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Xylaugheon Daily

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Everything posted by Xylaugheon Daily

  1. I mean, fan translation patches exist. There's no reason they shouldn't be able to play every game in the series, regardless of tongue spoken.
  2. Doing the paralogues asap is generally best anyway, so getting them before doing the fell xenologue fixes that issue. You might not need the units until later, but you can get the new classes to play around with early.
  3. I'm just curious to hear what whacky ideas you've attempted in Engage. I have started an Auto Battle Run (currently around chapter 13) but, honestly, it isn't very fun. The AI is just reeeeally bad in this game. You have four options and none of them use healing. The run would be more manageable if you played on Casual, as you're going to lose at least one person to the bosses and there multiple HP bars. It was a great idea, but I'll likely drop it. Not that I even think the later chapters will be bearable without dropping to at least Hard. What about you lot? Anything spicy you've tried that maybe didn't work out? It's that did; who's to say!
  4. Depends on what you want from your Alear. In one run I had they with the FEH ring that gives Spur Attack as they were a Rallybot with Geosphere. Another time I ran them with Hector with Sword Power and Lifesphere with a heavy weapon with Ike Engraving turning them into a moving choke point with self session and excellent enemy phase damage. But, generally, Corrin always feels best to me.
  5. Rally Spectrum + Geosphere on my Griffin Ivy is bonkers. Best support I've had in the game thus far. Paired with an Assign Decoy user or two and there is next to nothing I can't control, player and enemy phase. And, in case it wasn't known, Rally Spectrum stacks with Byleth's Instruct. With Sharena's Bond Ring, you're looking at so crazy numbers, like a +13 defensive stat. You can get some nutty stuff going, like applying Draconic Hex + Anima Focus for maximum stat alterations.
  6. Honestly, nothing without tweaks besides maybe Engraving? I want breaking back with more to it, like stat debuffing or some other bonus, like triangle advantage against said enemy on next attack, regardless of weapon. Smash weapons are cool, but aren't enough on their own. I think Canter takes away from that gained space from smashing that in another game would work better, but it's still like more, like it breaking the hit targeted even without triangle advantage. Maybe bonus damage if hit into another enemy or wall.
  7. You don't have a single point of punctuation and it is tilting me. To actually add to the conversation, I think both classes could be fun. I'd like something gimmicky and unique as opposed to overpowered. Mage Cannoneer is like a walking turret. Imagine all the fun you could have with launching aoes like that. And a class with convoy access and the ability to buff units is right up my kind of play. I would be surprised if there weren't another class or two waiting for us in Wave 4. Only time will tell, but with everything this final wave gives us, I would be just fine with these two alone. Though I certainly wouldn't mind more debuff options.
  8. This thread is far too detailed(with much of what I was going to say being mentioned in the skimming I did) to ask me to go through everything, but I would like to add a small word. Dire Thunder is great early to mid game when your mages aren't doubling with anything else. I even still find it useful late game Maddening, time to time. You also do not need to fully invest into it from the get go. Engraving alone is enough for a good portion.
  9. Speaking of, has anyone tried infinite dance? Could be a way to get exp on weaker units.
  10. So, assuming we are doing a Maddening LTC, would grabbing Soren be worth it? With Flare Tanking you don't need to worry about not having Michaiah for team eating, making all those chapters without her that much easier. Literally just a thought, as I haven't even considered LTCs at this point.
  11. I'm mostly excited that now that it's out, we are that much closer to the 4th wave. But as for this wave... I'm excited to have Staff Proficiency whenever we want, as the whole middle of the game you're without it. I'm excited to see the aspects of the emblems still unknown. I would love more qol whether that's an emblem ability you can inherent to multiply SP gain or a way to make the arena emblem battles streamlined. My honest desire is a harder difficulty, as I just really like figuring out those high difficulties. I don't want Lunatic+ or anything, but something closer to 3H. If not here, I hope the fell chapters have that. Which is what I'm really ready for. New emblems are nice, but new chapters, characters, and classes? Yes, please!
