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Syndixel

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    70
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About Syndixel

  • Rank
    A lawyer can't cry until it's all over.
  • Birthday 08/19/1999

Profile Information

  • Gender
    Male
  • Interests
    Gamer mostly Nintendo. Sometimes reads books.
  • Location
    Japanifornia

Previous Fields

  • Favorite Fire Emblem Game
    Genealogy of the Holy War

Member Badge

  • Members
    Merric

Allegiance

  • I fight for...
    Jugdral

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  1. Everyone that's been mentioned in this thread plus a few more: I would want a Salem-esque character from Slither to join as well for all routes. Metodey should also be for CF only. Some of the bosses like Lonato and Gwendal, I would like to join but I'm not exactly sure where they would go.
  2. It's fun, but it trivializes the combat so easily. Slamming into other ghosts is kinda broken tbh. Though, I will say it's fun to slam the Boos. Super suck feels like an upgrade to the combat of 1. That's just my opinion.
  3. While I won't say I hated it, I did dislike Dark Moon. I found the mission structure to not really fit with Luigi's Mansion. To me, Luigi's Mansion is all about exploring the environment at your own pace with virtually no restrictions. That's what I loved about the first one. Luigi doing missions felt like they should have just kept going with the exploration. Having Luigi do a small task and then return to E. Gadd, and then go back felt like a chore. I also hated that all the boss ghosts were so similar in design, not the objects they inhibited though. I also liked the descriptions each ghost had in 1, it gave a boss ghost some backstory and personality. I'm a bit sad 3 doesn't have it. I'll admit I liked the super suck idea Dark Moon had over the slam. Scarescraper was also a fantastic idea to introduce since some fans might wanted to play with their friends.
  4. True. It's just my nostalgia honestly. I just like the original ghost designs more than the Dark Moon style.
  5. I stopped right when I got Gooigi. Loving it so far. My only nitpick is that the ghost designs are still cartoony for my tastes (I prefer the original ghost designs). I also don't like how there's no bio for the boss ghosts (at least to my knowledge).
  6. For some of the characters that turn into soldiers, maybe a sword/axe variant? Same thing with the cavs.
  7. I noticed that Wendy started with 4 Strength. I understand she's the weakest of the three, but four strength seems way too low. 6-7 strength seems better, IMO.
  8. Okay, I used Fire Emblem - Fuuin no Tsurugi (Eng v1.0) ROM (not gonna link to it obviously), but this worked.
  9. Unfortunately, the source ROM doesn't work with the patch. I hit "Ignore" and when I went into the first chapter, it loaded some MissingNo. like characters and booted me back to the main menu.
  10. Syndixel

    FE4 FG version

    FE4 Binary also did branched promotions as well. However, some of the choices were bizarre and dumb. Deidre's base class of Shaman? Was a promotion for female mage units for some reason. So I would keep in mind to make both promotions useful.
  11. Ah, that's great. It's uplifting to finally hear news/updates about 7x.
  12. I would say he's comparable to Finn and Jakob in terms of sheer loyalty. However, there are things Finn would never do that Dedue would absolutely do for Dimitri. Jakob also would not mind doing horrible things if Corrin ordered him to do it.
  13. I believe you learn about that during Golden Deer timeskip after a certain chapter. I forgot what chapter it is. They also hint at it in her Edelgard support as well.
  14. Cyril is supposed to be the "Est" of this game. Although he's a bit better than most Ests because he autolevels, his growths are not as high as most Ests. He makes for a pretty strong and quick Wyvern Lord or Bow Knight, so it's up to you. Though if you don't want to invest in him, then I say drop him.
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