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whase

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Everything posted by whase

  1. IIRC, in the DLC there is a fortune teller that can you can pay to lock certain pairs together. I've never tried it, but if you want to ensure specific pairings that's the way to go.
  2. There is actually quite the community playing the game. I haven't bought any boxes in years, but I can imagine the power of certain cards add to the price of certain boxes (also because more people want them and thus them becoming more rare). I remember keeping an eye out for more B11 boxes, because Lute was in there. But it had become a little more expensive than the other ones, I believe because overclass Genny was in there as well...
  3. I believe what the tutorial means to say is to only start instruction on units with full motivation, not to then not use it all for instructing. It still costs you 1 instruction point whether you instruct a unit 4 times for full motivation, or twice for a 50%. IIRC, if you press Left/Right/Plus/Minus together you return to main menu. (Make sure you really want to do that though, the game doesn't ask for confirmation, and if you forgot to save for a while it could set you back more than you expected.)
  4. I agree, fixed mode is great. I hope their inclusion in Engage means we get to see it more often. I'm not sure what to think of all the minor buffs and debuffs to growths though. On the one hand I enjoy planning these things out. But since the growths are invisible in the game itself, it means you need to look them up and that's not great game design. Like how most horse-riding classes in Three Houses give a penalty to speed growth, I would have liked to know that on my first playthrough. I played an FE8 hack I found on these forums that has a fixed mode, and shows growth rates. I would love to see that introduced in an actual FE game. Except including ways to alter those growth rates (bands, reclassing, etc.)
  5. Megaman Battle Network Especially with how prevalent AI stories are now, I think Battle Network could shine even more than it already has. I would personally love to see this as an MMO, even if that doesn't really seem to be a thing Nintendo does. I would just love to have my own Navi and send it online to battle virusses. So much they could do with this series.
  6. I played each of these games over 50 times each by now, I usually take a pick from among my faves for each of the 7 weapon types (staves excluded). Here's my top fave per weapon type per game: FE8: Lute(Anima), Joshua (Sword), Artur(Light), Neimi(Bow), Amelia(Lance), Ross(Axe), Ewan(Anima) FE6: Fir(Sword), Sophia(Dark), Dorothy(Bow), Gonzales(Axe), Milady(Lance), Lilina(Anima), Ellen(Light) FE7: Matthew(Sword), Serra(Light), Erk(Anima), Bartre(Axe), Rebecca(Bow), Canas(Dark), Florina(Lance)
  7. Playing boardgames with friends in person is my favorite thing. I don't really play the classics anymore, Catan, Risk, Monopoly and such are no longer on the playlist. Some of my favorites are Dominion, Betrayal at the House on the Hill, Evolution and Tsuro. I also enjoy making my own boardgames. I never really got into chess, I too easily beat my friends, while my dad won from me too easily.
  8. I also attempted an autoplay run, except I was allowed to move Alear myself. No arena or taking items off units. I quit somewhere around chapter 20, at that point only Zelkov survived. (Normal classic, aggressive only.) I did find my units using healing staves and vulneraries, but couldn’t find the logic behind when they use them. I've had plenty of characters below 10% hp kill themselves attacking strong enemies, and a couple of them running away using a vulnerary at 50% hp.
  9. I've never heard anyone criticize 3H for not seeing a lot of the countries outside Fodlan, especially not compared to most other FE games, that don't even acknowledge other continents or countries outside their continent existing. In that same way I also never heard anyone criticize Radiant Dawn for not visiting Hatari, or Echoes for not visiting Archanea in its main story. Did I miss that, is that critique actually a common thing? While I prefer the more intricate storytelling of 3H, I do appreciate the more straightforward storytelling of Engage. Engage actually did pull some plottwists I didn't see coming, probably mostly because I underestimated the writing due to the cringe-factor. When it comes to Alcryst, I don't really see many similarities between him and Bernadetta, I do see the similarities between him and Marianne. Where Bernadetta is mostly anxious, Marianne is more self-deprecating. I really disliked both Marianne and Alcryst when I first got to know them. But when I got to learn more about Marianne I noticed I disliked her because she reminded me of myself at that age, and then her character growth started and now she's one of my favorites. Alcryst however, still feels off to me. Even aside from having seen zero character growth from him (could be on me since I haven't seen many of his supports yet), I cannot identify with the way he self-deprecates at all (which is a weird sentence I know). His mannerisms just feel off to me.
