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About Ertrick36

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    Creepity Creep
  • Birthday 03/28/1995

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    Wide range of games (e.g. Metal Gear, FE, Sims, The Legend of Zelda, Fallout), politics and themes in creative works, music, lets-plays/streams, friendly discussions, bad hacks or bootleg games, oddities, and sometimes discussions about PC hardware might peak my interests.
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    Zanzibar Island, 5 PM

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  • Favorite Fire Emblem Game
    Three Houses

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    Oboro (FE World)


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  1. With that winning combo of interests, I give you a hearty welcome to the Forest. btw if you want to upload images like I did, you'll need to upload them to an image-hosting site like Imgur first.
  2. Yeah, I was more thinking of the Irish when talking about the nobility systems. Well, Ireland and the few Celtic kingdoms of Scotland from that time period. Actually, on a slightly less related topic, one of the campaign starting points of Crusader Kings 3 is 867, and you can play as either the Viking kings who are trying to colonize the land, any of the Anglo-Saxon nobles that were resisting the colonization, or virtually any other noble that existed in that time. If you really wanted to you could try to unify Ireland and mount an invasion of England and Scotland in that game. The game's not entirely accurate, but it is meant to basically allow you to change history or play out historical events the way you'd want to and it is definitely less egregious than Assassins Creed in terms of representing history. It's more about territory expansion than virtually any of those things. Always has been, and still is. Won't get into a tremendous rant about it because I could spend all day talking about how all of those rationalizations are just excuses to justify the desire of aristocrats to seize wealth and resources for themselves, but racism and religious feuding are not part of human nature, as there's nothing natural or spontaneous about either.
  3. Yeah, the Celts abandoned pagan religions well before the generally agreed starting point of the Medieval Period. At first I think they had adopted their own Christian beliefs referred to as Insular Christianity, but eventually adopted Catholicism proper (though I'm far from an expert). By the time of the Viking Invasions they definitely weren't these dark nature magic types they're often portrayed - most of them, just like anywhere else in Europe, worshipped Jesus Christ in some fashion. Moreover by the time of the Viking Period they did have a nobility system that was more or less just as scattered as the rest of Europe's nobility systems. While perhaps the disrespectful portrayal of Celts in particular isn't as problematic as, say, a bad portrayal of African cultures, it is troublesome for them to glorify colonialism in any capacity. Colonialism and imperialism have, historically, always resulted in suffering. People of the "uncivilized" cultures (seen as such by more powerful kingdoms like England or France) were enslaved, brutally conquered, and almost had their cultural identities completely stripped. Many cultures were outright erased from the face of the Earth by brutish, savage English, French, and Roman imperialists that sought to homogenize the lands they conquered so that they would have no cause to stray from their firm grasp, and often we've been taught that this has been "good" because supposedly this all was necessary for a technologically advanced and "civilized" society and so by this logic we owe a debt of gratitude to these cruel imperials for creating such "great" nations. That includes slavery - as an American I absolutely have heard that slavery was "necessary" to build our nation, and that even that the English were good guys even though we fought a war of independence to kick them out. Oh yeah, and that President Washington didn't like slavery, which is BS since he had slaves of his own. Speaking of, that's why I dislike the story in AC3. Look, I do respect that they made the American revolutionaries out to be not as heroic as we often fantasize, but in contrast they made the Englishmen look like heroes instead who were looking out for the interests of Native Americans. This is absolute BS; both the Spanish and the English were responsible for horrific atrocities committed against the indigenous peoples here, and they had no remorse whatsoever because these imperialists who were so obsessed with their pedegrees believed non-whites (particularly those of differing nationalities) were naturally inferior to pure stock English/Spanish people, especially if those English/Spanish were nobility. And providing small pox blankets was not an accident - it was deliberate biological warfare. Neither the English nor the Spanish imperialists ever cared about the wellbeing of indigenous people in this time. Same with any other kingdom that colonized the Americas or virtually any other land. I understand AC has always had historical revisionism. I mean hell, the entire main struggle of every game revolves around a