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Akineku

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    Shadow Dragon

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  1. Apologies, but I had gotten incredibly busy for a time and completely forgot to update. I finished the Arena information all the way up through Advanced enemies and patterns that show up if you want to save some time and just do the final difficulty that I didn't get the time for. Here's a spreadsheet I made with all the information I compiled. You can use it or not, but it might save you a ton of time. I have a local copy of it, so I opened it up for editing if you find that easier. https://docs.google.com/spreadsheets/d/14zcBSPRnPoUbq6a2FCNw7cjTpFf7LFPf9L5sx754Eak/edit?usp=sharing
  2. I think I see what you are going for, and yes the vending machines do have shared drinks, but the only vending machine that changes its stock is the one in Fortuna Office. I still have all the data in a table on my spreadsheet so it shouldn't be too hard for me to spend a bit of time and add a tab that shows what food items give what benefits to each party member. When I created it I was thinking more along the lines of what I would use it for. I prefer to use the healing item that is closest to me, so I just put them in a slot depending on what location they are in. I can play around with adding in different tabs and I could probably manage to fit both ways in there since I do think that both ways have their merits, but if everyone else would rather do it by characters, then I can change that around in an hour or two. I'm getting the hang of editing the pages so it shouldn't be too hard. As for the arena, I have already compiled all of the enemy data and most of the rewards but it takes forever to grind it out due to how little AC you get. The only thing I'm missing now is the 100 AC repeat drop just to double check and make sure I know what it is. After that there is another arena difficulty unlocked in Season 2, but that will be the only thing left for the actual battle part of the arena. Also the Play Records section is mostly done. I've added all of the Play Records that I have obtained, but I am still missing a few that I won't be able to get for a while. If anyone has them, feel free to go ahead and add them.
  3. It's quite fine. I've been insanely busy as well with a few things that popped up here in the past few days. I've already completed the game though, I'm just grinding out the rest of the Play Records I can before running on to my next playthrough. The table you have in your spreadsheet was actually pretty similar to mine yet we hit the same wall. There is just so much information that each enemy has and no really good way to display all of it. I'll keep playing around with stuff myself and see if I can get something looking fairly decent and hopefully one of us can come up with a solution. We pretty much thought of the same thing for the arena page as well, as long as I am thinking of it like you are. After I finish at least the arena stuff for the first run I'll go ahead and see what I come up with for the Beginner arena and we can change things from there. Also just so that you can kind of get more of an idea what this entails, I've uploaded my spreadsheet that has all the arena data I've gathered thus far. I also noticed that someone put up a section on the main page for the Food and Drinks, so while I was getting a Play Record, I went ahead and created that page. I've only got a few play records left to get, so I'll have that section finished up in a few days besides the New Game+ ones.
  4. Apologies for being rather silent the last few days, but I had been a bit busy and was just focusing on updating the wiki since I've now completed the game. I've as of now finished all of the character's carnage minus a few skills that I'll grind out this afternoon and double check to make sure they're right and the final weapon for each character since that can only be unlocked from the bonus arena difficulty that unlocks in Season 2 (New Game +). I've also added a section for Play Records that I'll keep updating as I unlock all of them, and a section for Clear Bonuses, that I very much would like someone to help me out with. As of now I've only added the basic information, but there is other stuff I am missing. I also cannot figure out a good way to display enemy information, so if you do find something Avk I would love to see it. I've completed grinding out and recording both the Beginner and Intermediate arena. Including enemies, rewards, and the groups that they appear in. I'll keep getting that stuff down so nobody needs to worry about that. I just need a way to put it up that makes sense, so let me know if anyone has any ideas.
  5. I wasn't expecting it to show up either, and I couldn't find too much information on it, so I've been collecting it all myself as I grinded it to get the awards. You probably just didn't notice it, because it's kind of hidden away in the back. I've been forgetting to write down the side-story stuff as I play it, I'll try to add the rest of the ones as I do them, so sorry about not being as helpful as I could be. I would personally leave the rewards though, since along with the new Radiant Unity you do get new skills. For example, for most of the cast after you complete their first side story, you get access to their ad-lib skill. For a few of them you also get access to a duo art, and costumes do become available for purchase at Anzu. I do remember most of the rewards, so I'll go through soon and add all of the ones that I remember. I also remember that there are a few requirements for each side story, so when I'm adding the rewards I'll go ahead and add those on to. If I'm reading what you're asking right then this might be able to help you out. Vincent's Cheat Sheet is what I used to learn. All you have to do is add brackets around what you want to turn into a link and then it will turn into a red link. Click on the red link and it will create a page. Since you're wanting to add the page for Chapter 5, on the front page all you would have to do is find where Chapter 5 is already written and rewrite it as [[Chapter 5: True Colors]] and when you save the page it will be a red link. Although, since I was already working on adding some things, I went ahead and added the links for you. So you should just have to click on them and then you can start writing the page. I think that's everything, sorry for the long post, any more questions?
