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whase

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Everything posted by whase

  1. I'm actually not a fan of more weapon types, I like the simplicity of less weapon types (though somehow still like the idea of a magic triangle). What I would like to see more of is shields, and maybe they can experiment with dual wielding. And maybe even make armor and mounts equipables, but that might go a bit too far for a Fire Emblem game.
  2. Due to the loss of attack speed and, often even more important, avoid while using steel weapons, I personally believe iron to be far superior. Not to say steel doesn't have its use, but only until silver comes along. By the time silver weapons become a thing, iron will remain the main weapon, and dump the steel and make silver your secondary weapon. The real question is, silver or iron? Silver weapons break way too fast, especially if you keep your team small. I still use iron as a main weapon well into the end game.
  3. While I still really think you're overestimating America's importance, I do agree with just about every other thing you're saying. So let's leave it at that and agree to disagree on that one point.
  4. I'm pretty sure our politicians here in the Netherlands were making terrible decisions on covid before America was. Did the world turn to America for guidance on Covid? I'm guessing Europe wasn't informed on that. A lot of countries worked on studies into the virus, and multiple countries developed vaccines, among which the Netherlands. I'm sure America is a big player on global affairs, but to say it leads the world is taking it a step too far IMO. Actually, now that I think about this some more, what exactly do you mean by "the world"? I haven't looked too much into world politics, but I have trouble seeing Asia and Africa "looking at America for guidance". Nor can I see South America, though my knowledge on that part of the world I admit is very limited.
  5. What makes you think "America leads the world"? As I see it, America is setting a pretty bad example. I'm pretty sure it was proven that children get symptoms far less worse than older people from getting Covid, generally speaking. That's not to say that some kids can't get it bad, and the rest of your point is still very valid.
  6. I would find it really interesting if they did the exact same things as they did for Three Houses; Part 1: new outfits Part 2: Additional auxiliary battles, for earning more gold and resources. Was this the one Anna got added in as well? Except also add Alois and the others, I got so excited seeing Alois early on and just learned he's not actually playable. Part 3: More outfits, and let's interpret additional quests as more regions on the map. Part 4: New path that's not actually a path, but actually a side story with the Ashen Wolves. And just throwing this out there, wouldn't it be fun if they gave us a DLC pack with Randall, Emma, Yuzu and Shade?
  7. There are 2 comedy shows I still watch that are on TV. Usually I'll just stream them online afterwards, but sometimes I watch regularly together with my parents. The fact that I can also just watch them online whenever I feel like it, really makes me feel that old style TV "watch it at a specific time" has really run its course, and is only still here because technology can be tough for some people. It means it has its niche, I guess. You watched things you didn't choose to watch? Even when channel surfing I'd turn the TV off if I found nothing I chose to watch... (I mean not counting when someone else has the remote, then yeah, sometimes you'd watch stuff you didn't choose to.)
  8. In my own tabletop system, which doesn't have durability on weapons, I made the effective weapons slightly worse versions of their same-rank standard weapons. For example an iron sword has 6 hit and 4 might, a rapier has 4 hit and 2 might. since might gets tripled against beasts and armor for the rapier, it has 6 might versus those affinities. (And there are ways to improve might on weapons, which will then also get tripled.) I have to say the damage gets a bit out of hand this way, but the affinities are generally powerful enough to make that okay. (Mounted gives movement+2 on a base 3 movement, heavy armor earlygame gives about a +6 to protection on a base 2 defense. Don't even get me started on the powerhouses that are Laguz.) Not saying it's completely balanced yet, but it works fairly well this way. Having only 3 slots for weapons to bring also really makes players think about what effective weaponry they want to carry.
  9. Is that shade towards D&D I see there? It's hard to say because I've never seen shade towards D&D before... I'd ask you to explain that shade but that might derail the thread. I'm all for comparing notes though, send me a pm if you want. The reason Nintendo will probably never make a FE-D&D is because tabletop isn't really their bussiness. It also wouldn't make them much money, and it would never have a large fanbase, I'm guessing.
  10. Class: Hydrosophist (Divinity Original Sin 2) Proficiency / weapon types: white Magic / Staves , Black Magic / Water Tomes Class Ability: Armor of Frost (res boost and immunity to certain status effects) Spell List / possible water tomes: Restoration (both heals and removes a status effect), Hail Strike, Winter Blast
  11. Fire Emblem Dungeons and Dragons I've been working on my own tabletop system using combinations of these 2 games, focussing on the gameplay of Fire Emblem. But it would be really nice if an official Fire Emblem Tabletop RPG in the same vein as D&D would drop. Unlikely though (but hmu Nintendo if you ever need it developed).
  12. When I saw the title of this thread pop up I thought, how silly, asking such a question on a Fire Emblem forum. FE would obviously win. But then I saw the list and was reminded of series like Zelda and Pokémon, yeah, that's a tough one. I voted Fire Emblem though. No matter how amazing LoZ is, FE has a strong hold on my heartstrings.