Crusades-era holy order which realistically was only secretive in the same vein as a lot of other zealous organizations were (Germanic tribunals from back when they had trials by Vehmic Courts, which were basically the ancient equivalent of white supremacist "militias" being given legal authority to do what they please), and how this long-since dissolved military arm of the Catholic Church was secretly behind everything bad that happened in history, except not really. But there's a point where even if they're fully admitting it's not accurate it's still promoting a certain ideology. And given how they can get political in all the wrong ways (but remember it's all coincidence, they definitely don't believe this stuff /sarcasm), it wouldn't surprise me if they were trying to promote the idea that colonialism was hip, trendy, and cool. Like with any of these kinds of things, the troubles are always the result of either directors, project managers, or executives who are either callous or incompetent (that's the key thing, because not everyone who holds these roles are bad - those that are good and care do great work for their companies and games, and make life easier for the rest of the employees). Though Ubisoft has a... ahem, history in regards to bad portrayals of other cultures, so that's probably why they get flak a bit more. Really, a lot of VG companies get away with a lot of BS because of lacking oversight and unions, which is a complicated subject (though it's still wrong, no doubt about that). With that said, if you mean "shun" as in "don't buy their products", then you may as well become a luddite because most things you come upon have been created through the abuse and over-working of employees. It is an unfortunate reality that we have to fix not through individual action but through collective activism. And no, I don't mean "collective activism" as in mass boycotts, because gamers have proven they don't have the discipline to do that in large enough numbers to make an impact. I mean speaking out, in a meaningful way, about this kind of stuff and trying to pressure companies and politicians to enact positive policy changes and criminalize those who've committed crimes such as sexual assault.
  4. Well, I don't know about anyone else, but this is what I personally thought of about Fire Emblem Fates. I'll tell a story starting from when the game was first being revealed, and give a little context to how I was feeling at the time. So I came basically fresh off the Awakening train. I was still playing Fire Emblem Awakening, but also was kinda thinking about dipping my toes into other games. I still mostly visited GameFAQs at this point and it was chock full of whiny people complaining about the last game, and since I was still a somewhat impressionable youth I thought the story in Awakening was genuinely bad just because some mouthy dickheads on the internet said so. Enter Fire Emblem Fates and its announcement. I don't remember exactly what the reveal was like, but I remember looking at some of the screenshots and thinking "wow, Japanese-styled unit classes? That's hella cool!" I also remember seeing female characters in traditionally male-exclusive class roles (Charlotte as a fighter) and the male pegasus knight Subaki, and the talk about the new knife/shuriken weaponry. I won't do a play-by-play of every single new revelation (hehe), but the ultimate point is there was genuine hype - I think on both sides of this "divide" people talk about with the fandom. Sure, I do think as some of the more... um, "choice" features were revealed, veterans started jumping off the hype train, but still I could swear some who were disappointed with Awakening were super excited to see what potential "Fire Emblem If" had - to see if perhaps it'd outperform Awakening and "restore" their faith in the series or whatever. I myself believed it would end up being a better story. One of the big things I remember, however, is one particular thing Iwata said, which was that you'd be making choices throughout the game... choices with huge impact on the story. In hindsight I think either he wasn't aware that there was only the one choice (well, apart from sacrificing Shura for some boots in Conquest, lmao), or it was said to hype up the game, but either way when you look back on it one does feel outright lied to and misled. Even bigger in my mind, though, was how Conquest was pitched: "The Nohr path will force you to revolutionize an unruly kingdom from the inside – this path offers a slightly more complex story and will be more challenging." Now, obviously we know how exactly we "revolutionize" the "unruly kingdom" from within, but take yourself back to before the game released and imagine what kind of image that word choice puts in your mind. Of course "unruly kingdom" leads you to thinking of unscrupulous types such as Niles or Hans, but pay mind to the world "revolutionize". Revolution. That is a word people typically use to describe not just a simple act of rebellion, but a widespread disruption and usurping of a powerful government institution. I'll also point to how it says the story will be "slightly more complex". I'll get back to this point later. Come release day, I buy Birthright and Conquest, and play through Birthright first. You couldn't ask me to be bothered to remember