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12fretsjourneyman

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Newbie (1/14)

  1. Looks like you might forgotten to insert the translation for the scene when Clifford got drunk and bumped into some random (right after the Chapter 2 Main mission). Also, the description/guide text for activating character's skills are swapped (for example, Arthur activating Flourish is swapped with Desperation).
  2. Yayyy for first beta release. I'm encountering this error "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" when attempting to patch, however... EDIT: I patched the right iso finally. Game crashes at random moments during the first chapter.
  3. Im on 1-7, and Levail has just shown up with 30+ stats and the Wishblade. Even his posse the Halberdiers are quite strong compared to the normal enemies in this chapter...
  4. Hi guys, long time lurker here. I'm currently going through 1-6-2. Not sure if it is intentional or not, but it is currently impossible to ensure all Marado knights and civilians survive the chapter. On enemy turn 2, the axe cavalier goes in and doubles one of the Marado cav, instantly killing that unit. There's no way to avoid this... Also not sure if this is a mistake, but on turn 5, allied cavaliers show up right next to the boss unit instead of enemy units. I can't remember if this was in the original game.
  5. Off topic: I've been messing around with TRSmodify for a while now. Is there any way to reposition player's deployment slots and enemy units in each chapter? What about accessing the unused skills in the game?
  6. Oooh nicely done. Has anyone else beside myself done a playthrough with the 30 stat cap instead of 20? It'd be a nice addition to the patch (but then again I haven't played 5 enough to see how it changes characters balance and all.
  7. I probably have gone through this game 3-4 times. Where can I send in these files? I definitely have one before Ruby's tournament.
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