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Riku

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  1. For the fifth week, we’re going to vote and dicuss on the best class for Charlotte, the surprisingly thoughtful warrior. I have seen people laud Charlotte’s characterization, so hopefully we can improve her value as a unit by selecting the best class for her! The format for this post is similar as that of the previous weeks: The following spoiler tags will mostly contain information regarding Charlotte. (The information regarding Marriage/Buddy Seals has been updated, as players have figured out more regarding their functions.) Certain information will be uploaded through the rest of the week. Feel free to look at what you need, and ignore what you don’t need. If you find mistakes within the information, please tell me so that I may correct it. Without further ado: Which is the best class for Charlotte? [spoiler=Marriage/Buddy Seals] Spoiler (Marriage/Buddy Seals) A Marriage/Buddy seal allows a unit to reclass into one of the select class trees of his spouse (S support) or buddy (A+ support). A unit may only achieve an S support with units of the opposite gender (exc. Kamui, Syalla, Zero), and may only achieve an A+ support with units of the same gender. (The credit for the following information goes to Gayserbeam, as I copied the wording of his explanation. Check out the Class Changing and Inheritance Thread for more information. If the user’s Primary Class is different than their Spouse’s/Buddy’s Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Primary Class, even if the user has that class as a Secondary Class already. If the user’s Primary Class is the same as their Spouse’s/Buddy’s Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Secondary Class. If the user is married or buddied with a unit who has an unlearnable class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Secondary Class. An unlearnable class is a class that may be unique to a character or their children. The following units have unlearnable classes: Nishiki (Fox Spirit), Flannel (Garou), Azura (Singer), Mozume (Villager). If the user is married or buddied with a unit who has an unlearnable class, and their Primary Class is the same as their Spouse’s/Buddy’s Secondary Class, then the Marriage/Buddy Seal will reclass them to the Spouse’s/Buddy’s Substitute Class. A Substitute Class is simply a select class a character with an unlearnable class passes down under certain circumstances. The following units have Substitute Classes: Nishiki (Herb Merchant), Flannel (Outlaw), Azura (Rod Knight), Mozume (Herb Merchant). If you’re still confused, let me use Charlotte as an example to try and clarify matters! Charlotte/Saizou: Charlotte’s Primary Class is Fighter, and Saizou’s is Ninja. Therefore, Charlotte would Marriage Seal into Ninja. Charlotte/Jakob: Charlotte’s Primary Class is Fighter, and Jakob’s is Rod Knight. Therefore, Charlotte would Marriage Seal into Rod Knight. As Charlotte’s Secondary Class is Rod Knight, she would not receive a new class tree from Jakob. Charlotte/Arthur: Charlotte’s Primary Class is Fighter, and Arthur’s is Fighter. Therefore, Charlotte would Marriage Seal into Arthur’s Secondary Class-- Cavalier. Charlotte/Nishiki: As Nishiki’s Primary Class is Fox Spirit, an unlearnable class, Charlotte would Marriage Seal into his Secondary Class-- Spellcaster. Charlotte/Flannel: Flannel’s Primary Class is Garou, an unlearnable class. Charlotte’s Primary Class is Fighter, and Flannel’s Secondary Class is Fighter. Therefore, Charlotte would Marriage Seal into his Substitute Class-- Outlaw. [spoiler=Rules, Notices, & Clarifications] Spoiler (Rules, Notices, & Clarifications) Rules Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to serve only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming that most people are fine with gameplay spoilers. However, this does not guarantee that people are fine with story spoilers as well, so if you must bring them up, make sure to tag them as spoilers. If you’re tagging story spoilers, leave an explanation. Many people may assume that you simply tagged it as a spoiler because it was a long post, or because it was related to gameplay. Clarify what exactly you’re tagging-- it doesn’t take that many words. Notices In the optional poll, Takumi placed second, and Camilla and Elise placed third. As such, Takumi will receive three additional votes, and Camilla and Elise will each receive one. Ryoma received only one vote and Benoit received none. Therefore, the two were eliminated from this week’s optional poll. As it has been proven that the forum does not wish to discuss them at the current moment, they have a waiting period of two weeks before they will be re-entered into the optional poll. As the victor, Charlotte has also been removed from this week’s optional poll. Sakura has been re-entered into the optional poll. If it is demonstrated once again that the forum is not interested in her, she will have a waiting period of four weeks before she will be re-entered into the optional poll. Flannel has been added into the optional poll. Clarification If you’re confused as to what this post is all about, refer to the original post. Week Four polls concerned Leo, Week Three polls concerned Felicia, Week Two polls concerned Silas, and Week One polls concerned Azura. We are discussing the end class for Charlotte. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re excluding DLC classes from the polls to preserve balance. However (considering last week), a DLC poll has been added for those interested in them. A DLC poll will not be included for shared characters, as there is space for only five questions. Children will not be introduced until the localized game is released, or we have gone through all of the first-generation characters. We’re ignoring any class options the Avatar may give to Charlotte, as it introduces too many new variables. There will not be Practicality polls for the Invisible Kingdom campaign. I limited the Optimization/Practicality poll options to the promoted classes. [spoiler=Possible Classes] Spoiler (Possible Classes) Classes in black are ones Charlotte can achieve in either the Nohr or Invisible Kingdom campaign. Classes in blue are ones Charlotte can only achieve in the Invisible Kingdom campaign. Base Classes (3H, 8N, 11T) Cavalier Dark Mage Fighter Knight Mercenary Ninja Oni Savage Outlaw Rod Knight Spellcaster Wyvern Rider Promoted Classes (6H, 13N, 19T) Adventurer Basara Berserker Blacksmith Bow Knight Brave Hero Dark Knight Elite Ninja Exorcist General Great Knight Maid Paladin Puppeteer Revenant Knight Shura Sorcerer Strategist Wyvern Lord [spoiler=Expansion of Possible Classes] Spoiler (Expansion of Possible Classes) Primary Base Class: Fighter Primary Promoted Classes: Berserker, Brave Hero Secondary Base Class: Rod Knight Secondary Promoted Classes: Maid, Strategist Marriage Seal Classes: These are organized alphabetically based on the localized names of the spouses. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. As Charlotte is a Nohr exclusive character, she can only marry the Hoshido characters in the Invisible Kingdom campaign. Saizou: Ninja -> Elite Ninja, Puppeteer Nishiki: Spellcaster -> Basara, Exorcist Arthur: Cavalier -> Great Knight, Paladin Benoit: Knight -> General, Great Knight Flannel: Outlaw -> Adventurer, Bow Knight Lazward: Mercenary -> Bow Knight, Brave Hero Leo: Dark Mage -> Dark Knight, Sorcerer Odin: Dark Mage -> Dark Knight, Sorcerer Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight Jakob: n/a Kaze: Ninja -> Elite Ninja, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the localized names of the buddies. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. As Charlotte is a Nohr exclusive character, she can only marry the Hoshido characters in the Invisible Kingdom campaign. Rinkah: Oni Savage -> Blacksmith, Shura Berka: Wyvern Rider -> Revenant Knight, Wyvern Lord Nyx: Dark Mage -> Dark Knight, Sorcerer Pieri: Cavalier -> Great Knight, Paladin [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats)] Spoiler (Basic Information (inc. Profile, Recruitment Conditions, Base Stats)) Profile Charlotte is a Nohrian fighter who’s a member of the border guards. She was born a commoner and dreams of marrying into high society. At first glance, she seems like a sweet and pure lady, but this is merely a cover-up for her true personality and a means to get men at her feet. She was born on May 4th, and is the best in fights. Recruitment Conditions Charlotte joins at the start of Turn 3 in Chapter 13 in the Nohr campaign. In the Invisible Kingdom campaign, she joins in Chapter 14 after talking with Elise. Base Stats Level: 10 HP: 28 Str: 15 Mag: 0 Skl: 10 Spd: 13 Lck: 9 Def: 8 Res: 2 Mov: 5 [spoiler=Maximum Stats] Spoiler (Maximum Stats) Charlotte adds +3 Str, +2 Spd, -2 Def, and -2 Res. [spoiler=Growth Rates] Spoiler (Growth Rates) Natural Growth Rates HP: 65 Str: 55 Mag: 0 Skl: 35 Spd: 50 Lck: 45 Def: 20 Res: 5 [spoiler=Pair Up Bonuses] Spoiler (Pair Up Bonuses) Natural Pair Up Bonuses C Support: Str +1 B Support: Str +2 A Support: Str +2, Spd +1 S Support: Str +3, Spd +2 [spoiler=Possible Skills] Spoiler (Possible Skills) Personal Skill: Woman’s Nature: When engaging a female enemy, Damage +4 and Critical Rate +20. Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Charlotte can acquire through her primary and secondary class trees are listed below. Descriptions of all the skills are located on the skills pages. Classes in black are ones Charlotte can achieve in either the Nohr or Invisible Kingdom campaign. Classes in blue are ones Charlotte can only achieve in the Invisible Kingdom campaign. Base Class Skills Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Mercenary: Stubbornness, Patient Assurance Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Outlaw: Locktouch, Movement +1 Rod Knight: Resistance +2, Demoiselle Spellcaster: Magic +2, Fortune Wyvern Rider: Strength +2, Cut Through Promoted Class Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Blacksmith: Smithy Skill, Lancebreaker Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire General: Defensive Formation, Pavise Great Knight: Luna, Diamond Strike Maid: Servant’s Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet Revenant Knight: Deadly Breath, Overbearing Shura: Ogre Strike, Counter Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Wyvern Lord: Rally Defence, Swordbreaker HP +5: HP +5. Roundhouse: Hit Rate -10, Critical Rate +10. Rally Strength: Strength +4 to all allies within a 2-tile radius when the “Rally” command is used. Axefaire: When the user is equipped with an Axe, damage +5 during battle. Sol: Skill% chance of restoring half the damage deal to the enemy. Axebreaker: Hit Rate and Avoid +50 when the enemy is equipped with an Axe. Resistance +2: Resistance +2. Demoiselle: Male allies within a 2-tile radius receive 2 less damage during battles. Servant’s Joy: When healing an ally, the user recovers the same amount of HP. Tomebreaker: Hit Rate and Avoid +50 when the enemy is equipped with a Tome. Rally Resistance: Resistance +4 to all allies within a 2-tile radius when the “Rally” command is used. Battle Command: Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles.
  2. But incest is wincest. Whoops, that was a stupid mistake on my part. Thanks for reading and pointing out the error, ahaha. It's been fixed. ^^;;
  3. This is late, but the Summary has been posted. Thanks to everyone who participated in the polls and in the discussion! You're free to continue voting/discussing if you want, but this wraps up Week Four. The next set of polls will be posted sometime today.
  4. Would you be willing to expand on how Leo would be the best Holy Bowman? I've seen a lot of people make Takumi, Kisaragi, and Mozume a Holy Bowman (and some even seem to do it with Sakura), but I've never heard of anyone reclassing Leo to a Holy Bowman. That sounds like an interesting concept. And Leo as a General makes me crack up. I just imagine him reading his tome peacefully when all of a sudden Kamui marches up, steals his book, and orders him to jump into the heaviest armor. And then Leo walks around like an awkward penguin, because he's not comfortable in the armor, ahaha.
  5. I'm just really skeptical about inserting DLC classes into the polls, I apologize. I did put up another poll concerning them, though, if that would serve as a reasonable compromise. Ahh, I was wondering why people were voting for Revenant Knight. That makes a lot of sense.