much of the story of that path if you had me at gunpoint, but I do remember enjoying playing through it well enough. I did feel genuinely bad about Azura sacrificing herself (and thus widowing poor Kaze), and while I kinda thought it was dumb that Xander just kept on fighting after Elise sacrificed herself (though I rationalized it as he probably just wanted to die at that point) the death of Elise was sorta weighty to me even if I had little attachment to them. I was sated well enough with the story since it was, as they said, kinda traditional... at least on the surface. Next was Conquest. Lemme bring you back around to the point about the "revolution from the inside" tagline. And yes, this is gonna delve into wanting it to be something it's not, but this is the expectation the marketing set me up with. I thought the way the story would pan out is that Corrin's army would never leave Nohr - in fact, they would be in open defiance to King Garon, and try (but at first fail) to rally everyone to their side. You would be at odds with both Hoshido and Nohr - the Hoshidans because they only care that you're Nohrian and the Nohrians because you are against Garon. You would work to disrupt Garon's operations and effectively raise up an army fit to fight a civil war, eventually finding the siblings joining your side. It would all culminated into a battle with the Nohrian King himself and the Hoshidan forces who've reached deep in your homeland and effectively become invading warmongers themselves. Now, I don't need to tell you that this is not at all what we got. Instead, we got a plot device railroading the game into a race to get Garon to sit upon the Hoshidan throne so that your dumb siblings could realize that, hey, Garon's a literal monster, as if it wasn't enough that he was a figurative monster. But back to me playing the game, I was able to dig the point about pretending to do the dirty work of Garon well enough - it came across as some sleek espionage that might culminate into a full-scale operation to dethrone Garon or change him somehow. But fast-forward to the back-to-back slaughter fests in Nestra and Cheve. Garon and his goons perform such horrific acts of cruelty that they basically become unjustifiable, and Corrin, understandably, can't take this brutal slaughter. Azura, who foolishly tried to exorcise Garon's demons and instead caused him to go on a rampage, leads Corrin to Valla to show them the truth about Garon - that he's a goo monster, basically. And you both come to the conclusion that he needs to sit on the throne to be revealed as this. It is from this exact point that the story takes a massive dive and starts being unlikable. At first you do your best to avoid unnecessary slaughter. But you end up slaughtering the denizens of the Kitsune Hamlet (sorta like how you slaughter the wolfskins in BR) and when you reach the major Hoshidan fortifications is where things just suck. You are able to only spare Sakura, her retainers, and Yukimura as the Nohrians just slaughter all the soldiers under their command for... reasons. You reach Takumi's Great Wall of Hoshido and you're ordered to slaughter everyone there, including two of my favorite characters Oboro and Takumi - I outright avoided taking down Oboro because you only actually just need to take down Takumi (and he doesn't die at that point anyway). You enter, and must slaughter Hinoka's forces next - except this time, with the coercion of Camilla, Hinoka and her retainers are spared. You march in the streets and watch Garon's thugs just cut down innocent civilians for no reason, and you do nothing about it. You finally reach Ryoma, kill him too, and then, and only then, are you finally allowed some degree of vindication as you get to, at last, kill the bastards that did all the horrible, irrationally evil things they did - Iago and Hans. And of course you kill Garon and Takumi, and that's all she wrote. But that is why I have such a strong distaste for the story in Conquest - why I hate its story with a passion. You end up either doing evil things or just letting evil things happen around you because of some stupid plot device. There's no justification or good reasoning behind why anything has to be the way it is. On top of it all, the game arbitrarily decides that I must kill some of my favorite characters from the other path or likely let them be killed by my detestable "allies". Not just Oboro and Takumi either, but also Saizo and Kaden. Okay, obviously Takumi wasn't gonna be spared because he yeets himself off a 50-foot wall and runs off (and is possessed in the same way Garon is), but why is it that the Hoshidan royal sisters and their retainers get spared but not the princes and their retainers? Everything about this path just irks me so wrong. While I was playing through Conquest, though, I also took to playing Revelation (yes, I'm calling it Revelation without the "s" at the end because, goddammit, that's what it's actually called). There was another bit of misleading I glommed onto, though I think that was because of some journalist outlet rather than official sources. It implied that in Revelation you would use Dragon Vein points (you know, the ones you use to upgrade your home castle) to buy units. As in, pick and choose your favorite characters from each path to use in this final path, which