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XRay

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Everything posted by XRay

  1. Maybe Intern-kun fucked up somewhere. Do they still do free Orb compensation for mistakes? If I was still playing, I would take a free Orb over double SP weekend every weekend.
  2. Stat distribution is not great at this point, but I think they could easily fix stat totals by just doubling the Resplendent stat boost for gen 1 units. Their more balanced stat distribution compared to modern unit would not make them competitive with the best nukes or tanks, but they can still do decently well in PvE modes as mixed phase units. As for Weapon options, the variety is not great yet, but they have access to Arcane Weapons, so quality wise, it is not that bad. Re-Refines would be nice too to help them standout, but if they are lazy, combining their all their Refine options into one for an addtional +8/1/2/3/3 and give them their Grand Conquest effects (+4/4/4/4 and whatever special effect their movement grants; I think cavalry should have unconditional Guaranteed Follow-Up though rather than just on Player Phase) would be nice. At at this point, it would not hurt to have units with exclusive Weapons with signficantly altered Refines to have their original effects too. Leo being able to have some Player Phase utility by limiting foe's movement would make him standout well. Alfonse would appreciate having Defiant Atk. Kind of pointless for Corrin to have Darting Blow and Seliph to have Brazen Def, but it is something. And for units with sub 30 Atk, making them usable by giving them minimum damage (like Røkkrs) equal to "30 - their neutral Atk" would help significantly. For example, Merlinus will deal an extra guaranteed 10 damage per hit, Azama deal 9, and Leo deal 1.
  3. All the older siblings made it. For flier nukes, I guess Flared Sparrow with Rein Hold would be the best loadout for damage against single foes, and assuming foes got no buffs. Remote Sparrow with Deadly Miasma would be better against a groups of foes or any foes with buffs.
  4. I mean, some protection is better than nothing. Hm... I guess she just runs Death Blow, Atk/Spd Solo, Atk/Def Ideal, or Bonus Doubler on her in this case if she got Guaranteed Follow-Up from somewhere else then. Hey there! If I was still playing the game, I would definitely spend money on Edelgard: Snowfall Future. We got the full rainbow of armored Edelgard Galeforcers now! They went really hard with Fates, Awakening, Lyn, and Ike in the beginning, and now they are doing it with Three Houses, so I guess there really is a demand for them.
  5. Oh damn. I guess people do not mind her brother infatuation as much as I thought it would.
  6. There's no reason to run Special Fighter in her Sacred Seal slot over Bold Fighter. Some protection from counter attacks is better than no protection. If she does not kill in the first two hits, she could potentially be eating Specials like Bonfires or Glacies on the counter attack. Bold Fighter would be the default, but if you can get Guaranteed Follow-Ups from somewhere else, you might as well get Guard too for the extra protection. Scowl and Guard exist, so better to have something to ensure she gets her Galeforce off.
  7. Some customers like to be door mats and stepped on. Not my cup of tea, but no shame in that either. I am sure there are players out there who love to experience the fantasy of being verbally abused. While she looks like a waifu, she is taken already as a big bro-con. So while her looks will sell, I do not think she will be as popular as other waifus like Lyn, Tharja, Lucina, Camilla, Loki, Byleth, etc. who have less romantic baggage attached.
  8. Edelgard: Snowfall Future's Black Yule Lance got Slaying, Divine Vein (Flame), Special count reduction, damage reduction mitigation/nullification, non-Special-Miracle negation. Raging Tempest got Mobility Increased, Charge, true damage, and Galeforce. Armored Blaze is nice I guess, but the only correct Special that is actually fit for the Goddess of Galeforce would obviously be Galeforce. I am not super satisfied with Prime since Distant Counter is kind of irrelevant, as she will probably just straight up die on Enemy Phase if she gets hit by a proper nuke, but melee Player Phase armors do not have a lot of options on the A slot, and the only other decent option I can think of would be Bonus Doubler if she got enough support. Although I guess if you stick with Armored Blaze, Surge Sparrow would be a better option, as you are only losing out on 2 Atk in exchange for quite a bit of healing. Not a fan of Ploy since running Still Water on both slots is such a horrible idea, so I guess that boils down to just Def/Res Smoke, and maybe Panic Smoke could be a consideration if extra mobility is not really needed. Sacred Seal would obviously be Bold Fighter. Special Fighter could be also be an option if she can reliably get Guaranteed Follow-Ups from her allies. The artwork for Edelgard: Snowfall Future is nice. I think she is very pretty. Gullveig is basically a ranged Edelgard, literally the Goddess of Galeforce. Being ranged is kind of a big deal, and she is on a horse. Could Gullveig be even better? Certainly. However, I do not think the devs want powercreep to creep that fast where Gullveig can Galeforce twice without any downsides. Given current power levels, I think Gullveig is treated fairly well. Maybe in a few years, she can truly Galeforce twice without any penalties once she gets her Refine. Divine