Jump to content

Psyruby

Member
  • Posts

    312
  • Joined

  • Last visited

Everything posted by Psyruby

  1. It's really depends on what you want. Puppet Master is a really sturdy class with slightly higher movement, but Elite Ninja has S rank Kunai and can double a lot more often.
  2. Alright, I told myself I'd wait a day for explaining my stances as the creator of this poll. 1) Lethality: I think this is perfectly fine for PvP as long as certain percentages aren't reached. Also, the nerf so that weak opponent's can't just lethality you is a nice change. I'd put it under certain builds shouldn't be allowed(provided that we can find broken builds.) 2) Extravagance+LoD: I actually legit think this shouldn't be allowed. It's not cause it is broken in concept but rather broken in practice. You see, PvP is 5v5. Which means alpha strike/aggro is extremely strong as an option. When you can go first, move faster, and eliminate some of your opponent's option when they literally have no say in the matter, that's when it becomes a problem. Cause you literally turned a 5v5 into a 5v3or2or1. Even if your opponent's revenged killed your units next turn, you could have your remaining units alpha strike theirs. Basically, having anything close to multiple units able to OHKO makes the person who can attack first be in such an advantageous state when you only have 5 units to begin with. 3) Forged weapons should be allowed only up to a certain level. A) They undermine the advantages of S rank weapons. B) they undermine the advantages of character specific weapons. C) +11 Might is stupid on silver weapons. It basically requires you to either use a Ninja/Samurai or require every other class to have specific setups not to be oneshot. Even the -2 Skill/Str is a minor quip when you can still OHKO someone after using it twice. D) However, I think +3 is fine. It's gives you 6 more might which isn't too much, but a nice boost for iron/steel/silver swords. 4) Character specific weapons are hard to complain about. Most are first generation units only which means they have a semi large stat decrease compared to their children. This gives an incentive to consider the first generation which is much appreciated. 5) I DON'T LIKE YATO FINAL. It requires you to use Kamui in PvP. This is basically taking an option away from the player. This is the complete opposite of what other character specific weapons do. They make some of the first generation viable.... but Kamui was already very viable. This blade just pushes him over the top in PvP and forces the player to pick an option, and you only had 5 choices to begin with.
  3. Like Lethality, Galeforce did get nerfed. However, I would say Galeforce got nerfed a lot more. Galeforce doesn't activate in attack or guard stance anymore, which means you have to be by yourself for it to activate AND kill the enemy. Copycat is a way worse offender of 2 actions in one turn at the moment.
  4. DOH, I knew I forgot something. I do think Copycat is really good. Especially on characters who have 1-2 range attacks or just hang back with a shadow clone to heal yourself or others.. Yeah, personally, I don't think copycat is healthy. It would just cause everyone to use Copycat, and that's unoriginal. Which is sad, cause I like the idea behind Copycat.
  5. S ranks can't be forged cause they cannot be found in multiples, even with Weapon DLC. They are one each game.
  6. Psyruby

    Forging

    Hrm, so obviously you only get +1 Hit/Crit per level.... could it be purely random? If you make another Iron Naginata+2, is it the same as the first?
  7. Psyruby

    Forging

    I heard Forging was like this for every weapon. +2 Mt, +5 Hit or Crit(alternating) until Weapon+4. +1 Mt, +5 Hit or Crit(alternating) from Weapon+5 to Weapon+7. Weapon+7 being the cap.
  8. Alright, so I wanted to ask the community what they think would be healthy for PvP. Everyone has their own definition for what's healthy for a PvP community, so I want your answer. There will be bias shown in my explanation for why they are in the polls, but please think for yourself before answering. Comment about your choices if you want to express your opinion. Lethality: Everyone knows about how Lethality builds feel cheap, but do you think it is healthy for PvP? Extravagance+Line of Death: With two skills, the player can have +20 damage on their turn, thus creating a situation where you can easily OHKO many classes with a high movement class, but do you think it is healthy for PvP? Forged Weapons: Forged Weapons give a significant boost to damage, hitrate, and critical, thus allowing for more situations where you can OHKO the opponent with certain builds. They also favor certain weapons which narrows down variety in weapon choice, but do you think they are healthy for PvP? Character Specific Weapons: These weapons are very powerful compared to base weapons. They are even comparable to S rank weapons in some cases. However, most of them are only available to first generation characters, but do you think they are healthy for PvP? Yato Final: So, let's say you think Character Specific Weapons are okay, but what about Yato Final? This weapon is so strong that even fully forged +7 Silver weapons aren't necessarily better. +4 Str, Spd, Def, Res is very strong advantage on an already excellent blade and makes Kamui undoubtedly the best unit the game, but do you think it is healthy for PvP?
  9. Psyruby

    Forging

    There is a limited number of chests in the game, you can only buy 2, and you need 64 for +6. Even the Weapon DLC is random, so you can't easily get a Brave Weapon of the correct type. Yeah, they are that rare.
  10. Psyruby

    Forging

    There are much much much better ways to spend your time to make broken stuff. The action of making a +6 brave weapon would take probably at least 10 playthroughs of the game to get skills, specific character builds, and other stuff. The time you got a +6 Brave weapon, the next FE game would be more relevant.
  11. Psyruby

    Forging

    I heard the weapon DLC was random. Buying from other castles makes a bit of sense. I think?
  12. What... no.... They are good. Even in game, they naturally get a skill that pretty much always allows them to double on their turn, they have lances(and healing when they are Falcon Warriors), the high movement, the only thing super bad with them is the fact that their offensive stats are mediocre, but they can choose between using the magic lance or physical ones, so at least they can exploit one sided defensive weaknesses.
  13. Psyruby