I'm gonna say right now would've been a hella cool idea - way better than what we actually got. Anyway, the revelations (hehe, did it again) in this path only served to ruin the overall story of Fates. All the pain, heartache, and sacrifice in the other two paths? Completely goddamn pointless, because this third ending exists where everyone reconciles their differences. And while there was some pandering and patting your avatar on the back in the other two paths, nowhere was this more prevalent than in Revelation, and it sucked. Now here's the thing. I'm not opposed to a "golden ending" being in a game like this. But the issue is there isn't enough struggle or sacrifice to make it feel like a deserved golden ending. If nothing else it should've at least been the most difficult path. I guess it is the most "difficult" path because I have difficulty mustering up the will to play through it more than once. But anyway, you just stroll up to Anankos and knock him on his ass, and everyone lives happily ever after. Oh, and Gunter betrays you, except it's fine because after you beat him up the younger princesses get together to heal him right up and he goes back to normal. Also, the reason this ending couldn't normally work was because of some nonsense about how if you talked about Valla you would just vanish... but, like, Azura knows about it, and that should be enough since she could try to lead others to Valla to learn the truth instead of just being quiet about it all. So this leads me to what I'm gonna say now. I do think the disdain people have for the story in Fates is justified. The story relies way too much on plot devices in railroading the events, most major characters have little to no good justifications for doing the things they do, and it's gut-wrenching for all the wrong reasons. I know that ultimately the idea was less about the kingdoms as a whole and more the individual characters and, more specifically, the families and how impossible it is to reconcile their differences, leading to inevitable tragedy, but the way a game is marketed has a big impact on what you expect from a game and people get justifiably angry when it's discovered that they were misled. We were outright told this game would include big choices (plural) and we were promised an unconventional, revolutionary story from Conquest when in reality we got a gently weeping accidental warmonger story. With that said, the game as a whole? I can't bring myself to hate it. There are things that bring me back to it. I do enjoy the characters in the vacuum of supports, the gameplay is pretty solid (though more and more I hate Revelation and its Binding Blade inspired maps), and the few ROM hacks people have made for it give it extended life for me. And I do remember genuinely enjoying Birthright - as a self-contained experience it's not the best, but it's enjoyable enough. Just wish it didn't have as many filler chapters as it did - all chapters that involved Iago just felt like a comical side arc with no actual purpose beyond padding. Now, can I judge the game's story on its own? It's hard to, honestly - to take away all the false expectations the marketers gave me, and just look at the game itself. But I don't think they'd change my opinion that the plot device nonsense is completely asinine and that having unjustifiably evil "allies" in Conquest completely ruins the point of fighting for the misunderstood kingdom - a kingdom that, while seeming rough around the edges, still seems like you're meant to sympathize with. But they're not sympathetic if the main guys running the show go around, raping, burning, and pillaging everything they see for no reason other than getting their f'ed up jollies off. I don't care what genre of media this is, this bad of writing shouldn't be acceptable anywhere.
  5. I guess what I'm getting at is... mages suck in this game. And it feels like it was a deliberate reaction to how OP dark mages were in Awakening. But really, if the best mage one can muster is a unit that can neither tank more than one or two hits nor can reliably ORKO enemies, then maybe it's better to just not use mages at all and rely on exploiting natural unit weaknesses with specialized weapons that you're given (or use ninja Saizo to soften them up). I mean, it sure as hell wouldn't be the first time in the series that excluding certain class roles was a viable strat or "Horse Emblem" wouldn't have become a term. You can also have Felicia or Jakob class-change to Strategist right from the get-go, assuming you are willing to sacrifice the only Heart Seal you have available at the beginning of the route split. Well, and the money you'd need to spend on the Heart Seal.
  6. Sometimes with hacking/modding it ain't about if the game itself is bad, but what the engine build is capable of. Echoes introduced cool things like dungeon exploration and quests which could be expanded upon to potentially make some cool ROM hacks in the future. Anyway, welcome. I'm unsure if you'll find very many people enthusiastic about hacking the 3DS games here, but they're out there. I myself am into finding Fates hacks to install, and have considered dabbling at least in writing supports (ain't quite as simple as just writing a basic dialogue between two characters, lots of formatting and tedious things go into it).
