I mean it, I do appreciate the analysis. I just... disagree with your conclusions. Also, I run crit builds on these characters too, I can attest that they work, many others can as well. So I'm generally on your side of the bigger argument. ... well, one of the two bigger arguments, in any case, because when it comes to the value of Dex... yeah.
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