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Reflex

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  • Favorite Fire Emblem Game
    Awakening

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  1. Some people here live in a tiny bubble if they're surprised GTA, Call of Duty, and Pokemon still sell more than most games months and years after release. A three year old Call of Duty became the top seller very recently.
  2. Brave Sword and/or Silver swords are excellent. You either have a killer sword or super hard hitting, both are great because they have 90+ accuracy which is important when you're basically dealing with 20 avoid on a bad day. Rhomphonia is good and cheap to upgrade, that +Speed modifier basically makes Matilda or Clair a one-shot machine and you have two mages that shred horses by the time you can upgrade it. Killer bow is obvious. Silver Lances are powerful for the same reason silver swords are. Accurate, powerful and decent skills when needed.
  3. Promote ASAP, because your Thabe units are probably going to be whatever dreadfighters you have left to loop infinitely. This ain't fates where 20/20 is barely enough on hard mode.
  4. People so mad it's like Persona 4 Utlimax was announced.
  5. It's additional support conversations, like Awakening's beaches DLC or Future Past.
  6. It's a post-game dungeon, of course it's unfair. But it's not required of paid DLC at all, since you can just dread loop one of your 9 mercs from Celica's route to max stats. Maybe Fork Mae or another caster if you really need them capped.
  7. Kliff is the best archer because of his speed growth and +hit support with Tobin. It really downplays the negatives of an archer while it ramps up to your best physical killer in the mid to late game.
  8. The accuracy in this game is so low on hard that I can't imagine you take 15x2 70% hit over 25 guaranteed unless you feel lucky or use Mila's Turnwheel to test rng. Rhomphaia might be better because Clair or Matilda becomes a mobile god of one-shotting with their high speed, though the downside is losing out on the ridersbane on counterattacks.
  9. Arts are basically mandatory on hard mode. If nothing else, having +20-30 extra hit is absurdly needed against enemies, and later skills basically do enough damage that trade off the ability to double like Rhomphaia and the Royal Sword's brave effect.
  10. Another good convenience for people that want to use it and perfectly ignorable for those that hate it.
  11. There's barely any supports in this game. That's a step back, objectively. And anytime someone says "I don't want sound-", you are.
  12. The gameplay is the one most criticized within the fandom and yet some people suddenly forget that as reviews come in? The strengths are its presentations, the flaws are the gameplay that's objectively worse in both map design and map variety to most games which is why a lot of sites docked it.
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