  7. Definitely worse in Revelation: Odin, Nyx, Arthur, Effie... basically anyone that joins in the chapters after you recruit Camilla, sans of course the prepromoted units and some other exceptions. Also Gunter. In both BR and CQ you don't get an unpromoted unit any later than chapter 14, but in Revelation you're getting them as far into the game as 17 which is just excessive - even child units by that point automatically get offspring seals to ensure they match the rest of the army in strength. Odin is just abysmal - they did him so dirty in Revelation, it's downright offensive. And Gunter has his stats from when you left him off at Chapter 3, and by this point his stats are barely a match for the enemies you're encountering. Worse in Revelation, but not as terrible a decrease in strength as previously mentioned ones: Benny (still can be a solid tank, but he kinda struggles a bit), Saizo, Selena, Beruka, Kagero, Orochi, Rinkah, Hana, Subaki, Elise, Hinoka. You may question why I'm including units that are actually terrible such as Orochi or Rinkah. Well, that's because honestly they weren't great in Birthright either, so it's not a significant decrease in strength - you're basically just making stinky trash even stinkier. Selena and Beruka got shafted a bit, though - if you had to pick a sword-wielding retainer, go with Hinata, and really you only just need Camilla to be your axe monster. I think you can still make something of Benny if you wanted to, but it'll be an uphill battle. Saizo is actually still good, but he suffers a bit due to lower level join. Elise suffers the same problem as most post-Camilla chapter units, but because she's a healer it doesn't matter quite as much. Hinoka probably should've joined as a promoted unit, because I feel that contributes to her being kinda less potent - she's still viable, but you need a bit more effort than you do in BR to make her good. Kinda the same performance: Most royal units, Oboro, Hinata, all neutral units (Kaze, Mozu, et al), Reina. All the royal characters were pretty powerful to begin with, so the fact that they're the best units in Revelation is honestly no surprise. Oboro had barely any competition with other units in Birthright, and because she joins at a reasonable time with good enough stats to be viable while many other units either stayed terrible or were made terrible there still isn't much for her to compete with. Hinata is also sorta alright, but like in BR he's in a weird class given his stat spread. Reina remains a fairly viable, if somewhat feeble, option, and it's hard to judge the neutral characters because they can appear at different points or have certain caveats about them that make the call hard to make whether they're better or worse in Revelation. Actually better: Hayato, whichever Corrin retainer you get first, Keaton. In BR Hayato starts as a level ONE unit. He's just terrible in BR because of that. But in Revelation, he starts at a solid level 9 and generally has the best stat spread out of all the mages apart from Leo, not particularly favoring or failing in any one stat. Either Jakob or Felicia, if obtained first, will remain a fairly valuable asset in early game, and could be kept into late game - Jakob in particular can start as a healer until Sakura comes along and then switch to a combat role relatively easier than most units can. Keaton, meanwhile, has the benefit of joining Revelation a chapter earlier than he would in Conquest, while also having the same stats as he would in Conquest. Compound this with the fact that his class makes him a solid unit that can bend to fit any situation and that many non-royal units are just not great, and he's likely viable enough to be kept into endgame. Substantially better: Silas, Sakura. Silas is already a fairly solid unit in the other two paths, but in Revelation he stomps on everyone who joins the same chapter he joins (minus Elise, 'cuz the one thing he can't do is heal people). For some reason he's supremely jacked 'cuz he starts at level 18 and thus is not only viable to bring into later chapters but you may actually see an improvement in your army's performance until you recruit the rest of the princes and princesses in the game. Sakura has the unique benefit of having just a single healer to compete with - Corrin's retainer. If Corrin's retainer is Jakob, you have all the incentive in the world to make her your exclusive healer, and no other viable healer comes around for another six chapters - plenty of opportunity to healbot like crazy to jack up her levels. She's still pretty good when Felicia is your first retainer instead because Sakura's got a better stat spread that enables you to let her tank the occasional hit if either you need a bait or if you screw up, and that stat spread means she could actually fulfill a secondary combat role when it comes up (though E-rank weaponry as a promoted unit, egh). Really, it just comes down to the fact that she has little competition. Wait, they existed?: Flora, Fuga. Okay, the latter doesn't appear in any path except Revelation, but honestly what can one make of a unit like Flora who is probably more similar to an offspring unit than a standard unit since she joins whenever the hell you get a maxed out turret (I think, don't remember for sure)? I really wish they had her join earlier in the game, it's lame that one of