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About bottlegnomes

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    Lord of the Gnomes-a-Plenty
  • Birthday 02/29/1992

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  • Favorite Fire Emblem Game
    Path of Radiance

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  1. I'm totally with you. Heck, this banner as a whole is the worst of the fallen banners by a fairly large margin IMO. Corrin is just straight-up F!Corrin from last year but other gender. I get that it's so the fans of the character can have both, but it still seems so bland. Same for Robin back in the day. Julia I get conceptually, but the possession arc for her was so minor and she always seemed more of an emotionless "go kill them" bot in the game to me, so having her the way she is seems a bit odd. Even Celica, whom I wasn't a huge fan of at the time either, had more basis to me since she was an alternate "what if Celica had become a witch" take on her. A fun one, unless I'm an idiot and that's what they were going for, would've been what if Julia had been Loptyr's host. Ike, as said, I'm with you on. It makes sense on some level, but just why? It doesn't help that his stats make no sense for RD Ike while they'd make some level of sense for either PoR Ike or Greil. Lyon is definitely a good fit, though I'm not too huge on him, and Ashnard is the highlight for me by a very large margin. Plus he's pretty solid even if not as broken as I would've liked him to be. Bertram could've been another fun possessed unit, but he's nowhere near popular enough. He even has the whole creepy vibe built into his character. And while it would've been a revamp of the source material, any of the FE5 dead lords could've been kind of cool. Admittedly, they'd be in the same spot as Julia, but at least it could've been new characters for the most part. I'm blanking on other good possession options at the moment.
  2. I used, not you used. You need to drop the buff or add 6 to the numbers I posted originally. I know I'm being pedantic about mixing comparisons, but just wanted to clarify. That said, guaranteed specials is fair. DC/Vantage isn't much good on Larcei until they release a vantage seal or a special spiral seal. But then again, those would help out a lot of people and arguably more than her. As said, that's fair. Larcei doesn't really run a DC/Vantage set well. She could do DC/Wrath, which used to be a common Ayra set to allow her to kill someone on EP turn 1 while only taking 1 hit and kickstart the special/wrath cycle, but that does drop her damage by like 11 points. That's what I was getting at in my original post. I'm totally in agreement that Larcei's weapon isn't especially impressive by itself, but it plays into her special the same way slaying edge + wrath worked to make Ayra such a dominant force for so long. Basically it's a 22 mt slaying edge.
  3. Ares only hits 82 damage with DC + vantange and the same criteria I used for Larcei. Granted, he does have the benefit of having that active for every combat after it gets revved up. He can run an AoE, but that requires sacking his seal slot and DC and is even more dependent on the enemy unit's defense since each point of defense works out to 1.5 points of damage. You're dropping the damage from her special. True, it's not guaranteed to be active if you don't run wrath, but that adds another 22 damage bringing the total to 108 with 1 cooldown. 39 attack + 4 merge + 1 flower + 2 summoner + 16 weapon + 4 weapon effect + 7 brazen + 6 bonus + 7 smoke + (40 + 4we + 7bz + 6bo) * 0.4 special Again, you're dropping the actual special's damage. That brings her up to 131 which is guaranteed to be active at the start of every turn after she takes the required damage. 39 attack + 4 merge + 1 flower + 2 summoner + 16 weapon + 4 weapon effect + 7 brazen + 9 brazen + 6 bonus + 7 smoke + (40 + 4we + 7bz + 10bz + 6bo) * 0.4 special + 10 wrath. Laev and Altina do have the benefit of not having a ramp up phase and being able to act more than once a turn, but Larcei does match or outpace their damage once she gets going. If you wanted, you could also run SS instead of wrath and have 121 ready after every combat except the first; lack of SS and smoke would drop it down to 112. I'm not saying Larcei's weapon by itself is especially impressive. It's more her special that is and the weapon is decent and makes getting her special off even easier. Same reason Ayra pretty much always runs a Slaying Edge or Wo Dao/SS. Laev doesn't have as easy a time capitalizing on extra special damage. Altina does, but has lower overall attack 42 + 10 + 4 + 1 + 2 + 7 + 9 + 6 + 7 = 88. Again, not saying she's broken, but she's not hurting for damage output courtesy of her special and weapon in conjunction.
