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whase

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Posts posted by whase

  1. There is actually quite the community playing the game. I haven't bought any boxes in years, but I can imagine the power of certain cards add to the price of certain boxes (also because more people want them and thus them becoming more rare).

    I remember keeping an eye out for more B11 boxes, because Lute was in there. But it had become a little more expensive than the other ones, I believe because overclass Genny was in there as well...

  2. 22 hours ago, Randoman said:

    [...]

    In terms of maximizing the amount of skill experience obtained, is it better to use up all of a unit's motivation with Instruct, or is it better to just use up motivation until 50% or 75% of their motivation remains? The tutorials recommended against having units at 0% motivation, saying that they learn better with high motivation, but Auto-Instruct uses up all of a unit's motivation, so I'm getting conflicting messages as to what's the better approach.

    Aside from using a Bookmark, is there any way to soft reset/go back to the main menu? Fire Emblem Engage had that Options -> System -> Quit selection (at least, I think that's how it went), and I really want to know the Fire Emblem Three Houses equivalent of it. It's getting pretty tedious to have to close out of Three Houses, load it up again, and go through a bunch of loading times.

    I believe what the tutorial means to say is to only start instruction on units with full motivation, not to then not use it all for instructing. It still costs you 1 instruction point whether you instruct a unit 4 times for full motivation, or twice for a 50%.

    IIRC, if you press Left/Right/Plus/Minus together you return to main menu. (Make sure you really want to do that though, the game doesn't ask for confirmation, and if you forgot to save for a while it could set you back more than you expected.)

  3. I agree, fixed mode is great. I hope their inclusion in Engage means we get to see it more often. I'm not sure what to think of all the minor buffs and debuffs to growths though. On the one hand I enjoy planning these things out. But since the growths are invisible in the game itself, it means you need to look them up and that's not great game design. Like how most horse-riding classes in Three Houses give a penalty to speed growth, I would have liked to know that on my first playthrough.

    I played an FE8 hack I found on these forums that has a fixed mode, and shows growth rates. I would love to see that introduced in an actual FE game. Except including ways to alter those growth rates (bands, reclassing, etc.)

  4. Megaman Battle Network

    Especially with how prevalent AI stories are now, I think Battle Network could shine even more than it already has. I would personally love to see this as an MMO, even if that doesn't really seem to be a thing Nintendo does. I would just love to have my own Navi and send it online to battle virusses. So much they could do with this series.

  5. I played each of these games over 50 times each by now, I usually take a pick from among my faves for each of the 7 weapon types (staves excluded). Here's my top fave per weapon type per game:

    FE8: Lute(Anima), Joshua (Sword), Artur(Light), Neimi(Bow), Amelia(Lance), Ross(Axe), Ewan(Anima)

    FE6: Fir(Sword), Sophia(Dark), Dorothy(Bow), Gonzales(Axe), Milady(Lance), Lilina(Anima), Ellen(Light)

    FE7: Matthew(Sword), Serra(Light), Erk(Anima), Bartre(Axe), Rebecca(Bow), Canas(Dark), Florina(Lance)

  6. Playing boardgames with friends in person is my favorite thing. I don't really play the classics anymore, Catan, Risk, Monopoly and such are no longer on the playlist. Some of my favorites are Dominion, Betrayal at the House on the Hill, Evolution and Tsuro. I also enjoy making my own boardgames. I never really got into chess, I too easily beat my friends, while my dad won from me too easily.

  7. I also attempted an autoplay run, except I was allowed to move Alear myself. No arena or taking items off units. I quit somewhere around chapter 20, at that point only Zelkov survived. (Normal classic, aggressive only.)

    I did find my units using healing staves and vulneraries, but couldn’t find the logic behind when they use them. I've had plenty of characters below 10% hp kill themselves attacking strong enemies, and a couple of them running away using a vulnerary at 50% hp.