  6. I left it out of the polls to maintain some balance. DLC classes, because most of them are unlocked through paying, tend to be stronger than the other classes (e.g. most people would argue that Witch is better than Sorcerer). It would defeat the purpose of the weekly polls if the DLC classes ended up dominating the results, ahaha... You're still free to share your opinions on how a character (in this case, Leo) may perform as a DLC class, but I will not be editing the polls to put in that option.
  7. Whoops! I guess Find and Replace failed me, ahaha. Thanks for the catch!
  8. This is late, but the Summary has been posted. It was actually pretty interesting going over Felicia's potential options. I personally want to try using Felicia as an Adventurer in one of my playthroughs. Thanks to everyone who participated in the polls and in the discussion! You're free to continue voting/discussing if you want, but this wraps up Week Three. The next set of polls have already been posted, and I hope you enjoy that one!
  9. For the fourth week, we’re going to vote and discuss on the best for Leo, the ambitious dark mage. I think he looks pretty stunning in his original outfit, but it’s still interesting to imagine other options for him. Ah Leo, the best unit of all…! No, what are you talking about? I’m not biased. Anyhow, given his natural affinity towards Mag and his personal tome, it’s probably a good idea to keep him in a magical class… but who knows? Maybe he has a niche talent that’s better exploited in a physical class. The format for this post is similar as that of last week: The following spoiler tags will mostly contain information regarding Leo. I’m actually a bit behind schedule (sorry!), so I’ll be uploading the rest of the information (inc. Predicted Stats) throughout the weekend. As there’s quite a bit of information, I wouldn’t suggest reading all of it, but only looking through what you deem necessary. I’d advocate the use of Ctrl+f to target specific information. If you already know the necessary information, there’s no need to go through it; this information is here simply for your convenience. (Also, I’m only human. If there are any mistakes within the information, please tell me so that I may correct it.) Without further ado: Which is the best class for Leo? [spoiler=Information Regarding the Marriage/Buddy Seals] I’m not going to go over the really general information, since I’m pretty sure most of you know about it already. But if you have no idea what these seals are, check out the items page or this post. Anyhow… Nishiki, Flannel, Azura, and Mozume provide access to their secondary class trees, as their starting class trees are unique to them (and in some cases, their children) (The credit for the following bullet points go to Astrophys, who I copied the wording from, and the other SF members on the Marriage Seals post that clarified this issue.) If there is no primary class tree overlap between the characters, the simplest case scenario plays out: They both get each other’s primary class trees. If the characters share each other’s primary class trees, they get each other’s secondary class trees. If a spouse’s (or buddy’s) primary class tree is the same as the character’s secondary class tree, the character does not receive any new class tree. There are certain exceptions to the last rule, but they mainly involve the Avatar. If you’re still confused, let me use Leo as an example to try and clarify matters! Let’s say Leo marries Azura. Azura’s secondary class tree is Pegasus Warrior, so Leo would receive the Pegasus Warrior tree. Let’s say Leo marries Berka. There is no primary class tree overlap between the two characters, so Leo would receive the Wyvern Rider tree. Let’s say Leo marries Nyx. Both of these characters’ primary class tree is Dark Knight. Thus, Leo would receive Nyx’s secondary class tree-- Outlaw. (The vice versa would apply, in which Nyx would receive the Rod Knight tree.) Let’s say Leo marries Felicia. Leo’s secondary class tree is Rod Knight, and Felicia’s primary class tree is Rod Knight. Although Felicia also has the Mercenary tree, Leo does not receive this; he receives no new class trees from Felicia. If you have any questions, shoot me a PM or leave a reply on the original post. The Marriage Seals post did a pretty good job of explaining the complexities, so feel free to check out that thread if you’re still confused. [spoiler=Rules, Notices, & Clarifications] Rules Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to serve only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming that most people are fine with gameplay spoilers. However, this does not guarantee that people are fine with story spoilers as well, so if you must bring them up, make sure to tag them as spoilers. If you’re tagging story spoilers, leave an explanation. Many people may assume that you simply tagged it as a spoiler because it was a long post, or because it was related to gameplay. Clarify what exactly you’re tagging-- it doesn’t take that many words. Notices In the optional poll, Elise placed second and Nyx placed third. As such, Elise will receive three additional votes, and Nyx will receive one. Xander and Tsukuyomi only received one vote, and as such, were eliminated from this week’s optional poll. As it has been proven that the forum does not wish to discuss them at the current moment, they have a waiting period of two weeks before they will be re-entered into the optional poll. As the victor, Leo has also been removed from this week’s optional poll. Takumi and Jakob have been re-entered into the optional poll. If it is demonstrated once again that the forum is not interested in these characters, they will have a waiting period of four weeks before they will be re-entered into the optional poll. Benoit and Charlotte have been added into the optional poll. Clarification If you’re confused as to what this post is all about, refer to the original post. It is currently Week Four. Week Three polls concerned Felicia, Week Two polls concerned Silas, and Week One polls concerned Azura. We are discussing the end class for Leo. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re ignoring DLC classes; those are OP on any character. If we go through with post-release (for NA/Europe) polls, I plan to have polls regarding which characters should receive the DLC classes. Children will not be introduced until the localized game is released, or we have gone through all of the first-generation characters. We’re ignoring any class options the Avatar may give to Leo, as it introduces too many new variables. There will not be Practicality polls for the Invisible Kingdom campaign, as there’s no space on the polls for it. I limited the Optimization/Practicality poll options to the promoted classes. I figured that in order to use Leo efficiently, he should be at a promoted class than at a base class. [spoiler=Possible Classes] Classes in black are ones Leo can achieve in either the Nohr or in the Invisible Kingdom campaign. Classes in blue are ones Leo can only achieve in the Invisible Kingdom campaign. Base Classes (4H, 8N, 12T) Bowman Cavalier Dark Mage Fighter Knight Mercenary Outlaw Pegasus Warrior Priest Rod Knight Samurai Wyvern Rider Promoted Classes (7H, 13N, 20T) Adventurer Berserker Bow Knight Brave Hero Butler Dark Knight Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Holy Bowman Mountain Priest Paladin Revenant Knight Sorcerer Strategist Trueblade Weapon Master Wyvern Lord [spoiler=Expansion of Possible Classes] Primary Base Class: Dark Mage Primary Promoted Class: Dark Knight, Sorcerer Secondary Base Class: Rod Knight Secondary Promoted Class: Butler, Strategist Marriage Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. As Leo is a Nohr exclusive character, he can only marry the Hoshido characters in the Invisible Kingdom campaign. Hinoka: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Sakura: Priest -> Exorcist, Mountain Priest Berka: Wyvern Rider -> Revenant Knight, Wyvern Lord Charlotte: Fighter -> Berserker, Brave Hero Effie: Knight -> General, Great Knight Luna: Mercenary -> Bow Knight, Brave Hero Nyx: Outlaw -> Adventurer, Bow Knight Pieri: Cavalier -> Great Knight, Paladin Azura: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Felicia: n/a Mozume: Bowman -> Golden-Kite Warrior, Holy Bowman Buddy Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. As Leo is a Nohr exclusive character, he can only buddy the Hoshido characters in the Invisible Kingdom campaign. Takumi: Bowman -> Golden-Kite Warrior, Holy Bowman Odin: Samurai -> Trueblade, Weapon Master Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats)] Profile Leo is a prince of Nohr. He is the wielder of the legendary weapon, Brunnhilde. He’s a genius who can handle most tasks flawlessly, as well as bear devastating magic. When facing enemies, he displays a ruthless side, but he’s surprisingly caring. He was born on June 30th, and is the biggest fan of tomatoes. Recruitment Conditions Leo joins in Chapter 14 in the Nohr campaign, and at the start of Turn 2 of Chapter 17 in the Invisible Kingdom campaign. Base Stats Level: 2 HP: 34 Str: 14 Mag: 20 Skl: 14 Spd: 15 Lck: 15 Def: 16 Res: 20 Mov: 8 [spoiler=Maximum Stats] Leo adds -2 Str, +2 Mag, -2 Spd, and +2 Res. Maximum stats based on Leo’s possible classes will be uploaded soon! [spoiler=Growth Rates] Natural Growth Rates HP: 45 Str: 25 Mag: 55 Skl: 35 Spd: 45 Lck: 45 Def: 30 Res: 45 Growth rates based on Leo’s possible classes will be uploaded soon! [spoiler=Pair Up Bonuses] Natural Pair Up Bonuses C Support: +1 Mag B Support: +1 Mag, +1 Res A Support: +1 Mag, +1 Spd, +1 Res S Support: +2 Mag, +1 Spd, +1 Lck, +1 Res Pair up bonuses based on Leo’s possible classes will be uploaded soon! [spoiler=Possible Skills] (Credit goes to the SF staff, as all of this was taken from the main website.) Personal Skill: Cold-Blooded: When enemy’s HP is not full, damage +3 and damage received -1 during the battle. Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Leo can acquire through his primary and secondary class trees are listed below. Description of all the skills are located on the skills pages. Classes in black are ones Leo can achieve in either the Nohr or in the Invisible Kingdom campaign. Classes in blue are ones Leo can only achieve in the Invisible Kingdom campaign. Base Class Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Mercenary: Stubbornness, Patient Assurance Outlaw: Locktouch, Movement +1 Pegasus Warrior: Swallow Strike, Eastern Heart Priest: Miracle, Rally Luck Rod Knight: Resistance +2, Distinguished Son Samurai: Flowing Strike, Vantage Wyvern Rider: Strength +2, Cut Through Promoted Class Skills Adventurer: Lucky Seven, Pass Berserker: Rally Strength, Axefaire Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Butler: Servant’s Joy, Tomebreaker Dark Knight: Magic Seal, Lifetaker Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Mountain Priest: Magic Counter, Renewal Paladin: Defender, Aegis Revenant Knight: Deadly Breath, Overbearing Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire Weapon Master: Strength Seal, Line of Death Wyvern Lord: Rally Defence, Swordbreaker Bind: When the user is fighting adjacent to an enemy, enemy’s Avoid -20. Devilish Wind: Enemies within a 2-tile radius receive 2 extra damage from magical attacks. Magic Seal: After battle, enemy’s Magic -6 until the next Turn. Lifetaker: When the user triggers the battle, the user recovers 50% HP after defeating the enemy. Vengeance: Skill * 1.5% chance of adding half the user’s (Max HP - Current HP) as damage. Bowbreaker: Hit Rate and Avoid +50 when the enemy is equipped with a Bow. Resistance +2: Resistance +2. Distinguished Son: Female allies within a 2-tile radius receive 2 less damage during battles. Servant’s Joy: When healing an ally, the user recovers the same amount of HP. Tomebreaker: Hit Rate and Avoid +50 when the enemy is equipped with a Tome. Rally Resistance: Resistance +4 to all allies within a 2-tile radius for one Turn when the “Rally” command is used. Battle Command: Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles. [spoiler=Summary] I