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Everything posted by Integrity

  1. you heard the man op get to it
  2. the only reason to prevent changing difficulty upwards after starting a game is if your users are supposed to be proud of taking their end-of-game Victory Screenshot 'hey, i beat Impossible Mode! worship me.' there's genuinely no excuse outside of programming that makes it prohibitive to do so on the fly to not allow difficulty to be tuned downwards on the fly. fixed modes should not exist.
  3. it's a good place to be welcome to sf
  4. i'm all for people dunking on that dumbass but he's already banned, you're shouting into the void figured you ought to know
  5. but that's the thing; the game isn't too hard. i literally had a big thing in the op about how this isn't about the difficulty of maniac mode, lmao. i'm playing about as unoptimally as i can for shits and giggles, and it just isn't difficult nearly as much as it is tedious. i know how to do all of the things that you're saying, and i deliberately didn't, because i assumed that that would trivialize the mode and make it unfun as hell for me; despite doing none of them, the mode is still devolving into 'path of radiance, except everything takes way longer'.
  6. do you actually thing any of these things are real insults lmao anyway as a future question to people who aren't this dumbass who i already warned for screaming about the truth of gender at me and who is now gone: if you think you're going to die on this hill of serenes forest letting you pick your pronouns, please first ask yourself why. if you have to tell me that you're not bigoted BUT, ask yourself why you have to specify that. fuckin gamers, man. i even gave him a second chance and he literally just came back to cry more! it's very clear the pronouns thing is divisive; the fanbase seems to be divided between people who are happy to be able to pick pronouns, people who are neutral about the change because for them nothing has actually changed, and people who are ready to scream their viewpoints about the objective truth about gender identity to me. i will not flex on this just because children are screaming on the internet. EDIT: to not just be dumb and actually respond to your point: the only thing you have done is recommend literally my pronouns solution back to me, except communicating less useful information to the reader, with the only plus being chuds don't get mad at me. i do not see any benefits.
  7. i'm literally already sick of it after just chapter 17, with its occasional random paladins who nobody except stefan doubles and everyone 2-3hkos fuck
  8. so i've been chunking through maniac mode on a lark the last week or so, and the thing that's majorly struck me about it is that, completely divorced from the actual mechanics of path to radiance (which, aside from the minutes of inaction to watch animations, is a mechanically solid game), maniac mode completely fails to be ...well, maniac mode. for clarity, i just finished the chapter 17 gauntlet (which is its own topic, honestly) so it's possible this is something that Hits Its Stride in the 20s, but i sincerely doubt it at this point. i also want to say the argument i am not trying to make is 'wow fe9 maniac mode just really isn't that hard! what a garbage hard mode!!'. there's absolutely nothing wrong with a game cleaving towards the easy, and i'll point out the ways in which maniac mode fails to be hard despite its own attempts, but the problems i have with it are a lot deeper. the first, the biggest really, thing is the absolute number of enemies the game launches at you. holy shit. this is subjective, since i'm gotta go fast all the time every time, but if i had this on disc i would never have finished the early-teen chapters just due to sheer weight of enemies i have to watch move around and attack glacially. the problem of that, though, is that even though there's gently gimped xp on maniac mode, and you're completing chapters slower and thus getting less bexp to pump your dudes up, there are way more guys than are needed to make up for that. i'm in chapter 18 now, and i can deploy a completely promoted crew - and i've spent precisely four and a half levels worth of bexp so far, banking the rest. marcia is going to promote shortly, as will tormod, followed by rolf. ilyana has only seen flex and bench appearances, and she's sitting in her low teens just from the kills she could poach as my lowest priority dude to feed kills to. mia got four levels of kills before i dropped her for underperforming. i benched boyd for three chapters because he was getting too huge too fast. this leads into how maniac mode really fails at being a hard mode, in my opinion. the early game is absolutely punishing, which isn't unique at all for fire emblem top difficulty modes - see fe11 h5, the horrible fe12 prologue on lunatic, etc. you can genuinely pick about any game after 9's top difficulty level and it fits the mold of Punishing Early Game. the major difference is that these games have punishing early games, which generally smooth out as you build a squad for a midgame consisting of intelligent squadbuilding, in order to prepare yourself for a difficulty ramp as you surge towards the endgame. this isn't a perfect map, but it works generally for at least 10/11/12/13, which are the ones on my head at the moment. the difficulty is that maniac mode has seemed to throw that entire map off course. i won't say this is the only way to make a difficult strategy game - hell, the Punishing Early Game But It Gets Easier The More You Work On Your Squad approach is fucking tired and i'd love to see a different form of difficulty ever - but it completely whiffs the latter half, and not in the 'it's always a struggle' way. going into the pre-teen chapters, finally escaping a razor margins early game i actually very much enjoyed (with some caveats that are nitpicks i'm leaving out here), boyd was already becoming an immortal titan who i could launch at any flank full of enemies and reasonably expect him to come out on top, just like path to radiance hard or even normal mode. the game doesn't actually create a unique challenge by activating maniac mode, it simply cranks the difficulty of the early game and, paradoxically, makes it relatively easier to build the squad as long as you can survive the horrible knife-fight of the early game. i haven't used savestates at all to do this. i bring this up not to brag - i do enough boasting about how fuckin great i am at video games all the time anyway - but rather to point out a pattern in my resets. ever since chapter 10, the chapter you pick up lethe and mordecai (unrelated: i forgot how unsatisfying laguz are to both use and fight in this game), i have reset precisely twice