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Pineshiba

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  • Favorite Fire Emblem Game
    Awakening

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  1. I'm not sure why are you comparing Silas to Inigo/Ranulf. My main focus are the 16 Hero Emblem from Cost 1 Kamuis. Silas as MC so that my Anya units can use Byakuya Kamui's Hero Emblem. The field isn't as weak as you think, with Gunter, Kanna M and Nowi at late game. And I have Cost 1 Eponie to check the top deck cards too. I'm running seven other copies of my MC cause he's my MC. I need my evade cards. That's what my 6 Mage Emblem cards are for. For a chance to draw my MC. And also to discard Nowi so I can deploy her using White Kamui F. I'm using White Kamui F to deploy my Cost 3 Anya units, which require me to flip 2 bonds. I don't really have the extra bonds to flip for Clerics. For Camilla and Beruka, although 30 support is good, their base attack is weak. Without attack emblem, their attack will most likely not go through. And SR Camilla needs CCS for the power boost. I find it not worth the effort as I usually deploy a Cost 3 unit using White Kamui F skill. That's why most of the units other than MC and Kamuis are Cost 3. Although ST Camilla is 3 Cost, But usually the ones attacking are Silas and Gunter, until turn 6. So I don't think it's that worth it to put her in. An image of my deck might give you a better view of what's in it. [spoiler={option}]
  2. Silas MC deck x4 Silas 3/4 ; x4 Silas 1 x4 Black Kamui (F) 1 ; x4 White Kamui (F) ; x1 Black Kamui (F) 4/3 ; x3 White Kamui (F) 4/3 x4 White Kamui (M) 1 ; x4 Black Kamui (M) 1 ; x1 White Kamui (M) 4/3 ; x2 Black Kamui (M) 4/3 ; x1 White Kamui (M) 5/4 x2 Gunter x2 Kanna (M) 3/2 x1 Eponie 3/2 ; x4 Eponie 1 x1 Mitama 3/2 x3 Syalla 1 x3 Tsukuyomi 1 ; x1 Tsukuyomi 3/2 X1 Nowi 3 Basically, this deck is just Pick a God and pray for Hero Emblem support whenever a black unit attack. The amount of Kamuis in this deck is just so Silas can get 100 from Kamuis support half the time. The promoted Kamui are there to do their Kamui stuff. White Kamui F to deploy 3 cost and below units. Black Kamui M to tap and destroy a unit. Rest of the promoted Kamuis are just there to fill up space. Promoted Eponie and Mitama are in for the fun of it. Cost one Eponie for maximum shipping. Tsukuyomi and Syalla for hand refresh if I didn't get to draw my promoted MC. And Nowi is just to take back bonds after turn 7.
  3. Just for reference. I bought one booster box and one starter deck. Missing a number of R and SR. Though I've gotten Minevar R+ and none of my foils are duplicates. My friend bought 2 starter decks, 2 booster box and five booster packs. He told me he didn't get SR Chrom and Lucina. Though he gotten a signed Marth.
  4. Is there any information on toi8's Lucina Skills? It's not in the Lucina's page of the wiki and I'm too lazy to go through 30+ pages of post to search for it.
  5. Need some clarification in the attack range. Say, I have Virion on rearguard, I can only attack vanguard cards of the other player? I can't attack the rearguard? And if I have Virion on vanguard, I can only attack the rearguard cards of the other player? i can't attack both vanguard and rearguard cards?
  6. I'm looking for Promo Chrom card, just for collection. Bought a booster box, so have a lot of normal cards and a few HN & R. Up for trading (more willing to trade red cards as I'm not using them) and paying for the card.
  7. http://serenesforest.net/wiki/index.php/Abel_(Cipher) I think there is an mistake with Abel's abilities translation. Pretty sure the 'Abel' in the skill translation meant Cain, since he can't support himself. I can't
  8. Thank you for the answer. Manage to play a game today. It's weird and interesting at the same time. Guess just need some time to get use to it. About the rules, I think extra note should be added for support card. If I'm not wrong, the support only last till the character ends his/her attack/defend. Not throughout the player's turn. Cause we need to search the forum for info on that. About this skill of Red Eye Bull Sully CSS “Aegis” / ∞ / Enemy rear guard units with Bow, Tome, or Stone affinities cannot attack. (CCS: If this unit was placed without the promotion unit cost, this skill is inactive) It means rear guard enemies can't attack anyone at all? Eg. Enemy Virion on rear guard. I have Chrom and Sully with "Aegis". Enemy Virion can't attack both Chrom and Sully. That's not wrong, is it? And this skill of Amnesia-stricken Tactician Robin's “Tactical Talents” / ∞ / If you have less bonds than your opponent, this unit’s attack is increased by 10. The bonds mention includes reverse bonds?
  9. I'm still very confuse about the reverse bond thing, is it okay if I ask here? Let say, I use this Tharja's ability, “Ruin” / α / [Once per turn] [Flip 3 Bonds, discard one “Tharja” from your hand] Your opponent must choose 2 cards from their hand and discard them. If this unit was placed via class-change, the opponent must choose and discard 3 cards from their hand instead." Does it mean I flip over (meaning reverse) 3 bond cards, discard one Tharja, and do whatever that's in the description? And if I were to use this ability of Nowi's “Young Manakete” / & / At the end of your turn, you may add one card from your bond area to your hand." I can add one reverse bond card to my hand? Which kind of means that I've "un-reverse" the bond card since I'm gonna place a bond card next turn.
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