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Strict_Gryphon90

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Posts posted by Strict_Gryphon90

  1. Hello everyone!

    Today I started a Let's Play of DLuna's ReDuX of FE6 on hard mode. There are no special conditions this time just a straight up LP.

    Also, I just started uploading episode 5 of my LP of FE7 Leila Edition HHM Hector and Females only, Chapter 14. I managed to complete the chapter using only Hector, Leila, Rebecca and Serra, and towards the end, Priscilla. Granted the characters are slightly modified, but it's nothing game breaking or even remotely trivializing. I'm quite proud of it, and I welcome you all to take a look.

    Both videos should be done uploading shortly. The link to my channel is in my signature.

    Have a great day,

    Gryphon

  2. Most characters have at least 5 skin tones, all of which should be kept if you want the thing to look like it's from FE.

    Oh wow, I never noticed that many, probably because they blend together seamlessly. Perhaps I should have a closer look. Thanks for letting me know.

  3. Orson was a playable unit in a single chapter of Sacred Stones, but became an enemy unit after that chapter and was encountered as a boss late in the game.

    Oh. I only played Sacred Stones once as well, and that was quite a few years ago. Interesting concept, except I wouldn't have the player fight their former units if they failed to recruit them back. Thanks for filling me in.

  4. I think that was referring to you triple-posting this topic.

    Ah. I wasn't even aware I triple posted. I tried to post once and my connection timed out, then tried the refresh button and got the same result, then hit the back button and tried again. It must have gone through all three times. Sorry for the triple post.

    While rescuing units from cells isn't a new idea (see Thracia and Path of Radiance), having your units turn red then having to recruit them back seems interesting, and would add a whole new level of "Orsons".

    I only played PoR once, can you tell me what you mean by "Orsons?" Thank you for the feedback.

  5. I do believe Thracia chapter 4 beat you to this, granted it isn't a Fog of War chapter, but the basic concept is the same. Heck, having the main lord escape first results in you losing everyone else in that game too.

    That said, while I didn't enjoy Thracia, I did enjoy that chapter, so go for it.

    Seriously!? Drat! And here I thought I came up with something original. Maybe I should work for Nintendo. Thanks for the feedback. It's good to know you and possibly others enjoy this type of chapter. If it's in Thracia and people like that game then I feel good about it.

    does your level design idea involve making three identical levels in a row?

    Nope. Just one chapter like this. If I did three in a row it would become stale and boring quickly. I think one relatively short chapter would be best.

  6. Hello everyone!

    I decided to post this here instead of concepts because this isn't I new game idea. I'm going to propose an idea for a chapter in my Blazing Sword hack and I ask that you guys share your thoughts on whether it's a good or bad idea.

    In the chapter before it your party is captured and thrown in prison, with one or two characters being in each cell. Your main lord manages to escape, and your thief picks the lock on their prison door. Prior to the start of gameplay all your other units (only six at the time) get turned into red units with the guard tile AI (this is to hide their location as this will be a fog of war chapter) and standing on the tile in front of their cell door turns them into green units which can be recruited back to blue units. Your goal is to rescue as many of your units as possible and you end the chapter by reaching a certain tile with the main lord and escaping. Any allies you don't rescue are permanently lost. There will be many enemies stationed around the prison with either the guard tile or attack in range AI (no approaching enemies) so you'll have to be careful about how you advance, but nothing cheap like a bolting tome or sleep staff.

    Does this sound like fun? Any feedback is appreciated.

    Thank you,

    Gryphon

  7. I dont know what style you want your hack to be, but I find the colors used initially harsh on the eyes. After testing it out in paint, I think the bright purples would look better if they were cooler. As in, more blue. I can guess you want Violet's colors to be, well, violet, but violet can also be cool-toned.

    Since its thrown together very poorly and I'd rather you just didn't, please don't use the edit I did as this is just an example of what I mean. I think the colors should be cool-toned and/or more grey, just to lesson the eyestrain. However, again, I don't know what constraints or goals you're working with here.