  10. I decided to do a google search on this, because it felt wrong, but you seem to be right. Those weapon skills are never actually active, and are only there to be inherited. I never would've guessed, thanks! Though if that's true... Then why do these emblem weapon types matter?
  11. Haha, that was about to be my next question, thanks! Now my next question feels more like an opinion-based question, but I'll ask it anyways. Is it worth basing who you give your emblems to on the weapon type they boost? For example giving Lucina to your bow user because she buffs bows, Ike to your axe user since he buffs axes. Is it worth that even if it might be slightly less optimal when considering their other abilities? I mostly have my doubts about emblems that give a penalty to avoid.
  12. Thanks! This will save me so much time, I should have asked this sooner! XD
  13. It doesn't. I gave Corrin to Framme, and even with her dealing 0 damage or missing, it would activate. Question, I always try to talk with everyone on explore so I can get all those bond fragments. But sometimes I leave an explore and get some bond fragments on leaving. Do I get those because I missed someone? If so, does leaving cause me to gain all fragments? That would mean I can stop talking to everyone. If not, why do I gain them on some explores?
  14. There are a lot of mechanics I like in Engage, but pretty much all of them were a little overdone imo. - I really enjoy the backup type, dealing that little bit of extra damage when you position your units well makes for a nice strategic choice. Though maybe 10% can be a little much, 20% from hero is certainly too much. Adding Dual Support+ is just stupid strong. - Avoid bonusses on terrain are always nice, but some units get 60% avoid buffs in this game. That's simply way too much. Though I have to say they did balance this well enough not to be too much of a problem. - On reclassing, the idea of needing to collect the right weapon proficiencies to reclass to a certain class is nice, and I liked it in 3H as well. Though it does seem to have gotten a little too easy in this game. - I quite like the break mechanic, but I don't like it as the only weapon triangle advantage. I hope they bring back the GBA or Awakening advantages and add a slightly weaker version of break to it. - The Emblems are a fun, one time gimmick, pretty sure they weren't planning on bringing them back, but yeah, don't bring them back. The strength of the effects makes the game far too chaotic imo. - Buying your abilities with sp, that's an interesting one. I'm not sure I like the additional resource needed here, but I do like the idea behind it. - Forging materials, why? I never really questioned it in 3H, but the amount of different resources is skyrocketing and it needs to stop. And last and maybe least; - We're teaching kids to pick up poop now? Why? Who thought giving manure as gifts was a good idea? Had they made manure necessary for a farming mini game or something, then sure, throw in the joke that you can give it as a gift. But the entire item is there as a joke and it's just... no
  15. I did very little in terms of reclassing in my first playthrough. After reaching lvl 20 in warrior I did reclass my Boucheron into a hero though, which made him a lot better. I also reclassed my lvl 20 sniper Etie into a warrior after hearing how good that was, it did not disappoint. I did turn Jade into a halberdier immediately after getting her. She was a great destructive force with a forged brave lance, but she required a lot of work yet remained pretty fragile. Now in my second playthrough, I reclassed almost all my front liners into hero. My Alear is a lot better than during my first playthrough, though that is at least in part because of forging liberation to +5 early. Alfred, Louis and Chloe are a bit disappointing though. Warrior!Fogado and Sage!Anna are doing great. Only frontliner I didn't reclass is Diamant, but I'm doubting that decision now, his combat is only slightly better than Alfred/Louis/Chloe, yet those three are dealing a lot more damage in brave assists than Diamant is doing without. Merrin is also doing great as a thief, but still a little disappointing since Yunaka seemed to do better last playthrough. Maybe I'll try hero!Merrin, or maybe Warrior!Merrin, or how good is her magic stat for Sage!Merrin? I'll think of a way to make her even better next playthrough...
  16. Yeah I meant Quality Time+, I played hard mode and didn't do any mini games besides arena and sommie, and had plenty of bond fragments to get nearly all my units Dual Assist+ or Quality Time+, so I didn't consider gaining bond level 18 might be hard for some. Could just be my playstyle, and it didn't help that I constantly had too little money for healing staves. But for me QT+ was more than worth the SP, bonds and skill slot on my healers and dancer.
