Jump to content

robotortoise

Member
  • Posts

    31
  • Joined

  • Last visited

Everything posted by robotortoise

  1. Ah-ha! I was wondering where these characters were from, and someone linked me here. Thanks for figuring it out, Vincent!
  2. Thanks. I actually made a commit with the localized names, but he didn't seem to be interested. What was the original purpose of the tool? Something with the fan hack, right? I just know it's used for silly custom quotes.
  3. Unfortunately, I don't actually know how to code, despite me hosting this on Github. In theory, Awakening text boxes could be added to this, but I don't know how. If someone wants to add them, I'll be happy to merge it into the project on Github.
  4. Hiya! Since FEITS hasn't been updated in quite a while, and the creator wasn't interested in adding localized names, I did it myself. It's called FEFTS (Fire Emblem Fates Text Simulator) and is a fork of FEITS. Download link: https://github.com/robotortoise/FEFTS/releases Here's the changelog from FEITS: Optimized PNGs to save a bit of memory and hopefully boot a bit faster. Changed default conversation to something absurd (Selkie/Chrom) to better show the benefits of the program. Changed name to "Fire Emblem Fates Text Simulator". Localized Reference Guide, and stored locally. Created a changelog. Further improvements to overall system stability, system security, and other minor adjustments have been made to enhance the user experience
  5. I'm.... not quite sure? It seems to log me out after about a week.
  6. The site doesn't keep me logged in. I don't know why, I'm using the latest build of Chrome. Everything else about the site is pretty great, though.
  7. Yes and no. It doesn't actually organize them, true, but it extracts them and groups 'em in folders by sound archive name, which Fates happens to have for each character. Anyway, if you're interested I actually sorted them here. They're in FLAC format, aside from the AAC files.
  8. In the future you can use this program to extract by soundbank. https://github.com/soneek/3DSUSoundArchiveTool
  9. Ah, darn. Looks like DeathChaos25 beat me to it. Anyways you got the list!
  10. If you give me an example name or two, I can find the list for you. I honestly didn't know there WERE randomly generated avatar names in Awakening...
  11. Oh, huh! Good catch. Maybe all of the movies are called in the cmb files. That still leaves the question of why they're also called in the .bin files, then.
  12. Yeah, I found subtitles before. I'm curious about the movies themselves. It seems not all of them are loaded by the game script. Sumia's, for instance, which is "Lovebirds", is called as MID_003_MOVIE1: $t1$Wm???|3$w0|$Ws???|$Wa\$k but that doesn't actually...well, call anything. Movie05.moflex is the moflex file, and it's not even refrenced in the exefs. The only movies that are refrenced in the exefs are the intro (MovieOP.moflex) and the ending "Chrom, we have to do something!" cutscene (MovieOP.moflex). I think the game may just play the movies based on the number appended to them, or something, because there aren't any direct references to the moflex files as far as I can tell. It's...weird.
  13. You know, it's very bizarre. I can find references to the movies, but they're not for any internal names. They're the names the game gives the movie in the Theater. For example: MOVIE Future Chrom Yet there is no list of what movie corresponds to each moflex file, which I find very odd. The music list, for instance, has a .bin file called "ユニットビュアー" that lists all of the music names and which stream corresponds to each. There is nothing of the sort for the movies, as far as I can tell. If there is, it's not listed in the "m/E/" folder. I checked many .bin files, too, and I couldn't find anything that listed the movie names. I found the graphics for the movie names in ui/movierecall_E, but the data listing which movie is which wasn't there. Anyone got any ideas? The game can't just know what "Chrom's Future" means. It has to figure out the Moflex file name somewhere! Maybe this data would be in the ExeFS... EDIT: Yeah, it turns out it's in the ExeFS, at least for the Demo. Let me dump the ExeFS for the final and see if it's the same there. I assume so.
  14. ...yes and no. It's easy to replace the opening movie with another .moflex file, and .moflex files can be made from an .avi file, but we don't have the raw source files, of course, so we couldn't make the title screen movie have Lissa instead of Chrom or something. As far as I know, .ctpk files, (portrait files) aren't able to be edited. Hell, most of the time I can't even get them to dump properly in Fire Emblem Archive Tool!
  15. Just an FYI, I found a bunch of text that was different in the demo than in the final revision. I also found a few unused unit names, a few of which have been listed on the unused content page here before.
  16. Just an FYI, I posted it here too, before I posted it to reddit! I mean, I posted it to TCRF.net before that, but uh.... http://serenesforest.net/forums/index.php?showtopic=52377&p=4187388
  17. THUNDERESA! So I was poking around in the game script, bored, and I was reading the roster. Lo and behold, guess who was on the end of the list? 'Ol Hubba. No, I'm not pulling your leg. This is real. Here's the relevant bit of text, on line 58 of 相性占い.txt: MID_名鑑_おじいさん: An old man who just sort of showed\nup. Mostly useless, though he can\nassess relationships. Oh, and he's a\nfew millennia old or something.\nThe one with the wildest love life.\nBorn on February 29th Don't believe me? Check it out for yourself. It's legit. I'm honestly surprised no one has found this until now. It's right after Emm's SpotPass description. He seems to have no data, (aside from the character portraits), but I wonder if there's any other data hinting to him in the Japanese version? Pretty neat, huh? -Robotortoise
  18. W-What?! Where did you find these? What file?! EDIT: It's in GameData.txt EDIT 2: And it's used. It's in the "Story" button on the touchscreen.
  19. So I've been having issues decrypting the data. All the files are packed in .arc files, which contain .lz files, which contain .cptk files and sometimes .bcres. And even then the .bcres doesn't always open. Sometimes it'll open in Every File Explorer as textures, sometimes in Ohana, but usually not at all. And then I have trouble viewing the ctpk files, as SOME of them dump, but some don't. I'm using Fire Emblem Awakening Archive Tool, which is supposed to do everything for me, but it crashes when it tries to extract ctpk files, so I recompiled that without the ctpk bit. ....is there an easier way to do this? What tools do you guys use?
  20. I assume the GBA ones used custom fonts, as the resolution was so low..... Anyways I found this. Does that work? You've probably already found that, huh?
  21. Fire Emblem: Awakening uses a font called Chiaro Std B Bold, which is the same font The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask use. (Not the 3DS remakes, however.) It can be found here. 7th down from the top. Unfortunately I couldn't quiiiiiteee get the spacing and formatting 100% accurate to in-game, but if anyone figures it out for a 240p image, let me know! I hope fan works really can use this! -Robotortoise Also here's the stupid thing I did with the font
×
×
  • Create New...