  8. I've never heard anyone criticize 3H for not seeing a lot of the countries outside Fodlan, especially not compared to most other FE games, that don't even acknowledge other continents or countries outside their continent existing. In that same way I also never heard anyone criticize Radiant Dawn for not visiting Hatari, or Echoes for not visiting Archanea in its main story. Did I miss that, is that critique actually a common thing?

    While I prefer the more intricate storytelling of 3H, I do appreciate the more straightforward storytelling of Engage. Engage actually did pull some plottwists I didn't see coming, probably mostly because I underestimated the writing due to the cringe-factor.

    When it comes to Alcryst, I don't really see many similarities between him and Bernadetta, I do see the similarities between him and Marianne. Where Bernadetta is mostly anxious, Marianne is more self-deprecating. I really disliked both Marianne and Alcryst when I first got to know them. But when I got to learn more about Marianne I noticed I disliked her because she reminded me of myself at that age, and then her character growth started and now she's one of my favorites. Alcryst however, still feels off to me. Even aside from having seen zero character growth from him (could be on me since I haven't seen many of his supports yet), I cannot identify with the way he self-deprecates at all (which is a weird sentence I know). His mannerisms just feel off to me. 

  9. 3 hours ago, Technoweirdo said:

    [Weapon] Precision/Focus/Avoid/Power are not Sync skills. Lucina doesn't quite buff bows, Ike doesn't buff axes, etc., nor do they give penalties related to those skills.

    I decided to do a google search on this, because it felt wrong, but you seem to be right. Those weapon skills are never actually active, and are only there to be inherited. I never would've guessed, thanks!

    Though if that's true...

    24 minutes ago, haarhaarhaar said:

    Generally, no - for at least some emblems (ie Byleth) their weapon buffs are pretty irrelevant, and there are only a couple where the weapon buffs are important. Off the top of my head, Roy, Marth, Celica, Ike and Eirika all like units who possess the same weapon type. But the points made above about the first three of those emblems still stand, and in the case of Ike/Eirika, other parts of their kit are so good that you shouldn't feel bound to putting them on units with complementary weapons.

    Then why do these emblem weapon types matter?

  10. 10 hours ago, DefyingFates said:

    I think you still miss bond fragments that are lying on the map to be collected though, so don't leave right away!

    Haha, that was about to be my next question, thanks!

    Now my next question feels more like an opinion-based question, but I'll ask it anyways. Is it worth basing who you give your emblems to on the weapon type they boost? For example giving Lucina to your bow user because she buffs bows, Ike to your axe user since he buffs axes. Is it worth that even if it might be slightly less optimal when considering their other abilities? I mostly have my doubts about emblems that give a penalty to avoid.

  11. 6 minutes ago, samthedigital said:

    If you're talking about the post-map exploration thing then your assumption is correct; you'll get the bond fragments that you'd normally get by just leaving instead of talking to everyone. If you care about the story or unique talk conversations the game indicates those so you don't have to miss out on that either.

    4 minutes ago, Technoweirdo said:

    You can ignore everyone and still get bond fragments from characters.  

    That said, don't think you -quite- missed anyone. Accidentally spoke with a character twice one time -- a character with a blue dialog box -- and ended up getting their standard dialog along with bond fragments.

    Thanks! This will save me so much time, I should have asked this sooner! XD

  12. 3 hours ago, Florete said:

    Does Draconic Hex require the unit to hit and/or do damage in order to activate?

    It doesn't. I gave Corrin to Framme, and even with her dealing 0 damage or missing, it would activate.

    Question, I always try to talk with everyone on explore so I can get all those bond fragments. But sometimes I leave an explore and get some bond fragments on leaving. Do I get those because I missed someone? If so, does leaving cause me to gain all fragments? That would mean I can stop talking to everyone. If not, why do I gain them on some explores?