can’t really say the results are all that surprising. Here are the results: Optimal Class Dark Knight (59.32%) Sorcerer (11.86%) Strategist (10.17%) Most Practical Class (Nohr) Dark Knight (76.27%) Revenant Knight (8.47%) Sorcerer/Strategist (5.08%) Preferred Class Dark Knight (67.80%) Revenant Knight (8.47%) Sorcerer (6.78%) DLC Class Dark Falcon/Grandmaster (26.19%) Lodestar (23.81%) Unavailable (9.52%) Upcoming Character Charlotte (16.95%) Takumi (15.25%) Camilla (13.56%) [8 votes]/Elise (8.47%) [5+3 votes] (Elise received three additional votes from placing second last week.) With this, the next character we are going to be discussing will be Charlotte! Since Ryoma received only one vote and Benoit received none, they will not be included in the roster for next week’s poll. Takumi will receive three extra votes, and Camilla and Elise will each receive one extra vote for next week’s poll. Forum Discussion Dark Knight Leo Leo’s growths and caps are the best as a Dark Knight. Although Leo has high Mag, he also has decent Str. Therefore, he suits a hybrid class. While Dark Knight has decent Def that allows Leo to tank some hits, it has rather low Spd. Granted, Leo can fix this problem by getting Defensive Formation, but he would have to marry Effie for it. Leo can use his personal tome as a Dark Knight. Dark Knight grants Leo high mobility. Great Knight Leo Leo has decent Str, and Great Knight builds up on that. He can also use Mag oriented weapons, such as Bolt Axe and Levin Sword. Great Knight helps Leo’s Def, and gives him decent Res, which makes him a usable tank. However, Great Knight is definitely not Leo’s recommended class. It still seems like a fun option, though. Holy Bowman Leo As a Holy Bowman, Leo can use the Shining Bow (a weapon that uses Mag), which has 13 Mt and can double. Due to his growths, he has better Res than other potential Holy Bowmans. Leo has the flexibility that not many bow users do. He can use the Mighty Bow, get his Str halved, and then simply switch over to the Shining Bow. Leo can also do this as an Adventurer, though. Revenant Knight Leo Although Leo has high Mag, he also has decent Str. Therefore, he suits a hybrid class. Leo’s growth rates struggle in Str, Skl, and Def. The Revenant Knight gives him 15% Str, and 10% Skl and Def. It also gives him 15% Mag to make his Mag even stronger. Leo can use his personal tome as a Revenant Knight. However, as a Revenant Knight, Leo will have to grind for the Axe weapon rank. This can be impractical in a non-grinding Nohr playthrough. Also, the weapon rank limit on tomes is B, and given Leo’s high Mag, this can be a bit of a waste. However, he still has access to his personal weapon, which only requires rank E. Revenant Knights grant Leo high mobility and flight. Revenant Knight gives Leo Deadly Breath, which reduces the HP of nearby enemies. This works well with his personal skill, which triggers when an enemy is not at full HP. To be a Revenant Knight, Leo would have to marry either Berka. Berka would lower Leo's Spd cap to -3. Also, she doesn't do much for Foleo’s Mag cap, and Felicia or Nyx may be better marriage candidates. However, Foleo doesn’t need to focus too heavily on Spd if he’s a support unit. Also, Foleo can A+ support with Ignis for Defensive Formation. Sorcerer Leo Although Leo has higher than average Str growth as a Mag-oriented unit, his Str is still fairly weak. Additionally, he has a -2 Str cap, which can reflect poorly on an optimized unit that uses Str. Leo can hit hard as a Sorcerer (37 Mag), and he has better Spd and Res in this class. Sorcerer allows Leo to go up to an S rank with tomes, and he can maximize his attack power. Leo can use the Nosferatu tome as a Sorcerer. Even with the nerf, this tome is fairly powerful. However, he can also use this tome in other classes, as it’s simply a D rank tome. Despite its nerf, Leo is actually a suitable candidate for Nosferatu. First, he’s fairly slow, so he won’t be doubling too much in the first place (and not at all if he married Effie for Defensive Formation). Second, he has decent HP and Def and doesn’t rely on dodge tanking, so the Avoid -20 doesn’t hurt him as much. Strategist Leo In a Lunatic runthrough, Leo could serve as a healer. If he stays as a Dark Knight for a while before reclassing, his Def may be high enough to allow him to be a front line healer. Even though the weapon rank limit on tomes is B, he can still access his personal weapon. Additionally, his high Mag allows him to do some fancy staffwork.
  10. According to this thread, actions taken during a PvP match are reversed. Hence, the Bifrost staff would be restocked after each match.
  11. Apologies for that, I should have clarified. Yes, I'm asking about items and staves; I was simply referring to the weapons utilized in Awakening as an example.
  12. When you use an item during a PvP/Streetpass battle, does it lose its use permanently? (For instance, I remember a lot of players used to spam Brave Weapons in Streetpass battles since their uses were restored after a battle.)
  13. For the third week, we’re going to vote and discuss on the best class for Felicia, the clumsy maid. She’s quite renowned for her fighting skills, so shall we take a look at that? One of the reasons Felicia has more flexibility in class choices is due to her fairly strong Mag, which allows her to either serve as a healer or as a magic user. However, there’s a special Hidden Weapon for Felicia that basically serves as a Levin Sword-- its damage is dependent on Mag. With that in mind, maybe Felicia has some hopes for a purely physical class as well! The format for this post is similar as that of last week: The following spoiler tags will mostly contain information regarding Felicia. For this week, I’ve added the Pair Up bonuses Felicia provides within each class, and modified the Predicted Stats for level 20, 30, and 40. As there’s quite a bit of information, I wouldn’t suggest reading all of it, but only looking through what you deem necessary. I’d advocate the use of Ctrl+f to target specific information. Also, a lot of information is shown through attachments, so you'll have to click on it to be able to read the text. If you already know the necessary information, there’s no need to go through it; this information is here simply for your convenience. (Also, I’m only human. If there are any mistakes within the information, please tell me so that I may correct it.) Without further ado: Which is the best class for Felicia? [spoiler=Information Regarding the Marriage/Buddy Seals] Information Regarding the Marriage/Buddy Seals I’m not actually going to go over the really general information, since I’m pretty sure most of you know about it already. But if you have no idea what these seals are, check out the items page or this post. Anyhow… Nishiki, Flannel, Azura, and Mozume provide access to their secondary class trees, as their starting class trees are unique to them (and in some cases, their children). (The credit for the following bullet points go to Astrophys, who I copied the wording from, and the other SF members on the Marriage Seals post that clarified this issue.) If there is no primary class tree overlap between the characters, the simplest case scenario plays out: They both get each other’s primary class trees. If the characters share each other’s primary class trees, they get each other’s secondary trees. If a spouse’s (or buddy’s) primary class tree is the same as the character’s secondary class tree, the character does not receive any class tree. There are certain exceptions to the last rule, but they mainly involve the Avatar. If you’re still confused, let me use Felicia as an example to try and clarify matters! Let’s say Felicia marries Nishiki. Nishiki’s secondary class tree is Spellcaster, so Felicia would receive the Spellcaster tree. Let’s say Felicia marries Kaze. There is no primary class overlap between the two characters, so Felicia would receive the Ninja tree. Let’s say Felicia marries Jakob. Both of these characters’ primary class tree is Rod Knight. Thus, Felicia would receive Jakob’s secondary class tree-- Cavalier. (The vice versa would apply, in which Jakob would receive the Mercenary tree.) Let’s say Felicia marries Lazward. Felicia’s secondary class tree is Mercenary, and Lazward’s primary class tree is Mercenary. Although Lazward also has the Ninja tree, Felicia does not receive this; she receives no new class trees from Lazward. If you have any questions, shoot me a PM or leave a reply on the original post. The Marriage Seals post did a pretty good job of explaining the complexities, so feel free to check out that thread if you’re still confused. [spoiler=Rules, Notices, & Clarifications] Rules, Notices, & Clarifications Rules Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to serve only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming that most people are fine with gameplay spoilers. However, this does not guarantee that people are fine with story spoilers as well, so if you must bring them up, make sure to tag them as spoilers. If you’re tagging story spoilers, leave an explanation. Many people may assume that you simply tagged it as a spoiler because it was a long post, or because it was related to gameplay. Clarify what exactly you’re tagging-- it doesn’t take that many words. Notices In the optional poll, Leo placed second and Nyx placed third. As such, Leo will receive three additional votes, and Nyx will receive one. Sakura received zero votes, and as such, were eliminated from this week’s optional poll. As it has been proven that the forum does not wish to discuss them at the current moment, they have a waiting period of two weeks before they will be re-entered into the optional poll. As the victor, Felicia has also been removed from this week’s optional poll. The two characters have been replaced by Tsukuyomi and Mozume. Clarification If you’re confused as to what this post is all about, refer to the original post. It is currently Week Three. Week Two polls concerned Silas, and Week One polls concerned Azura. We are discussing the end class for Felicia. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re ignoring DLC classes; those are OP on any character. If we go through with post-release (for NA/Europe) polls, I plan to have polls regarding which characters should receive the DLC classes. Children will not be introduced until the localized game is released, or we have gone through all of the first-generation characters. We’re ignoring any class options the Avatar may give to Felicia, as it introduces too many new variables. There will not be Practicality polls for the Third Route, as there’s no space on the polls for it. I limited the Optimization/Practicality poll options to the promoted classes. I figured that in order to use Silas efficiently, he should be at a promoted class than at a base class. [spoiler=Possible Classes] Possible Classes Classes in red are ones Felicia can only achieve in the Hoshido campaign. Classes in black are ones Felicia can only achieve in the Nohr campaign. Class in blue are ones Felicia can achieve in either campaign. Base Classes (6H, 7N, 13T) Bowman Cavalier Dark Mage Fighter Knight Mercenary Outlaw Ninja Pegasus Warrior Priestess Rod Knight Samurai Spellcaster Promoted Classes (10H, 11N, 21T) Adventurer Basara Berserker Bow Knight Brave Hero Dark Knight Elite Ninja Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Holy Bowman Maid Paladin Puppeteer Sorcerer Strategist Trueblade War Priestess Weapon Master [spoiler=Expansion of Possible Classes] Expansion of Possible Classes Primary Base Class: Rod Knight Primary Promoted Class: Maid, Strategist Secondary Base Class: Mercenary Secondary Promoted Class: Bow Knight, Brave Hero Marriage Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Asama: Priestess -> Exorcist, War Priestess Hinata: Samurai -> Trueblade, Weapon Master Nishiki: Spellcaster -> Basara, Exorcist Ryoma: Samurai -> Trueblade, Weapon Master Saizou: Ninja -> Elite Ninja, Puppeteer Subaki: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Takumi: Bowman -> Golden-Kite Warrior, Holy Bowman Tsukuyomi: Spellcaster -> Basara, Exorcist Arthur: Fighter -> Berserker, Brave Hero Benoit: Knight -> General, Great Knight Flannel: Fighter -> Berserker, Brave Hero Lazward: n/a Leo: Dark Mage -> Dark Knight, Sorcerer Odin: Dark Mage -> Dark Knight, Sorcerer Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight Jakob: Cavalier -> Great Knight, Paladin Kaze: Ninja -> Elite Ninja, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Hana: Samurai -> Trueblade, Weapon Master Flora: Dark Mage -> Dark Knight, Sorcerer Pieri: Cavalier -> Great Knight, Paladin [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats)] Basic Information (inc. Profile, Recruitment Conditions, Base Stats) Profile Felicia is a member of Nohr’s Ice Tribe; she’s the chieftain’s daughter and Flora’s younger twin sister. She’s the Avatar’s vassal, and a klutz who gets depressed about her constant mistakes. Nevertheless, she’s a skilled fighter and a hard worker who puts on a brave face. She was born on February 19th, and is a destructive goddess. Recruitment Conditions In either campaign… Felicia joins in Chapter 2 if the Avatar is male. Felicia joins in Chapter 16 if the Avatar is female. Base Stats [spoiler=Maximum Stats] Maximum Stats Felicia adds -2 Str, +2 Mag, +1 Spd, -1 Def, and +1 Res. Red text indicates low stats; blue text indicates high stats. Red boxes indicate the lowest stat possible among the various classes; blue boxes indicate the highest stat possible among the various classes. [spoiler=Growth Rates] Growth Rates The first chart shows Felicia’s natural growths and her growths as a Maid or Strategist. Red text indicates low growths; blue text indicates high growths. Red boxes indicate the lowest growth possible among the various classes; blue boxes indicate the highest growth for the stat possible among the various classes. [spoiler=Predicted Stats] Predicted Stats The first two predictions were based on Felicia’s base stats from Chapter 2, whereas the last prediction was based on Felicia’s base stats from Chapter 16. The first set of attachments show the predicted stats for level 20, 30, and 40 based on Felicia’s base stats from Chapter 2. The second set of attachments show the predicted stats for level 20, 30, and 40 based on Felicia’s base stats from Chapter 16. Red text indicates low stats; blue text indicates high stats; purple text indicates capped stats. Red boxes indicate the lowest stat among the various classes; blue boxes indicate the highest stat possible among the various classes. [spoiler=Pair Up Bonuses] Pair Up Bonuses Blue text indicates high bonuses. Blue boxes indicate the highest bonus among the various classes. [spoiler=Possible Skills] Possible Skills (Credit goes to the SF staff, as all of this was taken from the main website.) Personal Skill: Absolute Support: If the Avatar is the lead unit, Avatar’s damage +2, damage received -2. Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Felicia can acquire through her primary and secondary class trees are listed below. Description of all the skills are located on the skills pages. Skills in red are ones Felicia can only achieve in the Hoshido campaign. Skills in black are ones Felicia can only achieve in the Nohr campaign. Skills in blue are ones Felicia can achieve in either campaign. Base Class Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Mercenary: Stubbornness, Patient Assurance Outlaw: Locktouch, Movement +1 Ninja: Locktouch, Snake Venom Pegasus Warrior: Swallow Strike, Eastern Heart Priestess: Miracle, Rally Luck Rod Knight: Resistance +2, Demoiselle Samurai: Flowing Strike, Vantage Spellcaster: Magic +2, Fortune Promoted Class Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Maid: Servant’s Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire War Priestess: Magic Counter, Renewal Weapon Master: Strength Seal, Line of Death Resistance +2: Resistance +2. Demoiselle: Male allies within a 2-tile radius receive 2 less damage during battles. Servant’s Joy: When healing an ally, the user recovers the same amount of HP. Tomebreaker: Hit Rate and Avoid +50 when the enemy is equipped with a Tome. Rally Resistance: Resistance +4 to all allies within a 2-tile radius for one Turn when the “Rally” command is used. Battle Command: Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles. Stubbornness: Luck% chance of recovering 20% HP at the start of the user’s Turn. Patient Assurance: When enemy triggers the battle, damage +3. Rally Skill: Skill +4 to all allies within a 2-tile radius for one Turn when the “Rally” command is used. Kunaibreaker: Hit Rate and Avoid +50 when the enemy is equipped with a kuani. Sol: Skill% chance of restoring half the damage dealt to the enemy. Axebreaker: Hit Rate and Avoid +50 when the enemy is equipped with an axe. [spoiler=Summary] Oh wow. These results are actually quite interesting, in that a “non canon” class was voted as the optimal class. That’s a first. Here are the results: Optimal Class Strategist (31.82%) Maid (29.55%) Exorcist (11.36%) Most Practical Class (Hoshido) Maid (38.64%) Strategist (29.55%) Exorcist (15.91%) Most Practical Class (Nohr) Strategist (38.64%) Maid (34.09%) Unavailable (6.82%) Preferred Class Maid (75.00%) Strategist (6.82%) Third place was discarded as there was a tie between multiple classes. Upcoming Character Leo (11.36%) [5+3 votes] Elise (13.64%) [6 votes] Nyx (9.09%) [4+1 votes] (Leo placed ahead of Elise because he got three additional votes from placing second last week.) With this, the next character we are going to be discussing will be Leo! ...As you might have already seen, ahaha. Xander and Tsukuyomi each received only one vote, and will therefore not be included in the roster for next week’s poll. Elise and Nyx will “receive” extra votes (three and one respectively) for next week’s poll. Forum Discussion Adventurer Felicia Felicia can equip the Shining Bow, which allows her to utilize her Mag to attack. The Shining Bow does not allow Felicia to inflict critical hits. However, while Felicia’s Lck is high, her Skl is low; she would not have been scoring that many criticals in the first place. The weapon also has fairly high Mt, and can be very powerful in Felicia’s hands. The weapon has a fairly low Hit Rate and inflicts -20 Avoid, but Lucky Seven can fix these problems. Adventurer allows Felicia to continue using staves. This is useful, as Felicia will probably have a high staff level from her initial class. Exorcist Felicia Exorcist provides Felicia with high Mag and Skl growth (the former capitalizes on her strength, and the latter fixes her weakness). It gives her the ability to use magical weapons. Exorcist allows Felicia to continue using staves. This is useful, as Felicia will probably have a high staff level from her initial class. If Felicia can run through Strategist, Felicia can be a great support unit with Rally Magic/Resistance, Battle Command, Demoiselle, and great staff usage. As a support unit, Felicia will mostly be in the back. Therefore, she does not have to worry about Exorcist’s low Def. Exorcist has the skill Fortune. Since Felicia has great Lck, she can get good bonus EXP out of this skill. Maid Felicia Felicia has poor Str, which makes her inept in this class. Felicia’s Ice Tray allows her to utilize her Mag to attack, but this weapon is hard to come by, and it’s not terribly strong. Also, Felicia’s Ice Tray is not unique to her, and it may be more useful on other characters. Aside from her Ice Tray, Felicia can also use Explosive Shurikens to utilize her Mag. This weapon has stronger Mt, and improves Felicia’s damage output. However, Explosive Shurikens have -20 Avoid. Since Felicia wants to avoid attacks (with her weak Def), this may not be the most useful weapon. Maid has an S-rank in staves. This allows Felicia to use the Bifrost Staff during PvP matches, which revives a dead unit. Felicia has access to many self-healing skills (Sol, Servant’s Joy, Stubbornness), so she can be somewhat of a battle cleric. She’ll be able to assist people on the front lines while taking a couple of hits. Although Felicia has poor Skl, Sol has a relatively high proc rate. Additionally, her Lck is very high, which allows Stubbornness to activate frequently. Sorcerer Felicia Although Sorcerer helps Felicia’s Mag, it provides such poor support for Felicia’s weak Skl. Strategist Felicia Strategist does not help Felicia’s weak Skl. However, this could be fixed if Felicia first raises her Skl sufficiently in Maid and then reclasses into Strategist. Strategist heavily emphasizes Felicia’s strengths and the cost of leaving her weaknesses very prominent. However, she can play the part of a support unit and sit safely at the back. Due to Felicia’s high Lck growth, she may cap out on it. Compared to other classes, Strategist has a high Lck cap. Although Felicia has low Def, she has high Lck and decent Spd. Therefore, with certain breaker skills, she can dodge most attacks in the early game. Strategist grants Felicia good movement, which allows her to assist other units and run away from danger.
  14. If Felicia A+ supports with Flora, can she Buddy Seal into Dark Mage?
  15. The Summary has been posted, and the next polls will be posted tomorrow. Thanks to everyone who participated in the polls and in the discussion! You're free to continue voting/discussing if you want, but this wraps up Week Two.
  16. Ah, right. Sorry about that. I should remember that from all those class charts I made, but it slipped my mind. ^^;; Ah yeah, that's why I was leaning towards using him in Nohr. But I don't really plan on replaying Hoshido/Nohr to grind supports or make Streetpass teams, which is probably when I'm going to use Holy Bowman Silas for fun as a side character. But if I end up using this build on a normal runthrough, I'd definitely opt to use him in Nohr than in Hoshido/IK.
  17. Probably the IK campaign, since I suspect that my leisurely runthroughs will be on the route with the access to most characters, classes, and weapons. Granted, if it's not IK, I'm siding more towards Nohr than Hoshido, simply because Hoshido has Critkumi and it seems a bit silly to have Silas the archer with that beast around. Ah right, I forgot about Setsuna. I wasn't even considering her an option for Silas, because I heard she's a really good mom so I wanted to use her to optimize children. I don't like the idea of wasting her +3 Spd on Sophie, haha. But that skill set makes sense. The only thing I'd be opposed to is Copycat Puppet, simply because Kaze could be used elsewhere. I'm probably not going to be using Holy Bowman Silas as a main unit, so I don't want to give him the Ninja class set just for CCP. Also, I don't think he'd have access to Sun God unless he married Hinoka or Azura... and since he has to marry Setsuna or Mozume for the Bowman tree, he probably can't declare polygamy and obtain Sun God. EDIT: I assumed that each character would be limited to receiving only one A+ support, but now that I think about it, I don't remember hearing anything of that sort. In that case... Could more than one character A+ support Kaze at the same time, since A+ supports don't have to be mutual?
  18. This is more of a personal request, but does anyone have a decent build for Silas as a Holy Bowman? As you may have noticed in the poll, there's one person who put their preferred class as Holy Bowman-- that was me. I hardly think this is an optimal or practical class for Silas-- especially since he has to marry Mozume for the class, who's a far better candidate for it than he is--, but I still want him to be one nonetheless. It's because Silas has a decent Def growth and access to tanking skills (e.g. Aegis) that allows him to endure enemy attacks, so I really love the idea of this brazen archer going all up in enemies' faces and sniping them down. Archers are for the back? Pshh, who came up with that rule? Silas is going to shoot you down! And since he has the highest Skl cap in Holy Bowman, he could score a lot of criticals as well. ...But it is true that archers are best used in the back, and I'll probably only use Silas as a Holy Bowman in a leisurely run-through. The idea of a "front line" archer simply intrigues me.