  6. I figured I would throw this out there since I'm already starting to compile the data on it, how exactly do we want to deal with the arena? So far from what I've figured out is that for each of the difficulties they have set levels that the enemies will appear at. For example, in the beginner arena, the first round will always have enemies that are level 16, second round will be level 18, then 21, then 23, then finally 26. There are five rounds and they all have set enemy patterns that they appear in. They are all enemies that you can normally find in dungeons as well, the beginner arena featuring enemies from Illusory Daitama, Illusory 106, and Illusory Shibuya, but for each level they appear at they have different stats. Each level of the arena also has different rewards and ranks for collecting AC, which you get at the end of an arena run. Anyone have any ideas?
  7. Miiverse does compress the images, so we are probably better off waiting for somewhere else to get it. I wasn't sure if anyone was doing it, and I figured I'd let everyone who doesn't already about the screenshots so that they might send me promotion bonuses. Edit: I actually found the topic stickers on Spriter's Resource, for some reason they were hidden in Beta content, but they are all in this sheet.
  8. You should actually, as long as you have a Miiverse account. All you have to do is hit the home button in game and tap the Miiverse button. Once it loads up, you can take a screenshot of either screen and save it to your Miiverse album. From there it's just a matter of logging in the next time you're at a computer and saving it from your screenshot album. It's probably the easiest way to do it and then you get screenshots that look like this.
  9. Thank you! Unless I did my math very wrong, it is not based off of percentage. After looking it up for a little bit, apparently it is based off of level and status. Perhaps if a few of us could keep an eye on it, we can figure out what the change is, if we even want to do that. I'll go ahead and add in all of the "seventh guy's" information, since he hasn't leveled up since I received him last night so this should be his promotion at his bases.
  10. Looking through the promotion bonuses that you've listed, a few of my stat increases were different from yours. Would you mind sharing your screenshots? Unfortunately I already promoted most of the cast, but Eleonora, Mamori, and "seventh guy" I haven;t yet. Here's what my promotion bonuses were. The only thing I was able to check was if it changes due to the character's luck, which it does not. I'll keep an eye on it, but I'm thinking you're probably right in that it is a percentage of your current stats, although I can also see it changing depending on difficulty, of which I'm on hard. If anyone else could share the numbers of their promotion bonuses we should be able to figure it out.
  11. Perhaps the best way of going about that would be to give each of the main characters their own specific page? There are lots of things that I can't think of anywhere to put right now, including promotion bonuses, growth rates (if they are even random, I've not really looked too much and haven't been able to figure it out on my own), what happens at each stage rank increase, the various character specific costumes, the character specific accessories, and the luck changes that the character gets for eating certain food.
  12. Sorry about that edit Avk, you created the page while I was working on it haha. Touma's carnage page is done with all the stuff I have from in game plus the stuff from the spreadsheet. I also second that the skills page doesn't really need any changes, I actually really like the way that Itsuki's is currently set up. After I'm done with the carnage pages I'll move on to that if nobody else has done it by then.
  13. That's the issue I was having as well, I couldn't really come up with anything better than what we had, and I think I like the current way better than having it as a subheader. I do think it looks good how it is now though, so I'll go ahead and spend some time making the pages for the rest of the characters when I have a chance.
  14. Looks fantastic, I'll get to work tonight on adding in the rest of the pages. The only suggestion I could make would be adding in if you get any play records, although perhaps we should make that its own page. Also there are a few requests that are repeatable, I'm not sure if you want to add those in to the notes section or not, but right now that would be the most reasonable place for it to go. Edit: Created a Carnage page for Tsubasa with all the information I currently have available. Here it is. All the weapons with (???) are weapons that I don't have yet so I can't fully check their names, but everything before then should be correct. Also any suggestions on how to make it better would help, it feels a bit weird to me with how large the table ended up and having it all connected, but if everyone thinks it looks fine then I can make the other pages.
  15. I agree that Version 2 of the templates made for the carnage pages is the superior one, I can't really think of any additions that would make it look much better, so my vote goes towards that one. For Dodgedusk I've added in all the information that I have for the enemies in Illusory 106 so that there aren't any more question marks on the table so that should be complete except for the bosses which I do not have the information for. I've also updated the skill names on Itsuki's Carnage page with all the localized names of skills and what performas are needed to make them all the way up through the Florete. I have the information for the other characters from the point I am at in game so if we do end up making their pages I should be able to add those in as well. One more thing. According to the game manual, the Holy element is actually Spirit, and the Dark element is actually Body. I haven't seen in game anywhere these have been actually listed, but I thought I should put that out there. The different elemental types should be Sword, Lance, Axe, Bow, Fire, Ice, Elec, Force, Spirit, Body, and Almighty
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