Vein (Flame) is nice, but as a mechanic, it pales in comparison to effects that can make or break a unit and even define entire metas, like Blazing Specials, Dodge, and Savior, or even more simple effects like Slaying and Galeforce. Grief in Aether Raids? Edelgard: Sun Empresses! And this lovely Edelgard: Snowfall Future over here if she gets Guaranteed Follow-Ups from her allies. I think Vantage units would be good candidates too, since they basically act like Player Phase units during Enemy Phase, and a lot of Player Phase units these days are starting to stack multiple copies of damage reduction from their Weapons, Remote Sparrow, and/or other skills. As usual, Vantage units can be Swept. And Dimitri: Blessed Protector is cavalry, so they do not have access to Null C-Disrupt, and Null C-Disrupt is not a status effect yet. And as Ice Dragon mentioned, Hardy Bearing is a thing, and it is pretty common for Blazing nukes to have them, and some of the most popular ones happen to be mages too. Nukes with tier 4 Null Follow-Up and Tempo can significantly mitigate much of that damage reduction. And Nanna: Beloved Princess eats damage reduction and defensive Specials for breakfast. I might not have played the game in over a year now, but we still have all the tools to deal with problematic Enemy Phase units, if not more tools. Byleth: Frosty Professors may have Null C-Disrupt, but he does not have easy access to damage reduction against Blazing Specials, so he can be killed pretty easily by Blazing nukes (AI cannot activate Duo Skills, and the only time his Duo Skill is even relevant would be in Summoner's Duel, which is not spammable). If you are using him, he cannot spam his Duo Skill, but you really only need it for one turn anyways, so it is a mechanic everyone can abuse to their heart's content without it being annoying to others. Edelgard: Snowfall Future is not that much different from your stereotypical double Galeforce Edelgards, so she should not be that difficult to nuke. And she does not seem that difficult to tank either. More tools to deal with problematic Enemy Phase units! I think most of generation three units with their Refines definitely stand a chance, although they will need some skill upgrades. Gen one and most of gen two will probably want Arcane Weapons in addition to skill upgrades. I wish they would do re-Refines, but re-Refines are not going to sell themselves, so they came up with Arcane Weapons and sold us that. The game may be pay-to-win, but game makers got bills to pay and mouths to feed just like everyone else, and if it helps insulate Fire Emblem from getting axed due to a poorly handled main series game, I am glad Heroes exists and acts as an additional lifeline for the series. I left the game for a little over a year now to focus on life. While the game did take a lot of my time, a lot of that time is time that I enjoyed, so I guess I left the game on a high note and still have very fond memories of it. I do not think I will come back to actively play Heroes, but I still watch all the Focus videos and follow the meta somewhat. Honestly, I do not think the game has changed very much in the past year that I have not played. Seer's Snare is the most exciting thing that happened in my opinion, as it is a mode where you quadruple the amount of skill slots. In terms of units/mechanics, Gullveig being the new Edelgard is the second most exciting thing for me: colorless tome cavalry that can double Galeforce is pretty neat, and probably a pain in the ass for those who do not like Aether Raids very much.
  9. I want an Anna-bonanza five/six-way-support featuring: Anna, Anna: Wealth-Wisher, Anna: Secret Seller, Anna: Secret Charmer, and Anna: Twice the Anna. Obviously, they are going to talk about business and money and profits. And when the game is dead and they let you play offline, if the entire team is composed of entirely and only of Annas, you get one Orb for every foe you defeat, and you get another Orb for beating the map. Plumeria having a conversation with Aversa, Camilla, Loki, etc. would be funny. Edelgard and Líf talking about taking revenge on their respective gods. Sharena and Robin talking about the power of friendship.
  10. Or re-Refines. Lyn: Brave Lady's Mulagir was always crappy, so there was no point in ever using it.
  11. Holy Naga's fossil excrement! Gullveig is more fire than the Flame Emperor with that DOUBLE GALEFORCE!!! Someone please summon her, and let me live vicariously through you and watch her demolish all those offense teams. KNEEL BEFORE THE QUEEN!!!
  12. When I was playing the game, it was pretty easy getting all rewards playing on just Lunatic. However, you do need to be on top of your timing and expend Stamina at a consistent rate, but there is enough slack that your timing does not have to be perfect and you can miss some points. And if you are able to complete some rounds on Infernal and/or Infernal+, then there is more slack built in, but that is only if you can finish them with a higher score than Lunatic. In my experience, maps with Air Orders on flying units is the easiest one to complete since you can quickly overcome terrain obstacles, so those are the maps I prioritize the most. However, other maps with special effects on specific movement types are still pretty easy as long as you tailor the team to spam that movement type. Unless you are an absolute whale, make sure to keep your Friend List updated, as that will certainly help with unit variety so you can pad out those movement specific teams.