  13. I have played every FE game since 6, except Birthright and that pop song spinoff. When it comes to Fates, I can respect that game for the gameplay, both Conquest and Revelations. But when it comes to story or characters, there's nothing for me there. So I decided not to even play Birthright. I like Conquest enough to have played it multiple times, so I decided to give Fates a pass and actually sort of like it. That pop song game I refuse to call an FE game, it sounds like horror to me, and not the good kind. Heroes is a game I really liked in the beginning, but the dislike has grown and now I hate it. I hate that the units that I poured all my love and effort into are just not viable anymore. I maxed out Lute and decided that meant I finished the game. Never returned and never missed it. (Especially not missing those horrible alts.) Warriors was okay for what it was, but is it truly a FE game? It's just a fighting game with FE characters, it's no more a FE game than Smash Brothers is. As for all the other mainline games, I either love them to death (3H, PoR, BB), really like them (SS, RD, SoV), or like them enough to replay every now and then (BS, NM, A, SD, F).
  14. On the spirit magic thing, that term would not really cover it. From the lore of multiple (not all) titles, it's anima that is the spirit magic (nature spirits). Light magic comes from faith, or the gods. Dark magic comes from science.
  15. I really like the magic traingle, so yes please bring it back. In my own FE D&D system I made the types of magic distinct by giving them certain abilities. Light magic debuffs the opponent's hit and avoid (blind special condition) and gives access to staves. Dark magic grants activated skills like sol and Luna (Nosferatu and Luna tomes). Anima magic has minor effectiveness (MTx2 instead of x3) against affinities; Wind is strong against fliers, fire is strong against beasts (incl horses and pegasi, excl wyverns), and thunder is strong against wyverns, dragons and heavy armor. And then there is the triangle, giving advantage to your rolls, giving dark magic actually a good chance to hit anima users. That said, I didn't hate the way magic worked in 3H either. But I did miss the triangles.
  16. I'm a little sad that Nemesis was never a bigger player in the story. Actualy getting to relive that part of history with the Golden Deer is what makes that my favorite path. It leads to one of my favorite lines in FE to date; It's cheesy, but I love it.
  17. I opened this thread to say the exact same thing. I may still get both of these games in the nearby future, we'll see, just not now.
  18. Everybody is usable in Sacred Stones, the only warning I always give new players is to make sure that if you want to train both Ross and Colm you should promote Ross to fighter. Both pirate and thief use the same promotion item of which you get only 1 before the late game. If you don't use Colm however, pirate is probably the better choice for Ross.
  19. I drew it. I used to have a comic, started on paper, kept it as a webcomic for a year. But then I noticed I'm not quite funny enough to come up with a joke every week, and it started to feel like a lot of work, so I stopped. I still use the character as my profile picture everywhere.
  20. In actual D&D? A little bit. In my completely self written system based upon a mixture of D&D and FE? Yes, a lot. In D&D most characters have a movement of 30 ft, which means as much as 6 squares. In my system I gave most units 3 movement, with mounts granting a +2, which is actually quite substantial. Effective damage won't one-shot cavaliers, but it keeps you from sprinting ahead and getting ahead of everyone else. Ledges are great and all, but that won't stop fliers. Make your terrain benefits too high and everybody simply sprints for the bushes like in Echoes. Using multiple tools for balancing is better imo.
  21. I feel like most FE games solve the superior movement of cavalier/fliers by giving them slightly lower stats, which sort of is a solution. But, for my self written FE D&D system, I decided on solving it using effective damage. It's been quite a journey and it's still not completely well balanced, but I did notice this way effective damage obviously becomes very important for both players and enemies. I do find effective damage a more interesting way of handling this that lowered stats though, harder to balance, but it feels more rewarding. So yes, enemy effective weaponry should be more common. (So long as it's not an instant-kill weapon, that's a bit much imo.)
  22. Hopes for a FE remake announcement are rising again. All other things on my wishlist basically have no chance of happening. Though that is what I said last time and we actually got an Advance Wars announcement that time, so who knows. (Come on Megaman Battle Network, I'm waiting for you.)
  23. Yeah, no, murder is a nono. But relieving him of his duties I could see happen once Micaiah tells Pelleas of her powers. At least she should know Izuka was manipulating him, as long as Pelleas still worships Izuka. At least in my eyes it would be best if Micaiah was able to convince Pelleas around 1x08, having Pelleas make that final decision. Then in part 3 we'd learn that Izuka had Pelleas sign the blood contract way before Micaiah and Pelleas even met.
  24. As mentioned by others before, I also don't believe the blood pact needs to be scrapped. I would've personally liked some more clear references to it before the reveal, like a more clear presence of the plagues preceding Asnard's and Neasala's reigns. But the blood pact itself wasn't too bad imo. Even Micaiah following Pelleas would be understandable knowing she can read his heart. Though GonzoMD1993 above makes a good point when it comes to Izuka, haven't really thought of that before. With Micaiah's abilities, and the moment he used his feral poison on Maurim, he should have been expelled by everyone. Of course this doesn't have to ruin the blood pact, as it could've easily been written that Izuka tricked Pelleas into signing it before he'd get chased off.
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