  19. For the second week, we’re going to vote and discuss on the best class for Silas, who beat out his competitors with ease. Guess everyone has a soft spot for the childhood friend, hm? Unlike our previous contestant and her unique class, Silas starts out as a Cavalier. In the Hoshido campaign, this tree can prove to be quite rare nonetheless, as it’s a Nohrian class. However, in the Nohr campaign, Pieri joins as a fellow Cavalier (and even further on, Xander joins as a Paladin). I wonder if this competition could affect Silas’s end class for Practicality polls. The format for this post is similar as that of last week: the following spoiler tags will mostly contain information regarding Silas. For this week, I’ve added a short comparison between Silas and Pieri, and Silas’s predicted stats by promoted levels 10 and 40 according to his growth rates (the mechanics for how I calculated these stats can be found within the spoiler tag). As there’s quite a bit of information, I wouldn’t suggest reading all of it, but only looking through what you deem necessary. I’d advocate the use of Ctrl+F to target specific information. If you already know the necessary information, there’s no need to go through it; this information is here simply for your convenience. (Also, I’m only human. If there are any mistakes within the information, please tell me so that I may correct it.) Without further ado: Which is the best class for Silas? [spoiler=Information Regarding the Marriage/Buddy Seals] I’m not actually going to go over the really general information, since I’m pretty sure most of you know about it already. But if you have no idea what these seals are, check out the items page or this post. Anyhow… Nishiki, Flannel, Azura, and Mozume provide access to their secondary class trees, as their starting class trees are unique to them (and in some cases, their children). (The credit for the following bullet points go to Astrophys, who I copied the wording from, and the other SF members on the Marriage Seals post that clarified this issue.) If there is no primary class tree overlap between the characters, the simplest case scenario plays out: they both get each other’s primary class trees. If the characters share each other’s primary class trees, they get each other’s secondary class trees. If a spouse’s (or buddy’s) primary class tree is the same as the character’s secondary class tree, the character does not receive any class tree. There are certain exceptions to the last rule, but they mainly involve the Avatar. If you’re still confused, let me use Silas as an example to try and clarify matters! Let’s say Silas marries Azura. Azura’s secondary class tree is Pegasus Warrior, so Silas would receive the Pegasus Warrior tree. Let’s say Silas marries Felicia. There is no primary class overlap between the two characters, so Silas would receive the Rod Knight tree. Let’s say Silas marries Pieri. Both of these characters’ primary class tree is Cavalier. Thus, Silas would receive Pieri’s secondary class tree-- Dark Mage. (The vice versa would apply, in which Pieri would receive the Mercenary tree.) Let’s say Silas marries Luna. Silas’s secondary class tree is Mercenary, and Luna’s primary class tree is Mercenary. Although Luna also has the Pegasus Warrior tree, Silas does not receive this; he receives no new class trees from Luna. If you have any questions, shoot me a PM or leave a reply on the original post. The Marriage Seals post did a pretty good job of explaining the complexities, so feel free to check out that thread if you’re still confused. [spoiler=Rules, Notices, & Clarifications] Rules Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to serve only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming that most people are fine with gameplay spoilers. However, this does not guarantee that people are fine with story spoilers as well, so if you must bring them up, make sure to tag them as spoilers. If you’re tagging story spoilers, leave an explanation. Many people may assume that you simply tagged it as a spoiler because it was a long post, or because it was related to gameplay. Clarify what exactly you’re tagging-- it doesn’t take that many words. Notices Felicia placed second in the optional poll, and Ryoma placed third. As such, Felicia will receive three additional votes, and Ryoma will receive one. Takumi and Joker received zero votes, and as such, were eliminated from this week’s optional poll. As it has been proven that the forum does not wish to discuss them at the current moment, they have a waiting period of two weeks before they will be re-entered into the optional poll. As the victor, Silas has also been removed from this week’s optional poll. The three characters have been replaced by Nishiki, Rinkah, and Nyx. Clarification If you’re confused as to what this post is all about, refer to the original post. It is currently Week Two, and Week One polls concerned Azura. We are discussing the end class for Silas. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re ignoring DLC classes; those are OP on any character. If we go through with post-release (for NA/Europe) polls, I plan to have polls regarding which characters should receive the DLC classes. Children will not be introduced until after the game is released, or we have gone through all of the first-generation units. We’re also ignoring any class options the Avatar may give to Silas. It introduces too many new variables. There will not be Practicality polls for the Third Route. There’s simply no space on the polls for it. I limited the Optimization/Practicality poll options to the promoted classes. I figured that in order to use Silas efficiently, he should be at a promoted class than at a base class. I had to forgo the neutral option for the Preference poll because the max limit of options is 40, and Silas has access to 40 classes. And here I thought Azura's 35 was astounding... Sorry for posting this on Sunday instead of Saturday! My clock runs three hours slow, so I hadn't realized that the day had passed. [spoiler=Possible Classes] Classes in red are ones Silas can only achieve in the Hoshido campaign. Classes in black are ones Silas can only achieve in the Nohr campaign. Classes in blue are ones Silas can achieve in either campaign (or in the Third Path). Base Classes (8H, 7N, 15T) Bowman Cavalier Dark Mage Fighter Knight Lance Fighter Mercenary Ninja Oni Savage Pegasus Warrior Priest Rod Knight Samurai Spellcaster Wyvern Rider Promoted Classes (13H, 12N, 25T) Basara Berserker Blacksmith Bow Knight Brave Hero Butler Dark Knight Elite Ninja Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Holy Bowman Holy Lancer Mountain Priest Paladin Puppeteer Revenant Knight Shura Sorcerer Strategist Trueblade Weapon Master Wyvern Lord [spoiler=Expansion of Possible Classes] Primary Base Class: Cavalier Primary Promoted Classes: Great Knight, Paladin Secondary Base Class: Mercenary Secondary Promoted Classes: Bow Knight, Brave Hero Marriage Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Hana: Samurai -> Trueblade, Weapon Master Hinoka: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Kagerou: Ninja -> Elite Ninja, Puppeteer Oboro: Lance Fighter -> Basara, Holy Lancer Orochi: Spellcaster -> Basara, Exorcist Rinkah: Oni Savage -> Blacksmith, Shura Sakura: Priest -> Exorcist, Mountain Priest Setsuna: Bowman -> Golden-Kite Warrior, Holy Bowman Berka: Wyvern Rider -> Revenant Knight, Wyvern Lord Camilla: Wyvern Rider -> Revenant Knight, Wyvern Lord Charlotte: Fighter -> Berserker, Brave Hero Effie: Knight -> General, Great Knight Elise: Rod Knight -> Butler, Strategist Luna: n/a Nyx: Dark Mage -> Dark Knight, Sorcerer Pieri: Dark Mage -> Dark Knight, Sorcerer Azura: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Felicia: Rod Knight -> Butler, Strategist Mozume: Bowman -> Golden-Kite Warrior, Holy Bowman Buddy Seal Classes: These are organized alphabetically based on the localized names of the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Ryoma: Samurai -> Trueblade, Weapon Master Joker: Rod Knight -> Butler, Strategist Kaze: Ninja -> Elite Ninja, Puppeteer [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats))] Profile Silas is a fledgling Nohrian knight. He was born into a noble family, and during his childhood, he played together with the Avatar, his best friend. Despite his kind nature and camaraderie, he’s an exceptionally skilled knight for his age. He was born on November 1st, and has the curliest hair. Recruitment Conditions In the Hoshido campaign, Silas joins at the end of Chapter 7. In the Nohr campaign, Silas joins at the start of Turn 3 of Chapter 7. In the Third Path, Silas joins at the end of Chapter 14. Base Stats * *Refer to “Predicted Stats” for the calculation behind the Lvl. 10 stats. [spoiler=Maximum Stats] As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest stat of the class, while the red boxes indicate the lowest. For classes that had more than one highest/lowest stat (e.g. Falcon Warrior with 34-34-34 and 27-27), I didn’t color the boxes. Silas adds +1 Str, +2 Skl, -1 Lck, and -1 Res. (If you can’t decipher the text on the attachments, use the Magnifying Glass to your advantage!) [spoiler=Growth Rates] The first chart shows Silas’s natural growths and his growths as a Cavalier. The second chart shows the values of Silas's growth for different classes. As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest growth rate of the class, while the red boxes indicate the lowest. For classes that had more than one highest/lowest growth rate (e.g. Paladin with 60-60), I didn’t color the boxes. (If you can’t decipher the text on the attachments, use the Magnifying Glass to your advantage!) [spoiler=Predicted Stats] There are two charts for predicted stats. The first indicates the estimated stats at promoted level 10, and the second indicates the estimated stats at promoted level 40. As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest stat of the stat (e.g. Berserker had the highest Str stat of 31, so that box was highlighted in blue), while the red boxes indicate the lowest. For stats that didn’t have a clear high or low, I didn’t color the boxes (e.g. Mag). The green boxes represent capped stats. Mechanics The calculation behind the estimates are pretty simple. I feel that it works out well, but if you feel that the mechanics are wrong, feel free to tell me! I made these estimates based on the assumption that a Master Seal would be used at Lvl. 10, which would reset the level back to Lvl. 1. Obviously, these aren’t going to be the most accurate estimates as Silas cannot directly Master Seal into some classes. I’m also aware that not many people will Master Seal right at Lvl. 10, but during the earlier level-ups, Silas’s stats aren’t too different based on the classes. (The first two classes, Basara and Berserker, have fairly similar stats at Lvl. 10 despite one being a balanced class and the other being a specialized one.) These differences only become apparent later on, so for a really rough estimate of the base stats at higher levels than Lvl. 10, you can assume the Promoted Lvl. 10 is equivalent to Base Lvl. 20. (Emphasis is still on “really rough estimate,” though.) *All decimal values were rounded down. If a stat exceeded the class’s max stat, it was rounded down to it.* Expected Stats @ Base Lvl. 10: [base Stats] + 4 * [Growth Rate of Class]/100 Expected Stats @ Promoted Lvl. 10: [Expected Stats @ Base Lvl. 10] + 10 * [Growth Rate of Class]/100 Expected Stats @ Promoted Lvl. 40: [Expected Stats @ Base Lvl. 10] + 40 * [Growth Rate of Class]/100 [spoiler=Possible Skills] (Credit goes to the SF staff, as all of this was taken from the main website.) Personal Skill: Friendship Oath: If the Avatar is an ally, when the Avatar is under half HP, user’s damage +3 and damage received -3. Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Silas can acquire through her primary and secondary class trees are listed below. Description of all the skills are located on the skills pages. Skills in red are ones Silas can only achieve in the Hoshido campaign. Skills in black are ones Silas can only achieve in the Nohr campaign. Skills in blue are ones Silas can achieve in either campaign (or in the Third Path). Base Class Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Lance Fighter: Defence Seal, Substitute Mercenary: Stubbornness, Patient Assurance Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Pegasus Warrior: Swallow Strike, Eastern Heart Priest: Miracle, Rally Luck Rod Knight: Resistance +2, Demoiselle Samurai: Flowing Strike, Vantage Spellcaster: Magic +2, Fortune Wyvern Rider: Strength +2, Cut Through Promoted Class Skills Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Blacksmith: Smithy Skill, Lancebreaker Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Butler: Servant’s Joy, Tomebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Holy Lancer: Speed Seal, Lancefaire Mountain Priest: Magic Counter, Renewal Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet* Revenant Knight: Deadly Breath, Overbearing Shura: Ogre Strike, Counter Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire Weapon Master: Strength Seal, Line of Death Wyvern Lord: Rally Defence, Swordbreaker *I just wanted to point this skill out, as many people seem to consider it exceptional. Open Assault: When user fights in a terrain with no terrain effects, damage +3 during battles Rescue: Select the “Rescue” command to make an adjacent ally the user’s support unit Luna: Skill% chance of ignoring half of the enemy’s Defence (is the user has a physical weapon) or Resistance (if the user has a magical weapon) Diamond Strike: When user triggers the battle, physical damage received -10 Defender: When user is the lead unit in Guard Stance, all stats +1 Aegis: Skill% chance of halving damage from Bow, Magic, Kunai, Dragonstone, Breath, or Ballista attacks Stubbornness: Luck% chance of recovering 20% HP at the start of the user’s Turn Patient Assurance: When enemy triggers the battle, damage +3 Rally Skill: Skill +4 to all allies within a 2-tile radius for one Turn when the “Rally” command is used Kunaibreaker: Hit Rate and Avoid +50 when the enemy is equipped with a kunai Sol: Skill% chance of restoring half the damage dealt to the enemy Axebreaker: Hit Rate and Avoid +50 when the enemy is equipped with an axe [spoiler=Comparison Between Silas and Pieri] As Pieri’s base stats are in terms of a Lvl. 10 Cavalier, I adjusted Silas’s stats to make the comparison apparent. The blue boxes indicate the higher stat between the two characters, and the red boxes indicate the lower. Silas is bulkier, and has greater Skl. Two of the Cavalier tree’s arguably better skills, Aegis and Luna, are dependent on Skl activation. Pieri is quicker, and has greater Res. She’s not quick enough to double everything, but she could probably serve as an efficient mage killer. Silas’s personal skill and Pieri’s personal skill provide boosts under certain circumstances. Pieri’s conditions are a bit more difficult to meet, but her skill provides better boosts than Silas’s does. Silas has Mercenary as his secondary class tree. This can be a useful tree for Silas, as the class is still physically-oriented and provides high Skill. On the other hand, Pieri has Dark Mage as her secondary class tree. Although her Resistance is high, her base Mag stat is a sad 0, and her Mag growth is simply 5. Thus, it would be easier to reclass and train Silas than it would be to reclass and train Pieri. Silas can marry every single female in the game, which gives him more class options. He also joins early on in the story, so it’s easier to establish various supports with him. (I only stated points that were very obvious and left the rest unsaid. There’s bound to be more differences between the two.) [spoiler=Summary] It’s a bit interesting that all three classes were the same throughout the four polls. I suppose this really shows you that the forum has concluded on Silas’s three best classes. Here are the results: Optimal Class Paladin (28.57%) Brave Hero (25.71%) Great Knight (17.14%) Most Practical Class (Hoshido) Paladin (45.71%) Great Knight (31.43%) Brave Hero (8.57%) Most Practical Class (Nohr) Paladin (31.43%) Great Knight (28.57%) Brave Hero (22.86%) Preferred Class Paladin (45.71%) Brave Hero (14.29%) Great Knight (11.43%) Upcoming Character Felicia (17.14%) [6+3 votes] Leo (17.14%) [6 votes] Nyx (14.29%) (Felicia placed ahead of Leo because she got three additional votes from placing second last week.) With this, the next character we are going to be discussing will be Felicia! Sakura did not receive a single vote, she will not be included in the roster for next week’s poll. Leo and Nyx will “receive” extra votes (three and one respectively) for next week’s poll. Forum Discussion Basara Silas Silas’s Mag growth is too low, but grinding allows him to max out the stat. Basara has high max stats, which Silas could take advantage of if he’s grinding. Brave Hero Silas Silas’s strong stat is Skl, and Brave Hero gives him a higher Skl cap. The class gives him better proc rates, which would serve especially useful for Sol. With some defensive skills and Brave Hero’s decent Def stat, Silas could hold his own. General Silas Silas has a decent Def growth that helps him serve as a tank. And General is the best class for Def. General also provides Pavise, which allows Silas to run PavGis. Silas’s Spd growth isn’t the best, and Defensive Formation counters that problem. Once the Avatar’s HP drops beneath 50%, Silas could serve as the Avatar’s tank. This would be beneficial as it would keep the Avatar’s health below 50% (which would provide Silas a boost from his personal skill) and keep the Avatar alive. Great Knight Silas The Hoshido campaign lacks good tanks, and GK gives Silas the highest Def. It also provides Diamond Strike, which reduces damage received by 10 when Silas initiate the battle. Although Paladin gives Silas slightly better Res growth, Silas’s Res growth might be too weak and it may be better to focus on his other strengths instead. The Nohr campaign has Xander, who joins as a Paladin. Having two Paladins could be a bit repetitive, so Silas is better off as a GK. Great Knight provides access to Luna, and Silas has high Skl. Holy Bowman Silas The Hoshido campaign has a lot of archers, but the Nohr campaign does not, so Silas could be useful on the latter route. Due to his decent Def growth, Silas could serve as a “front line” archer. While the Berserker class could also make Silas a front line archer, it reduces his Def. Additionally, Holy Bowman provides Silas with one of the highest Skl cap, and Silas’s best stat is Skl. The Short Bow turns Silas into a literal front line archer with a range of 1. Silas has access to tanky skills that could help his survivability (e.g. Stubbornness, Sol, Guard Stance, Aegis). If Silas Buddy Seals with Kaze for Copycat Puppet, he can keep the puppet in the back to be healed so that he can withstand the onslaught better in the front. If the player uses this strategy for squishy units as well, this might not work out as well. Paladin Silas The Hoshido campaign lacks good tanks, and Paladin provides him with sufficient HP and Def to serve as a tank. It also gives him better Res and Mov, and access to (the defensive skill) Aegis. The class gives Silas enough Str to hurt most enemies, and enough Spd to reliably double most enemies and avoid getting doubled. The Paladin class is a balanced class that doesn’t really excel in one particular stat. Silas is a “jack of all trades, master of none” character whose stats line up with that of the Paladin class. Puppeteer Silas The class provides Silas with better Res growth, and a lot of Skl for proc’ing some of the skills Silas has natural access to (e.g. Sol, Luna). Although Silas will have to build new weapon levels, Luna procs will help the low weapon MT. Additionally, low-level support bows and kunai will provide him with support/utility benefits. The Hoshido campaign lacks good tanks, and Copycat Puppet allows Silas to serve as two tanks. Builds/Routes There’s only one build, which is for the Holy Bowman class. That was due to my request. Thanks for that! (You can find Xylaugheon Daily’s build as well on this thread. I didn’t include it on here simply to stay consistent with the clarifications I set up, which state that we won’t be considering the classes the Avatar can give to the character. I recommend checking it out, although you’ll have to buy skills for Silas in order to achieve the build.) Builds are more or less copied and pasted from their creators, although I did take a bit of liberty with changing the format. The credit obviously goes to them, and while it’s easy enough to scroll down the page to find them, I thought it might be a bit more convenient to have them here with the rest of the information. If you have a problem with me using your builds, just send me a PM or leave a response on this post. [spoiler=Holy Bowman Silas (Either)] Holy Bowman Silas (Either) <Credit goes to Tamarsamar> Marriage Seal: Mozume (Either)/Setsuna (Hoshido) Buddy Seal: Kaze Class: Holy Bowman Skills: Copycat Puppet Stubbornness Sol Sun God *flex slot*
  20. I know this thread died a while ago, but I just wanted to say that I've posted the Summary, and that the next polls will be posted tomorrow. If you already participated in the discussion, I wouldn't really recommend reading the Summary, as you won't find new information besides small bits of input from me. Thanks to everyone who participated in the polls and in the discussion! You're free to continue voting/discussing if you want, but this wraps up Week One.
  21. Ah, I wasn't aware that puppets couldn't sing. The skill description says that the puppet has the same abilities as the user, so I thought commands such as singing or dancing fell under that category. I guess a puppet that can't sing isn't quite as valuable, although I'm inclined to believe that it can still be very useful. If you're worried about the puppet sapping out HP, maybe you can station the puppet near the utmost back of the troops to make sure that it doesn't get hurt? Admittedly, the puppet can't do too much from the very back, so maybe another character would be better off marrying a ninja in that scenario then, haha. This is personally my own stance on singers as well, which is why I considered other classes for Azura. In Awakening, I used Olivia's dancing nearly every turn, but as the story went on, I found that the units didn't need that extra turn anymore. The only time I really needed dancing after mid-game was for Apotheosis. Of course, Fates is clearly different from Awakening (especially since the latter had accessible Galeforce), so I can't fully comment on the utility of singers. I do find it interesting that the forum seems to slightly believe that Azura is more valuable as a singer in the Nohr campaign than in the Hoshido campaign. Do you guys find that utility units are more useful on harder difficulties? Wow, I really like your builds! To be honest, I didn't even consider Brave Hero as an option for Azura, as I thought she was much too fragile for that. On a separate note, what do you mean by saying that "her other stats are somewhat competitive against other Tier 2 classes"?
  22. It's just as the title says! For the first week, we're going to start out simple and vote on the best class for our deuteragonist Azura. I'm pretty sure many people are attached to the notion of keeping Azura as a Singer, but I'd suggest considering the other choices as well! Due to Azura's sheer number of potential partners, she does have an extensive list of possible classes. The following spoiler tags will mostly contain information regarding Azura. As there's quite a bit of information, I wouldn't suggest reading all of it, but only looking through what you deem necessary. I'd advocate the use of Ctrl+F to target specific information. If you already know the necessary information, there's no need to go through it; this information is here simply for your convenience. (Also, I'm only human. If there are any mistakes in the information, please tell me so that I may correct it.) Without further ado: which is the best class for Azura? [spoiler=Information Regarding the Marriage/Buddy Seals]I’m not actually going to go over the really general information, since I’m pretty sure most of you know about it already. But if you have no idea what these seals are, check out the items page or this post. Anyhow... Nishiki, Flannel, Azura, and Mozume provide access to their secondary class trees, as their starting class trees are unique to them (and in some cases, their children). (The credit for the following bullet points go to Astrophys, who I copied the wording from, and the other SF members on the Marriage Seals post that clarified this issue.) If there is no class overlap between the characters, the simplest case scenario plays out: they both get each other’s primary class trees. If the characters share each other’s primary class trees, they get each other’s secondary class trees. If a spouse’s (or buddy’s) primary class tree is the same as the character’s secondary class tree, the character does not receive any class tree. There are certain exceptions to the last rule, but they mainly concern the Avatar. If you’re still confused, let me use Hinoka as an example to try and clarify matters! Let’s say Hinoka marries Nishiki. Nishiki’s secondary class tree is Spellcaster, so Hinoka would receive the Spellcaster class tree. Let’s say Hinoka marries Subaki. Both of these characters’ primary class tree is Pegasus Warrior. Thus, Hinoka would receive Subaki’s secondary class tree-- Samurai. (The vice versa would apply, in which Subaki would receive the Lance Fighter class tree.) Let’s say Azura marries Subaki. Azura’s secondary class tree is Pegasus Warrior, and Subaki’s primary class tree is Pegasus Warrior. Although Subaki also has the Samurai class tree, Azura does not receive this; she receives no new class trees from Subaki. If you have any questions, I would prefer that you either PM me or create a reply on the original post, as I don’t want to clog up a character post with general questions. The Marriage Seals post did a pretty good job of explaining the complexities, so feel free to check out that thread if you’re still confused. [spoiler=Rules/Notices + Clarifications]I don’t like rules, so I’ll simply have two for now: Please be respectful! This is a huge given, but I still see people break it all the time. Don’t be arrogant-- your opinion is important, but hardly the end-all-- and please don’t be a troll. I don’t want these polls