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Mr. Mister

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Everything posted by Mr. Mister

  1. That'd be great actually, and it'd boost the halfshift skills. Can you make which stats are doubled upon transformation depend on the class, or must it be global?
  2. Cool, though if you can manage to make it be the BK who gives Radiance to her when he appears in 4-3 (say, by editing the event of her Talk with him), that'd be even cooler and make more sense. That'd actually give his appeareance there some kind of purpose.
  3. Will the player be able to get a Rewarp staff? And will Seph join with the Creiddylad?
  4. Vulneraries are called Milk.
  5. If you wanna go for it, being childhood friends and all, Mist might have shown Rolf how she handles a staff. Heh. But seriously, I don't think we need more high-order staff users currently. You can give Nasir Blessing if you want though. EDIT: I just noticed now that Silence and Sleep are listed at rank S in the OP's table, while their El versions are rank A. Is that a mistake, or has the senate's research also made them usable by freshly raised Order Bishops? Incidentally, can you give effects (lifesteal, poison, brave, silence, paralyse) to magic cards?
  6. Mmm, I'm conflicted. If giving her staves would mean you'd balance her as someone who'd be brought into endgame as a dedicated healer, then I think it's best if Heather sticks to knives and cards - specially since I'm excited for her using crads (and dragon fang) more commonly that knives, as if they were her signature weapon type. But giving her staves would facilitate bringing the full rogue trio into endgame, which is also nice for those that wanna do that. Personally I think I'll side with no staves for now.
  7. Mmmhhh, I don't think she needs staves, she seems to already gain a lot with the +move and specially Canto (can she Canto after stealing?). Trickster or Illusionist would suit her since she'll make great use of cards. You have already put her on equal footing with Volke if you want to choose one of te two to bring to the tower. You could rename Neph's classes to Spearmaster and Truelance, since her crit gains remind of the sword wielders. This way the player will also suspect from the moment she joins that she'll become way less bulky/heavyhitting and much more skilled than the halberdiers/sentinels. The only thing I'm not sold on balance-wise is the overabundance of Vigilance and Focus. The first because it's too great skill, specially for earth-affined Oscar (changes to support bonuses nonwithstanding), and the second because it'll trivialize the part 4 FoW map. Oh, and the bald dragon king still has Ire, rigt?
  8. Oh my, that is interesting. So Aurora's Yune's ace in the hole, huh. She will kick lots of ass with a nosferatu. The most notable things are ADHD sugar-rushed Meg and merciful order snipers. The latter is to prevent the massive longbow range from killing your backline units I assume? I also see you didn't like the Ravager class' name. Am I correct in assuming Colossus is out of the game entirely now? I'll miss spinning it right 'round , baby, right 'round. In any case, I insist Heather's T3 class be renamed to Trickster, specially with her extra move and Canto compared to Sothe.
  9. I'm guessing something that'll make it harder for the prisoners to survive and escape. I'm thinking something akin to th BK in PoR's Zihark chapter, but coming from that door at the north-west to the map, which IIRC after a few turns opens up to let enemy reinforcements in. It's the same door hwere the prisoners have to escape from, so if there's na OP general among the reinforcements, things might get tricky.
  10. Huh, in that casem do you think there's any point where it might make sense to fight a few ravens serving Begnion during part 3, after Naesala's betrayal? I really don't remember if the ravens were mentioned to be doing anything at all from the moment they ambushed the hawks offscrennane, until the the medalion unsealing.
  11. Exciting. Consider making the other ballistier an Other too so Order:Target for emergency chockepoints doesn't stop him from dealing (or hvaing dealt with, in Other phase) a ruhsing hawk, and even the backline bishops Others, so that they still heal and they do so before the Player Phase and you don't have to player around who you think they will heal during the ally phase. On another matter, was there any map in RD were you had enemy raven laguz, beside the feral ones?
  12. Depends - for Astrid specifically, if she is gonna get attacked only in melee, there is no drawback intrade-swapping her equipped bow with a Mend or Heal so she gets some HP back next turn. This begs the question - can the new staff cavalry trigger sol iwth them?
  13. Oh, you managed to get horserider staff combat animations to work?
  14. Reyson with innate Maelstrom does soubd prettty fucking funny, in a good way. You mean innate as in without capacity cost initially? I guess he can't reequip it if you unequip it from him though. I really like their new move ranges. And going off the descriotion it really seems Reson traded growths with Ranulf.
  15. Methinks in that case you should have a single base patch that does most things (item and class stats, etc.), and then the bunch of randomiz,ers that patch on to of the main patch. It might also help you in the long run for post-release updates. EDIT: Also, have you repositioned Gareth and Nasir in endgame so they're adjacent to the dragon king? It'd b einteresting if you had to shove/smite them to get their tide skill bonuses away from the boss without killing them (Gareth can be shoved while untransformed by transformed lions and the two PoR tigers). Thinking back, I'm surprised there's no "Tidal Dragon" meme over the pcassional white dragon that can position itself to receive all three tide bonuses.
  16. Wait, the randomisation would be applied on download, you say? Not when running the patcher?
  17. Regarding the dialogue changes - on the bridge map, maybe Ike should give a reason for Gallia to stay behind (and undeployed). The fact that the Greilmercs fought in that very bridge during the war and know the layout better might be a good enough handwave.
  18. Oh, another small QoL description change to add to the list - change the Nullify skill's description from Nullifies bonus damage from weapons. to Nullifies effective damage from enemy weapons.
  19. Now that Alondite and the generic ranged swords are Magic-based, how do Luna and Eclipse behave with them? Is Mag multiplied and enemy Res negated, or do they have no effect with them?
  20. Do you think you'd be able to remove the game-over-on-death for the other core DB members in 1-3? Also, can you copy the effect data/code from one skill into another's, without editing the effect? I was thinking of making the player skill Guard into a copy of the enemy-invisble absguard skill, the one that lets Sephiran and Ashera's surrounding auras to take their lethal hits from them.
  21. You'd base Patch of Redux off Hardmode though, right? It doesn't have the nonsensical shenanigans of FE10 Lunhardic, and the map behaviour differences are better than in Normal. Plus, the bands are almost mandatory to muscle up Soren so he can carry his books. Which reminds me - include their bonuses in their descriptions please.
  22. Largo kinda lost an arm while bear-wrestling though.
  23. Boon sharing range with Restore is interesting. It makes me think that the reason Unlock staff's range is locked (huehue) may be because it's mechanically tied to the unlock/open command, which intrinsically is rangeless.
  24. Whisper Sothe and Trickster Heather seem fine to me, but if you can think of something that says "Tier 3" a bit more strongly, go ahead.
  25. Wil Fire Emblem: Destinies come in Inheritance, SUbjugation and Discovery flavours?
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