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Jayko04

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Posts posted by Jayko04

  1. Hi all,

    I love recoloring sprite in general and I was thinking " What if I made a recolored classes sprite of every Character of all 3 FE games, can someone program it to add it to the Randomiser?"

    If I made Lowen battle palette for every classes, once randomised, he will always have the  battle sprite color. Just to make things more pretty for the eye.

    If someone is want to program this I am okay to make a recolor of every character. (I just don't know how many time I will take.)

    Sorry for the bad english, hope you still understand me.

  2. Hey guys, I have a question for you :

    I've just finish the green patch and i found in the support section that I miss a pegasus knight.

    I have Vanessa, Elincia, Karin, Farina, Syrene and Tate.

    Can someone say to me where and how to recruit her ?

    Thanks guys ! Keep doing your great LP ! :P

  3. In the last version ( 1.1 ) I've decide to buff some character, here are the note:

     

    Spoiler

    ##########
    -Marcus receive few growth rate buff make him more useful in endgame.
    -Karla receive +1base strenght to make her sligthly compensate her low strenght issue.
    -Ellen receive +1base speed and slightly increase her hp and def growth.
    -Lilina receive +1base con.
    -Glen receive almost all stats at least +1 base (and a +2 in luck). I really feel his stats were crap and even
    with his good growth he can't really do a decent job due to his late join.
    -Gonzales receive +1base skill and luck.
    -Fiora receive +1base def and +5% def growth.
    -Matthew receive +1base speed and def.
    -Selena receive few growth rate buff to make her more usefull.
    -Uther growth are way different now, making him look like less of a slighty inferior version of Fado.
    He have better growth in skill,speed,res and luck then before and a -5% in hp, str and def.
    -Binks receive a lot of growth bonus (+10% in skill, +5% in hp,str,speed and luck)

     

  4. First of all, sorry for my bad english ( I'm a French little boy, meh)

    I've made this hack during the last year, I made it as a crossover between the three GBA games.
    Like the last hack I've done (FE7 gba armyr), I've planned a story too but due to lack of motivation and some language issues, I've decide to don't touch any bit of the story (you will find some … strange dialogue..)

     

    The way I see this hack is that it is a "Complete" hack for me. A few things will be patch for sure, but for me the more important things are done and will not be change.

     

    This is what this hack is about:
    *3/4 of original cast changes into other GBA FE characters. (The cast is quite... strange..)
    *Growth, base and max stats of all classes and characters have changed.
    *Changed bosses/enemies places.
    *Added a few more bosses and a lot of enemies. (Even if the map are the same as the original games, you will find a few twist which will change the gameplay of it)
    *More characters than before. (Try to make them more balance than in my FE7 hack)
    *Edited Items and added a few new weapons. (All weapons, exept staff, have a brand new S weapon.)
    *Fully complete Eirika Story mode. (Ephraim is up to chapter 13 or 14, but don't try it, nothing interesting)
    *The difficulty is higher than the normal game. A good challenge on normal mode, but nothing like Thracia 777 anything like that. You still have access to the Tower for leveling your units if needed.  You can play savestates free. (At least on normal mode, didn't fully test hard mode yet, but I am 99% that it work and its not impossible)

    *I have import some class from other FE.
    *Changed a few icons made by me or by the Internet. (Thank you very much again Lord Glenn for your amazing ressources)

     

    And now here is what i didn't implement in the Hack:
    *Custom story (Like I said before, i planed a big story but im keeping it for something else)

    *Custom map.
    *Custom event (The bonus character come like in my other hack… what I mean by that is that they come automaticly, no text or anything so they will welcome you in silence.)

    *Custom Music (Still have some difficulty for it right now, but i am learning..)