to be only for people who have played the game. Therefore, please be careful with spoilers. As we’re discussing classes, I’m assuming most people are fine with gameplay spoilers. However, this does not mean that people are fine with story spoilers, so if you must bring them up, make sure to tag them as spoilers. On a side note, don’t leave story spoilers under the spoiler tag without any explanation. Many people may assume you just tagged it because it was a long post, or because it was a gameplay related spoiler. Clarify what exactly you’re tagging-- it doesn’t take that many words. If you’re confused as to what this post is all about, refer to the original post. Just to clarify: we are discussing the end class for Azura. You are free to consider reclassing options along the way (just make sure to factor in the cost of reclassing for the Practicality polls), but your vote should be based on your predicted end class. We’re ignoring DLC classes; those are OP on any character. We’re also ignoring any class options the Avatar may give to Azura. It introduces too many new variables. There will not be Practicality polls for the Third Route. This is simply because there is no space for it; while there may be an extra poll for Azura, when we get to two characters, we won’t have that luxury. Nevertheless, I’d more than welcome discussions regarding the Third Path; just make sure to keep certain details under the spoiler tag. I limited the Optimization/Practicality poll options to the promoted classes (and Singer). I figured that in order to use Azura efficiently, she should be at a promoted class than at a base class. She has a total of 35 classes, and it seems a bit crazy to list all of them four times. [spoiler=Possible Classes] Classes in red are ones Azura can only achieve through the Hoshido campaign. Classes in black are ones Azura can only achieve through the Nohr campaign. Classes in blue are ones Azura can achieve in either campaign (or in the Third Path). Base Classes Bowman Cavalier Dark Mage Fighter Knight Mercenary Outlaw Ninja Pegasus Warrior Priestess Rod Knight Samurai Singer* Spellcaster *Singer isn’t exactly a Base Class, but I felt that it fit this category better. This was more for my own classification than anything else, so you don’t have to agree with me; feel free to refer to it as a Promoted Class. Promoted Classes Adventurer Basara Berserker Bow Knight Brave Hero Dark Knight Elite Ninja Exorcist Falcon Warrior General Golden-Kite Warrior Great Knight Holy Bowman Maid Paladin Puppeteer Sorcerer Strategist Trueblade War Priestess Weapon Master [spoiler=Expansion of Possible Classes]Primary Base Class: Singer Secondary Base Class: Pegasus Warrior Secondary Promoted Classes: Falcon Warrior, Golden-Kite Warrior Marriage Seal Classes: These are organized alphabetically based on the characters. I listed the Hoshido characters first, the Nohr characters second, and the shared characters last. (If new localized names are released, I will edit the order accordingly.) Asama: Priestess -> Exorcist, War Priestess Hinata: Samurai -> Trueblade, Weapon Master Nishiki: Spellcaster -> Basara, Exorcist Ryoma: Samurai -> Trueblade, Weapon Master Saizou: Ninja -> Elite Ninja, Puppeteer Subaki: n/a Takumi: Bowman -> Golden-Kite Warrior, Holy Bowman Tsukuyomi: Spellcaster -> Basara, Exorcist Arthur: Fighter -> Berserker, Brave Hero Benoit: Knight -> General, Great Knight Flannel: Fighter -> Berserker, Brave Hero Lazward: Mercenary -> Bow Knight, Brave Hero Leo: Dark Mage -> Dark Knight, Sorcerer Odin: Dark Mage -> Dark Knight, Sorcerer Xander: Cavalier -> Great Knight, Paladin Zero: Outlaw -> Adventurer, Bow Knight Jakob: Rod Knight -> Maid, Strategist Kaze: Ninja -> Elite Ninja, Puppeteer Silas: Cavalier -> Great Knight, Paladin Buddy Seal Classes: These are organized alphabetically based on the characters. I listed the Hoshido characters first, and the Nohr characters second. (If new localized names are released, I will edit the order accordingly.) Hinoka: n/a Sakura: Priestess -> Exorcist, War Priestess Elise: Rod Knight -> Maid, Strategist [spoiler=Basic Information (inc. Profile, Recruitment Conditions, Base Stats)]Profile Azura is a princess of Nohr who was raised by the Hoshidans. Similarly to the Avatar’s plight, she was also taken from Nohr at an early age. Although she can get slightly emotional, she is kindhearted and knowledgable. During battles, she sings to help allies. She was born on March 3rd, and has the worst bed hair. Recruitment Conditions On the Hoshido campaign, Azura joins in Chapter 6. On the Nohr campaign, Azura joins in Chapter 9. On the Third Path, Azura joins in Chapter 6. Base Stats As you can see, this is simply from the base stats page. [spoiler=Maximum Stats]As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest stat, while the red boxes indicate the lowest. For classes that had more than one highest/lowest stat (e.g. Golden-Kite Warrior with 34-34-34), I didn’t color the boxes. Azura adds +1 Skl, +3 Spd, and -3 Def to the class Maximum Stats. (Apologies for the split attachments! I was afraid the text would be difficult to decipher had it been kept as one. The attachments are best viewed at 100% Zoom.) [spoiler=Growth Rates] As you can see, this is simply from the growth rates page. As I figured you only need this data for Optimization/Practicality polls, I only calculated the values for the promoted classes. The blue boxes represent the highest GR, while the red boxes indicate the lowest. For classes that had more than one highest/lowest GR (e.g. Basara with 70-70, Paladin with 25-25), I didn’t color the boxes. (Apologies for the split attachments! I was afraid the text would be difficult to decipher had it been kept as one. The attachments are best viewed at 100% Zoom.) [spoiler=Possible Skills](Credit goes to the SF staff, as all of this was taken from the main website.) Personal Skill: Healing Voice: Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Azura can acquire through her primary and secondary classes are listed below. Description of all the skills are located on the skills pages. Skills in red are ones Azura can only achieve through the Hoshido campaign. Skills in black are ones Azura can only achieve through the Nohr campaign. Skills in blue are ones Azura can achieve in either campaign (or in the Third Path). Base Class Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Fighter: HP +5, Roundhouse Knight: Defence +2, Confined Defence Mercenary: Stubbornness, Patient Assurance Outlaw: Locktouch, Movement +1 Ninja: Locktouch, Snake Venom Pegasus Warrior: Swallow Strike, Eastern Heart Priestess: Miracle, Rally Luck Rod Knight: Resistance +2, Demoiselle Samurai: Flowing Strike, Vantage Singer: Luck +4, Special Song, Voice of Peace, Foreign Princess Spellcaster: Magic +2, Fortune Promoted Class Skills Adventurer: Lucky Seven, Pass Basara: Breaking Sky, Flamboyant Berserker: Rally Strength, Axefaire Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Dark Knight: Magic Seal, Lifetaker Elite Ninja: Lethality, Kunaifaire Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike General: Defensive Formation, Pavise Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Maid: Servant’s Joy, Tomebreaker Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Puppet* Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire War Priestess: Magic Counter, Renewal Weapon Master: Strength Seal, Line of Death *I just wanted to point this skill out, as many people seem to consider it exceptional. Luck +4: Luck +4 Special Song: Skill, Speed, and Luck +3 for one turn for the unit who receives the user's song Voice of Peace: Enemies within a 2-tile radius deal 2 less damage Foreign Princess: Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage Swallow Strike: When user triggers the battle, double attack threshold +5 Eastern Heart: The user recovers 10% HP at the start of the user’s turn if there are allies within a 2-tile radius Rally Speed: Speed +4 to all allies within a 2-tile radius for one turn when the Rally command is used Mirror Strike: When user triggers the battle, magical damage received -20 Soar: Hit Rate and Avoid +30 when facing flying enemies Sun God: Allies within a 2-tile radius recover 20% HP at the start of the user’s turn [spoiler=Summary] To be honest, there isn’t much to conclude, as most of the forum agreed that Azura’s best class was a Singer in all three types of polls. Nevertheless, here are the results: Optimal Class Singer (66.67%) Unknown (15.56%) Golden-Kite Warrior (4.44%) Most Practical Class (Hoshido) Singer (80.00%) Falcon Warrior (6.67%) Unavailable (4.44%) Most Practical Class (Nohr) Singer (82.22%) Falcon Warrior (4.44%) The third place was a tie among multiple classes, but that was only because it took only one vote for the position. Preferred Class Singer (80.00%) Unavailable (6.67%) The third place was a tie among multiple classes, but that was only because it took only one vote for the position. Upcoming Character Silas (26.67%) Felicia (13.33%) Ryoma (8.89%) (The choice “I don’t really care.” was not taken into consideration, as it simply indicates that people are fine with whichever character.) With this, the next character we are going to be discussing will be Silas! I haven’t really seen much discussion involving Silas (or my lurking skills could have failed me), so I’m actually a bit curious on what the forum will say. Characters that did not get a single vote on the optional poll will not be included in the roster for next week’s optional poll. In this scenario, that would be Takumi and Jakob. (Huh, I thought they were fairly popular characters.) However, characters that placed second or third will “receive” extra votes (three and one respectively). So next week, if Ryoma places first but Felicia places behind in second by only one vote, Felicia will be voted on the following week instead of Ryoma. Forum Discussion Basara Azura Azura has high stats in this class. (Granted, Basara has high stats in general.) Early access to Spellcaster’s Fortune would help Azura rapidly level up and surpass other units. Azura doesn’t have the highest Lck growth (40%), but this still grants her a ⅖ chance of gaining double experience. Azura can only achieve the Spellcaster tree from Nishiki or Tsukuyomi, so she’ll have to forgo the skill Copycat Puppet if she chooses this class. Falcon Warrior Azura Azura has a fairly high Mag growth that allows for staffwork. Azura’s biggest asset is Spd, and Falcon Warrior is the best way to capitalize on it. If Azura marries a Ninja and gets Copycat Puppet, she’d be doubling most enemies twice. Singer Azura Singer is unique to Azura, and should thus be delegated to her. Singing is an invaluable tool. Azura can grab a variety of support skills, which helps her be an efficient support unit. Azura can get “free” EXP through singing. This is valuable in the Nohr campaign where EXP is limited. A drawback to this class is its low HP cap and a meager weapon rank cap of C in Lances. Copycat Puppet is not as valuable a skill for Singer Azura, for puppets cannot sing. The value of singing can vary among different players. Singing may be useful only during early to mid game for some players, while others may find it invaluable throughout the whole game. War Priestess Azura Azura has a fairly high Mag growth that allows for staffwork. Azura’s high growths in Str, Skl, and Spd carry her through, and War Priestess gives her added Lck. War Priestess adds onto HP and Res growth, which makes her a brutal mage counter. The weapon, yumi, allows her to keep her distance from melee attacks. Azura has very low Def (and HP) but high Spd/Skl, so she should rely on dodging rather than tanking. Her RES (growth of 35%), however, is decent, so she can face mages. However, she does not seem like a solid magic tank. Given her vulnerability, it may be a risky move for her to use Copycat Puppet. Although the rules state that DLC classes should not be taken into consideration, I found it interesting that someone brought up the possibility of warping Azura right next to a unit and singing. Builds/Routes Builds are more or less copied and pasted from their creators, although I did take a bit liberty with changing the format. The credit obviously goes to them, and while it’s easy enough to scroll down the page to find them, I thought it might be a bit more convenient to have them here with the rest of the information. If you have a problem with me using your builds, just send me a PM or leave a response of this post. [spoiler=Singer Azura (Hoshido)] Singer Azura (Hoshido) <Credit goes to Sire.