  4. To be fair, it lets her run the exact same wrath/killer set that made her mother so feared for so long (and still, just not as much), plus what could loosely be considered lull everything (+4s instead of -3s). I don't know about broken, but she's certainly very impressive. She can hit 85 damage with +spd, DC, vantage, and brazen atk/spd seal or 95 with wrath swapped in for vantage. Is she going to shake things up the way Ayra did? Nah, but she shouldn't have any problem making a name for herself at the top of the already crowded sword infantry pool.
  5. Don't get me wrong, she's still my #1 priority for this banner. I was just hoping Heroes was her chance to shine instead of being just decent. Still, as said, at least she's in.
  6. Generally uninteresting kits so they usually require a complete overhaul and usually aren't particularly standout, if still plenty competent, once built plus what @Lewyn said. A bit surprised more people aren't irked by Altena's lackluster kit, but I guess she was less popular than I realized. My opinions: Shannan - Looks like fun and I like their EP take on him as a nod to his whole plop me somewhere and let me dodge-murder everything. Altena - I'm really disappointed by her kit Was hoping she'd be something pretty impressive unlike her dad, but I guess it's IS's way of reminding us that Gae Bolg is the cursed lance Plus I suppose she'll be easy to merge if she does demote. And with how well Perceval ended up, I guess take the good with bad. Ced - Someone at IS ships Lewyn x Tailtiu Same as Altena where I was hoping he'd be more impressive, but he's still a solid unit, even if it is super weird he doesn't have Forseti. Larcei - NGL, a bit irked she got such a spotlight over more plot-important characters who have holy weapons as a justification for their brokenness, but such is being a cute, popular sword girl. Travant - YES! Hope his kit is interesting, and his weapon is far more imposing in the main games, but given his kidnapping victim's adoptive daughter's kit, I won't be holding my breath. All in all, as negative as my individual reactions might seem, I love this banner. I like every character and 4/5 are characters I've really wanted in FEH, and all of their art looks great. At this point, Oifey and Arion are the only other get 2 characters I'm really itching for.
  7. What the hell was the point of the Lif and Thrasir bit at the end? Were they a Lif and Thrasir from a different world? Because in our timeline they're dead, like actual dead. Not like fake dead how they were at the start of the book. Was it the ones we fought in a flashback? Because if it was holy hell that feels tacked on. Nothing anywhere in the rest of the story suggested that they had any sort of premonition about another Askr succeeding. Was it saying that everything we just played was a dream and our Askr actually bit it too? On one hand, that'd still be bull because "it was all a dream" is bull in general. But on the other hand, book 4 picking up in what's basically the FEH version of Future of Despair would be kind of interesting, but I highly doubt they'd actually go that route. Ugh. It just seems like a half-assed attempt to give them some sort of happy ending without completely undercutting the rest of the story. Honestly, I'm just glad it's over. Personally, this was about on par with or below book 2. Lif ended up being more interesting than I'd anticipated, and Eir's bit at the end was kind of cool, but there were a lot of things that seemed pointless or rushed. Like why even use the names Lif and Thrasir? I'm probably forgetting some lore reason, but excepting that, it seems more like they just did it to have the reveal. They also kind of dropped the whole what it means to be king theme they had going in the beginning, which I know I was ragging on a bit, but is still a little disappointing. Then again, maybe I'm just forgetting things. Lord knows I don't pay much attention to this story. Still not a fan of the whole grimdark motif the book had going on either, but to each their own. I am also a bit bugged that Alfonse is still the only character getting any noticeable character development. I was quite pleasantly surprised that they didn't pull a "But I'm not actually defeated" with Hel too like they did Surtr.
