Okay so the development team has made it clear that Nohr and Hoshido differ in that Hoshido will allow for grinding of experience, as well as a traverseable map, such as that of Awakening.
Nohr lacks those features and leads me to wonder, how much playability is acessable after the main story is beaten? Will there still be things to do in the finished playthrough, or will a new one have to be started? I suspect that replaying the entire story will have some value, as you can try new supports, make new desicions, and the like, but does anything lie after the story is finished?