     

    Last version : 1.1

    Spoiler

    Version:

    1.01
    -----
    *Move Scott from the Castle Gate, making him more easy to touch and deal damage to.
    *Notify you that the Ephraim route don't work.
    *Making Chapter 9 more easy to rescue town before the pirate destroy them in Hard Mode. (Almost all of them attack you instead)
    *Fixed enemy monster in the tower/temple having no weapon. (Think its 100% solved but not sure)

    1.02
    -----
    *Change map of Chapter 10 slighly, making more easy to save Tethys and Dieck. Also move where
    Uther appear. Also fix the not moving enemy.
    *Make boss of Chapter 11 slighty easer and the one of chapter 12 slighty harder.
    *Change description on few classes and items.
    *Changes some ennemies starting place.

    1.1
    -----
    *Fix Master bow battle animation bug.
    *Brunya do not move anymore.
    *Move Boss of chapter 19 to be slighty more easy to target. Also make the Miurge in a chest instead of in a
    enemy, in case a NPC decide to kill the enemy.
    *Change some description.
    *Buff Morva.
    *Nerf Mansel, making him less like a immortal god.
    *First big change on character stats & growth.

     

     

    111.png.9f2f5faced5c34448893021dd8e32f3a.png

     

     

    I didn't have try more than the first 6 chapter in hard mode. From my experience it was quite difficult (Was doing a IronMan run till chapter 6, where I screw everythings up.. :'(  )

    But I am pretty sure you can full play it on hard mode, even without save states.

    I will male a few patch in a very near futur to remove some bug and still making the gameplay experience better.
    I am already on my way to make something more complex and a more full hack right now(with at least some minimum story edit). But I am sharing this to let me know of what you think of it on the gameplay side and some good/bad things and idea I've put on this little patch.

     

     

    Thanks for your constructive critics and have fun!

     

     

     

    Fe8 Tacos 1.1.ups

  5. Hi,

    is there any patch or way to make a hack that include player to play both eirika and ephraim route on the same play? Like FEGreen do by separating the team in half at the end of Chapter 8.

     

    Sorry for my poor english.

  6. On 16/01/2018 at 12:23 PM, crisbr said:

    Ohhh man dont abandon this hack its soo good!!

    Thanks, but I am actually not working on it since its release. I have currently working on another similar project with FE8. The editing is far more easy since FEBuilder was release. I will maybe after that remake or just redone this one if I have the motivation for it, but I think I will. 

  7. 15 hours ago, 7743 said:

    In the old version, there was a bug in specifying the color of the unit.
    The new version has been fixed.

    The method of determining the color of the unit of FE 8 is quite complicated.

    This time, because it is Joshua, in that case please look for "Image Editor" -> "Charactor Palette" from.
    Alternatively, please search for "Advanced Editors" -> "Palette Assigner" (Left side of detail menu.).

     

    Spoiler

     

    parapa.thumb.png.5d14aa4c352f59c598cb88c07a182c93.png

    zakr.thumb.png.d73e402b6c1177089a10a0f6f403541c.png

    bagu.png.ea1c2e94375181cb2c95c03b28396a41.png

     

     

    I think I've edited it well, but for no reason it don't seem i can touch the enemy/npc palette of unit, but its perfect for all ally unit. Normally I was using BS Palette Assembler for doing this but since I have increase the maximum palette quantity to 110 instead of 108, BS Palette Assembler don't recognize it anymore so I am quite lost.

  8. Hey,

     

    Do you know if there is a way with FeBuilder to make a ally palette the same as a enemy palette ? What i mean by that is changing Joshua battle sprite color and making him look the same when he is a enemy for exemple? Thanks .

  9. First of all, sorry for my bad english.

    I've recently starting to work on fe8 and I've seen some hack (Midori and Elibian Night) have unit like Paladin who can use staff and sword and we can see theirs weapon ranks on the menu screen.

    The thing is, i didn't found any way to add both of the weapon and the magics branch on the menu screen. Is there a patch or something somewhere that can help me? Or a tutorial ?

    Thanks ! 

  10. Thank you for your critics !

    I kinda like to have a nice challenge without having OP enemies and absolute use of savestats.

