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Yexin

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Everything posted by Yexin

  1. can't state how much i agree with this, but i'm scared they could screw that up
  2. i expect the next mythic hero to be colorless, but i honestly have no idea about who that may be i'm scared it could be rhea, because i DESPISE legendary/mythic banners
  3. Yexin

    LHB: Chrom

    cleared the abyssal difficulty with +10 +10 (flowers) +atk brave ike, an incomplete +2 reinhardt, +6 reyson and my beloved +7 levin quite easy, i must say, ike tanked almost everyone (except for that damn axebreaker red mage), levin got rid of the most threatening units while reinhardt killed the 99hp sword armor and killed those units with little hp left
  4. Akaneia: A Brush in the Teeth Chosen by Fate Valentia: A map based on the inside of the Temple of Mila A map based on a dungeon, maybe the Seabound Shrine or the Deliverance Hideout Jugdral: Dance in the Skies The Final Holy War Noel Canyon An Undying Oath Elibe: The Ostian Revolt Legends and Lies The Dread Isle Battle before Dawn Magvel: Victims of War Unbroken Heart Tellius: Day Breaks Moment of Fate Elincia's Gambit Rebirth (all 5 parts) for now, i can think of these ones
  5. RD Ike vs Byleth: "Sorry, but I'm playing Maniac Mode"
  6. not unexpectable, but still a disappointment for me, i sleep well, at least i can welcome his legendary battle's orbs while waiting for rhea or other tellius and genealogy units
  7. it's false, not Disney nor Nintendo/Sakurai ever said that they don't want Sora to be in Smash; in fact, Disney Japan's vice president stated that Sora in Smash is an idea they'd welcome, but they'd have to ask for Square Enix's approal firs, even though Sora's copyright is owned by Disney that false statement came from a video where some dudes were speculating on who Fighter Pass 2 might feature, and one of them said "eh i don't know if Disney Japan would be ok with that", and what people thought he said is "Disney Japan didn't allow Nintendo to put Sora in Smash", thus the stupidly huge amount of "NINTENDO WANTED SORA IN SMASH, DISNEY REFUSED"-like news and articles i guess i can add some Honorable Mentions: Ryu Hayabusa, Lloyd Bannings Irving, Geno, Travis Touchdown; they're cool and quite popular, but imho they won't make it in
  8. Radiant Dawn, part 2, Prologue Elincia, not being able to introduce herself as the Queen of Crimea, commands a group of Wyvern Knights from Begnion, who entered Crimean territory without any authorisation, to immediately leave, or else she'd be forced to take their actions as an invasion, and fight them off: her nation, her rules even now, a nation's army can't just cross another nation for whatever reason because "eh if you feel threatened and attack us, that's your problem" that's not how negotiations and relationships between nations work
  9. 1st) Crash Bandicoot, or another super famous character to greatly start the pass with, who will create star-high expectations for the next characters as well, expectations which will be brought down to earth when they reveal the next character to be... 2nd) Rillaboom or Cinderace, because there's simply no way they're not advertising Sw/Sh's season pass with a Gen 8 pokemon in smash, even though pokemon doesn't need advertising at all; i'd leaning towards Rillaboom because the only playable grass type pokemon we have now in smash is ivysaur, but Cinderace is simply much more popular and they proved many times that they don't give a damn about making the roster a bit more diverse 3rd) ...i honestly don't know, i'd say either Heihachi from Tekken or Dante from Devil May Cry, or another highly requestd character in general; personally i'd like Heihachi better, but i'd gladly welcome Dante as well 4th) a Sakurai fanfavorite, (no, not yet another fire emblem character) who not many people expected, just like Terry: i don't really know Sakurai's gaming experience, so i can't really say who, but i still have confidence in his tastes (turns out Sakurai is a huge Trails fan and drops Estelle or Rean) BUT, on the other hand, it could be another highly requested character, but not as popular as others, such as 2B 5th) another Nintendo rep, probably a BOTW2 character or Rex and Pyra; yes, i kinda believe spirits deconfirm fighters, but if i 100% believe this for post-launch spirits, i'm not so sure for spirits which have been in the game since its launch, so that's why i still hope Rex and Pyra have a chance (also due to that "hurr durr they were too late for us to add them in the base roster" and then they came out with Byleth whose game wasn't even 6 months old when they dropped them, i just with i could erase that statement from my mind) 6th) the bomb, the character who SHOULD sell the whole pass on his/her own and make the whole internet explode (even though i think he/she won't, if Byleth is anything to go by): IMO Sora would be the perfect character to fill this role
  10. definitely altina, i really want her since i got super unlycky during her mythic banner
  11. well that's possible, but only if that character has 2 different official artwork available; i doubt they'd make a new one from scratch that name change made sense because they were two completely different characters, so it only made sense to specify their respective origin game i don't know if a fighter with two different spirits, one equippable and one non-equippable, would still make sense but hey, we don't necessarily have to agree
  12. this argument doesn't make sense, trophies weren't a mechanic like spirits are, they were nothing more than collectibles furthermore, playable characters' spirits are different than the spirits you can use to fight, as character spirits are, just like trophies were, collectibles, and have no actual usage whatsoever if they somehow add a playable fighter who already had a spirit in the game, they'd have to either "downgrade" the equippable spirit to a mere artwork with no other purpose (and i don't think they'd do that), or use that character's render as a non-equippable spirit, and differentiate this from the other one by their names with something like "---- (playable)", which would be very dumb
