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Celice

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Everything posted by Celice

  1. http://gbatemp.net/threads/wip-fireeditor-fe-a-save-editor.397493/ In case anyone wasn't aware, a save editor has been in development for Awakening and works great. Support for Fates is planned as well.
  2. Yeah, it's not uncommon for the forum sometimes to get duplicate posts, especially if the user was trying to post with a weak or unstable internet connection.
  3. Mitama's fucking weird. Her art is not in the same style as the rest of the mugs, being proportioned a bit off, her outline and contrast being more muted, her eyes have stars for pupils, and her snapping brushes in some of her emotional mugshots. It's been a little distracting for me so far. But her blood-red outfits look pretty nice at least.
  4. Genealoyg Fala is gameplay finished, but I think the story is unfinished. So for most of us without Japanese knowledge, it doesn't really matter :p And I agree with all those recommendations :D My favorite is Neir for it's sharp difficulty curves that make the end-games feel much more dramatic. Genealogy of Ulir started up a while back too, but I'm not sure if it's finished to the end or not. Genealogy of Narga is finished and has new maps (not the best made, but still new!), and has some interesting end-game enemies such as Gato. There's also a TearRing/Berwick Saga hack for FE4 that adds some features and characters from that series, including new skills, the shields, and some other interesting stuff. I think there's a Touhou hack out there too. I sometimes check out niconico to see if anything interesting is uploaded there that I haven't seen before--usually I just search ファイアーエムブレム 改造
  5. You sounded fine to me. I'm glad you and DJplayer found this place and SciresM and others. I suggested Serenes Forest to him pretty early on at GBAtemp, and it seems like it turned out for the best :)
  6. In one way it allows for smaller map sizes (1/4 the size in raw tile numbers as you only need to store or read the chunk, instead of the four tiles individually). I'm not sure if this would be efficient saving if the maps were compressed, and in FE1, they're not compressed at all. You still need tilemap and property setups for the blocks and their individual four tiles per piece though, so space isn't really saved there too much. Dunno if it was a programmer preference or if there was a more logistical reason for it. Maybe. Are they a fan of stalker? :)
  7. It's a bit of a joke when FE localization happens: some characters are looked at, localizer picks like a few letters or half the original name, and then adds some other letters to it randomly. For Marx, we see half his name survived and then was merged with a new ending.
  8. There's a plethora of FE4 hacks out there if you decide you like the game a lot and want more :) The Binary Remodeling is always popular, and the Genealogy of ____ hacks are a lot of fun too. They generally replace the cast according to bloodlines, so in Genealogy of Fala, Sigurd is now Alvis, Celice is Yurius, and the starting house is Barhara and the main antagonist house would be Chalphy I think. These hacks feature lots of new items and content, some have new maps, remixed stats and enemies and playable characters, and some even new skills and branching promotions. They're all in moonspeak, but if you've played FE4 already, you know how to navigate the menues and stuff. Some of their readmes and info files were translated by TheEnd, and can be found here, http://lensterknight.superbusnet.com/trans/ As for the entire world map stiched together, a few areas don't quite match up between chapters, but overall all the parts together do look pretty cool :)
  9. Yeah, sound formats for older systems are usually sequenced, I think the term is, which is similar to how the MIDI format works. They are a list of what to play at what point, whereas conventional music we all use in our daily lives are actual recordings of sound as is being played.
  10. From what I remember, FE2's level format works in 32x32 chunks of preset tiles, where as FE1 and most other tile-based games work on every 16x16 tile. 32x32 was usually used in action platformers, and didn't allow as much finesse or control over the map design as you were working with larger premade blocks instead of each individual tile. That doesn't mean you can't make good maps working with preset "puzzle pieces", but it could be one of the reasons map design wasn't so hot in FE2.
  11. For me, the Pine Tree is her special lance :3 It's pretty funny watching her run around with a tree log.
  12. Personal experience is why I ended up dropping her because she wasn't worth wasting the slot, because there were better characters waiting to replace her, and they didn't have such shitty stats as Hinoko did. But I guess some players will forgive a unit turning out bad because they're *supposed* to be what the unicorn averages say they would.