    To be honest, I have abandon this project during last spring and I just rescently decide to make it done and fix the major bugs. That's why some things a rushed (a.k.a narshen and caellach name or Batta promotion.) But I have no idea where your Igrene go.

    Anyways thanks a lot for you review of this game (and sorry for my bad english), I am happy that u like this hack ! 

  11. Honestly other than the Igrene cutscene bug, i have never got these kind of error.

    I think it's because the base rom i used the game weren't the original Venom (U) version.

    I have upload a new patch and I think it can resolve theses bug, exept for thing like Igrene. Tell me if it work ! Thanks.

     

    EDIT: Reupload, now I think everything work fine. (... I hope... )

     

    fafa 1.11.ups

  12. First of all, sorry for my bad english ( I'm french, duh)

    I've made this hack during the last winter, I made it as a crossover between the three GBA games.
    I've planned a story too but due to lack of motivation and language difficulty, I've decided to put my motivation
    only on editing the gameplay while I'm learning how to hack and edit events.

    In the final we got this :
    *3/4 of original cast changes into other GBA FE characters.
    *Growth,base and max stats of all classes and characters have changed.
    *Changed bosses/enemies places.
    *Added a few more bosses.
    *More characters than before.
    *Edited Items and added a few new weapons.
    *Lyn and Eliwood normal story redone. (Don't try hector or hard mode, nothing have changed)
    *A slighlty more difficult gameplay than the normal mode.
    *Changed a few icons made by me or by the Internet. (Thank you very much Lord Glenn for your amazing ressources)

    And now here is what i didn't implement in the Hack:
    *Custom animations (I understood how to add them yesterday..)
    *Custom story (Like I said before, i planed a big story but im keeping it for something else)
    *Custom event (The 5 bonus characters I put come automaticly in your team)2cyljde.jpg

    FINAL.png

    I won't edit this game anymore, it is like a "test" for me, a way to learn more how to hack FE7. 
    I'm starting to work on either the remake or a totally new hack soon.
    I'm sharing it to know what you think about it, know good/bad ideas i've put in it. (other than the obvious things I've written up there).

    Thanks for your constructive critics !

     

     

    fafa 1.11.ups

  13. Hi,

    I am trying to make a custom Short Axe for my hack, but unlike creating a new javelin, the animation doesn't show for my short axe. Im doing exaclty like ive do for my other custom ranged lance but idk why, the battlescreen always show up with only the user normal battle animation and any animation start causing the game to glitch. Can someone help me with this? Thanks..

  14. I tried but I already have this line in my event. I have also see that i can't play "End Turn" when i play if i didn't move all my characters, like if I was in tutorial. I don't really don't know where this bug can come from. I have tried just to put the chapter 7 event of a original FE7 without any patch and it didn't chance anything.

  15. Hi, I have a problem, a Easy one I think : Im actually editing FE7 with a patch that remove Lyn Tutorial mode, and this patch is bugged. In Chapter7, i must defeat Heintz but even when i kill him, it didn't end the chapter. Im not really good in event editing in fact im just starting using them. Well sorry for by bad english btw, im french. Here is the chapter text :