  13. Great! If only i could be that lucky as well anyway, i'd give his PRF +3 spd, an effect which triggers when within 2 spaces from an ally he shares a support with, maybe he could get atk/spd/def/res +3 during combat, and as a refine +10 dmg when activating his special, with the same "within 2 spaces from supported ally" condition
  14. 100% agree with what @Etheus said, although i don't know how they could handle a fighter from Pass 2 who already had a spirit since the game launch they could pull a Cloud/Robin and give that character his/her render/s as spirits, but i don't know how well that would work
  15. Valentine Ike, because why the hell is he the only valentine banner-leader without a PRF weapon? Alm-Celica and Hector both have their own
  16. my answer is Yes to all 4 questions, and i'll explain why Byleth is a silent avatar in a game which features many dilague options, so players have "more empty space to fill with their own personality and ideas" the problem comes when taking into account that Byleth is much more relevant to the game's plot than Robin and Corrin were for their, so he has an established role, but not an established personality, and despite lacking a personality, for some reason he isn't customizable, and this is Byleth's greatest weakness imo Robin and Corrin basically were regular main characters except for the fact that they were customizable, but IntSys tried to treat them like avatars, which they clearly weren't, since they have their own personality and leave players basically no empty space to fill, so this strange combination simply results in a very boring main character which happens to be customizable for no actual reason moral of the story: please IntSys enough with avatars, you've already proven that you can't handle them properly
  17. if IntSys and/or Koei (can't remember who made the roster picks for FEW) somehow manage to fuck it up once again, then people surely will bitch about it, and they'd be justified also 3H's 100%-guaranteed bias will cause controversies as well, if CYL4 is anything to go by i guess we have to hope for the next FE title to flop or be a remake if we don't want this kind of controversies anyway, yeah, i think chances for a sequel are decently high, but similarly to what many have already stated, i don't see it happening in the near future
  18. in no particular order 1) 2D graphics with sprites and so on just like pre-Tellius games I don't know, i just feel 2D graphics and animations fit Fire Emblem so much more, and i'd love to see what they could do with modern technologies. I mean look at Octopath Traveler, that game's damn gorgeous, and it really shows how a bunch of pixels can convey emotions just as (if not more than) 3D models 2) No avatar (nor the main character being just an avatar except not advertised as such) Just stop, i had enough, i want an actually compelling main character, not a bland representation of myandeveryoneelse'sself, because I AM NOT compelling. When i play a Fire Emblem game, i want to be inspired by its characters and story, but if the main character is empty, the whole point of playing it becomes empty as well. 3) No child units, unless actually relevant to the plot, ร  la Genealogy Luckily 3H got rid of them, but i fear they might return someday. 4) Good amount of support converations, but not Fates level -> No excessive focus on romantic relations of any sort; background informations or interesting topics discussed instead Self explanatory, i want good supports, and if a conversation wouldn't be interesting, just cut it from the final game, there's no need for oversaturation or filler conversations for the pure sake of quantity. 5) Base is back, with Bonus Exp, Info conversations and Forge (with customizable weapons) as well They were simply amazing, why did they even scrap them in the first place. 6) Linear story, no multiple routes, no "your choices matter" stuff Imo branching stories hurt writing and consistency so much, FE shoud just forget about them. 7) No World Map, no farming -> Limited resources -> Good difficulty even when playing Normal I hate it in every FE game except for Gaiden and Echoes, it allows you to farm exp and/or items and annihilates any sense of tension, when the situation requires it. "Yeah, we're about to take on the final boss, but WAIT, a random encounter popped up so let's go clear it, then we should have a look around every shop in the continent just in case." 8 ) Return to %-based skills I doubt many will agree with this, but maybe i'll create a thread where i talk about difficulty in FE games and ask for other opinions; for now, let's just reduce it to "for me, %-based skills are great for SRPG, which FE should technically be". 9) Good map design: most of the maps, if not every map, must be memorable -> No gimmick mechanics such as dragon veins or stuff like that PoR and RD have amazing map design, they're all so diverse, and thanks to this, i can easily remember the majority of their maps (i'll never EVER forget RD's first 10 chapters, they're engraved on my mind). About gimmick mechanics, they add nothing relevant to the game, they're basically a "use me to unlock this chapter's 'easy mode' and clear it" button, and don't make me feel like i achieved anything from beating that chapter, i just wish they never come back. 10) Just a high quality game in general, filled with love When i play Echoes, i can feel all the love those who worked on it put in that game, despite its many flaws. I just wish this was possible with more FE games.
