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  1. I don't often see C as the average though so that part doesn't bother me. however, the '+' designations are probably valid. as the list mentions at the top, SS was changed to S+ to emphasize less of a gap with S. so you can put the same reasoning for A+ and B+. normally, if you saw Unit A was A tier and Unit B was B tier, it'd be really easy to claim Unit is is superior to B and/or can be used in like 85%+ of situations. however, B vs B+... shrinks to either metagame considerations (more so at least), or something like 60%+ of situations instead. and people wouldn't immediately say B+ outright outclasses B, which is probably the intention
  2. Robin, being a Mage, should have low Def and locked 2 range. not factoring distractions (the other enemies), I can't see why you can't kill Robin (especially if you can block him off). but as mentioned, just go grind. especially since a few of the missions require Arena and Tower clears
  3. well generally you never ever want to come to a situation where Miracle might trigger anyways
  4. Miracle is the Shrine Maiden Skill, so yes
  5. Sakura is not a bad option if you want mixed. her Str isn't that far below her Mag. Sakura: Kana has 32.5/40 Str/Mag personal growth before class Hana: Kana has 45/20 Str/Mag before class
  6. overall, all your choices are standard or ok. Jakob x Oboro is non-standard since Dwyer just doesn't have a lot going for him
  7. I meant check mostly for the extra details (who provides what) at this pt. admittedly, the site isn't as organized or transparent/easy to interpret at I'd like (Pair Up bonuses are easy to find but Attack stance bonuses aren't. page on Tag Team/Pair Up should link to those pages as well, etc.). the stuff everyone mentioned in this thread has cleared up most if not all of the extra details or details that aren't immediately clear/apparent
  8. @above the +5 Dodge is inherent to Guard Stance and not restricted to Avatar nor to C+ but yea, serenes already has the details of both Stances on the site, too
  9. yes but under the assumption there's no excessive grinding, parents' lvls will somewhat scale with story. and even then it's not parents' lvls that matter but their actual stats (so a really blessed unit is best ofc)
  10. unsure of the order but iirc the lower lvl ones first
  11. depends which base class it's extending it from. for example, if you're venturing into Hero from Fighter, you'll learn HP+5 and Gamble instead. if you have both, then all 4 Tier 1 skills
  12. the way you're phrasing it just implies that bases don't matter much at all for early units and that's just not true. anecdotal evidence is very poor evidence. for example your Mozu always capped by 15-18? just on averages she'll cap by Lvl 19-20. Saizo reaches 15 Def by Lvl 19 on average. so stop using anecdotal evidence to back your arguments
  13. oh, if you count THAT as the poster, sure I guess. but yea, keychains don't really count since not all sources offered it. I also lean towards agreeing with the others here. I find myself hardpressed to see how you're that limited in funds unless you're excessively spending it on forges or reclassing constantly. bases are extremely important. here's a resource for checking averages though it's somewhat limited: https://htmlpreview.github.io/?https://github.com/hiushi/FE14AverageStats/blob/master/index.html shared units vary a bit because it doesn't take into account different starting values (Kaze, especially Silas [especially Rev!Silas]), and can't do children or special classes. while Silas has average Spd growths, because of his low bases, his Spd is still a problem. I always ended up benching him because I just prefer speedy units in general and he ended up speed screwed on top of his low bases.
  14. it's only $100 if you decided for some reason to buy 2 physical instead of 1 + Digital 2nd route + Revelations, making it $80, too. is the need for a physical thing worth losing the free stuff from having multiple routes on 1? the US SE also didn't have the posters or keychain but yes, SE still better worth (not that SE or CE like this isn't uncommon for Nintendo =\) but yea, I want to know what your Revelation Silas's stats were like because I'm quite doubtful he can "solo" the whole thing by himself. what do you specifically mean by that anyways?
  15. for general units, it's unnecessary and maybe ill-advised (mostly in Conquest where you're more likely to cap). even at Lvl 10/1, that's a 6 lvl jump so unless that unit was underlvled, you're basically not getting exp with them for 2-3 chapters. for underlvled units or units that seriously need a boost (like Benny w/ Wary Fighter), then it's ok. some people promote healers early so they can do weapon ranks earlier. not a major difference overall you mentioned that they're throwaway units, ie. being replaced and benched, right? then the other thing to consider is the children's base stats. a 10/5 would've lvled less than a 20/5 and thus pass on a smaller base stat inheritance though that's at most 1 pt in a stat maybe. whether it's worth early promotion is a bit fuzzy for Lvl 5 skills. if you're going 10/5, you'll take away less exp from other units and will be stronger during use. could recruit the child earlier that way, too. Lvl 15 is is kinda late imo. if I didn't want to use a unit, I'd just switch sooner rather than later. in Birthright, 20/15 is already mid-late 20s (Chapter) while Conquest is mid 20s iono, haven't invested enough playtime into Fates (nor have I ever early-promoted) to give a more educated response so your decision is just as good as mine
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