    ////////////////////////////////////////////////////
    // //
    // Disassembled with Nintenlord's Event Assembler //
    // Version: 9.10.4713.28131 //
    // Game: FE7 //
    // File: Fire Emblem - Copy.gba //
    // Offset: $CA13A0 //
    // //
    ////////////////////////////////////////////////////
    ORG $CA12B0
    TurnBasedEvents:
    TURN 0x0 label13 [1,0] 0x0 0x0
    END_MAIN
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA12C4 and the new ending offset is CURRENTOFFSET
    ORG $CA12C8
    CharacterBasedEvents:
    END_MAIN
    LocationBasedEvents:
    LOCA 0x0 label14 [3,2] 0xE
    LOCA 0x0 label15 [4,1] 0xE
    LOCA 0x0 label16 [17,11] 0xE
    VILL 0xD label17 [17,2] 0xE
    LOCA 0xD [17,1] 0x1D
    SHOP 0x0 label18 [7,2] 0x14
    END_MAIN
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA1318 and the new ending offset is CURRENTOFFSET
    ORG $CA136C
    MiscBasedEvents:
    AFEV 0x0 EndingScene 0x2
    AFEV 0xB label19 0x9
    AFEV 0xC label20 0xA
    AFEV 0x0 label21 0x65
    END_MAIN
    PointerList:
    POIN TurnBasedEvents
    POIN CharacterBasedEvents
    POIN LocationBasedEvents
    POIN MiscBasedEvents
    POIN TrapsEliwoodMode TrapsHectorMode
    POIN EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM
    POIN AllyUnitsENM AllyUnitsEHM AllyUnitsENM AllyUnitsENM
    POIN BeginningScene EndingScene
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA13E0 and the new ending offset is CURRENTOFFSET
    ORG $CA6F4A
    label18:
    SHLI 0x6B 0x4A 0x37
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA6F52 and the new ending offset is CURRENTOFFSET
    ORG $CA71AF
    TrapsEliwoodMode:
    ENDTRAP
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA71B0 and the new ending offset is CURRENTOFFSET
    ORG $CA7311
    TrapsHectorMode:
    ENDTRAP
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA7312 and the new ending offset is CURRENTOFFSET
    ORG $CA749C
    label21:
    _0x87
    STAL 30
    ASMC 0x7A455
    STAL 10
    ASMC 0x13FA5
    STAL 80
    ASMC 0x6CCB9
    IFAT 0x1 0x7A47D
    ASMC 0x20479
    ENIF 0x1
    ASMC 0xB2F95
    ENDA
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CA74F0 and the new ending offset is CURRENTOFFSET
    ORG $CAC9F8
    label27:
    MOMA 0xC 0x10 0x2 0x2 0x2 0x2 0x0 0x0
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CACA01 and the new ending offset is CURRENTOFFSET
    ORG $CACA04
    BeginningScene:
    CMOF
    ASMC 0x18831
    CAM2 [0,0]
    OOBB
    STAL 32
    CURF [4,1]
    STAL 64
    FADI 16
    HIDEMAP
    BACG 0x35
    FADU 16
    SHOWMAP
    TEX1 0x97D
    REMA
    STAL 64
    LOU1 label22
    ENUN
    STAL 64
    CURF 0x3
    FADI 16
    HIDEMAP
    BACG 0x1C
    FADU 16
    SHOWMAP
    TEX1 0x97E
    REMA
    STAL 64
    LOU1 label23
    ENUN
    STAL 96
    MOVE 0x26 [2,4] 16
    ENUN
    FADI 16
    HIDEMAP