> Marriage Seal: Jakob Buddy Seal: Any Class: Singer Main Weapon 1: Guard Naginata (grants +5 Def and Res) Skills: *Healing Voice* Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Special Song (Singer, Azura Base) Skill, Speed, and Luck +3 for one turn for the unit who receives the user’s song Demoiselle (Rod Knight, Elise Buddy Seal) Male allies within a 2-tile radius receive 2 less damage during battles Battle Command (Strategist, Elise Buddy Seal) Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles Sun God (Golden-Kite Warrior, Azura Reclass) Allies within a 2-tile radius recover 20% HP at the start of the user’s turn Optional Skill Throw a skill of your choice here! Optional Skills: Voice of Peace (Singer, Azura Base) Enemies within a 2-tile radius deal 2 less damage A/N: Azura should be playing a support role, and while she should be near the front lines, she should not be exposed to danger. However, given the somewhat poor synergy available for the Singer class and its skills, Voice of Peace can be used to give Azura a small Defence and Resistance boost. The benefit to her allies is just the icing on the cake. Foreign Princess (Singer, Azura Base) Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage A/N: Swap this one in if you happen to be facing Foreign Army enemies. Otherwise, have something else. Soar (Golden-Kite Warrior, Azura Reclass) Hit Rate and Avoid +30 when facing flying enemies A/N: This is an optional skill to take advantage of the Avoid +30 for survivability. Even if Azura is properly protected, she still may be exposed to fliers, and this ability helps keep Azura alive. Reasoning I am giving Azura a defensive weapon as she is not meant to be a front line attacker; instead, I am electing to let her sing and allow her allies do the work. As for skills, as Azura is aiming to remain as a Singer, it can be rather obvious to keep the Special Song skill which improves her singing ability. For the rest, I focused on auras so that Azura can continue to support her allies. I also focused on skills that would help Azura survive easier, given her low HP cap and penalties to Def. [spoiler=Singer Azura (Nohr)] Singer Azura (Nohr) <Credit goes to Sire.> Marriage Seal: Any Buddy Seal: Elise Class: Singer Main Weapon 1: Guard Naginata (grants +5 Def and Res) [if possible to obtain on Nohr] Main Weapon 2: Magic Seal Lance (has an abysmal Mt, but grants +8 Res) Skills: *Healing Voice* Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Special Song (Singer, Azura Base) Skill, Speed, and Luck +3 for one turn for the unit who receives the user’s song Demoiselle (Rod Knight, Elise Buddy Seal) Male allies within a 2-tile radius receive 2 less damage during battles Battle Command (Strategist, Elise Buddy Seal) Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles Sun God (Golden-Kite Warrior, Azura Reclass) Allies within a 2-tile radius recover 20% HP at the start of the user’s turn Optional Skill Throw a skill of your choice here! Optional Skills: Voice of Peace (Singer, Azura Base) Enemies within a 2-tile radius deal 2 less damage A/N: Azura should be playing a support role, and while she should be near the front lines, she should not be exposed to danger. However, given the somewhat poor synergy available for the Singer class and its skills, Voice of Peace can be used to give Azura a small Defence and Resistance boost. The benefit to her allies is just the icing on the cake. Foreign Princess (Singer, Azura Base) Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage A/N: Swap this one in if you happen to be facing Foreign Army enemies. Otherwise, have something else. Soar (Golden-Kite Warrior, Azura Reclass) Hit Rate and Avoid +30 when facing flying enemies A/N: This is an optional skill to take advantage of the Avoid +30 for survivability. Even if Azura is properly protected, she still may be exposed to fliers, and this ability helps keep Azura alive. Reasoning I am giving Azura a defensive weapon as she is not meant to be a front line attacker; instead, I am electing to let her sing and allow her allies do the work. As for skills, as Azura is aiming to remain as a Singer, it can be rather obvious to keep the Special Song skill which improves her singing ability. For the rest, I focused on auras so that Azura can continue to support her allies. I also focused on skills that would help Azura survive easier, given her low HP cap and penalties to Def. [spoiler=Brave Hero Azura (Nohr)] Brave Hero Azura (Nohr) <Credit goes to Sire.> Marriage Seal: Lazward Buddy Seal: Elise Class: Hero Main Weapon: Varies Skills: *Healing Voice* Allies within a 2-tile radius recover 10% HP at the start of the user’s turn Sol (Hero, Lazward Marriage Seal) Skill% chance of restoring half the damage deal to the enemy Voice of Peace (Singer, Azura Base) Enemies within a 2-tile radius deal 2 less damage Battle Command (Strategist, Elise Buddy Seal) Allies within a 2-tile radius deal 2 extra damage and receive 2 less damage during battles Sun God (Golden-Kite Warrior, Azura Reclass) Allies within a 2-tile radius recover 20% HP at the start of the user’s turn Optional Skill Throw a skill of your choice here! Optional Skills: Demoiselle (Rod Knight, Elise Buddy Seal) Male allies within a 2-tile radius receive 2 less damage during battles A/N: If you happen to be fielding a lot of male frontline units, then Demoiselle can be a good choice to use to increase their defenses. Foreign Princess (Singer, Azura Base) Foreign Army enemies within a 2-tile radius deal 2 less damage and receive 2 extra damage A/N: Swap this one in if you happen to be facing Foreign Army enemies. Otherwise, have something else. Axebreaker or Kunaibreaker (Hero or Bow Knight, Lazward Marriage Seal) Hit Rate and Avoid +50 when the enemy is equipped with an (Axe or Kunai) A/N: If you are a fan of -breaker skills, Azura can equip these two thanks to the marriage seal from Lazward. These skills can help Azura a little with offense and survivability. Personally, I would probably choose Kunaibreaker due to the weapons’ 1-2 range, and would have Azura wield a sword, which beats axes (and bows) but is weak to kunai (and lances). Reasoning Sharing many of the skills from my Nohr Singer build, this set allows Azura to be on the frontlines while supporting her allies more directly with auras and DPS instead of singing. Special Song is replaced with Sol for survivability (and she will not be singing as a Hero anyway). Battle Command and Sun God return to serve as auras, and now since Azura is a frontline unit, Voice of Peace is also a good additiona to her skillset over Demoiselle. This build requires a lot more investment than the previous one due to the scattered skillsets, and the effort to transform Azura into a frontline fighter instead of a support unit. However, it’s probably still a fun build to use when messing around during “postgame.” [spoiler=Falcon Warrior Azura (Either)] Falcon Warrior Azura (Either) <Credit goes to Tamarsamar> Marriage Seal: Kaze (Either)/Saizou (Hoshido) Class: Falcon Warrior Singer 25 -> Elite Ninja 13 (Lethality, Ninja base skills) -> Puppeteer 15 (Copycat Puppet) -> Golden-Kite Warrior 19 -> Falcon Warrior
  23. Thank you to everyone who voiced their support either through voting or posting! Your support is very much appreciated. As noted in the starting post, we'll begin next Saturday (7/11). (I'm pretty sure everyone can guess which character we'll be starting with, as I'm going to be taking the cliche route.) If you have any questions, feel free to post them on here, and I'll be more than happy to answer them. I have no qualms whatsoever with complexity. I've always been a fan of convoluted arguments, and I wouldn't have created the practicality polls if I wanted to avoid them. However... We'll be dealing with children in a similar manner the game did-- "post game." As mentioned in the starting post, I'd like to finish these polls before the game comes out. But if we assume the game is going to arrive around February, that only gives us 30 weeks to work with. Even if we double up every week and cover two characters each time, we still wouldn't have enough time to consider all of the children. And as you've suggested, children are a bit complicated, so squishing two children in one week sounds like a bad idea to me. So we will initially consider first generation characters and finish them up before the release date. After the release date, we can move onto My Castle characters and children. (Of course, this problem wouldn't exist if the release date was in June or the such, but I don't think any of us here wants that.)
  24. Would anyone be interested in participating in weekly polls to determine the best class for each character? Each Saturday, we'd vote on the best class of one or more characters. I know the word "best" is quite vague, so there would be three types of polls-- optimization, practicality, and preference. While I understand that people have already started discussing class options for various characters, I feel like it would be nice to have more organized discussions. Additionally, this could serve as a semi-countdown for the NA release date, as weekly polls would be finished before then. It could also be a point of reference for new (or old) players, as I plan to conclude the polls each Friday by summarizing the main points brought up on the topic. As I'm sure many of you detest chunks of text, all other relevant information is hidden under various spoiler tags, so feel free to take a look at them if you're interested. Regardless of your stance on these polls, please vote on the topic poll so that I can judge SF's overall disposition toward this project. Thank you for reading! [spoiler=Types of Polls]The first type of polls would be based on optimization, in which you would ignore the limited experience, money, seals, etc. and choose the class that would best bring out the character's full potential. The second type of polls would be based on practicality, in which you would consider the limitations and circumstances surrounding the character. There would likely be two polls of this type for shared characters-- one for Birthright (Hoshido), and one for Conquest (Nohr). The third type of polls would be based on preference, in which you simply choose the class that you best like for the character. This class could be based on aesthetic, originality, hilarity, etc. If you're still confused, feel free to jump over to Further Clarification, in which I use Leo as an example to walk through the polls. [spoiler=Further Clarification]The topic states “Best Class for Leo,” and the first poll asks me to choose Leo’s optimal class. I recall that he uses a legendary tome, and that he has a Mag modifier of +2. While he does have some physical attributes, I feel that Sorcerer is the optimal class for Leo, as it gives him an S rank in Tomes and has a higher Mag cap. Thus, I choose “Sorcerer” on the first poll, and move onto the next one. The next poll asks me to consider practicality, and I realize that Leo is recruited on Chapter 14. However, Nyx comes in on Chapter 9, and with a Personal Skill that’s essentially a magical Counter. Given her availability and her affinity towards Mag, I decide that Nyx is the more practical Sorcerer. Meanwhile, I want to maintain diversity and flexibility on my team, and Leo’s a more than decent Dark Knight. Additionally, if I leave him in his starting class, I don’t have to use a seal on him, which saves up on resources. Therefore, I decide to leave him as a Dark Knight, and choose “Dark Knight” on the second poll. The final poll asks me for preference, and I immediately choose “Butler” without a single moment of hesitation. After all, what’s better than demoting a proud prince to a mere servant? (Please note that this is simply an example, and not a reflection of my actual opinions or an assertion that these are the “right” or “canon” classes for Leo. Also, these arguments are very simple, and hardly cover the wide range of variables that could be considered in selecting the best class. Since these polls are referring to end classes, you're free to consider possible skills you'd pick up by reclassing. Just remember to factor in the resource cost of reclassing for the second type of polls.) [spoiler=List of Classes]For the first and third type of polls, the list of classes will include all of the character’s potential classes-- including ones that could be achieved from Buddy Seals and Marriage Seals. (Of course, if I don’t have the available information, such as which units can A+ support each other, I won’t add it in.) However, the second type of polls will only include the character’s original and alternative base classes and their respective promotions. There will be an “Other” option, but… I’d suggest only choosing that if you truly feel that the character’s given classes suit them horribly. (Please note that the maximum options per poll is 20, and that I will be working within that range. Therefore, if a character has more than 20 potential classes (e.g. Avatar), I will only list the base classes.) [spoiler=Miscellaneous]If SF is onboard with this idea, the first weekly polls will be posted on next Saturday-- 7/11. Along with the polls, I’ll include some basic information about the unit(s) in question. For instance, there will probably be a table (or some semblance of one) that shows the unit’s max stats or growth rates for his/her different classes. Recruitment chapters and profiles are a given, but they’ll probably be copy and pasted from the main SF website. I do have a tentative schedule on which character’s classes we’d be voting on each week. However, I’d like to adjust to the forum’s tastes. So once the main characters are finished, I’ll probably have a fifth poll that asks “Which character(s) do you want to vote on next week?” and change the schedule accordingly. Admittedly, I may not be the best candidate for this type of project, but I haven't seen anyone take the initiative... and I'm a huge sucker for these types of posts.
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