  13. There are a lot of mechanics I like in Engage, but pretty much all of them were a little overdone imo.
    - I really enjoy the backup type, dealing that little bit of extra damage when you position your units well makes for a nice strategic choice. Though maybe 10% can be a little much, 20% from hero is certainly too much. Adding Dual Support+ is just stupid strong. 
    - Avoid bonusses on terrain are always nice, but some units get 60% avoid buffs in this game. That's simply way too much. Though I have to say they did balance this well enough not to be too much of a problem.
    - On reclassing, the idea of needing to collect the right weapon proficiencies to reclass to a certain class is nice, and I liked it in 3H as well. Though it does seem to have gotten a little too easy in this game.
    - I quite like the break mechanic, but I don't like it as the only weapon triangle advantage. I hope they bring back the GBA or Awakening advantages and add a slightly weaker version of break to it.
    - The Emblems are a fun, one time gimmick, pretty sure they weren't planning on bringing them back, but yeah, don't bring them back. The strength of the effects makes the game far too chaotic imo.
    - Buying your abilities with sp, that's an interesting one. I'm not sure I like the additional resource needed here, but I do like the idea behind it.
    - Forging materials, why? I never really questioned it in 3H, but the amount of different resources is skyrocketing and it needs to stop.

    And last and maybe least;
    - We're teaching kids to pick up poop now? Why? Who thought giving manure as gifts was a good idea? Had they made manure necessary for a farming mini game or something, then sure, throw in the joke that you can give it as a gift. But the entire item is there as a joke and it's just... no

  14. I did very little in terms of reclassing in my first playthrough. After reaching lvl 20 in warrior I did reclass my Boucheron into a hero though, which made him a lot better. I also reclassed my lvl 20 sniper Etie into a warrior after hearing how good that was, it did not disappoint. I did turn Jade into a halberdier immediately after getting her. She was a great destructive force with a forged brave lance, but she required a lot of work yet remained pretty fragile.

    Now in my second playthrough, I reclassed almost all my front liners into hero. My Alear is a lot better than during my first playthrough, though that is at least in part because of forging liberation to +5 early. Alfred, Louis and Chloe are a bit disappointing though. Warrior!Fogado and Sage!Anna are doing great. Only frontliner I didn't reclass is Diamant, but I'm doubting that decision now, his combat is only slightly better than Alfred/Louis/Chloe, yet those three are dealing a lot more damage in brave assists than Diamant is doing without. Merrin is also doing great as a thief, but still a little disappointing since Yunaka seemed to do better last playthrough. 

    Maybe I'll try hero!Merrin, or maybe Warrior!Merrin, or how good is her magic stat for Sage!Merrin? I'll think of a way to make her even better next playthrough...

  15. On 2/10/2023 at 9:24 PM, Shadow Mir said:

    I'ma be honest, you're overhyping this. 5 HP ain't a lot, especially considering that by the time you get access to this, you're well into the midgame. It doesn't help that it doesn't upgrade until bond level 18. And the upgrade isn't anything to write home about either...

    Yeah I meant Quality Time+, I played hard mode and didn't do any mini games besides arena and sommie, and had plenty of bond fragments to get nearly all my units Dual Assist+ or Quality Time+, so I didn't consider gaining bond level 18 might be hard for some.

    Could just be my playstyle, and it didn't help that I constantly had too little money for healing staves. But for me QT+ was more than worth the SP, bonds and skill slot on my healers and dancer.

  16. 2 hours ago, Lopen187 said:

    Is there somewhere to look at good skills to inherit for each character? Trying to figure out what to spend sp on and I am having a bit of a hard time on chapter 14 (hard) and have yet to really buy any skills on anyone yet.

    I also had a hard time choosing, but I wrote down a couple of skills to save up for and stuck to it. Takes a while to get them all but it worked out for me:
    - Assist+ and reposition on all backup units
    - Speedtaker and Canter on all ranged cannons 
    - Quality time on healers, dancer and anyone else you might have, no longer needing to buy healing staves is great. Add Canter or Healing Light for added effect.
    If ever you feel like these don't really fit your needs, avoid and hit + are also a great help.

