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Posts posted by Radetzky120
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6 hours ago, Dyamond said:
This patch is wild. I'm loving it. But...
For me, once I try to get to the preparation screen of Chapter 20 (darkling woods), the game freezes and it never takes me to the prep after all the cutscenes.
Additionally, Wyvern Lord axe animations cause the game to crash. I've turned off Cormag's animations for now, and that's fine; but I'm pretty sure there are animations out on the open source you could just port into the patch?
Also, for me, Chapter 19 was ENTIRELY BLANK. No enemies. No reinforcements. No boss. I just spammed the "Wait" command for 13 turns. Probably wasn't an intended feature to give the player a free chapter of what is probably the hardest chapter in the game.
Get the latest patch (v2.32).
Check the OP.
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On 8/2/2017 at 8:30 PM, Shrimperor said:
I guess the +10 Crit ability with Ragnarok is bugged?
The Crit during battle was 0 btw
It's only a display thing.
On 8/2/2017 at 11:10 PM, DolphinDingus said:After defeating the final boss and reading through all that the characters have to say, the screen fades to black... and stays black. The music continues, but I am unable to finish the game. I don't think a screencap is necessary. Also, any idea what is causing the reduced stats bug? It happened again at the start of the penultimate level.
The reduced stats are due to how the hack stores debuffs. I had to split enemy groups into groups of 16 in order to fix most of them.
Should be rectified as of latest version.
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On 7/31/2017 at 6:22 AM, DolphinDingus said:
Apparently, Mauthe Dogs can use ballistae.
As can Colm.
Yeah, turns out everyone in range of a ballista gets the range shown for it, even though I confirmed that they can't actually use the ballista.
Also, I think crit rates are messed up. I've noticed that Ross as a Berserker is having really low crit rates with anything that isn't a killer axe. Unless enemies have had their crit avoid boosted while still having terrible luck, then this is a bug. (EDIT: Have determined that this is due to silver weapons having "--" crit instead of having "0" crit)
EDIT: And upon starting Last Hope, my characters, again, have really stupid stat decreases. Some of the more egregious examples:
EDIT2: Even worse, the stat drops appear to be based upon where the unit is in my pick order. For instance, if Forde is currently the 8th unit picked, and I then change Ross to 8th unit picked, Ross will have -18 str and skill.
EDIT3: Lute, due to having her max hp reduced, was targeted by a physic holding green bishop. Her hp is now constantly going up. It has yet to stop.
You're in luck, because I (should) have it fixed for v2.3!
See OP for details.
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On 7/28/2017 at 8:21 PM, JMaula said:
Innes' personal skill doesn't work at all. His bows both show and have their normal range.
Thanks, I actually updated it.
Version 2.21 linked to in OP.
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Updated to v2.1 with many fixes. Check the OP for the link.
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7 minutes ago, Trestkon said:
Is this intentional? Or an oversight that needs to be fixed?
This release is kinda buggy, will post v2.02 once i get them under control. >_>
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Here's the latest release of a hack I've been working on for some time now. For some background, it was a project I undertook after playing through Fates and going through some ideas on how to make FE8 more interesting as opposed to just having Seth stomp everything to endgame.
As such, this hack will not change anything with the characters or plot, but expect infinite weapons, personal skills, and Eirika actually getting Str for once.
Download link here v2.33: https://www.mediafire.com/file/bmjsa5fr4pc3543/FE8MMv2.33.zip
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Gaiden, but with rock breaking instead of a sibling rivalry.
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Villager - Faye
Soldier - Valbar
Mercenary - Saber
Archer - Python
Mage - Delthea
Cavalier - Mathilda
Pegasus Knight - Palla
Cleric - Genny
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All depends on how SoV does sales-wise I think.
If it sells well enough then Jugdral remakes aren't out of the question. Otherwise FE16 might continue the nuFE direction.
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If Skill affects spell accuracy then that will make this game for me. Even if they don't add playable axe users.
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While I'm sad that this is the last of Midnight Sun for now at least, I wish you good fortune and a happy time. Thank you.
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Left-handed Alm.
Palla getting voiced.
Gaiden in modern graphics.
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Playable Axe Users (repeat ad infinitum)
Retweaking classes to make them more sensible (some only get two tiers while others get three)
Any kind of support system will do, marriage unnecessary (at minimum FE5 style supports, at best FE9 style supports)
Rebalance terrible spells like Nosferatu (50% hit before avoid is stupidly low) and broken items like the Angel Ring.
Implement 2RN or Fates2RN instead of 1RN.
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Would be neat if they called back to Awakening's Wyvern Valley by actually introducing Wyvern Riders, even if they're mostly enemies.
Griffons are a neat idea too.
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Would be interesting if they split off Bow Knight from the Archer line.
Also until officially confirmed I'm holding out for the Fighter line to be represented, even if Villagers cannot promote to one.
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Playable axe usersOn a serious note, while I'm not exactly clamoring for a support system, some form of characterization for non-main characters would be nice. The Jugdral games do a decent job of characterizing units even without the dating sim-esque support conversation and rank system present in GBA/PoR/modern FE.
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I for one would like to see an axe user playable in this game, but I'm not betting on it.
Plus they won't be OP early on if there's no WT (and signs currently point to ixnay on the WT).
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7 minutes ago, Tryhard said:
As for the weapon triangle, they're mad enough to remake Gaiden, they might be mad enough to leave axes out and not have it.
On the one hand, that would be a shame.
On the other hand, they DID readd the axe users missing in Mystery of the Emblem and then some for New Mystery, so there's hope.
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28 minutes ago, Jotari said:
Haha. I expected as much. If she's called Effie I think it's makes the most sense to call her Effie. We can't keep averting the one steve limit forever. Just imagine how contrived the names would be in 25 years time if we did!
You have Arthur in FE4, Artur in FE8, and then Arthur in FE14...
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I don't really care about particular classes as long as we get playable axe users for this one lol.
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42 minutes ago, Jotari said:
I actually don't find that all surprising. Marth's Falchion is basically an infinite use silver sword. Not all that impressive statwise compared to the three Regelia.
It's a glorified Wyrmslayer.
I personally prefer to call it a Parallel Falchion, because Alm's tale takes place parallel to that of Marth's.
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AFAIK it only really works for the vanilla ROM...
fwiw though, Mad Mode (my own FE8 hack) doesn't repoint any tables or such, so it SHOULD be compatible with the randomizer. :)
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Okay, so I'm developing a hack for FE7 and I've added a really useful hack that replicates Thracia's Mag = Res system. The game works mostly fine, but I'm running into issues with classes that attempt to use both melee and magic weapons (e.g. Troubadours with swords and staves).
Here's an example of my issue in action: https://webmshare.com/Wn1MK
I've used the Melee and Magic Fix that comes with FEditor but that hack doesn't seem to work correctly.
FE8 Mad Mode v 2.33
in Fan Projects
Posted
Yeah, I overlooked Duessel's issue until now. It should work as of v2.33.
As for Savior... yeah. I ought to get to that.