  19. i always appreciate criticism towards 3H, because far too many people praise it for being the best game in the series but actually have no counterarguments to support their statements, when proved wrong anyway, despite this premise, i really can't agree with what you said, i think 3H is a huge improvement from Fates no, it doesn't mean that 3H is perfect, in fact it's far from it and has many flaws that Fates doesn't have but there is one thing i absolutely agree with you: Fates wasn't nearly as pretentious and try-hard as 3H is imho everything crumbles when in 3H they talk about huge wars, dragons and gods, but then the game lets you choose something which it considers "wrong", in a game where advertisements made it look like choices actually mattered "ok guys should we move left or right" "left" "no you idiot we're going right" i can definitely see why Fates engaged you more than 3H though
  20. i'm ok with it, simply because i like to see what new skill they come up with, how blatantly stronger new units keep getting, and who knows, maybe some units i like who are not in Heroes yet can get a good treatment too (looking at you, arthur, boyd and makalov) yeah, i'm disappointed that gen1 units, most notably 5*-only gen1 units, such as ike, got so shafted, but that's just how it goes personally, if i were IntSys, every year i would boost every old-gen units' bst to make them match the new gen's standard FOR FREE, just to show that i care about those people who've been playing my damn game for so long
  21. imho "deep" is an extremely vague word, so much open to different interpretations to the point that having a discussion about "the deepest character" simply wouldn't work also, "deep" doesn't necessarily mean "good" and "well written" this said, i too must go with Rhea, she's basically 3H's lore's personification, and a very good character on its own as well
  22. Crimea's Elite Knights Kieran, Axe Cavalry 44 HP, 38 ATK, 30 SPD, 37 DEF, 13 RES (162 BST) Astrid, Colorless bow Cavalry 35 HP, 35 ATK, 37 SPD, 22 DEF, 23 RES (152 BST) Makalov, Sword Cavalry (Demote) 38 HP, 33 ATK, 37 SPD, 34 DEF, 20 RES (162 BST) Geoffrey, Lance Cavalry 40 HP, 36 ATK, 36 SPD, 34 DEF, 16 RES (162 BST) Bastian, Colorless dagger Blue tome Infantry (Instant Demote) 42 HP, 33 ATK, 34 SPD, 24 DEF, 28 RES (162 BST) Lucia, Sword Infantry (GHB) 40 HP, 34 ATK, 38 SPD, 28 DEF, 33 RES (172 BST) Ground-Shaking Dragons Nasir, Blue breath Infantry 50 HP, 38 ATK, 22 SPD, 24 DEF, 40 RES (173 BST) Gareth, Red breath Armor 57 HP, 42 ATK, 17 SPD, 43 DEF, 21 RES (180 BST) Ena, Green breath Infantry (demote) 47 HP, 34 ATK, 35 SPD, 26 DEF, 30 RES (172 BST) Kurthnaga, Colorless breath Flier 52 HP, 37 ATK, 23 SPD, 31 DEF, 32 RES (175 BST) No Instant Demote Almedha (yes), Blue breath Infantry (GHB) 49 HP, 36 ATK, 34 SPD, 22 DEF, 34 RES (175 BST) Deghinsea, Colorless breath Armor (Mythic) 60 HP, 43 ATK, 12 SPD, 36 DEF, 36 RES (185 BST)
  23. i love Makalov, but don't feel bad for him: i feel bad for those who dislike or even hate him also yeah, i love Rhea and i don't like that she gets all that hate.. i wish she got MORE hate, so that she'd be much more popular, if edelgard, lysithea and camilla are anything to go by
  24. 3H has the advantage of allowing the player to unlock limitless support conversations for every character, the only limit is the amount of units a character can support with PoR and GBA games, though, only allow every character to unlock up to 5 conversations: this was probably meant as replayability value, but for me it's just a way to block me from obtaining informations about the characters i'm controlling (i hope they get rid of this in their remakes) despite this, imho the best FE cast is the Tellius one (Makalov for the win), thanks to appearing in 2 games (most of the characters, at least), and an overall amazing writing and a world with rich and detailed lore those games really make you feel that the world their characters live in is real and alive
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