because one of my titans died. in 17-1, i assumed the enemy group at the end of the map wouldn't move, because the game does an excellent job conditioning you for that; they moved, and the halberdier crit oscar on a 23% and he died. in 17-3, i put boyd to tank a bunch of mages, didn't notice that rhys couldn't get to him to cast ward, said yolo, almost got away with it, and there was a sage among them, and boyd died. every single other reset i've taken has been because i didn't mark an enemy, they made it through my lines, and one of the squishies i decided to deploy just for fun died. i think we can all agree 'ike left rolf in range of an enemy in chapter 10 and rolf died' is not the fault of maniac mode. i reset astrid's chapter eight times - five of those were because astrid was onerounded by someone (unrelated, holy shit, astrid starts bad on maniac), two of those were because ravens flitted around my guys and ate rhys or ilyana or something (i reacted by shoving a dracoshield into jill and sending her into the waves to occupy the birds), and one was actually hilarious - on the second-to-last turn, i ran ilyana up to shoot one of the fleeing raven thieves, missed him, and ended turn; he responded by flying around ilyana, boyd, and gatrie, and seizing the boat, gaming me over. what a shit map, honestly. anyway, point is, the restarts i'm taking are almost entirely because i'm taking tiny men into battles they're not prepared for because i want to train them up. the corollary here is pretty obvious - if i wasn't self-handicapping by bringing Fucking Rolf on these midgame missions (rolf is actually better on maniac than hard, by the way, it's kinda weird), for instance, if i were playing fe9mm as a draft rather than fe9hm, there ....really would not be a gameplay difference at all. the enemy numbers are bigger, slowing the game down significantly, but the approach is the same. path to radiance's core problem of creating immortal titans and throwing them at a practically unlimited number of enemies is the same. the game is the same, it's just slower and has a massively more difficult first about nine chapters, rather than having a massively more difficult first about nine chapters that level out as you go. i'm obviously going to kick through the rest of this as a point of pride since i've beaten most every difficulty of all of the fire emblems i recognize, but i'm starting to solidify these Takes that maniac mode, honestly, just really isn't very good. what about you? for you who played through maniac, what was your take on the specifically maniac mode changes? what's the deal with that?
  9. yeah i'm basically the tyrant of those things but you're free to have a debate and/or proposal about it with me here or on discord
  10. very strange! either balcerzak fixed it in the like two minutes between you posting your thread and me checking, in which case he's an absolute legend, or something just hiccuped. irregardless, thanks for bringing it to our attention
  11. odd, it doesn't for me. hovering the link points me to (https://serenesforest.net/shadow-dragon-and-blade-of-light/inventory/lances/), and clicking it takes me there too. what browser/device are you looking from? EDIT: also i ghosted your thread since we're here now just so you don't go looking for it
  12. yeah he's permabanned for overall being a fucker EDIT: for clarity, y'all, don't make alts just to launch back into your own arguments to get around punishments. it is very frowned upon.
  13. hawk doesn't actually start with it; if you didn't create any ced, it's in the armory starting in chapter 8 EDIT: i checked sf and both are true, what EDIT2: i asked my buddy wyatt: yes both are true, there is a glitched double copy of lightning if you don't create ced that i never knew about
  14. yeah he's suspended til christmas for overall being a fucker the thread still had a period of fun discussion so i'm leaving it open, though, you guys go hogwild and appropriate it
  15. it's not really a waste if you learned something tho
  16. most of the time when i start a new series i'll watch the opening between one and three times, and i'll rewatch it once whenever i notice the song changed EDIT: to clarify, this is when the streaming service has a 'Skip Intro/Recap' button or option. if it's oldschool and just a progress bar i usually can't be fucked to skip it and just go do something else for a minute i'm not sure i've ever watched an outro all the way through except for the great pretender
  17. i think it should be telling that you're only engaging about a quarter of the points people are posting; there are a lot of legitimate reasons that obviously don't bother you that people think fe6 is frustrating or tedious to play. that said, you're genuinely wrong on the points you refuted larger maps, for many people, and especially with fe6's fairly mediocre map design, involve a lot more brainless movement and repositioning between the combats, in addition to being larger timesinks in a game that's designed to be beaten in discrete map increments. yes, the suspend feature exists, but imo it's an emergency measure and fire emblem as a franchise is largely designed to have maps completed from start to finish without huge breaks. i say largely chiefly because fe4's design is completely different to the rest of the series - but the exceptionally large maps of fe4 are considered by many to be a turnoff, frustrating to plan for, or tedious to move around. you see where i'm going with this? having to stop to bait out badly designed units is, to a lot of people, frustrating design, especially when the best way to get around them is to stuff someone in range and leave them there for five turns to burn the charges before you can send anyone else down that axis. your solution to what that fellow claimed was frustrating design is, itself, a frustrating solution for a lot of players, myself included, which is why i don't stop. roy is, punch for punch, per-level, worse in every single stat other than luck than ogier, a unit who is widely regarded to be pretty mediocre and outclassed by every swordsman who joins before him. ogier, a pretty crappy unit, can, however, promote before the game is essentially over. the reputation that people like to throw around about how all fire emblem lords are bad and all that shit is completely overstated and mostly just parroted by dunces from the old days or people who heard it somewhere; roy is one of the vanishingly few times where the dude is that bad. the paralogues comprise, to wit, a fifth of the game's content, and not doing all of them locks you out of the final two maps and true ending. they are poor maps, and saying 'just ignore them' holds very little water.
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