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Ertrick36

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About Ertrick36

  • Rank
    Creepity Creep
  • Birthday 03/28/1995

Profile Information

  • Pronouns
    He/Him
  • Interests
    Wide range of games (e.g. Metal Gear, FE, Sims, The Legend of Zelda, Fallout), politics and themes in creative works, music, lets-plays/streams, friendly discussions, bad hacks or bootleg games, oddities, and sometimes discussions about PC hardware might peak my interests.
  • Location
    Zanzibar Island, 5 PM

Previous Fields

  • Favorite Fire Emblem Game
    Three Houses

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  • Members
    Oboro (FE World)

Allegiance

  • I fight for...
    Archanea

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  1. Literally the only entry I genuinely don't like is Fates: Conquest - maybe also Fates: Revelation because the level design uses the mentality of an MMO to pad out gameplay (that is, they just waste your time) and I want to smash something every time I play that stupid ice-breaking level or Mr. Fuga's Wild Ride or literally anything that takes place in Valla. It's frustrating for Conquest because I want to like it but I can't bring myself to for some reason, though I think I've ranted on this plenty of times before so I just won't bother going into it this time. Also, I kinda stopped playing FEH after half a year, so I suppose I don't like that game much either - mainly they did something so that it's frustrating/impossible to play on an emulator at some point so I just dropped off the game altogether (though honestly I probably would've gotten sick and tired of the gacha elements eventually anyway). Don't even know if it's actually playable on emulator again, I stopped caring, lmao. I guess I could say I technically don't "like" the Tellius games either, but that's because I haven't really played through them so I literally can't say I like them since I've yet to truly sit down and enjoy them proper. Every other entry, though, I think I actually like. Even the entries that are easy like Gaiden, Genealogy, Sacred Stones, or Echoes; even the ones that are frustrating or tedious like Binding Blade or Three Houses; even the ones that are archaic like the NES games. I generally like every game in the series I've played. Like, this is what I'd say for each game: FE1: Archaic, but still kinda charming and still has enough strategy to keep me engaged FE2: Sorta same as FE1, only instead of strategy focus there's more adventuring and dungeoneering FE3: It's everything I imagine when someone asks to describe "Fire Emblem" minus support mechanics, it's really, really good FE4: Hilariously broken, but damn do I love the story FE5: Interesting gameplay dynamics going on, and I like exploring a more localized story within the world of Jugdral FE6: Tedious as all heck, but I like the characters well enough FE7: Sorta the same deal as FE3, except it also has supports and an enjoyable trio of protagonists FE8: Infamously easy, but again I like the characters (also has some messed up stuff, like Orson's whole story) FE11: Feels a bit gutted without supports (which is funny when the Archanea games never had support convos), but it has solid gameplay and a decent enough story; also the first time I think ballisticians have been actually useful in the Archanea games (why did they have a range of 2 in FE1???) FE12: The case FE11 fans will make for why the previous remake was better off without supports (lmao), but I do like the dynamic of the 7th Platoon, Katarina's story, and how the new mechanics freshen up the story of Marth's second adventure, even as far as how interesting having a customizable avatar unit can make repeat playthroughs FE13: Literally the first game in the series I played, it's my first love and I will never not love this game FE14: Barring previous mentions, I liked my first time through Birthright and came to love certain characters from that game FE15: There were things that were really dumb about the story, and I think they skewed what Alm should've been like in this game, but apart from presentation I do like a good number of the character interactions - it's also the first time the Whitewing Sisters got somewhat in-depth characterization outside of Japan-exclusive media, I think, so I like that FE16: One of the most tedious games to play through after you had already completed your first playthrough - possibly even moreso than FE6 - but I actually think the story's pretty good (maybe even the best in the series that I'm aware apart from the Jugdral games) and I really enjoy most of the characters; and I actually do like how they've handled character ideologies, I like seeing characters with firm, solid ideals that are tangible enough (and aren't just simplistic self-interest) that I could see people in the real world adopting them even if they aren't 100% rational or fact-based (also, don't get me wrong, I can enjoy a simplistic antagonist, it's just I also really enjoy idealistic antagonists or flaw heroes)
  2. So, they're gonna wait a year and a half after the first trailer to release another small trailer and then wait another half a year before they actually start dropping information on a regular basis, lmao Anyway, I'm... not really worried about this mode of advertisement? I dunno, I guess it's mildly annoying the Twitter account is just reposting trailer screenshots with captions explaining basic things, but the game's coming out in less than two months so if there's anything to discover about the game, I'm happy enough to discover most of it when I actually play it if they don't show off much more than they already have.