Corrin's own retainers refuses to join until the tides of battle are already strongly in Corrin's favor. By the time you get Flora most of your team will have been built, so really she's just good as a backup unit in case someone dies and you aren't inclined to reset to save them. Lmao, literally dies a chapter after you recruit her: Scarlet. Why even bother, Intelligent Systems? Seriously, sod off with that shit. And I mean, she's a good, solid unit, too! Why shove that in my face only to toss it in the trash the very next moment? This is why whenever I play the game with a save editor anymore I just edit the save so that she isn't dead, because her death was pointless and stupid and the story in Revelation just sucks in general so I really don't give a damn, lmao. Really, the summary is that some units change greatly, some units stay the same, but for the most part you're gonna be using the princes and princesses unless you're challenging yourself through unit restriction. For a normal playthrough, apart from the princes and princesses I'll probably just be using the units I already like (Oboro, Mozu, and maybe some 2nd Gen units like Shiro, Forrest, or Velouria). If you want to do away with the princes and princesses, however, then there are some very clear winners and losers among the lot you recruit, and it seems like there's an obvious slant in favor of the Hoshidans. It's a shame, too, because I had such a dramatically different vision for what Revelation was gonna be, mostly because of a severely misleading article about it; I thought it would have you recruit units not through normal means but rather through the accumulation of dragon vein points, so you would pick and choose who to use in any given playthrough. And honestly, I feel like that would've been cooler than what we actually got. I've become so much colder towards Revelation, I went from thinking it was good for what it is to despising the level design almost to an irrational degree, goddamn I hate Mr. Fuga's Wild Ride and the ice breaking and the moving platforms and the everything in this path that isn't Mokushu or the Destroyed Town.
  8. Yeah, what exactly do you want out of the union between the characters? Do you want to give your avatar access to as many good classes as possible while also having very good stats, are you trying to give improve the other unit in the union with a great partner seal class, or do you want a good kid? Or is it a mix of the three? All I can really say, in general, is that you probably won't want to focus on magic, the Oni Savage, Knight, and Cavalier classes could benefit Kagero and Oboro quite a bit, and that boon/bane don't have much impact on Kana's stats (I say "much" because it'll still affect max stats, but that's only a consideration for basically endgame, and it's only a marginal amount of difference at that point, particularly because if you don't grind Kana probably will never reach max level). I think the biggest consideration you have to make is the spouse. That's why I say don't focus on magic, because by virtue of picking magic you'd likely also be inclined to pick a magic class as secondary class which really doesn't help Kagero nor Oboro, both of whom have pretty bad magic (Oboro's is a bit better, but still not great). They'll generally want the same classes - Oni Savage, Cavalier, Knight, or possibly Wyvern Knight - and in regards to the avatar's boons and banes really it's just a matter of what you think is best for your avatar. I'd say Cavalier is the safest bet because high movement is always good and the stat spread is pretty even. Pair up isn't a huge factor in how you want to build your character. The bonuses can be a little nice, but unless you're really only barely managing to win battles against foes they're not a big deal like support bonuses can be in the GBA games. And as long as you aren't relying on magic or magic classes, the pair up bonuses both the avatar and their spouse will give one another will generally complement one another anyway.
  9. I thought that's how it was by default, but yeah, that's how it's supposed to be. Whatever those other people were saying sounds like nonsense. Global is, I'm pretty sure, just for the program itself, not any of the UI elements related to the specific games the program supports (the audio files, the images of characters and backgrounds, etc.).
  10. Did you download the resource packs? I do remember one had to download the resources and the application itself separately, and merge the resource folder in the pack with the one that is already in the application's root folder. You want the Awakening Core pack to get the visual elements of the supports. You may also want to try running the application in administrator mode, if all else fails. If you have this in a place in your computer that is typically locked (e.g. underneath the Program Files folders), your computer might be blocking the app from using certain things.
  11. The extra 6 files are from an SD Card. If they're not displaying in your game, you must've removed the SD Card at some point. Those six files simply can't be stored on cart - the cart isn't able to fit that much data on it. Since DLC typically gets stored on an SD Card, it'd also explain why you're unable to save a game in Revelation. It's either you removed it, or the SD Card got corrupted somehow.