  17. I really like this new triangle idea. I will say I do miss the old buffs, for which I believe Awakening did it best (advantage buffs depending on weapon ranks). But the new triangle adds a really interesting layer of strategy, and I hope it returns in some shape or form for future games. (Preferably a combination of Awakening and Engage triangles.)

    Now off to experiment with this for my FE D&D system~

  18. Best:
    - Boucheron, I gave him Marth's hit+10 and suddenly he was fixed, his HP is so high he can even survive crits, his speed high enough he doubles pegasi. I gave him a hammer and he tears through everything that has a lance, and one shots mages.

    Surprisingly good:
    - Framme, granted I gave her a few extra levels, but she is great. I forged up her weapon so she destroys everything without good defenses, that defensive thingy is incredibly neat for pulling in opponents, and then Micaiah's skill heals herself when she heals someone else so she can defend again right after
    - Etie, I see so many complaining about her, I think she's doing great. Her speed and defenses are horrible, true, but her strength is great, and early access to the longbow makes her great at safely taking enemies to low HP.

    Disappointing:
    - Clanne, he's just... not great. His damage output is really low, doubles only armors, and dies to everything. Only reason he's not my worst is because he has 3 range and does almost take out armor knights pretty well.

    Worst:
    - Jade, though I hate to say it, because I quite like her. Perhaps it wasn't my greatest decision to reclass her to lancefighter upon getting her (I don't like armor knights, and still had no lance users in my team at this point). Her only use now is chip damage on chains and breaking sword users. Oh, and hoping she crits using that killer lance, I do enjoy those crits.

  19. Hard/Classic, the first FE I didn't start on normal mode, and I'm starting to regret it.

    I've gotten used to FE being easy enough to make some fun builds, but hard mode apparently isn't the place to build a mage Alear, ban horseback and armored units, and feed kills to Framme to make her a killing machine. I mean, having Framme as a delete button is nice, but she's healing every turn and can't take hits herself (like all of my units)...

  20. Alright, here we go, top 10 favorite characters.

    1. Lute

    Spoiler

    So let me tell you about my introduction into Fire Emblem. At first I tried playing Blazing Blade, it was my first strategy game. I don't know how I did it but I died in chapter 1, hated it, and dropped the game. A bit later I tried Binding Blade, I died in the prologue, no surprises there, dropped the game. Another while later, I don't know why I even tried, but I started Sacred Stones. I didn't die but I started to feel like strategy games just weren't for me, and was about to drop the game when Lute suddenly joined.

    And this mage girl, with all her awkward charm, won my heart. I gave her all experience, making her into a god-like sage. Quickly rose her support with Artur, and let me tell you, that A support warmed by cold, darkened heart. I loved her so much, her and her relationship with Artur, that I played the game so much I started to also love strategy games. Tried FE7 and 6 again as well and loved those too.

    Skip a couple of years, me being a lonely nerd who plays Fire Emblem at a new school. Some random dude recognizes the game I'm playing, hasn't really played it but it starts a conversation, led me to my first real friend group. Couple years later I pick up the courage to cosplay, I cosplay Ike, Leonardo and Edward cosplayers recognize me, they lead me to an even bigger friend group.

    Really I owe everything I am and everything I have to that one moment Lute joined my party. She will forever be my favorite character, for all that she is and what she has brought into my life.

    Sorry for the long story, you didn't ask for my life's tale, but here it is anyways. XD

    2. Ingrid

    Spoiler

    I really like Ingrid because I see a lot of myself in her. She always does what she thinks is right, and can get a bit of a holier-than-thou attitude. She can get a bit stuck in opinions she has formed in the past, but she is kind and honest about it. I feel like she shows me my flaws, but in a way that I start liking my flaws, if that makes sense.