  3. I generally prefer playing as female characters, so I'll go with female for both, but I do actually like male Shez's design quite a bit. Of all the avatar designs we've seen in the series, I think both Shez designs are among my favorites, if not my absolute favorites. They're pretty rad, imo. Could be the novelty, but for now I like 'em. The first time I played Three Houses (shame I can't abbreviate it as "3H" anymore because of this game, lmao) I went with the Black Eagles, but overall, I think my favorite house is the Blue Lions so I will probably go Azure Gleam first. It's a really hard pick for me though because every house contains some characters I absolutely love, but every time I look at the roster of every house, I just look at the Blue Lions and think "I basically like every single one of these characters and they just click so well together". I also can't really bear the idea of turning a blade on the adorably dorky Annette or secret soft boi Felix.
  4. I'm getting the impression most of the characters that will be included in this game are gonna get new designs, not just the three main lords and their sidekicks. I am quite interested in seeing them all. Also sucks I can't read Japanese, I wish I knew what some of this stuff said. Oh yeah, and the little shack they're eating in looks like a cozy lil' camp.
  5. Oh yeah, no, my position is less of a solid "I absolutely don't think there'll be another game" and more just a pragmatic position to measure expectations - one that I automatically take with practically any potential entertainment company project. I also think it's incredibly likely they will make another FEW game because KT has gotten reasonably invested in the series and, as you said, they seem to bring in lots of unit sales.
  6. I'll second the FE spinoffs forum idea. Of course FEH is too big to just jam into a small corner of the site, but there are enough other spinoffs now that I think such an overarching forum is warranted. Though I'd say the TMS fans should be asked about such a change as well. I'd say if KT decides to make yet another FEW game, then maybe the series could warrant its own forum, but for now I'm working off the assumption that this will be the last Warriors game they make for FE. Also, I don't think a spoilers forum will be necessary. Maybe they'll put more effort into the story of this one than the previous FEW game since they did the lion's share of the work for FE3H and so they have more investment in this... but it's also a Warriors game, lmao. 80% of the game is probably going to be everything else but the story.
  7. I did some reading. First of all, pretty sure that "Defcon" user is just pure bull, AFAIK nations don't reveal DEFCON (or equivalent) levels to the public (not unless they felt like doing so, which they'd do through regular public channels, not through a special little website that doesn't even capitalize the damn letters of DEFCON properly). There's speculation about the levels - it has been suspected that the US armed forces reached DEFCON 2 during the Cuban Missile Crisis, and beyond that at most it's probably only ever reached DEFCON 3 - but nobody knows for sure. The most credible thing I can find amidst the mess of the internet is this tweet about Russia's defense readiness system, spoilered below: It seems in line with other information I've seen, being that Russia has four readiness levels and they go from least dangerous at 1 to most dangerous at 4. In the video released of him giving orders, he specifically said to put the nuclear deterrence forces on high alert. He didn't say to deploy nuclear weapons, but rather to ready a deterrence force. Granted, nuclear deterrence has traditionally involved using the threat of more nukes to dissuade a foe from using them (MAD), but it can involve other things as well (radars, anti-missile systems, personnel, special electronics equipment, etc.), and does not necessarily signal that he's just going to nuke the world if he doesn't get what he wants. I think this paints a picture that Russia believes there is a possibility of a legitimate threat to their sovereignty by NATO. Generally what I've come to understand with Russia's military doctrine is any form of militaristic operation by NATO that occurs along the Russian border could potentially be seen as a threat to Russia's sovereignty. The reason NATO has maintained a position of no direct interference in Ukraine - as in, no putting their boots on the ground in Ukraine, so-to-speak - is because that would give Russia ample cause to get ready for a nuclear war. The reality I perceive here is Russia feels slightly attacked and threatened. Not in a major way, despite what Putin's tough and biting rhetoric might portray, but he certainly seems to think NATO is escalating the conflict even though Putin himself was the one that started it. And his position makes sense because practically nobody was sending Ukraine much of anything until the people of Ukraine themselves proved they're tough enough to withhold the Russian onslaught by preventing the Russian military from achieving their main objectives within a timely manner (or at all, for that matter, lmao) - there sort of has been a kind of escalation on NATO's part, but that's only because Putin's attack was so abhorrent in its lack of proper