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  • Favorite Fire Emblem Game
    Path of Radiance
  1. Ashnard's armor is supposedly blessed in the same manner that BK's is, and that's damageable by Naesala, Tibarn, and Giffca, so if the mechanics are consistent with the story, it seems like laguz can break through the blessing when they get strong enough. Also dragon breath goes through no matter what, as Ena can damage Ashnard despite not seeming particularly strong for a dragon.
  2. To be fair, he brought Ragnell with him and gave it to Greil so he could harm him. It's not like BK knew he couldn't use swords anymore.
  3. Anyone who's played this game knows that the tendons of Greil's dominant sword hand (his right) are slashed by the time Path of Radiance starts. This means he's incapable of using a sword effectively, except for the wooden training sword he's seen using in the opening cutscene and the tutorial. For the rest of the game, he's seen using a massive battleaxe with his left hand on the hilt and his right hand on the neck. Is there any sense to this, or is it just a convenient plot device?
  4. To be clear, I'm not talking about abandoning the games altogether. I think they have inherent historical value as snapshots of design decisions of the time and inherent artistic value as all visuals and audio has been updated or changed. However, would you care to expand on what parts of FE3 are superior to FE12?
  5. As of now I've played Shadow Dragon, New Mystery of the Emblem, and Shadows of Valentia, and I've done a little research on the games they're remakes of. It seems like Intelligent Systems did an extremely good job of preserving the experience of the old games, and I was wondering what value, if any, people find there to be in playing FE 1-3 over their remakes.
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