Path of Radiance:
- sages with knives
- most classes having terrible mastery skills for far too high costs (even though the animations are cool enough to use them anyways)
- no promotion for Sothe, but Volke does get one? unfair
- bonus experience, both a blessing and a curse
- BK showing up out of nowhere
- BK fight is too reliant on luck
- Ashnard only damageable by certain units (though I agree, endgame bosses are very tough to make into a challenge while not unbeatable with bad luck)
- some of the animations are late (Boyd), or just plain awkward (swordmasters)
- no dark magic (and no real trinity)
- OP paladins
- OP Eather, Sol and Resolve
- continuously having to pay Volke to do stuff... no wait, scrap that, that was actually funny
- no control over laguz transformations
- light and staves are one? whut?
- nobody understands bands without looking them up
- don't believe it says anywhere that removed skills disappear (confusing after playing RD first)
- laguz stat caps being too high, can't cap a whole lot to bring to RD, no weapon ranks either
- recruiting Stefan (even the slightest hint about him would have made this a cool super secret character, but the only way you can get him is by googling, and that's just lame)
- the shop suddenly not having certain basic weapons in stock
- can't very easily understand the cutscene voices (or is that just me, with English not being my first language?)
- in the chapter Day breaks, not being able to position your units (do love the idea of the 4 maps in a row though)
seriously, I love this game though, honestly.