    BACG 0x1C
    FADU 16
    SHOWMAP
    TEX1 0x97F
    MORETEXT 0x980
    FADI 16
    HIDEMAP
    BACG 0x1C
    FADU 16
    SHOWMAP
    TEX1 0x981
    REMA
    LOU1 label24
    ENUN
    MUEN 6
    STAL 64
    FADI 16
    HIDEMAP
    BACG 0x1C
    FADU 16
    SHOWMAP
    MUS1 0x52
    TEX1 0x982
    FADI 16
    HIDEMAP
    BACG 0x5B
    FADU 16
    SHOWMAP
    SOUN 0xD3
    FAWI 16
    HIDEMAP
    SOUN 0x2F4
    STAL 10
    FAWU 16
    SHOWMAP
    FADI 16
    HIDEMAP
    BACG 0x1C
    FADU 16
    SHOWMAP
    TEX1 0x983
    REMA
    ASMC 0x18889
    IFTT 0x32
    MUS1 0x49
    _0x8A
    STAL 8
    TEX6 0x5 [0,0] 0x984
    _ASM0x42 0x83181
    ENIF 0x32
    ENDB
    label13:
    LOU2 AllyUnitsENM
    ENUN
    LOU1 label25
    ENUN
    OOBB
    STAL 64
    MUEN 4
    STAL 64
    MUS1 0x30
    LOU1 label26
    ENUN
    MOVE 0x10 label27
    ENUN
    FADI 16
    HIDEMAP
    BACG 0x1C
    FADU 16
    SHOWMAP
    TEX1 0x985
    MUS2 0x42
    MORETEXT 0x986
    REMA
    MURE 0x6
    IFTT 0x32
    _0x8A
    STAL 8
    TEX6 0x5 [0,0] 0x987
    _ASM0x42 0x83181
    ENIF 0x32
    _IFTT2 0x1 0x63
    ENUT 0x6
    _0xA3
    _0xA4 0x71
    ENIF 0x63
    ENDA
    label14:
    MUSI
    FADI 16
    HIDEMAP
    BACG 0x1
    FADU 16
    SHOWMAP
    TEX1 0x993
    REMA
    MUNO
    ENDA
    label15:
    MUS2 0x52
    FADI 16
    HIDEMAP
    BACG 0x1
    FADU 16
    SHOWMAP
    IFCA 0x0 0x3 0x26
    TEX1 0x995
    ELSE 0x5
    ENIF 0x3
    TEX1 0x994
    ENIF 0x5
    REMA
    MURE 0x6
    ENDA
    label16:
    IFCA 0x0 0x2 0x23
    IFEF 0x2 0xE
    MUS2 0x3E
    FADI 16
    HIDEMAP
    BACG 0x1
    FADU 16
    SHOWMAP
    TEX1 0x996
    REMA
    MURE 0x6
    ENUT 0xE
    ELSE 0x9
    ENIF 0x2
    MUSI
    FADI 16
    HIDEMAP
    BACG 0x1
    FADU 16
    SHOWMAP
    IFCA 0x0 0x3 0x11
    TEX1 0x997
    ELSE 0x5
    ENIF 0x3
    TEX1 0x998
    ENIF 0x5
    REMA
    MUNO
    ENIF 0x9
    ENDA
    label17:
    MUSI
    FADI 16
    HIDEMAP
    BACG 0x2
    FADU 16
    SHOWMAP
    TEX1 0x992
    REMA
    MUNO
    _FADU2
    SHOWMAP
    ITGV 0x6D
    ENDA
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CACE04 and the new ending offset is CURRENTOFFSET
    ORG $CACFEC
    label19:
    _0x8A
    ASMC 0x1CD51
    _0xA1 0x0
    STAL 64
    CURF 0x26
    TEX1 0x98B
    REMA
    IFTT 0x32
    STAL 8
    TEX6 0x5 [0,0] 0x98C
    _ASM0x42 0x83181
    ENIF 0x32
    _0xA3
    _0xA4 0x71
    ENDA
    label20:
    _0x8A
    ASMC 0x1CD51
    _0xA1 0x0
    TEX1 0x990
    REMA
    IFTT 0x32
    STAL 8
    TEX6 0x5 [0,0] 0x991
    _ASM0x42 0x83181
    ENIF 0x32
    _0xA3
    ENDA
    EndingScene:
    _0xA3
    MUS1 0x39
    STAL 64
    FADI 4
    HIDEMAP
    ASMC 0x7A869
    BACG 0x3C
    FADU 4
    SHOWMAP
    TEX1 0x99B
    MUEN 4
    MORETEXT 0x99C
    ASMC 0xECB1
    STAL 0
    MUS1 0x3D
    FROMBGTOCG 0x6 0x4
    STAL 120
    FROMCGTOBG 0x3D 0x4