    Whoops, I should have mentioned what style I'm going for. To be honest I wasn't really going for either. I was just doing what I thought looked good. lol, I hope that statement doesn't make me sound like I have bad taste in colors. But I guess I'll need to go for a more FE6/7 style since I'm using portraits from those games.

    I see what you mean; cooler colors. I'll give it a shot.

    Also: Violet! You're turning violet, Violet! - Sam Beauregarde, Willie Wonka and the Chocolate Factory (1971)

    It's okay to have one very saturated colour (Roy's hair, for example), but your pinks and purples are all at 85%+ saturation and they clash with each other. She also looks kind of flat and lifeless, because you've removed one of the skin tones (which are also oversaturated and look orange) and filled in the highlights on her eyes.

    When you're not sure about colours, just grab them straight from an existing portrait (don't mix FE6/7 and 8 colours though). For example, using Wendy pink and Juno purple, with Garret skin tone and fixing up the eyes a bit:

    You've also got some banding going on with the white strap things:

    I guess just do some basic reading about pixel art and colour theory, and you'll save yourself a lot of time in the long run.

    Oh, and your blink frame is misaligned. That's all I got.

    Got it, look out for too much saturation. So would you say I need at least 3 different skin tones?

    Borrowing colors from another portrait is a good idea. I'll be sure to do that.

    Got any recommendations for tutorials? Also, thanks for pointing out the eye frames.

    Much appreciated you two. I'll give another update after I have the next version.

    Gryphon

  8. Salutations!

    I've decided to take Primefusion's advice and do some portrait recoloring until I get some better mugs. I'm going to post my work here so everyone can see it. Feedback is greatly appreciated. Best to iron out the mistakes before I make all of them (I've got about 25 to do, and just this 1 took about 4 hours. I'm not an artist :/).

    Click to enlarge the image.

    I did a recolor of Fir for my character Violet:

    post-18372-0-42398800-1446241245_thumb.png

    Thanks and have a radical day.

    Gryphon

  9. its a similar case with Wendy, i just would not debate on something that has been statistically proven time and time again, not to mention the knight class is cum dumpster tier in FE6.

    you have the right to your opinion, as i do with thinking makalov is the best cavalier in FE9, but my opinion isn't fact(since oscar and titania are proven better), and neither is yours.

    Was this supposed to come off as confrontational? I'm asking because I got that impression but I don't want to jump to conclusions.

    My goal for starting this topic was to get people to share their thoughts on a character with each other and me, and for me to share my thoughts with them. Someone gives their thoughts and I give mine and so do others. If this has been done before, cool. I'm not trying to shove my opinion down everyone's gullets. I really hope no one thought that. This was supposed to be a friendly discussion.

  10. Unless you get very lucky (the pictured Wendy I'd say is pretty blessed), she's never going to be a great unit. Her growths simply aren't good enough. That said, it's not difficult to set up kills for her with the triangle attack and she doesn't have any crippling weaknesses, so "worst unit ever" is a bit harsh.

    Don't listen to this guy, he thinks Sophia is a great unit.

    Yeah I admit I always get really lucky with her. She's always ended up better than Bors or Barth though whenever I tried using them. I don't know, with certain characters for me they always turn out good or bad. For instance once time I played FE7 and my Erk ended up with 14 mag at 20/20. This ALWAYS happens whenever I use Erk.

    I guess I shouldn't mention I think Sophia is a good unit, also with some TLC. Now I'm gonna get crucified.

  11. What mode are you talking about?

    Axereavers aren't available at the point of the game when she joins, which is the one place she has to worry more about axes than anywhere else (hence my earlier "poor jointime" comment). Anyway, TLC stands for tender loving care.

    In chapter 8 where she joins there are mostly soldiers and mercenaries (whoops, meant knights). And I believe I got an axereaver in chapter 11.

    And yes, In that case I give Wendy much TLC.

