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Radetzky120

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Posts posted by Radetzky120

  1. On 8/9/2017 at 10:33 PM, Rubenio said:

    Wow. I think this might actually be it. This might be the FE8 tweaking hack I've been looking for all this time.

    Still, I learnt with Master Version not to judge a hack before finishing it. For all I know, you might've pulled the same move and the last chapters will be unbeatable without hours upon hours of extensive grinding.

    But so far (all the way up to "turning traitor"), I'm really liking the hack. The skills and changes give the hack a very different feeling to your ordinary, run-of-the-mill rebalance hack. It's obviously not a difficulty hack, not for the moment at least, but that's alright. I've only noticed a couple major-ish problems so far: Vanessa's saviour skill doesn't seem to work. Whenever I rescue someone with Vanessa, this happens.

    rN7ZhvG.png
     
    Every single description for Vanessa's stats, skills, etc. is replaced by this bugged text until she drops whoever she's rescuing. And, as you can see, the rescuing penalties are applied.
    The second bug concerns Duessel. I don't know if it is intentional (considering the changelog says Duessel's issues have been adressed several times already), but he's got no move in chapter 10. This is really annoying, because it more or less forces me to deploy Tana, as Duessel can't move to speak with Cormag.
    And for the record, I've double-checked and I do have the latest version.
    Other than that, this is a very fun hack.

    Yeah, I overlooked Duessel's issue until now. It should work as of v2.33.

    As for Savior... yeah. I ought to get to that.

     

     

  2. 6 hours ago, Dyamond said:

    This patch is wild. I'm loving it. But...

    For me, once I try to get to the preparation screen of Chapter 20 (darkling woods), the game freezes and it never takes me to the prep after all the cutscenes.

    Additionally, Wyvern Lord axe animations cause the game to crash. I've turned off Cormag's animations for now, and that's fine; but I'm pretty sure there are animations out on the open source you could just port into the patch?

    Also, for me, Chapter 19 was ENTIRELY BLANK. No enemies. No reinforcements. No boss. I just spammed the "Wait" command for 13 turns. Probably wasn't an intended feature to give the player a free chapter of what is probably the hardest chapter in the game.

    Get the latest patch (v2.32).

    Check the OP.

  3. On 8/2/2017 at 8:30 PM, Shrimperor said:

    I guess the +10 Crit ability with Ragnarok is bugged?
     

    The Crit during battle was 0 btw

    It's only a display thing.

    On 8/2/2017 at 11:10 PM, DolphinDingus said:

    After defeating the final boss and reading through all that the characters have to say, the screen fades to black... and stays black. The music continues, but I am unable to finish the game. I don't think a screencap is necessary. Also, any idea what is causing the reduced stats bug? It happened again at the start of the penultimate level.

    The reduced stats are due to how the hack stores debuffs. I had to split enemy groups into groups of 16 in order to fix most of them.

    Should be rectified as of latest version.

  4. On 7/31/2017 at 6:22 AM, DolphinDingus said:

    Apparently, Mauthe Dogs can use ballistae.

    As can Colm.

    Yeah, turns out everyone in range of a ballista gets the range shown for it, even though I confirmed that they can't actually use the ballista.

    Also, I think crit rates are messed up. I've noticed that Ross as a Berserker is having really low crit rates with anything that isn't a killer axe. Unless enemies have had their crit avoid boosted while still having terrible luck, then this is a bug. (EDIT: Have determined that this is due to silver weapons having "--" crit instead of having "0" crit)

    Cap4.PNG

    Cap5.PNG

    EDIT: And upon starting Last Hope, my characters, again, have really stupid stat decreases. Some of the more egregious examples:

    Cap6.PNG

    Cap7.PNG

    Cap8.PNG

    Cap9.PNG

    EDIT2: Even worse, the stat drops appear to be based upon where the unit is in my pick order. For instance, if Forde is currently the 8th unit picked, and I then change Ross to 8th unit picked, Ross will have -18 str and skill.

    EDIT3: Lute, due to having her max hp reduced, was targeted by a physic holding green bishop. Her hp is now constantly going up. It has yet to stop.

    Cap10.PNG

    You're in luck, because I (should) have it fixed for v2.3!

    See OP for details.

  5. Here's the latest release of a hack I've been working on for some time now. For some background, it was a project I undertook after playing through Fates and going through some ideas on how to make FE8 more interesting as opposed to just having Seth stomp everything to endgame.

    As such, this hack will not change anything with the characters or plot, but expect infinite weapons, personal skills, and Eirika actually getting Str for once.

    Download link here v2.33: https://www.mediafire.com/file/bmjsa5fr4pc3543/FE8MMv2.33.zip

    bruh.PNG

    seth.PNG

    shoving.PNG

  6. Playable Axe Users (repeat ad infinitum)

    Retweaking classes to make them more sensible (some only get two tiers while others get three)

    Any kind of support system will do, marriage unnecessary (at minimum FE5 style supports, at best FE9 style supports)

    Rebalance terrible spells like Nosferatu (50% hit before avoid is stupidly low) and broken items like the Angel Ring.

    Implement 2RN or Fates2RN instead of 1RN.

  7. 28 minutes ago, Jotari said:

    Haha. I expected as much. If she's called Effie I think it's makes the most sense to call her Effie. We can't keep averting the one steve limit forever. Just imagine how contrived the names would be in 25 years time if we did!

    You have Arthur in FE4, Artur in FE8, and then Arthur in FE14...

  8. Okay, so I'm developing a hack for FE7 and I've added a really useful hack that replicates Thracia's Mag = Res system. The game works mostly fine, but I'm running into issues with classes that attempt to use both melee and magic weapons (e.g. Troubadours with swords and staves).

    Here's an example of my issue in action: https://webmshare.com/Wn1MK

    I've used the Melee and Magic Fix that comes with FEditor but that hack doesn't seem to work correctly.

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