  13. I guess. His current kit just feels a tiny bit limiting. It is not bad, but I figure people rather just run a dual phase infantry unit with more skill availability and variety, and not worry about clunky armor movement.
  14. Would not Prime be better? Just change Dodge and Special Charge to status effects, and I guess Air Orders as well to mimic Warp Powder if we want to give him a fourth effect that that does not effect combat too much to keep him at his current power level. If we want him busted, Vantage would be amazing since the status effects has no HP requirement. With Prime, he gets more flexibility if people want to swap out Assault Troop for Save if the player wants to use him more defensively. Although I guess Distant Solos always have Distant Counter on with conditional stat boosts, while Prime has conditional Counter and conditional stat boosts. Pretty fitting, haha! Was not he a tsundere in Fates?
  15. Boo! Flame Emperor is missing Galeforce on her Weapon! Anyways, she does not seem very Player Phase oriented. Kind of hard to give her a decent Galeforce loadout without some redundant/useless effects; best I can come up with are: Heavy Blade-Lull Spd/Def/Escape Route/Wings of Mercy-Assault Troop-Blade Session/Null Follow-Up Heavy Blade-Brash Assault-Assault Troop-Blade Session Atk/Spd Ideal-Lull Spd/Def/Escape Route/Wings of Mercy-Assault Troop-Bold Fighter
  16. As long as Flame Emperor can Galeforce twice, I think I will be happy.
  17. A NEW SKILL SLOT!!! If I am reading it correctly, does that mean Attuned Heroes are basically just Rearmed Heroes, except instead of passing down Arcane Weapons, you pass down Attuned skills? Seer's Snare would be even more fun now with even more skills. Binding Worlds and Hall of Forms would be pretty cool too if they let Formas have access to and keep X skills. I am still waiting for them to completely unlock the S slot and let the whole team use the same Sacred Seal. All the artwork are also really pretty. Peony: Cherished Dream looks busted as support with out-of-combat healing after every round of combat, so she seems great with Save tanks. Triandra: Reverent Dream looks like a great support for nukes for out-of-combat chip damage.
  18. Oof! No exclusive skills suck. Does that mean no exclusive Weapons as well? I understand not getting extra Assists or Specials though. I do not think it is possible to use more than one Assist with the current mobile interface, although I guess you can technically stack multiple Rallies together, but I do not think it is possible to stack multiple positioning Assists together without it being confusing. Stacking multiple Specials would be confusing too due to so many effects relying on Special cool down count, and having multiple counts would cause issues.
  19. It has been about a year since I quit Heroes. I am glad the game still seems to be doing well. How is the meta? As far as I can tell from watching New Heroes videos, things do not seem to be too different from when I quit. The biggest change I have noticed since is that Embla shits on Save tanks, which she was released right after I quit. Staff units can function as a nuke properly now with access to damage Specials. Diamant is pretty unique for bending the rules of the game itself with his Spd check, but he does not seem to be meta defining. There is also the new Divine Vein mechanic from the Turn of Fate Focus. I thought flat damage reduction would be a lot more widespread and much more powerful, but that has not happened yet. Stacking percentage damage reduction still seems like the main way to go for tanks, with flat damage reduction supplementing it if the unit has access to it at all. As far as new modes go, I wish I could have tried Seer's Snare. It looks really fun being able to equip more skills. In my opinion, that feature to equip more skills should be made game-wide, rather than just limiting it to a single mode. It makes building and customizing your unit far more interesting with so much more skill interactions to consider, especially if you are able to stack skills of the same effect. Imagine Edelgards with quintuple Galeforces!
