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Metalogical

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Newbie (1/14)

  1. Here's some feedback based on a single playthrough before the most recent patch: -Sothe, Volug, Micaiah, Nolan, Jill, and Ilyana all felt about right. Volug is great and rewards training, Sothe being dependent on Micaiah fits his character and the early Bolting tome is fun as hell. -Edward is somewhere between "best tier 1 unit" and genuinely overpowered. He's the only one who can consistently double, gets whatever he needs to help his offense (from an early energy drop to a freaking Brave Sword) and has no issue with caps at all. If I was testing for ways to break the game, the first thing I'd try is feeding everything to Edward for an early promotion. -Leonardo is bad and outclassed by everyone. Major "early game archer" syndrome. Like even by your listed averages he's bad and I think those are optimistic. -Meg is fine, but her movement becomes a problem by 1-6. She was good again in endgame with Bexp->Master Seal->Celerity but I feel I could just as easily have benched her to save the resources. Maybe just give her +1 move? -Fiona is exactly like you said- still horribly positioned, but now strong enough to be usable anyway. This is fine, but I would personally prefer if she had a bit more availability. If you just made her actually recruited in 1-6-2 that would fix everything. -I loved using Vika, but if Tormod and co still leave until part 4 then what's the point? Idk, these characters are probably unfixable. -Aside from character balance, the Biorhythm changes are huge and stand out above anything else in the hack. I liked how they lessen power differentials between units and keep the player on their toes, but disliked how chaotic they can be. Planning ahead based on enemy biorhythm is often impractical given the current interface, and the system leads to a lot of fe6-esque hitrates. The 1.2 revisions may help this somewhat. -Difficulty was fine overall, but if your goal is for this to be a "harder than hard mode" hack then it could stand to be a bit tougher. Just making every unit able to survive a round of combat makes the game significantly easier than vanilla. -All in all, a very well executed hack! Sorry if this came off as overly critical, I do think it's well done overall.
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