  12. Unsure, unless you count the FE1 localization coming up in December (still can't get over that - it basically came out of nowhere). If you go purely off of past tendencies... well, first you have to consider Three Houses released a year and three months ago. Some may think because of the western release of Fates being a year prior to when Echoes was released worldwide that we probably would've gotten a remake by now, but those people should consider the actual first release of Fates was actually in 2015. So if we're getting a remake of roughly the same caliber as Echoes, it'll probably release some time next year - maybe longer since C O V I D. But in terms of a major release? Probably will have to wait another couple years. We may also get another spin-off instead, like a Fire Emblem Warriors 2 or something along those lines. IS and KT do seem close, given that they also worked together to make Three Houses, so I'd be more surprised if they didn't do something with that crossover IP. But regardless, I can't imagine an original title coming out earlier than 2022, so personally I'm holding out for a remake.
  13. No, war wasn't inevitable because TWSITD/the Agarthans aren't the Empire. If Dimitri discovered on his own that Arundel was actually a conspiring heretic who wanted to see to the end of the Church and the rise of his own insidious faction, Dimitri would simply just need to apprehend Arundel and maybe whoever else was part of the conspiracy. Who would stop that? Edelgard. Why? Not because of family obligation, but because she's working with these conspirators to bring down the Church. It doesn't matter if she just pulled the trigger early like she did in this game or if she waited until the Church-aligned forces were catching onto the conspiracy. The issue is that she's supporting TWSITD as a means to destroy the Church. And as misguided as Seiros and the Church may be, they aren't responsible for the horrible state that Fodlan is in. Or at least, not wholly responsible. They granted crests to humans and censored history, but in truth the kind of cruel society Fodlan developed into would've probably happened without crests. Why? Because that society is basically what late medieval Europe was like, just without the crest stuff (and perhaps with a bit less drama in reality, though funnily enough there was this little known dramatic play an English poet wrote about a pair of lovebirds that opposed the will of their families who wanted to see them married to people from other families, which was called "Romeo and Juliet"). Primogeniture was a law created to retain stable lordships through inheritance, because before such a law came to be most of the time every child would get a slice of the holdings when their parents died, and that resulted in grievous realm instability. Also, marriages were arranged for women so as to create powerful, lasting dynasties - marriages were effectively political tools. Fodlan's crest-obsessed society is basically just a primogeniture-based medieval society with the added bonus of genetic favoritism (crest obsession). This added factor doesn't make this way of running things any more or less cruel for the families involved, though there are some tossups like Miklan suddenly getting disinherited because of Sylvain's crest. The only additional thing about crests to consider in this is the experimentation. However, this experimentation was solely carried out by TWSITD - at least, the more vicious, harmful kind. Rhea did perform her own sort of experiment, but it was much more ethical, as each of the vessels she planted the Crest of Seiros in were fully consenting to this - perhaps she may have taken advantage of her authority or their bias, but at least the people she "experimented" on were aware of and accepting of the entire situation (though poor Jeralt wasn't). And of course, it would seem that Thales is responsible for Edelgard's crests and the failures that happened in her siblings. The ultimate point I'm making is that the fundamental issue - why people take issue with the war and blame Edelgard - is because Edelgard was manipulated by TWSITD into waging war against the Church. She was set up to be aligned with the very people who are responsible for her suffering, and to fight against a faction that really are just as much victims of the people she's working with as she herself is. It's a situation that's just so very inane and backwards, and while one may sympathize with Edelgard, any reasonable person who knows the full story can see that Edelgard has her sights set completely wrong. Though of course, it isn't just about the crests - she claims she wants to dismantle the nobility and instead form a meritocratic system of government, where the most able people are given the highest roles in society. But the problem is, the nobility and those who were fortunate enough to be granted higher education are the most able people, because they got a very strong leg up over the rest of the people. A meritocracy is an inherently flawed system, but also this demonstrates an issue with trying to introduce radical change in a government - which is that while you may fundamentally change the laws and how people come into power, it's ultimately just gonna be the same people who retain that power because they can find some way to force themselves into these positions unless a radical revolution were to occur where all these people were just straight up killed or imprisoned for life. But I digress. Edelgard is responsible for the war. She's an active agent in starting the war. If she didn't start it immediately and allowed for Arundel to be discovered, she would've started it when she refused to hand her fellow conspirator over. If Edelgard wasn't a factor - if the emperor was someone else who wasn't involved with TWSITD - the Empire would have no reason to keep from handing over Arundel, and thus there would be no cause for war. Sure, Arundel is a noble of the Empire and one of the emperor's consorts, but most sensible people would prefer avoiding war even if it meant betraying one's vassals. Perhaps a lesser emperor could see it as an excuse to subjugate and conquer the other nations, but the point remains that it's the emperor that is ultimately causing the war, not TWSITD or Dimitri.