  12. I prefer the buffs from being Dragon, even with other rings less popular. However, here on my Bonds Only run on Maddening, they has been very impressive as a Halberdier. Inherent Lance Power 2 and invest in a Brave Lance and you don't have to worry about their growths too much to be more than viable. We'll see how they do by endgame, but here at Chapter 18 they slay.
  13. Honestly, I haven't had trouble with using him effectively once he's been given Canter. You'll obviously have to wait to give him access, but I literally never have him engage. I just stick whatever I'm not using on him for the Bond Convos.
  14. I mean, the series isn't exactly known for its expansive postgame. While I, too, wish that what they did give us was different (specifically better, as only the coop is even remotely entertaining) multiple runs had always been the name of the game. Doing different challenges, making various rules to make each one unique is how I have played since day one. There's even a Female Only LTC floating around here someone is promoting. All kinds of things you can do to spice it up. I'm about to do a No Ring Ironman Hard Classic run myself (though I will allow skill inheritance via arena.)
  15. I honestly don't care. And do they still give out warnings for multiple post? Either way, it is far more neat to do all your quoteposting in a single reply. You also don't have to quote and reply to everything, especially if you're just repeating yourself. And if you want to do without the DLC you can follow the steps Nintendo themselves say.
  16. So we know that both Tiki and Edelgard have + versions of their Engage Abilities, being Divine Blessing and Houses Unite. this means it is likely these new Emblem will have these as well. Based on how they are executed, you must be adjacent to the other Emblem from your game. I've not had time to test, but even if this does not work, be on the lookout for other interactions that could trigger a secret ability. And if you find something, please share it here.
  17. I've only had time to do one and of course I chose Daddy Hector. The map is super chill. On my second Maddening playthrough, just finished chapter 22. Reinforcements on this map are few and I solo'd them with my high avoid arts using Mauvier, with a hall or two from my B Team who went north while A Team went west. The only chest that's really nice is the one center north that a thief guns for with a Dracoshield, so you could just have everyone head left. Hector himself was a pushover. Her had 0% hit on every attack, so even though he was throwing up big numbers and physical attacks did little, I run a number of answers, so it wad over in one turn. I'll give my thoughts on the other two tomorrow, probably late. I've been up about twenty hours now and I'm going to sleep for at least a solid ten.
  18. Maddening was already a lot easier than I was expecting. Took no time at all to beat the game free of DLC. This is very much just for fun. Besides, beating the paralogue is done of the hardest content. Also, no one is forcing anyone to use anything they'd rather not, right, so unless you have a problem with how other people play, not sure why it'd matter to you.
  19. I mean, the whole Tower is straight from FEH, and we got the main cast as bond rings and their preferred weapons. Engage has a loot of FEH in it, which makes sense, as I'm sure there are plenty of people who aren't really familiar with the franchise. As far as seeing it further Doreen the line, well, it has a better shot than the Cipher characters who will likely never return in any form. That said, I do not like FEH and the coop is the only Tower experience worth it's salt. I'd rather we see less from it. I actually hate the OCs. The Fell Banners and CYL were the only things after year two I even looked at. I really wish they'd give us some kind of map editor for online play already. Beyer than Aether Raids being shoehorned.
  20. Haven't touched this mode in a week. Here are a few I'm doing now Winter Forest (Hard) 521DFDT 216P3HB Desert Dunes (Hard) 2261BNG 3RXRRKF
  21. Played through on Maddening, so I tried my best to optimize while spending very little. Because of this, I didn't forge anything save for my +3 Killing Edge and +2 Killer Lance until chapter 20. Engravings went on the weapons that saw the most use, though I'd say until the mid to late game I only used a few, as the price of frequently changing could get out of hand easily. For the beginning, the Tomahawk (engraved with one of the high hit rates) was all commanding. Warrior Boucheron was OHKOing left and right with that bad boy. Even in late game it is his most used weapon, though even with doubling he doesn't quite have enough damage to ORKO very often, but few do. I have the Fire Engraving on my +4 Caladbolg wielded by the goat Diamant+Ike and it isn't even fair.
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