justification and so sudden and deliberate, and there's no indication that NATO will escalate things any further. It should also be noted that while leaders are calling Putin's readying of the deterrence forces a "needless escalation", none of them are in a panic. Part of that of course is the burden of responsibility politicians already have reducing their propensity for intensity, but also because they believe it's just a pattern of Putin's behavior, as well the general strategy of Russian leaders to "escalate to de-escalate" should a dangerous situation come to a head. So really, it's just bluffing to try to get his way. Perhaps Putin still will have the audacity to demand some form of payment from Ukraine, or perhaps he simply wants to prevent Russia from being punished too severely for their transgression... it's hard to say for sure, but all and all, I think nuclear warfare is still a long shot from here. With all this said, Godspeed to those fighting against the Kremlin's tyrannical ambitions, may we all find a swift and peaceful end to this cursed war, and I hope to all that is divine, holy, and reasonable that we all don't get atomized over some stupid territorial conflict instigated by some dickhead tyrant who was mad that he didn't get everything handed to him on a silver platter because he kicked and screamed loudly.
  8. I've been here since 2015 (I remember clearly because I visited this site not long after I got the 3DS to play SSB4, which came out in 2014 - I was a guest for a while before I officially joined). I remember the thing that got me here in the first place was someone on GameFAQs shared a link to one of TheMoniker's screenshot LPs and I found those LPs incredibly entertaining. I joined and made, like, a single response. Back then I literally just used the pic of Wil as my profile pic from FE7 because I liked his appearance and I sometimes used the name "Wilson" to represent myself online (it's not my actual name, btw). When I joined, conversations about Fire Emblem: Fates were ripe. Everybody was talking about the game. Back then the game to rip on was Fire Emblem: Awakening, which upset an adolescent me because that game got me into the series and I was quite fond of it (still am, actually). There were series veterans (some, I should emphasize) who genuinely thought that Fire Emblem: Fates might be a return to form and bring back the kind of storytelling they yearned for - I think even some fans of the Kaga games were clamoring for this, which is kinda funny to think about. Of course the game came around, it became the new target, and that's when I realized the cyclical nature of the fandom's hatefests, lmao. At this point I just find it kinda amusing. I'd say the site itself is the internet equivalent of a small rural town that occasionally holds a big festival that attracts all sorts of tourists. Which is basically most forums these days, particularly when we have things like Discord and social media for people to hold discussions on.
  9. Just like I did in that Fates thread, I'll list the tiers, with the order within the tiers being in no particular order (it'll be characters that are playable and characters who made a big impression). The Big Three Luceebo (I actually got a Lucina amiibo and this is what I call it, lmao), Owain Needs No Aid, You Betrayed the Law(rent) The Grand Council Sumia, Inigo, Thotja (I've fallen in love with this dumb, derisive nickname, lmao), Henry, Gregor, Google Chrome, Robin the Bank (both of them), Morgana (both), Virion, Cordelia, Maribelle, Lissa, Cynthia, Nah, Frederick Please, Mustafa Kemal Pasha (feel free to spam my DM's with all the AMKs in the world, Turks), Tiki, Noire, Tom Brady, Olivia, Cherche, Basilio The Conscripts Gaius, Sully, Miriel, Kjelle, Vaike, Nowi, Libral, Lon'qu, Say'ri, Severa, Panne, Geromeno, Gangrene, Walmart (and his entire gang, for that matter), Phila, Emmeryn, Yen'fay, Aversa, Stahlin (our leader, with faith in the people), Validar, Anna The Convicts Ricken, Donnel So I have some things to say about the characters I bolded (as well as some of the more controversial characters and the two convicts), but lemme just go over my overall assessment first. Numbers as far as characters I like are much better than those in Fates. The thing I've found is the characters in Fates are a lot more polarizing for me than in Awakening, for both better and worse. I love Oboro, Takumi, and Mozu... so much so that I think I may even love them more than Lucina. Though I also dislike Corrin and others I put in the "convicts" section of the Fates counterpart to this thread a lot more than I dislike Ricken and Donnel. The fact that there's only two characters in the "convicts" section is a good sign, but there are still signs of the... questionable direction casts would go in the future among this cast. Here's the thing about the characters I bolded; simply, they're wasted potential. They are characters who show up and maybe could've had some sort of interesting role, but simply fall flat. Phila could easily be replaced with a generic, faceless NPC, and there'd be no impact. Walhart's henchmen aren't amazing, but their issue is I think they focused too much on making Sat AM cartoon villains - they're amusing, but I think their gimmicks and gags take away from Walhart's role and impact. Walhart was to serve as a mirror to Chrom - what solving all problems with the sword would look like at its full and worst extent. But they do little to capitalize on Walhart as a character - his arc is cut short in favor of the Grima plotline. All in all, I think these, as well as the Robinsexuals, were a sign of things to come - we got a taste of wasted potential in Awakening, then in Fates we got a banquet of the stuff. As for the "convicts"... I am just not a fan of the shota archetype in Ricken's case. I dunno, I just really don't like it. I don't mind having a childlike character (or just have them straight up be a goddamn child, Christ almighty these Japanese media companies playing risky with this crap), but such characters can be more than just "hey, I'm not a kid!" Maybe I just haven't explored enough of Ricken's character, but I don't really care to. As for Donnel... unfortunately it has little to do with him as a character and more with just all the memeing about him - it's kinda soured my opinion of him, sadly. Two other characters I wanted to talk about are Tharja and Nowi. I honestly just like Tharja's creepy hex witch vibe. Like, it seems like a lot of people complain about how she does morally abhorrent or questionable things to her allies, but... like, she never seemed like she was supposed to be a paragon of virtue? She only joined because she figured that if she fought for the Plegians she'd just die for a feckless king and she doesn't really have much loyalty towards either side - seems like it's more a matter of "whichever side will keep me alive the longest", and she seems to figure her chances are better under a trusting prince than a psychotic king. She's like the darker side of Miriel, where she likes experimenting and research, but in darker and more grotesque fields and with not-so-ethical means. I guess I can understand people not liking such a character, but somehow such a character appeals to me just fine. In regards to Nowi... I almost feel like I probably should've put her in the "convicts" section because I find her kinda grating, but I just don't care much about her? Not even all the... questionable people I met online with questionable "causes" who associated themselves with her were enough to make me outright hate her. I dunno, she's just kinda... whatever for me. All in all, Awakening has an overall better cast than Fates IMO, but Fates has some stars that shine brighter for me than any in Awakening. Though I understand if people disagree with this assessment, as it's all subjective in the end. The biggest challenge for me was deciding which among the "Grand Council" to put as my third choice among "The Big Three". I feel like Laurent has always just been a character that's appealed to me. He's like a more humanized version of Miriel - an intellect with his own share of scars and more overt emotions.
  10. I think five usable galeforces per turn is the minimum amount to make their drawbacks worthwhile. You have to take into consideration several things with them: First of all, obviously lower movement, though how low varies from game to game Secondly, the fact that flier units can are almost always able to traverse over all terrain types, while armored units tend to get severely bogged down in any non-plains tiles Thirdly, due to lower movement they are substantially less likely to be able to even reach an enemy to be able to proc galeforce Fourthly, they have weakness to armor-slaying weapons - fliers do have their weakness against bows, but that is mitigated to a degree by the fact that archers can't attack in melee range, thus a flier can attack one without concern for retaliation, while armor units typically use melee weapons and most armor-slaying weapons are melee-range so the armor unit always has to risk potential counterattack from an enemy wielding weaponry that can easily kill them And lastly, once again due to their limited movement, they won't be able to acquire experience at the same rate as a flier without deliberate planning Is it excessive? Maybe. But armor knights being good has often been the exception, not the rule, and a rare exception, at that. I want to particularly emphasize the part about terrain costs. In the worst case scenario, the armor knight will be incapable of moving across a terrain type that even bog standard infantry could move at least one space through. And often the lowest non-standard terrain cost still has the armor knight expending all their movement to move just one space. Fliers, meanwhile, can always move 7-8 spaces, no matter what; the only exception is terrain that nobody can cross, such as walls. I still wonder if even five is enough to make them worthwhile. They just suck. The problem is they're a largely defensive class in a type of game where you always want to be moving and attacking. Fire Emblem almost never gives you an incentive to invest in defensive units, even in chapters that supposedly are all about defense. In the case of an enemy assault force that outnumbers you, such as Chapter 10 in Conquest, you want mobile units that can easily ORKO enemies, rather than tough, static units. Mobility is simply more important than toughness. Of course, having a degree of survivability is important, but lack of mobility is too much of a trade-off.