    3. Mia

    Spoiler

    Her enthousiasm is contagious to me, and sometimes I just need that enthousiasm in my life. 

    4. Marianne

    Spoiler

    Honestly, I hated Marianne so much when I first met her, and I didn't know why. But then she started growing, and it hit me. She was me. Me when I was younger. I hated myself, had zero courage, and thought the world would be better off without me. I had no crest to blame, but her story was my story (to a certain extent). Because of my friends I grew past my self-hate, I can actually muster small moments of courage now, and can enjoy where I am in life. Her S support with Byleth shows me anything is possible for even someone like me. I might never lose my social anxiety completely, but I can live with it.

    5. Nephenee

    Spoiler

    Seeing such a shy girl become part of something big, and such a monster on the battlefield, it is truly inspiring.

    There's also a bit of a darker part of her story that is never discussed, and it's probably just my mind, so I'll just share the facts and leave it at that. In Path of Radiance when she joins, she is a war prisoner, and has a cell for just herself, right next to the warden's office. And it's probably just me, but it feels off that as a shy girl, she doesn't wear any pants...

    Yeah, I'll leave it at that.

    6. Leonie

    Spoiler

    I simply admire her a lot. She works so hard to reach her goals, while nothing came to her naturally. I also really like her no-waste attitude, I can see myself in that a lot.

    7 FERDINAND VON AEGIR

    Spoiler

    The noble trope done right. Making pride and righteousness likable traits can be hard, but Ferdinand does this so right. And without making him dumb or clueless, yet still meme-worthy. Count me in, still planning on cosplaying him someday.

    8. Clair

    Spoiler

    Speaking of noble trope done right, Clair. While she does venture more into clueless territory than Ferdinand, she was the first one to do it right, and she's really lovable. 

    9. Joshua

    Spoiler

    He has a hat, 'nuff said.

    No but serious, I like his costume and simply enjoy his character, so I decided to cosplay him a couple years back. I did a lot of research into his character and backstory, and after that I just can't help but really like him. I don't usually like taking a gamble, but he makes it look like fun.

    10. Jill

    Spoiler

    Best character development in a Fire Emblem game. Well, not counting Marianne, but Jill's is woven into the main story. They really need to do this more often.

     

  21. On 11/22/2022 at 8:24 PM, Ziegenpeter said:

    Anyway, they showed a lot a new maps, I screenshotted some I found interesting:

    1

      Reveal hidden contents

    45ToNIn.png

     

    I've seen many maps shared taken from older FE games, but hadn't seen this one yet. It's PoR's defend chapter in Gallia! Love to see that map, thanks for sharing!

  22. Is it just me or do these "movement types" seem more like "weakness types"? Like certain weaponry will be effective against certain types. As in wyrm slayers effective against dragons, armor slayers vs heavy, magekillers vs mystics, etc. It would make a lot more sense to me than make them all have very specific terrain costs/bonusses.

  23. I think the point of hybrid classes is to be more versatile in damage output. Being able to choose between targeting defense and resistance is a pretty good boon te have... in theory. One of the problems I have found with hybrid classes is that growths/stats don't change all that much between classes, and a hybrid class makes sacrifices to be more versatile, whereas a strength class can still just pick up a levin sword without any sacrifices.

    At least that's my point of view, maybe they should make inverted stat weapons less available?

  24. In the twitter thread here there was a discussion on pairings, but I figured my two cents would fit better over here.

    I just had an idea that sounds really cool to me. I doubt they'd ever do this, but that doesn't mean I can't hope for it.

    What if, for available "S supports", the game would actually look at the choices you make throughout the game? As in character 1 will no longer be interested in S supporting you if you defeat that one optional boss. Or character 2 will become interested in S supporting you if you have a certain kill count. Or during a path split you're not going where character 3 wants you to go, so they lose interest in S supporting you. It sounds interesting to me, though the game would need to make it clear what those points of interest are.

    (I will also give bonus points if supports change depending in your choices.)

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