  17. I also had a hard time choosing, but I wrote down a couple of skills to save up for and stuck to it. Takes a while to get them all but it worked out for me: - Assist+ and reposition on all backup units - Speedtaker and Canter on all ranged cannons - Quality time on healers, dancer and anyone else you might have, no longer needing to buy healing staves is great. Add Canter or Healing Light for added effect. If ever you feel like these don't really fit your needs, avoid and hit + are also a great help.
  18. I really like this new triangle idea. I will say I do miss the old buffs, for which I believe Awakening did it best (advantage buffs depending on weapon ranks). But the new triangle adds a really interesting layer of strategy, and I hope it returns in some shape or form for future games. (Preferably a combination of Awakening and Engage triangles.) Now off to experiment with this for my FE D&D system~
  19. Best: - Boucheron, I gave him Marth's hit+10 and suddenly he was fixed, his HP is so high he can even survive crits, his speed high enough he doubles pegasi. I gave him a hammer and he tears through everything that has a lance, and one shots mages. Surprisingly good: - Framme, granted I gave her a few extra levels, but she is great. I forged up her weapon so she destroys everything without good defenses, that defensive thingy is incredibly neat for pulling in opponents, and then Micaiah's skill heals herself when she heals someone else so she can defend again right after - Etie, I see so many complaining about her, I think she's doing great. Her speed and defenses are horrible, true, but her strength is great, and early access to the longbow makes her great at safely taking enemies to low HP. Disappointing: - Clanne, he's just... not great. His damage output is really low, doubles only armors, and dies to everything. Only reason he's not my worst is because he has 3 range and does almost take out armor knights pretty well. Worst: - Jade, though I hate to say it, because I quite like her. Perhaps it wasn't my greatest decision to reclass her to lancefighter upon getting her (I don't like armor knights, and still had no lance users in my team at this point). Her only use now is chip damage on chains and breaking sword users. Oh, and hoping she crits using that killer lance, I do enjoy those crits.
  20. Hard/Classic, the first FE I didn't start on normal mode, and I'm starting to regret it. I've gotten used to FE being easy enough to make some fun builds, but hard mode apparently isn't the place to build a mage Alear, ban horseback and armored units, and feed kills to Framme to make her a killing machine. I mean, having Framme as a delete button is nice, but she's healing every turn and can't take hits herself (like all of my units)...
  21. Alright, here we go, top 10 favorite characters. 1. Lute 2. Ingrid 3. Mia 4. Marianne 5. Nephenee 6. Leonie 7 FERDINAND VON AEGIR 8. Clair 9. Joshua 10. Jill
  22. I've seen many maps shared taken from older FE games, but hadn't seen this one yet. It's PoR's defend chapter in Gallia! Love to see that map, thanks for sharing!
  23. Is it just me or do these "movement types" seem more like "weakness types"? Like certain weaponry will be effective against certain types. As in wyrm slayers effective against dragons, armor slayers vs heavy, magekillers vs mystics, etc. It would make a lot more sense to me than make them all have very specific terrain costs/bonusses.
  24. I think the point of hybrid classes is to be more versatile in damage output. Being able to choose between targeting defense and resistance is a pretty good boon te have... in theory. One of the problems I have found with hybrid classes is that growths/stats don't change all that much between classes, and a hybrid class makes sacrifices to be more versatile, whereas a strength class can still just pick up a levin sword without any sacrifices. At least that's my point of view, maybe they should make inverted stat weapons less available?
  25. In the twitter thread here there was a discussion on pairings, but I figured my two cents would fit better over here. I just had an idea that sounds really cool to me. I doubt they'd ever do this, but that doesn't mean I can't hope for it. What if, for available "S supports", the game would actually look at the choices you make throughout the game? As in character 1 will no longer be interested in S supporting you if you defeat that one optional boss. Or character 2 will become interested in S supporting you if you have a certain kill count. Or during a path split you're not going where character 3 wants you to go, so they lose interest in S supporting you. It sounds interesting to me, though the game would need to make it clear what those points of interest are. (I will also give bonus points if supports change depending in your choices.)
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