  14. Well, I wasn't talking about that GameData.bin.lz (seems there are multiple files named this), but again I've not used Paragon - I just know what files are edited by Gay Awakening because I had to install them manually. EDIT: I will say that I actually was wrong, there's no GameData folder in Awakening, that's Fates. There are multiple GameData.bin.lz files, though, however only one of them is edited in Gay Awakening and it's the one in the directory you provided, not the directory I was thinking of. That is my bad. If you say so. I'm probably paranoid, but from years of modding games I've learned that if any files get edited it's always a good idea to back them up manually unless you're willing to reinstall them. But this has been something I've done for, like, ten years, and I've probably grown overly cautious (I'm talking about modding video games in general, not just this game or even Fire Emblem games exclusively). You do whatever suits you. Well, testing is what you should do, it's good that you're at least naturally inclined to do that instead of just winging it and sorting things out later. Just know that you shouldn't be surprised if post timeskip Chrom ends up "marrying" the village Maiden - that's simply because no one's yet learned how to program the scenes to accommodate the newly added couples, so the game will just default on story cutscenes displaying as though Chrom married no one. Functionally speaking he should be married to whomever you marry him to, and both Lucina and whatever other potential kid may be produced will inherit appropriate attributes (skills, growths, class options... all that good stuff). I say this because it's how it is for the Gay Awakening hack. Of course testing should go as far as acquiring the child (I suppose in this case it'd be Lucina), checking to see if they inherited skills from the secondary parent, and seeing if they can reclass to the secondary parent's classes. Maybe check some UI elements like the family list in each unit's screen that displays who they're married to or otherwise related to, but just as long as he parent-child stuff is functioning properly it shouldn't matter much. You have to enter commands in the actual conversation editor box to get things to appear on screen. Read the tutorial on that. You have to enter a command for each character's entry/exit, including at the beginning (by default no one appears on-screen). You also have to click "Reload Text" after typing commands. There's a specific format you have to write in to make things happen as you want them to, it's easier to handle in Script Mode but you still need to know what the commands are, which you can only find through the editor's provided documentation. I'd recommend writing a draft of the supports in a word processing program first - maybe write them like a play, where you tell when a character is supposed to perform certain actions or otherwise just write when sound effects might happen/when characters enter/exit scene. That way you will only have to worry about actual format when copying those support scripts into the editor. Trying to fiddle around with both writing dialogue and figuring out format at the same time can turn your brain into a real jumbled mess, which is bad for creativity. I know because I've been writing stories (stories I don't really share outside of when I play TTRPGs with friends, but still stories nonetheless) my entire life.
  15. Interesting visualization. It definitely displays which characters may have received bias (e.g. no red for Tharja or Olivia, but Kellam's looks like it could be a peppermint candy cane with all that red). At first I didn't realize that to read a particular character's full list of supports I had to first red horizontally until the grey block and then read vertically downwards. Yeah, you don't use the Fates Support Editor for editing Awakening support options. Always dump the ROM if you can. With hacking tools, you always need to have as much of the game's files readily available as possible. Ultimately, yes, if the GameData.bin.lz file has been edited before, it'll become incompatible with Paragon. I discovered this when I tried to edit a modified Fates ROM with the program. As far as I'm aware, it's only dependent on if the GameData.bin.lz file has been edited, so if you can just get an unedited file (I hope you were making backups, I probably should've given that piece of advice first and foremost) then you should be able to edit it however you please. Also, store any modified files in the Citra Mods Location folder. You can find this by right-clicking on Fire Emblem Awakening in Citra and selecting "Open Mods Location". They need to retain the same folder structure starting from romfs (so you would put a romfs folder in the mod folder, which would just be named a bunch of random numbers), so that way Citra can layer the romfs over the game's normal romfs. This makes it so that you don't have to keep decompiling and recompiling the ROM and prevents a lot of issues that come with recompiling the ROM with new mods. That way it'll be easier to test modifications as well, as you won't need to go through the hassle of putting everything back together.
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