  12. I'd agree with the other guy that Wendy is the worst character in any Fire Emblem game. She essentially has the whole deck stacked against her (poor jointime, bad bases, being VERY hard to train, the whole nine yards).

    Fair enough. However I never had a hard time training Wendy. In chapter 8 I would put her in the space where the cracked wall was and let her kill everything. I can have her at level 8 or so by the end of the chapter. Then getting her to 20 from there is pretty standard.

    Wendy is generally agreed to be pretty bad. She's in a class with crappy move and only lances, which have low hit and you fight lots of axed enemies. She also has really poor bases so it's a lot of work to train her up. But referring to your picture, it's the nice thing about fire emblem games, even the really dreadful characters are usable with enough TLC.

    I usually just give her an axereaver. TLC? I'm not familiar with the term. Could you enlighten me?

  13. Hello everyone,

    I was watching an FE6 Let's Play today and the player made the comment that Wendy is the worst character in any Fire Emblem game. I couldn't tell if they were exaggerating or not.

    Anyway I commented on their video explaining that I always use Wendy in every playthrough of FE6 and she always ends up great. We got into a debate with my argument being she's worth the effort because she has great growths and their argument being she is bad because she requires effort to be good and that effort could be spent on better characters.

    Your thoughts/experiences on Wendy?

    Some food for thought, in my current playthrough of FE6, this is how my Wendy is turning out, and I'm only on chapter 14x. I also didn't use any stat boosters on her (click to enlarge):

    post-18372-0-44183500-1445413775_thumb.png

    Gryphon

  14. Hey. So i read through the topic, and see you still need some mugs. Now, let me be clear, i'm no top tier spriter, but i'd love to get some practice, and hey, if you don't like my results, that's cool too. Just figured i'd offer my help so we can both move along with our work, and if the sprites don't live up to standards, at least they could help get the ball rolling and draw some more interest. Let me know. :)

    Greetings! I'll send you a PM.

  15. Glad to see this come out! However, I'm confused about this statement:

    As far as I know, reaver weapons have always doubled the effects of WTA/WTD. Or did you mean it's been doubled again?

    Looking forward to playing this, though.

    Thank you! Hope you have fun.

    If the reaver weapon bonus/penalty has always been 2 I guess I just never noticed >.<. Nope, it hasn't been doubled again it's still only 2.

    Now that this project has a patch out, I've moved it out of Concepts. Welcome to the big show.

    Also, I realize you're waiting on portraits before posting screenshots. However, a lot of folks want to see screens of something before they try it. I suggest just using some recolored portraits for the moment and getting a handful of pictures up to help sell your project.

    Thanks! Good to be playing with the big boys and girls now.

    I understand what you mean. I don't know how soon I'll be able to do it though because I have some tests to study for and a paper to write. But I'll see if I can do a little bit tonight.

  16. Greetings everyone,

    I would like to change the critical damage multiplier in my hack from 3 to 2. I looked for a nightmare module that could to this to no avail, I'm not comfortable enough with ASM to do that stuff on my own and I couldn't find a topic that has dealt with this issue. So I am reaching out to you wise sages of the Questions sub forum.

    Any help that can be provided is greatly appreciated.

    Gryphon

  17. I played your demo last night. I'll try to provide some feedback but it's hard when all I have to work with is one short chapter. Here goes:

    • Love the characters. Even after only one chapter I've fallen in love. I'm excited to see how they behave in the actual game.
    • The animations are also really good. I love the custom sprites.
    • The character balance is a bit weird, but since this is just a demo you may already have plans to fix this. The two biggest issues I think is your valkyrie and your assassin. It won't be an issue in the main game I feel, but the valkyrie did so much more damage than everyone else, and the assassin got a silencer on me which, in a short chapter like this, is beyond annoying.
    • Also the CGs. They took me by surprise and added a lot to story. Well done.

    I'm happy to see that you're still working on this. Keep it up! I'm looking forward to the first main release!

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