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DonDon

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Everything posted by DonDon

  1. I thought so. I personally think aqua is not worth it as she ends up being 4 bonds anyways with the 2 drop. I am still very on the fence about KamuiM. The effect is good but not sure about adding black for it.
  2. Isee. Isee. I mainly wanted to find out why you added black cards to this deck. I played agaisnt mia and ophelia. vince knows the match up extremely well though. He will control the board no matter what. This deck can obviously works best against slower decks. i do find the support values failing me abit more often aswell which is a minor annoyance. This deck still suffers from what mono white ryouma suffers from. But i find my hand alot harder to play and more inconsistant. Also if you dont mind i wouldnt mind discussing the deck more in depth on skype or anything else.
  3. Okay i just played the deck with vince. I also prefer the mono white build of ryouma. I found aqua is be abit cloggy at times. A point that people seem to miss is how your turn 3 4 5 curves out. I found that turn 3 if i dont have the promote my turn is very weak. Turn 4 is usually always ryouma5 so aqua and corrin sometimes clogs up the hands. It felt like i just would bond them anyways. I also had extreme trouble dealing with the backline but maybe this was due to bad draws Just wanted to know your thought process of why you choose those black cards. I had originally wanted to try a black and white ryouma deck too. Also kudos to vince. He really knows the ryouma match up well.
  4. Just wondering if you created this yourself. I saw a similar build on twitter. Question 1: Do you find it hard to keep ryouma's 5 effect active? You have 6 unique white units not including ryouma. Ofc this is due to the addition of black. Actually gonna playtest this deck before i make comments.
  5. The statement that "10 supports are never needed" is not true. Fliers are just the easiest way to make sure you hit consistant power levels on both atk and def. Because you want to play a theme deck, it does mean you have to give up on fliers and fill the deck with 10 sups. Anywho, i knew it was a chrom deck, but with the 100% sword user's it could have been a lon qu deck which i have seen before. You have pretty much packed in every sword user there is so theres not much to suggest. Severa would work okay as a lord. Lon qu would also work as a lord. Priam would also work as an atker. Outside of that. Maybe some healers or virion in case you want to pick off something in the back line.
  6. Because rather than having the 70 lord +30 sup standard, you use silas's effect to reach 100. This means other units such as gunther when checking a kamui is only 90.
  7. The main problem with the silas deck is that you compromise the rest of the deck only to have your MC silas hit 100. You can directly compare this to Inigo, Soleil and ranulf. Inigo and soleil forces you to play an extreme amount of fliers to have a strong MC but weak board. Ranulf Forces you to play fangs to achieve that 110 but you also sacrifice your board. These 3 decks arguably do a better job than silas. If you are dead set on playing silas though, that decklist seems pretty fun to use not sure how i would change it without testing myself.
  8. Is it not worth the trouble. Saizou and kagerou are 40 atk's and have range. Their support ability also synergizes better with ryouma. Corrin does not need the ccs and you might aswell use saizou/kagerou. Hinoka and setuna are fine for their support values but emma/shigure are also good. Suzukaze/Midoriko is not worth the trouble. Asama is okay i guess but pulling off sakura once per duel is pretty much all you need.
  9. The deck is pretty solid. You can bump the number of ryouma's up if you want to. Other usefull cards such as saizou can also be used in this deck. Asama probably isnt needed. Corrins 1's arnt really needed. watch the amount of Promoted units you have as you want to easily field
  10. You want to stick to 2 colours for now. You have too many random units like lonqu Ike BK Navere are too situational. The +30 effects are extremely hard to pull off and at times over kill. Marth5 is way too slow. if you are not promoted by turn 3 you will lose the game. Also Marth can buff himself "all allies" Include themselves. "all other allies" dont. Fliers win games. if not fliers use archers. Almost half you deck should be these. A good skeleton is 8-10MC ( with the 3 or 4 drop being the main card you want to promote and sit on) 4-8 healers 16-24 units used for support value (fliers and archers The rest with easy threats or utility such as gerome, nowi , linde, merric, caeda This is For a marth MC As for Ike as MC. He works best in a mono green Deck. Soren Elincia Mist are good core cards to have. Also we have a Metagame discussion and competitive decklist thread. Please check that out for Competitive decks and advice.
  11. Ive seen anywhere from 5-10 copies of your MC in a deck. 1 MC as the starter Usually 4 of the promoted version you want to be sitting on majority of duels. x amount of copies of 1 drop for evade/crit. x amount of higher promotion such as 5 drop marth/corrin etc. It really depends on the character. Most currently only have 2 versions meaning a total of 8. Some characters require discarding a card of the same name so having more copies is beneficial. i personally like having 6-8 depending on the MC. People weigh the cost of failed supports and likelihood of crit/evade differently so its really up to which one you prefer. If you have time check out the tournament deck list post by Tuvillo. There are alot of decks you can learn about if you want to build your own deck.
  12. Is it okay if i join just to participate in discussions and spectate?
  13. Looks correct. just not sure if the skills go together with the start phase
  14. 3) i think he means Draw, untap and any skills that activate here such as camilla. Order of these do not matter. Lucina first skill is special(note the purple icon). It is active at all times whether its in your hand or deck. So you can use her as a evade/crit and support will fail if it is for marth.
  15. You are welcome! There is also a new interaction with set 2 i believe. Off the top of my head i believe owains first skill can proc promoted Luna's effect aswell. Beware mild fates spoiler http://serenesforest.net/wiki/index.php/Luna_(Cipher)
  16. In terms of power, crits are stronger. Skill gives you (70x2)+sup=140+sup Crits give you (70+sup)x2 =140+ But most units wont hit a defensive 140 anyways so it doesn't really matter. The main different is that you retain the power till end of the turn. Like i said with a re stander such olivia Owains effect is Discard an Owain, flip 2 bonds Swing for 140, 2orbs restand 140 again for 2 orbs This can cause a massive swing in the game if you are behind and your opponents don't evade Evade. ive actually vs a friend with an Owain lord deck and the 2orb dmg can be very scary. So over all crit will give you higher power but 140 will run over anything(not 100% sure) so it doesnt really matter in terms of power. but the timing of activation does matter. For example lets say i Have Owain not class changed on the field. I swing at the opponents 4drop marth. I dead trigger and he triggers 30. (70 vs 100) Because i am not ccs i can choose to crit at this point.(140 vs 100) If however i am class changed. i can not crit at this point therefore the attack will fail. This means i would have to predict the failed trigger and activate the skill before hand. Lets look at what happens in another scenario. I have classed changed Owain. I use his first skill to get 140 and swing at marth. I trigger 30 and he dead triggers. 170 vs 70 This means even if i didnt use owains first skill i still would have hit 100 vs 70 Meaning i used up a copy of owain when i didnt need to. So there are situations where crit is better and owain is better.
  17. You can use restanders to swing twice at 140 since it last till the end of the turn
  18. if its it sol its definitely not random that that specific hero got it
  19. What do you mean by "All x units". Also i asked my friend who could read jap. Cherche effects does not hit herself while marths does. He said it was denoted by this kanji (他) which specifies other units.
  20. Ahahah sorry my friends actually call me this irl I actually recognize you from Reddit and watch your vids!
  21. Thanks! I assume this would also be the case for the promoted Cherche? +10 attack for all ally flying units including herself.
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