    TEX1 0x99D
    FADI 4
    HIDEMAP
    STAL 60
    BACG 0x3D
    FADU 4
    SHOWMAP
    TEX1 0x99E
    MUEN 6
    FADI 16
    HIDEMAP
    BACG 0x3C
    STAL 80
    MUS1 0x3A
    FADU 16
    SHOWMAP
    TEX1 0x99F
    MORETEXT 0x9A0
    MORETEXT 0x9A1
    IFTU 0x7 16
    FADI 16
    HIDEMAP
    BACG 0x3C
    FADU 16
    SHOWMAP
    TEX1 0x9A2
    FADI 16
    HIDEMAP
    BACG 0x3C
    FADU 16
    SHOWMAP
    TEX1 0x9A3
    STAL 16
    FADI 16
    HIDEMAP
    ASMC 0xECFD
    _0x87
    BACG 0x5B
    FADU 16
    SHOWMAP
    IFTT 0x32
    STAL 8
    TEX6 0x5 [0,0] 0x9A4
    _ASM0x42 0x83181
    ENIF 0x32
    STAL 2
    ASMC 0x15591
    TEX6 0x7 [0,0] 0x9A5
    _ASM0x42 0x83181
    _0x89
    FADI 16
    HIDEMAP
    BACG 0x3C
    FADU 16
    SHOWMAP
    IFYN 0x6
    STAL 16
    TEX1 0x9A6
    CALL label28
    _0x9A
    MNCH 0x8
    STAL 1
    _0x1
    ELSE 0x9
    ENIF 0x6
    TEX1 0x9A7
    ENIF 0x7
    CALL label28
    _0x9A
    MNCH 0x9
    STAL 1
    _0x1
    ENIF 0x9
    ENDA
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CAD2A8 and the new ending offset is CURRENTOFFSET
    ORG $CC0928
    label28:
    ENUF 0x9D
    IFCD 0x5 0x17 0x76
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7AA
    ENIF 0x5
    IFCD 0x6 0x18 0x77
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7AC
    ENIF 0x6
    IFCD 0x7 0x1D 0x79
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7AE
    ENIF 0x7
    IFCD 0x8 0xD 0x72
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7B0
    ENIF 0x8
    IFCD 0x9 0x23 0x7A
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7BB
    ENIF 0x9
    IFCD 0xA 0x26 0x7B
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7BF
    ENIF 0xA
    IFCD 0xB 0x8 0x71
    IFAT 0xB 0x7EEAD
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7B2
    ENIF 0xB
    IFCD 0x16 0x11 0x74
    IFAT 0x16 0x7EEC1
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    IFET 0x15 0x75
    TEX1 0x7B4
    ELSE 0x16
    ENIF 0x15
    TEX1 0x7B5
    ENIF 0x16
    IFCD 0xD 0x13 0x75
    IFAT 0xD 0x7EEC1
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7B7
    ENIF 0xD
    IFCD 0xE 0x1C 0x78
    IFAT 0xE 0x7EED5
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7B9
    ENIF 0xE
    IFCD 0xF 0x10 0x73
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7BD
    ENIF 0xF
    IFCD 0x10 0x2C 0x7C
    _FADI2
    HIDEMAP
    _0x8
    FADU 4
    SHOWMAP
    TEX1 0x7C1
    ENIF 0x10
    IFET 0x63 0x9D
    MURE 0x6
    ENUF 0x9D
    ENIF 0x63
    ENDA
    //The next line is for re-assembling purposes. Do not delete!
    MESSAGE Original ending offset is $CC0C14 and the new ending offset is CURRENTOFFSET
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  16. Hello guys. Some questions about Green/Midori patch. Which characters are recruitable and in which episodes?? I'm sure I missed some characters...