  20. I need to vent. I am pissed. I hate AT&T with a passion. The only American business I hate just as much would be Blizzard. I lost my phone about a month ago at a rave in Los Angeles. I am 90% sure someone stole my phone, so I hope that theif gets Sigurd'd, i.e. gets cucked and immolated. I got a new phone about two weeks later. Would have been one week, but Amazon was incompetent and did not even ship out my phone for over a week after I ordered and paid, so I cancelled from Amazon and got my phone from eBay instead. For the last two weeks, I tried to get a new SIM card from my phone company Go Smart, but they do not sell their SIM kits anymore, and when I called, one of their associates said that I just needed any new SIM card. I just went to Walmart and their sales rep got me an AT&T SIM card since I just said any will do. I got a bad feeling when they picked AT&T, but I am like "fuck it, who cares" since I just needed their service temporarily. I got AT&T internet at home and the connection is dog shit unreliable, as it frequently goes out from time to time for a couple seconds to a few minutes, so I really do not like AT&T. Well, that piece of shit SIM card from AT&T downloaded a bunch of bloatware onto my phone that I cannot get rid of even with a factory data reset, AND it does not work with my phone company. I am a little frustrated with Go Smart, but I am livid with AT&T for putting a bunch of shit onto my phone. I am just going to go to a phone store tomorrow and get all that shit sorted out. I want AT&T to be fucked. I wish the IRS would audit them and give them a big ass fine for tax evasion, financial fraud, or whatever illegal shit they are doing. Then I wish their employee's would unionize, so more of the revenue would go to better people than the trust-fund-assholes at the top. And then I wish the government would step in and nationalize their business, because providing good communication services is critical to national prosperity and national security. TLDR: AT&T downloaded bloatware onto my phone that I cannot get rid of via their SIM card, and I am pissed. edit: no profanity in thread titles
  21. Unless a unit is a dedicated support unit, I would not bother increasing HP or Res at the cost of Atk/Spd just to trigger buffs/debuffs. For Illyana, I would go with +Atk/Spd rather than +Atk/Res if you plan to have her be a combat unit. Even without an Asset in Res, if she got Still Water in both slots, she is going to inflict debuffs on even the bulkiest tanks. Personally, I would just offload support entirely to a dedicated support unit and have her C slot run something like Atk/Spd Oath for more in-combat stats. Combat units need to prioritize in-combat stats over visible stats, since in-combat stats are what really matters for performance. The only exception I can think of are Blazing nukes who rely on the visible Atk stat for the out-of-combat Blazing hit.
  22. Have not posted in a while since I got other stuff going on, but I still watch New Heroes videos and follow the meta a bit. Anyways, the Rearmed Hero is Plumeria: Rapturous Dream! She looks very pretty! Have not tried ecstasy yet, but I have tried dream nectar. Haha. Arcane Euphoria got Slaying, guaranteed follow-up, true damage, and damage reduction. To me, it feels like it is made for a Far Saver. Cloying Dream is pretty busted and packed. The Assistee gets visible buffs, Charge, and Penalty Doubler. Closest foe gets visible debuffs. Tier 4 Ploys are now super Ploys affecting three rows and columns centered on unit! Arvis and Saias got something fun to pair with their exclusive Weapons! Although they probably want to wait for a Spd/Def Ploy 3.
  23. You can stack multiples of the same A skills to save money, and same for many Cs too that have in combat stats (Reins, Saves, Oaths, Alarm, etc.). Bs are a bit less stackable, since their effects do not stack (you do not need multiple Null Follow-Ups or Guards), but you can still stack Dodge skills. Many tier 4 Bs come with in combat stats and/or stackable effects (Null Follow-Up got stats and damage reduction mitigation, and Guard got stats and damage reduction), so while their primary effects do not stack, their secondary effects can still stack.
  24. Or just update the game so every unit have three extra rows of skill slots like in Seer's Snare. Even if an exclusive skill is really good and is the equivalent of 2 inheritable skills, when every unit is a monster with an extra 12 skill slots, a unit with 1 or 2 exclusive skills essentially having 1 or 2 more skill slots is not that big of a deal. Even if they fuck up really badly and made an exclusive skill the equivalent of 3 or 4 skills, that is still kind of peanuts in the grand scheme of things. The most horrifying thing I can think of is Edelgard: Flame Emperor running 4 copies of Raging Storm II for 5 Galeforce triggers, which is not that bad. She is sacrificing three slots for more Galeforces, so that is three slots that does not boost her combat performance as well as other skills that her foes will have.
  25. Lysithea: Tea Sweetner's Baked Treats got Canto, Slaying, inflict Sabotage on nearest foes, offensive Null Follow-Up, and neutralize Spd/Res buffs; and Mastermind got recoil damage and basically 80% Blade tome plus 80% Blizzard as extra damage. Sounds fun. Desperation 4 is cool. In addtion to a super lenient HP condition, there is also a Clash condition. Sigurd: Proper Pourer's Knightly Manner got Slaying, guaranteed follow-up, true damage, and Sweep against melee foes; Chivalric Aura got Time's Pulse 3, and Atk buff and extra movement after combat to unit and all allies. The buffs sound pretty fun. Ayra: Together in Tea's Teatime Edge got fun Canto, Slaying, true damage, and offensive Tempo; Supreme Astra got limited Time's Pulse 4. Harmonized skill buffs movement. Flow Desperation is basically Flow with Desperation 4. Coolio. Bold Fighter lets Edelgard: Adrestian Emperor Galeforce; she still cannot double Galeforce like the rest of her variants, but it is something. Daring Fighter-Bold FIghter combo lets Edelgard: Hedgemon Husk double and more reliably Galeforce, and I guess you can run Beast Follow-Up and Brash Assault too instead of Daring Fighter, but it will be less reliable. Arden and armors with Brave Weapons can be Edelgard: Sun Empresses-lite and Galeforce once, and Slaying and Arcane Weapons work too.
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