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MrKisuke

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Everything posted by MrKisuke

  1. So am I able to change the affects of each skill, such as removing the 3x damage of luna or changing the 5x str of rend? Also where would I find the nightmare modules for skill editing? What I got off of serenes only came with class and growth modules.
  2. I've got some questions about skill editing, which is basically everything. I don't quite understand what I can change around in regards to skills or even how I go about doing so in windhex. What does each part mean; I can infer that MH_SKILL Pointer is a pointer for help messages, but what of the MSID Pointer or the SID Table Pointer? I'd like to primarily change the class linked skills like Luna and so on to balance them out.
  3. If anyone is curious, I tested v1.4 of WiiScrubber for modding Radiant Dawn and I'm not experiencing issues while playing it (and I'm towards the end of part 3). So if you want to use WiiScrubber, go with v1.4. Can't confirm things 100%, but my money is on it not crashing anytime later in my play through.
  4. I also had the same issue when trying to find wii-tools, so I went with wiiscrubber instead which I found to be easier to find and did what I wanted it to do. I use NLZ77, but I imagine it functions similar to BatchLZ. ~When to use the compressor~ Essentially, once you extract out the .cms file you want from the Radiant Dawn ISO (such as FE10Data.cms, I'll use this as the example) you open that file up into the compressor you have, then you decompress it into a .gba file (I name it FE10Data.gba). You can check to see if you did it right by opening FE10Data.gba into the nightmare program and using the modules. If it is incorrect, you'll see the numbers are all messed up such as -127, 201, etc. If done correctly, for example, Ike's base stats should be HP:6, STR:15, MAG:1, SKL:15, SPD:12, LCK:14, DEF:12, RSE:5. After you make the changes you wanted to make, you take FE10Data.gba and open it up into you compressor and compress it back to FE10Data.cms. ~When to use WindHex~ WindHex does the same things as a nightmare module, and much, much more. For instance the Nightmare modules for Radiant Dawn can only allow you to edit base stats and growths of characters and classes, and the maximum stats for classes (as those were the only ones made). If you want to edit items, class skills, and so on, you'll need to do so in WindHex as they do not have a nightmare module made for them. ~How to Navigate WindHex~ Here's what you need to know. The left side of the WindHex shows a long list of numbers like 00000010, 00000020, and so on. At the bottom you'll see Dec: XXX Hex: XX Bin: XXXXXXXX Offset XXXXXXXX [XXX%] Asc 'A'=41. To the right is stuff I don't get, and the middle is the hex you'll be editing. VincentASM mentions a bunch of pointers at the start of each chapter that indicates where the data starts, this is the offset. Class data starts at 0x926C, this means 0000926C in offset terms. To find this point, scroll down to the point where it says 00009260, then move to the right until you see the offset say 0000926C. That's basically all I know with this stuff, hope that helps.
  5. I'm experiencing issues when trying to play a hack to FE10. I've tried using both the nightmare method and the hex editor (via windhex) separately. Each time I try to play the hacked .ISO file, it gives me a popup warning saying "Invalid write to 0xfd2c2fd0, PC=0x8007840c." And each time I click OK the same warning pops up with a different invalid pointer. I've tested a clean version of FE10 and it works on Dolphin (this is all on a mac). I'm wondering if I'm doing anything wrong in the modding process or if it's the emulator I'm using, or something else. I tried to follow the hacking process listed in the steps carefully: 1) opening the .ISO into wiiscrubber [v1.2] 2) save the FE10Data.cms 3) decompress the .cms file with NLZ77 Compressor 4a) open a clean file the file into nightmare (the numbers were not messed up so I assume the file was in the proper format) with class modules and make the desired alterations [no class caps or bases exceeded 50] 4b) open a clean file into windhex and find the same hex values for Ike that were shown as an example and make changes [in proper hex values] to base stats and growth rates 5) once changes were applied/saved, I compressed the file back into the .cms format via NLZ77 Compressor 6) load the new FE10Data.cms in place off the original inside wiiscrubber Am I doing anything wrong here or have things just gone wrong for some other reason(s)?
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