    Forging

    How'd you get 64 Brave Swords?
  14. It's only for skills that have an activation rate(ie Astra, Lethality), all other skills do NOT activate at all.
  15. I feel as if the development team has someway to eliminate the statues from multiplayer. They figured out how to reduce all character stats to 20/20, it would seem weird to slip on reducing the statue buffs to nothing too.
  16. Well, to me the answer was straight forward. Counter isn't broken. They gave it EXACTLY the right condition. It functions as a punishing skill, and absolutely works as one. It doesn't work too well, it just works.
  17. Well........ I'd say Holy Lancer isn't entirely right... you have a +10 to Crit and Crit Evade. Nice, definitely helpful, but you got the tricky problem of just having a weapon disadvantage. Even if you used the Reverse Lance, the Berserker could respond with the Reverse Axe next turn. If the Berserker had Swallow Strike, then it would be pretty much game over for Holy Lancer. The correct answer is... Trueblade. Axes have sucky hitrate, they always have. The Trueblade is the best dodge tank in the game by a wide margin. Even if the Berserker carries a Reverse Club, if the Trueblade has the S rank sword(gives +20 Avoid plus the +10 for being a Trueblade), the bonuses will cancel out and the Reverse Clubs hitrate is only 60. Then you have to account for the fact that the trueblade has higher luck, higher speed than the Barbarians skill, and even can't be doubled by swallow strike. And vantage shenanigans and also flowing strike giving +30 Avoid on the Trueblade's turn(basically making him unhittable on his turn to the majority of the classes).
  18. I said in the statement right after that the crit chance was still low(under 20%), even if you cranked your crit rate all the way to +30 with skills(which is the maximum possible bonus from skills), it would end up with 52:48 Advantage Berserker. You are sacrificing 4 skills just to take down this one situation, the Basara should be using his skills more wisely so he can function as a flexible attacker/defender. You have to play the game with the cards you were dealt.
  19. I would say Basara's advantage is more of having the flexibility for most situations, but the Berserker exploits the very weakness of having a flexible character. They can't handle extreme situations. The Berserker is the very definition of extreme. I certainly will use Basara as they can handle themselves in several situations against many opponents quite well tho. EDIT: A word of caution for thinking of Berserkers as OP. While they may be awesome 1v1, they aren't OP in a 5v5(or even a 1vMany) setting. Ironically it is the horses/fliers that tame Berserkers, as their high movement, no terrain penalty(in the fliers' case), and having a few decent skills will allow them to safely dispose of a Berserker on the opponent's turn. Great Knights are especially effective with their -10 physical damage received skill.
  20. Basara's stats aren't really what you are cracking them up to be. They have solid all around stats but none of them are amazing other than HP and Luck. One of these is completely useless to specialize in which is why Basara have such solid stats to begin with. Berserkers now have everything they want. 40 Str, 32 Skill, 33 Speed, and even 70 HP. Their Defenses are pretty much pointless. If they were any higher the Berserker would be busted as he wouldn't die even in 3 hits and would kill everything in 1 if they weren't a physical tank. Also Killer Lance Basara vs. Reverse Club Berserker (7(Mt)+31(Str)+2(Weapon Bonus)+2(Weapon Triangle Bonus doubled)-27(Def))*4 = 60 Damage. So nope, can't even kill with Killer Lance unless he both activated Breaking Sky AND criticalled. (BTW, Crit chance is only 18% right now so that's still an 82:18 win rate in the Berserker's favor even if you pumped up your attack to always OHKO with a crit) Mjolnir isn't eve better. Mjolnir Basara vs. Reverse Club Berserker (5(Mt)+30(Mag)-2(Weapon Triangle Penalty doubled)-25)*4 = 32. Even with Breaking Sky this is unlikely to OHKO with Berserker's normally low Mag growth. And there is no reason why an S rank single weapon user wouldn't carry the reverse weapon with them. The Berserker just sort of has Basara's number in a fair fight.
  21. I'm not sure how forged weapons and PvP will interact. If they are allowed, then Iron, Silver, and Reverse Weapons(maybe Magic Weapon or double attack +3 Weapons if you are into that kind of thing) will be all that is needed. If you can ban them, well.... I'm slightly ban happy, but it's just cause I don't want "OHKO the game" to happen, and it allows for more unique options in my opinion. All you need is +20 to become OHKO the game, and forged weapons + Aggressor + any faire or prescient victory is getting awful close to that threshold. And Forged Weapons cause the biggest problem among those.
  22. It's only Killing weapons that do quadruple damage, unless the opponent is trying to do crits the crit rate will be 0, the Berserker has A LOT of HP. You can say they are unreliable in story, but if you are putting the Berserker in the direction of characters with critical weapons, you are using your Berserker wrong. In PvP, there isn't really anyway Berserkers aren't good. It's kind of like Generals. They have disadvantages, but their advantages far outweigh them. EDIT: Espinosa, the silliest transition of stats from Awakening is the fact that Berserkers only lost 3 skill. In fact, almost every mechanical change from Awakening favored Berserkers.
  23. Sadly, this is the first time I have seen the answer to the second question, and I'm ecstatic that it can't kill.
  24. Even if you had Copycat and Reverse Spell you wouldn't have the advantage. Basara using Reverse Tome 30(Mag)+7(Weapon Mt)+1(B rank Weapon Bonus)+4(Quad Bonus for Weapon Triangle)-25 = 17. Which means even if you did double Reverse Tome both activating Breaking Sky, you'd only do 60 damage(cause Breaking Sky would then look at my Magic score which is 25~ or less if I didn't care which I probably don't). So the only way this works is if the Berserker is in the range of both your copycat units, one using Brave Lance and the other using Reverse Tome. The odds are still in Berserker's favor cause he has more flexibility in which way he moves.
×
×
  • Create New...