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False Prophet

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    Hanoi, Vietnam

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  • Favorite Fire Emblem Game
    New Mystery of the Emblem

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    Marth

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  • I fight for...
    Hoshido

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  1. But there are people who can not or do not want to do waste time doing that or farming for orbs in general, and these people are spending money into the game.
  2. So, I'm doing a little thought expriment about gacha games and artificial scarcity when this question came to mind. The main way which these games earn profit is through microtransactions, with players buying from the publishers. But what if players can trade between themselves? How will supply and demand be affected when that happens, especially in popular games that earn huge profits? (Of course, there are many questions still stand for this player-operated market to work. For example, the question of pricing: Are characters being trade based on their stars alone, or will attributes like limited-events and usability drive the prices up? If you have any problem you want to highlight, please add it to your comments.) Fire Emblem Heroes is kind of an interesting case, because to the average gacha games it does give away considerably more "currency" - orbs in this case - for free, and playing without paying is a viable strategy.
  3. Hasn't Alvis already been seen as favorable for most people who has played FE4? I means, he is one memorable villains, especially compared to the previous games.
  4. If I remember correctly, Seliph was not that popular among the second generation kids. He was not hated like his father (irony that Sigurd is now among the stronger sword users and way above his son), but Leif and Ares were popular. Any chance Seliph would get his Knight Lord form, or any other alternative form in the next two years?
  5. We all know the story of Reinhardt, but is there any other character who, like Reinhardt, was relatively unknown but became more popular because of how strong he/she was in Heroes? On the other hand, is there any character becomes less popular because he/she is weak in Heroes?
  6. Not a fan of the new design much, but then again, I don't think we should only stuck with Kozaki's tried-and-true style. Maybe a little experiment won't hurt. Say, would it be possible to transplant the highly-detailed artworks of Cipher into portraits and sprites in the real games?
  7. So, can we learn anything from Echoes and Warriors' sells to make a forecast for Three Houses?
  8. How was the Fire Emblem fandom looked like in the beginning? Was there many people? Discussions? Fan arts? The first English translation of Monshou no Nazo came out in 1999 (https://www.romhacking.net/translations/356/), so it probably means that there were dedicated fans before the turn of the millenium.
  9. Has anyone here ever think of a meta-setting which unifies all of the Fire Emblem games? Like thinking of something new to connect all the background events of the Fire Emblem games? I'm doing one for my tabletop RPG groups, and here are what I've come up with: The Dragons race fought against Fomortiis and won, though his evil essence permatted into them and slowly driving most Dragon mad. The Scourging was initiated as the Six Heroes received visions of the Dragons on Elibe went mad. As for Telius, the Dragon Race had all been eradicated by Ashunera. However, she too began to have strange ideas about the world went into discord if the "Light" and "Darkness" were still one. Ashunera began to experiment with the idea of seperating the two. Working with two Divine Dragons, Mila and Duma, Ashunera created the continent which Hoshido, Nohr, and Valla were situated. The then-Naga (The first Naga is the old man who gave Anri his sword/gave Baldo his blood. The second Naga is his daughter, and Tiki is his grandaughter) were furious to know what Ashunera had been doing. He exiled Mila and Duma to Valentia. However, Mila/Duma and Ashunera continued their experiment, the former created Sofia/Rigel, the latter by splitting herself into Yune and Ashnera. The world behind the Dragon's Gate is a realm isolated from the rest of the Outrealm as a sanctuary for the Dragon race, and therefore time in there runs differently. The result is the children in Fates grew much faster than in any other realms. So, what do you think of my ideas? And do you have anything else to add?
  10. Thanks for the head up! And about that scene between Azel and Alvis (as well as all of the flashback, including the one between Tailto and Azel), it was taken directly from Oosawa Mitsuki's FE4 manga. And your guess is correct - In the manga, Sigurd sent Azel and Tailto to deliver a letter to Alvis. While Tailto then went to her father and persuaded him to surrender, Azel and Alvis travelled home, which was when the particular scene happened.
  11. One of my mentors told me that writing competitons is not unlike school tests: The best ideas only comes when the bell rings. I see that I'm not the only one here to know that it's right. Thank you for taking your time doing this. I really should remember to put up a synopsis next time around. It's fine,bro, your story rocks!
  12. Great! After waiting for so long, the gallery is finally up! Thank you for your effort, admins! On the other hand, seeing others' works actually make me doubting about my entry... Especially...
  13. Ike, as expected, is on the lead. He is balance between gameplay and plot, after all.
  14. How do you think the dungeons will be designed? I hope it is at least up to Final Fantasy level.
  15. As the title said, what is your opinion on the matter of whether Fire Emblem can be categorized as a High or Low Fantasy series? I came up with this question after seeing the FE: Heroes trailer and Kozaki's artwork (anyone here thinks that he has an unhealthy love for loops?). In my personal opinion, the Fire Emblem games have been moving back and forth between High and Low Fantasy. The first three games follow closely to the general description of a High Fantasy work. Genealogy takes some inspiration from Welsh mythologies, which itself can be categorized as Low Fantasy; however, Genealogy and its follow-up Tharcia can still be called as High Fantasy, as well as 6 to 8. Path of Radiant and Radiant Dawn, and then from 11 to 13 follow the same pattern, with the two Tellius games adding elements of Low Fantasy, and the games after them returned to High Fantasy.
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