    I've done a short text a few mounts ago while I was doing my first run of this hack. My files aren't perfect but its a good start. I have recruited everybody i think expect Aion(If he is recruitable) and Eyrios. I marked the chapter (a is for eirika and b for ephraim), the name/class and how to recruite them for some. If i didn't right anything after that, its normally because the come automaticly at the beginning of the chapter or when talked with your main lord. Sometimes the promotion class can be wrong because i didn't play with every character yet.

    [spoiler=Spoiler]Pr-Eirika(Lord-MasterLord)

    Pr-Sothe(Thief-Rogue/Assasin)

    1-Lance(Cavalier-Paladin/GreatKnight)

    1-Bors(Knight-General/GreatKnight)

    2-Vanessa(PegasussKnight-FalconKnight/WyvernKnight)

    2-Wolt(Archer-Sniper/Ranger) END OF CHAPTER

    2-Rebecca(Archer-Sniper/Ranger) END OF CHAPTER

    2-Othin(Fighter-Warrior/Hero) VISIT VILLAGE

    3-Lugh(Mage-Sage/MageKnight)

    3-Ray(Shaman-Druid/Summoner) TALK WITH LUGH

    4-Elincia(FalconKnight)

    4-Nephenee(Recruit-Soldier/Knight-Halberdier/General/GreatKnight) VISIT VILLAGE?

    5-Safy(Cleric-Bishop/Valkyrie)

    5-Guy(Myrmidon-SwordMaster/Assasin) TALK WITH SAFY

    5x-Ephraim(Lord-MasterLord)

    5x-Eyiros(MageKnight) HE DONT STAY

    5x-Arden(Knight-General/GreatKnight)

    5x-Kyle(Cavalier-Paladin/GreatKnight)

    5x-Noish(Cavalier-Paladin/GreatKnight)

    7-Sain(Cavalier-Paladin/GreatKnight)

    9a-Femina(PegasusKnight-FalconKnight/WyvernKnight)

    9b-Lowen(Cavalier-Paladin/GreatKnight)

    9b-Cecilia(Valkyrie)

    9b-Nino(Pupil-Mage/Troubadour-MageKnight/Sage/Valkyrie)

    9b-Boyd(Fighter-Warrior/Hero) AUTO TURN 3?

    9b-Farina(PegasusKnight-FalconKnight/WyvernKnight) AUTO TURN 3?

    9b-Oscar(Ranger) AUTO TURN 3?

    10b-Heath(WyvernRider-WyvernLord/WyvernKnight) TALK WITH EPHRAIM

    11b-Devdan(Halberdier) TALK WITH LARACHEL.

    11b-L'Arachel(Troubadour-Valkyrie/MageKnight)

    12b-Rolf(Archer-Sniper/Ranger) VISIT VILLAGE

    11a-Dozla(Berserker)

    11a-Gerik(Mercenary-Hero/Ranger)

    11a-Lyn(Lord-BladeLord)

    11a-Brython(AxeCavalier-GreatKnight/Centaur)

    11a-Nils(Dancer)

    12a-Rath(NomadTrooper)

    13a-Sety(Sage) TALK WITH ASVEL IF I REMEMBER WELL?

    13a-Asvel(Mage-Sage/MageKnight) TALK WITH EIRIKA IF I REMEMBER WELL?

    13b-Tate(PegasusKnight-FalconKnight/WyvernKnight)

    13b-Ninian(Dancer)

    13b-Dieck(Mercenary-Hero/Ranger)

    14b-Aion(Sage) I DONT KNOW IF HE IS RECRUITABLE. MAYBE WITH LARACHEL?

    15-Alec?(Paladin)

    15-Renault(Bishop)

    15-Tiki(Manakete)

    16-Eyrios(MageKnight) ??I Think i need to have someone else dead but who ??

    17-Syrene(FalconKnight)

    P.S: Duessel and Cormag can't be recruited in this grennz hack.

    Sorry for my bad english, its not my primary language.

  17. Hi, to be simple here is my problem :

    Since a few time i modified a weapon description in the FEadv editor and soon after (i don't know if my problem come from there) my items description is cut in half from all no-commentary object. It now just show the Weapon-level, RNG and Wt of the weapon. I try to but back my weapon description i modified before to is original copy but it doesn't change anything and now I don't really know what to do :S .

    Sorry for my bad english. (Not my first langage) and thanks for help !

    post-18765-0-29829800-1443108527_thumb.png

    post-18765-0-73642900-1443108533_thumb.png

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