  11. Yeah, it wasn't to say that the singing was amazing god tier. Some folks just were way too mad and harassed the actors over how the localization was handled. Don't really want to go further into talking about it for fear of derailing the thread, but I'll just say there are plenty of terrible individuals out there and I've had more than my fill of them on the internet. I haven't sang competitively or for very long, but I've received some choral instruction from accredited instructors for a few years so I can understand some of the finer gripes people have with the song. It's not just that they're translating a song, but that they're translating between two entirely different language groups. You get all manner of simpleton weebs who decry the fact that localizations don't do literal translations of the original material, but the issue is if you do that then the translation will be a stilted, confusing mess of alphabet soup. Translation from Japanese to English requires not just a knowledge of what certain words mean, but an intimate understanding of the two languages to the point where either could be described as a first language to you. Or at the very least it requires the ability to contextualize the words well enough to know the general gist of what's being said, although having this limited understanding has its drawbacks. One could argue what the lyrics should've been after the fact, but it's fairly miraculous they managed to get the meaning down and have it sound... sorta decent. There are better localized songs out there, but I've also heard much, much worse in terms of translated songs. All in all, I find it to be an alright tune, but there are other songs in the game I like more.
  12. It's not a bad song, and I don't take issue with how it's sung, really; maybe I just have low standards in this respect, or I just got sick of all the bitching about it. A bit surprising that they actually had the voice actress of Azura sing the song since for the most part media companies tend to get more skilled singers to perform those kinds of songs. She got way too much flak for that, IMO, and it's part of why I still don't take a lot of the crazies who go mad for "more accurate" localizations seriously. Maybe there are some legitimate issues with the localization, but the fans took the issue too far. I just take issue with the fact that it's such an overused leitmotif in the game. Apart from some of the more mundane songs that I couldn't care less about (such as the songs used for comedic moments or that one overly sappy romance song I prefer Awakening's romance song), it feels like there's not a single song that doesn't have the "You are the ocean's grey waves" melody jammed somewhere in them. It's so prevalent that by the time you've beaten even just one path you've probably heard the main melody several thousands of times even though you only heard the actual song a handful of times. A motif can work, but not when it's used so often that the subtlety is akin to the silence of an elephant stampede.
  13. In dealing with Ricken and Maribelle, I always pair them up and have Lissa use a Rescue Staff. When a mage is paired up with her she should typically have enough of a magic stat to reach the cliff they're on. Then boom, they're no longer under threat. After that, I send either weaker or substantially over-leveled units east to plug up the forts, and the rest of my forces deal with the central battlefield forces and wyverns. Use Chrom and wind magic to devastate the wyverns. It's a bit of a tedious map, but I've scarcely ever had any real trouble with it.
  14. If it wasn't for Roy, Cath would've featured prominently in Stalin's positive heroism propaganda campaigns. At least until she joined that filthy Trotskyist coup conspiracy, like all the rest of those traitors that may or may not have actually been traitors. I think if there were to be a working class hero in Jugdral, it'd be Sigurd or Eldigan (even though ironically they come from the nobility - they wouldn't be heroes from the working class, but they'd be champions for the working class). Though they'd probably be less the violent revolutionary types and more the reformist types. Great for lib-leftists, remains to be seen if tankies would be into them (prolly not, just on the basis of them being nobility). And then she'd accidentally surrender all her power to a megalomaniacal general (who was actually average height for the time), because that general is just so gosh darn incredible at everything he does that doesn't involve romance. Oh yeah, and she'd keep flip-flopping between a democratic regime and a monarchist regime for almost a century. This is my favorite brand of joke about France. Toss the "surrender nation" jokes in the dump, it's all about the guillotines, Napoleon, and the fact that it blew through roughly half a dozen governments between 1792 and 1870.
  15. All I know is that Anna is probably as far econ-right as you could possibly get and everyone else wouldn't even know what a "communism" is because the means of mass production haven't been invented yet in any Fire Emblem worlds we've been made aware of so far (no idea on Heroes because I haven't played it passed Book 1, lmao). I think there were actually times Anna even mentioned socialism by name, funnily enough. Maybe only once or twice, but I swear I remember her mention it. If we want a waifu political spectrum that's accurate to the world of Fire Emblem, it should be the single-axis spectrum spawned from the First French Republic - an axis that ranges from monarchism to republicanism. Is your waifu a selfish brat who bosses you around and makes the relationship all about her? Congrats, you have a monarchist waifu. Is your waifu more of a giver who only wants you to be happiest you can be? Then your waifu may represent the values of a great and liberal republic.
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