  13. Her and Tsubaki both did low damage, had high speed, no real defense, high resistance. Tsubaki has never turned out great for me, either. This happened on both times I've tried Hoshido, first on Normal, then on Lunatic. Also, does Lunatic have static levelups? I've restarted some chapters and used characters in different orders, but their levelups always seem to be the same stats in the same order.
  14. Gaiden's interface is more responsive and updates regularly on the screen, whereas FE1 is more janky and delayed, and can draw slower on the screen. The two UIs might visually feel similar but how they react to input is pretty different, from my experience. https://www.reddit.com/r/fireemblem/comments/3n53sr/fire_emblem_gaiden_madoka_magica/ Is this what you were talking about?
  15. Is there any new update for the community, now that we've hit October? Will there be a minimum release date for the current content finished, or is the project indefinitely on hold until more translators appear?
  16. I tried using her twice and she just turned out mediocre as a pegasus. Then I reclassed her into a Basara and she managed to be pretty awesome with high defense and resistance, good strength, and enough magic to make the Shinrai Naginata deadly.
  17. What I would want is to give all the weapons unique icons. I instantly disliked this new feature (every weapon type uses the same generic icon now) when I first started, and thought the background color was stupid. After four playthroughs, I can at least appreciate the background color as shorthand, especially now that the weapon triangles were mixed around in this game. But the icons is still something I really wish could be fixed. I'd also make Invisible Kingdom not use the same visual style for like seven entire chapters. It was cool in Nohr mode because it came out of nowhere and made everything feel unique. Using the same thing seven chapters back-to-back and not even changing the lighting made it feel really dumb. It also felt like the plot stalled a bit, too. I'd also not have the maps get repeated across campaigns. It was a letdown to see maps where you literally just played the opposite side of the same map between Hoshido and Nohr, especially after the Iwata Asks where it was said the team managed to avoid this...
  18. Can we get a link to this flashgame?
  19. You can use an SPC->MIDI converter if you still can't find any. SPC are dumps of the SNES music files when played, or something like that, and features all music and sometimes soundeffects.
  20. Lunatic Hoshido, only a few rare bosses or random overworld battles will enemies have skills. In Nohr Hard, enemies are full of dangerous skills. Ninja's are everywhere also, cutting your stats down by 2-6 selectively. And some had the dangerous skill that switches places with the unit after a battle, and they can chain you across the map into thicks of enemies. The stats are hard, and late game bosses stand out as a challenge. Elfie with insane defense and strength and a forged javelin carried most of the end-game. But even she was falling apart towards the last five chapters on her own. Chapter 10 is the first chapter where you will restart repeatedly on Nohr Hard. Oh yeah: enemy AI, starting locations, and other interesting things can change between difficulties. On one mode, Marx might come out and just glare at you. One difficulty higher and he charges directly towards you without stopping.
  21. Yes. That is my meaning. If you liked Awakening, you'll like Fates. If you didn't, Fates is better, but not significantly so. It also suffers from lackluster level design in probably a third or more of its total maps across the three campaigns; Invisible Kingdom also reuses maps constantly for around half its maps. It is also the most gimmicky of the three campaigns.
  22. Compared to FE1's janky interface and responsiveness, FE2 is like a dream :p I personally love FE2, and only wish its level design and narrative pacing could be more fleshed out. It'd be really cool to see it get a proper remake one day (the fan remake out already is pretty cool for what it is, too).
  23. Fates definitely doesn't have the best gameplay in the series. It's Awakening 2.0--and the level design is still pretty generic/bad in a majority of the game chapters, but there are some interesting ones at least, more than Awakening could ever claim to have. It's an improvement over Awakening, but it still doesn't seem polished. And the difficulty is seriously wacky. Hoshido Lunatic is still a ton easier than Nohr Hard.
  24. Sounds like the ASCII patch SpyroDi or whoever made a long-ass time back.
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