  8. I'm not saying he got the worst, just that the primary effect isn't great for him. CC is undoubtedly great. But yeah, Sophia fared quite poorly as well. Actually putting numbers together you get (using your comparison numbers): Fierce Stance: +5 atk/-2 HP/-7 def Sturdy Stance 4: -2 HP/-1 atk/+1 def/ guard 11 Tri Ad: CC + Raven helps him against literally 3 enemies. All the rest are ranged anyway, so +4 (6?) atk/-whatever your choice of Raven refine would be a more apt comparison of you're going with this build. As mentioned though, I blanked on Raven's not being refinable. DD4: -2 HP/-1 atk/+1 def against ranged/-7 against melee/+Dull Ranged 3 Sturdy Stance is the big one because of how much better its guard effect is. DD4 does open his seal slot by letting him run QR in the B slot in place of DR. I think Fierce Stance is a seal, so sure, that's good too if he's running it, but he's squishier against melee. Or swap in CD and let him keep the melee bulk but lose the attack. The whole AN and panics thing is fair, so as said, it makes him more independent. But to the stat comparisons, even using your numbers, even the high end A skills aren't a huge advantage.
  9. Eh +4-6 in every stat versus +6-8 in one stat and a secondary effect seems relatively even in my book. Like I said, makes him more self-sufficient by not being as reliant on positioning, but I don't see it improving him much.
  10. Huh, I legit did not realize it wasn't refinable. That's +4 attack over a regular raven tome or +3 and CC, which I do suppose is nice. I do feel like raven is a bit of a slap when he would've loved owl so much, but at least he did get CC which is nice for those of us who don't (same on Taku, though I only have the free one :P).
  11. Maybe it's differences in playstyle, but I still don't see how Boey's refinement gives him a new niche. CC is nice, yeah, but he was running Owl + CC anyway which makes up for the loss of the A skill with good positioning (granted not always guaranteed). Versus a normal raven tome, this helps him against literally 3 enemies, Leanne, Velouria, and Caineghis. The rest are all ranged anyway, so this is basically just +2ish attack against them. If you mean that this lets him run CC at all for most people given the rarity of the skill, then I'll concede that point.
  12. How so? Raven tomes are decidedly meh and this doesn't really do anything to help Boey's performance besides opening his A slot to like fierce stance, steady stance 4, or something. That's nice, but he's in a pretty bad spot and this doesn't really save him. Personal opinions on the rest: Beruka's is pretty nice. Helps her tank more and while it doesn't actively help her combat, staying alive longer means she has more time to ruin someone's day with a special. Selena's is very nice. Armor effectiveness is always a plus, her non-attack stats already weren't terrible, so that's a nice buff that's almost certainly going to happen, and with Special Spiral and moonbow she's getting another +10 guaranteed. +atk Selena can hit 40/48/38/35/31 against enemies with 48+ attack, and gets one attack of 58 plus A skill, plus decreasing the enemy's def by 30%. Not astounding, but pretty solid. Mae does what Mae does well. Nuke shit. +atk gets her 71 attack with an assist and DB3 A slot which is solid. The speed is nice, but less vital near as I can tell. She'll hit 37 neutral, which lets her double some slower stuff, but not a ton. If you went +spd, SS2/3 or something, then she could hit some fairly good speed. As mentioned, Boey seems like he got the short end of the stick. Of all the tome units that got wwl tomes, the one who'd love one doesn't get it?
  13. They all look nice, but none are really blowing me away. Alm is the millionth infantry sword nuke, though I suppose sendscale gives him a way to get into wrath range guaranteed and I can't say I'm terribly fond of his armor. The art is well done, but the armor itself I was never a huge fan of. Micaiah seems good, but I'm a bit surprised they didn't save that for Legendary Miccy. Eliwood is probably my favorite; great art and he's a cav which is far and away my favorite unit type. Camilla's art seems rather uninspired, at least to me. It's well done, but it kinda just looks like a gussied up version of her normal outfit. Guess I'll probably go Eliwood unless Miccy really strikes me well.
  14. Well that answers that part. Guess that's what I get for always playing with sound off. The name itself comes from one of the rivers of Hades, which is where I got the pronunciation.
  15. I know I'm being that guy, so apologies. Lethe, unless Heroes altered it, is two syllables, Leth-ee. My pedantry aside, I do very much like it
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